What we've learned so far Thread #2

Post » Fri May 27, 2011 9:00 am

[perception] So I'm askin you.... wait a minute.... :mellow:


[Explosives] So I'm as-... BOOM!!!


I really like the mystery behind the Player Character here and the implementation of hardcoe mode is going to add to the post-apocalyptic survival aspects of the game I love so much.
I'm expecting a deep story here, for both the player character and the fallout universe.
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marie breen
 
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Post » Fri May 27, 2011 1:09 am

Obviously wamingoes are going to be in Area 51. WAMINGOES RULE!
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Heather Kush
 
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Post » Fri May 27, 2011 3:12 am

Wanamingos aren't aliens.
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Nicole M
 
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Post » Fri May 27, 2011 4:58 am

So Sawyer, I've heard that you like armors with damage thresholds... are you able to confirm or deny plans for such an armor system within New Vegas?
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Flesh Tunnel
 
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Post » Fri May 27, 2011 8:22 am

Wanamingos aren't aliens.


Well they were called aliens in fallout 1 and 2, and in fallout 2 it was the same creature with 2 different name, they called them a wamingo or an alien. So I don't know what the proper term would be as they are the same creature.
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Annick Charron
 
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Post » Fri May 27, 2011 1:13 am

Wanamingos aren't aliens.



Well they were called aliens in fallout 1 and 2, and in fallout 2 it was the same creature with 2 different name, they called them a wamingo or an alien. So I don't know what the proper term would be as they are the same creature.


Wanamingo's are not aliens, but wastelanders misperceived them as extra terrestrials, so that's why they were called Aliens when they were just some mutated creature from FEV experiments.
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Claudia Cook
 
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Post » Fri May 27, 2011 3:27 am

Well they were called aliens in fallout 1 and 2, and in fallout 2 it was the same creature with 2 different name, they called them a wamingo or an alien. So I don't know what the proper term would be as they are the same creature.
They were http://fallout.wikia.com/wiki/Wanamingo. (And not present in FO 1.)


Ninja'd etc.
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Matthew Warren
 
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Post » Fri May 27, 2011 12:23 am

However big or small, there has been alien references in all 3 Fallout games. So I think its safe to say the will be in Fallout New Vegas regardless of Area 51.

I hope there will be another GECK, all of Bethesda Developed games had one but since its Obsidian I'm not sure.
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Matt Gammond
 
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Post » Fri May 27, 2011 2:21 am

This sounds awesome! :D
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phil walsh
 
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Post » Fri May 27, 2011 12:26 pm

im guessing we will have a new best game ever.

only 1 thing. fo3 was already in gametime a long time ago and some improvement in the shooter elements and the looks of the npcs, while talking and differences in this would been nice to improve. and with the same engine i am guessing it will be hard.
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Steve Fallon
 
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Post » Fri May 27, 2011 7:59 am

However big or small, there has been alien references in all 3 Fallout games. So I think its safe to say the will be in Fallout New Vegas regardless of Area 51.

I hope there will be another GECK, all of Bethesda Developed games had one but since its Obsidian I'm not sure.

It's the same engine. And I bet they're building the environment with the GECK. That must be one of the main reasons Oscuro is working with them.
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Lily Evans
 
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Post » Fri May 27, 2011 12:59 am

[Explosives] So I'm as-... BOOM!!!


[speech] So you just decide to boom in the middle of an "interesting" conversation.

I really like the mystery behind the Player Character here and the implementation of hardcoe mode is going to add to the post-apocalyptic survival aspects of the game I love so much.
I'm expecting a deep story here, for both the player character and the fallout universe.


I'll just simply agree with that.

[Intelligence] So I'll just... hey seriously now!....
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Samantha hulme
 
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Post » Thu May 26, 2011 11:50 pm

can't wait until 11th, i'll buy pc gamer :deal:
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Alyesha Neufeld
 
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Post » Fri May 27, 2011 4:06 am

It's the same engine. And I bet they're building the environment with the GECK. That must be one of the main reasons Oscuro is working with them.


I know they are using a more advanced version of the GECK, but its a matter of will they release a version of it.
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Jade Payton
 
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Post » Fri May 27, 2011 4:48 am

has anyone mentioned that the number on the vault suit is 21?
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Joie Perez
 
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Post » Fri May 27, 2011 5:11 am

I'm loving this already. Am I the only one? And it's great to see the old guys and the new guys are working together for a great Fallout game. /end svckup
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Ronald
 
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Post » Fri May 27, 2011 1:19 am

has anyone mentioned that the number on the vault suit is 21?


It is? Black jack. Is this true?
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..xX Vin Xx..
 
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Post » Fri May 27, 2011 3:48 am

I'm loving this already. Am I the only one? And it's great to see the old guys and the new guys are working together for a great Fallout game. /end svckup

A person from Turkey! Agree with yea , needed some of the originals to help this game.
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James Smart
 
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Post » Fri May 27, 2011 6:55 am

It is? Black jack. Is this true?


I can verify it is true. 21 is the vault number on the suit seen. We only see it from behind, but I can see it is the modern interpretation of the suit seen in Fallout 3.

EDIT: BTW, this has the cover of the mag. It's a concept, but the character seen has a revolver, and is wearing a trenchcoat and the stencilled number "08" is present on it. A full facial gasmask with orange eyes, and a helmet.
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Bird
 
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Post » Fri May 27, 2011 3:07 am

A person from Turkey!


Lol what does that have to do with anything :D
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El Goose
 
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Post » Thu May 26, 2011 11:00 pm

I can verify it is true. 21 is the vault number on the suit seen. We only see it from behind, but I can see it is the modern interpretation of the suit seen in Fallout 3.


Ok, so we have inhabitants from Vault 21. Thanks.

Editing the OP for this one.
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kasia
 
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Post » Fri May 27, 2011 2:08 pm

I can verify it is true. 21 is the vault number on the suit seen. We only see it from behind, but I can see it is the modern interpretation of the suit seen in Fallout 3.

Well then it's settled, that's got to be a tongue in cheek blackjack reference as Undecaf said. Personally I Hope we see lots of this sort of theme going on.
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Ludivine Dupuy
 
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Post » Fri May 27, 2011 2:22 am

Ok, so we have inhabitants from Vault 21. Thanks.


You think the guy who gives the PC the Pip-boy will be from V21?


Either way, I'm just happy that we know for a fact that NCR is going to play a role.
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Richard Thompson
 
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Post » Fri May 27, 2011 9:52 am

where are you getting there pic from
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Jennie Skeletons
 
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Post » Fri May 27, 2011 10:03 am

Either way, I'm just happy that we know for a fact that NCR is going to play a role.

Me too, finally we get away from the Enclave.
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Nitol Ahmed
 
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