What Skyrim could learn from New Vegas

Post » Tue Jun 05, 2012 7:52 pm

I Strongly Disagree with the scaling being better then Skyrim, easily the worst decision made when designing New Vegas. A system like Fallout 3/Skyrim would've been better off then the linear forced monster zones and heck I could sneak north of Goodsprings and find incredible equipment that allows me to pown almost everything for the 1st 1/3 to 1/2 of the game.

You realize your first sentence is in complete contradiction of the second, no? It's linear except that you could take a risk a go a dangerous direction for a big reward? Okay, then.

Other then that New Vegas did some things better like Better customization of stats at the beginning but Skyrim has a much better open world and is the better game overall. New Vegas's important NPC's are safe from the immortal status because they were not near any combat areas thus no threat to being killed, unlike Skyrim where Dengeir could get killed by a Dragon and that screws up the Civil War line or Esbern could get killed by a Dragon and that screws up the Main Quest, etc.

Esbern is safe when you find him. There is absolutely no need for immortality. Both leaders of both civil war factions are always safe. All jarls are always safe. There is no need for immortality. It's a cop out and an excuse for horribly linear quests that depend on NPCs as the only way to finish them rather than having alternate routes. That's linear by definition.
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Ana Torrecilla Cabeza
 
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Post » Wed Jun 06, 2012 6:22 am


You realize your first sentence is in complete contradiction of the second, no? It's linear except that you could take a risk a go a dangerous direction for a big reward? Okay, then.


I noticed that too. Made me laugh. :vaultboy:
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james tait
 
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Post » Wed Jun 06, 2012 5:02 am

You realize your first sentence is in complete contradiction of the second, no? It's linear except that you could take a risk a go a dangerous direction for a big reward? Okay, then.



Esbern is safe when you find him. There is absolutely no need for immortality. Both leaders of both civil war factions are always safe. All jarls are always safe. There is no need for immortality. It's a cop out and an excuse for horribly linear quests that depend on NPCs as the only way to finish them rather than having alternate routes. That's linear by definition.
The 1st part, that would be a major flaw in game design and it's the same flaw and mistake that Morrowind made, way too many preset items. At least Skyrim randomizes the item in relation to your level but no you can sneak north of Goodsprings and break your character, how much fun is the game then. Certainly it's optional but if I don't do that then I'm forced along a linear path until around level 10, I thought Open World games were suppose to be, well Open World.

As to the 2nd part Esbern is certainly vulnerable when leaving the Ratway and entering Sky Haven Temple when the Dragon comes down, if he's not essential then I can't proceed with the Main Quest and that's lost content. New Vegas was able to get away with that because the most important NPC's were in no danger from being attacked and it worked for that game but it wouldn't work in Skyrim.
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MISS KEEP UR
 
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Post » Wed Jun 06, 2012 2:21 am

Glad to see I'm not the only one missing hardcoe mode :)
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Karine laverre
 
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Post » Tue Jun 05, 2012 11:19 pm

I noticed that too. Made me laugh. :vaultboy:

I'm sick of folks saying that NV is linear because there are tough enemies in a couple directions. You can get around it if you try and going directly east isn't all that hard. You can outrun everything in that direction except Cazadores which require sneaking by or avoiding completely.
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Kristian Perez
 
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Post » Wed Jun 06, 2012 12:11 am

- Player Dialogue. New Vegas had great depth in dialogue options for your character. Skyrim has absolutely no variety in what your character can say, crippling countless role playing styles. Speech in NV is a useful skill because it fundamentally shaped how a quest played out. Speech in Skyrim is borderline worthless.

- Handholding. Skyrim treats us like we're kindergarteners. Half of Skyrim's populations is immortal, which is annoying more than anything. Quests are unable to be failed in Skyrim. This is frustrating and lessens any sense of accomplishment from completing difficult challenges. New Vegas has almost no immortal NPCs, and quests feel important because they aren't completable if you don't have the skill.

- Perks and Skills. In Skyrim, skill isn't very powerful. I would estimate 90% of power is from perks, and 10% is from skill level. This effectively cripples skills in and of themselves because they don't help a lot directly. For example, one handed skill 30 and a perk is equal in power to 100 skill in one handed and no perks. New Vegas has the power at about a 50/50 split, meaning both skills and perks have power without either becoming worthless if you don't focus on both of them. Perks are just plain better in New Vegas too.

- Reputation System. Skyrim doesn't have one, either viewable in a menu or behind the scenes. Stormcloaks treat you virtually identical whether you are a Legate or a Stormcloak General. Same with the Empire. New Vegas had factions that would change how they treated you based on your interactions with them. This caused choices you made to have impact, and made the game world feel more alive. It also helped role playing, because it made your alliances relevant to the character you were trying to role play as.

Super agree with all of this, especially the last one.

Why is there no reputation system? Why... why does the Thieves' Guild treat me like a young pup when I'm the leader/Listener of the Dark Brotherhood and have ties with the Thieves' Guild. I don't understand it.
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Vickey Martinez
 
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Post » Tue Jun 05, 2012 4:32 pm

I'm sick of folks saying that NV is linear because there are tough enemies in a couple directions. You can get around it if you try and going directly east isn't all that hard. You can outrun everything in that direction except Cazadores which require sneaking by or avoiding completely.
Or you can snipe them from the Ridge if you take the Tribal Path north. Probably the easiest way to get north at low level.
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sara OMAR
 
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Post » Wed Jun 06, 2012 2:29 am

Certainly it's optional but if I don't do that then I'm forced along a linear path until around level 10, I thought Open World games were suppose to be, well Open World.


This is a serious question. Do you know what the words "forced" and "linear" means?

If you have multiple options in deciding your path (with a "path" being optional to begin with), it is by definition not a linear or forced path.
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BEl J
 
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Post » Wed Jun 06, 2012 2:35 am

This is a serious question. Do you know what the words "forced" and "linear" means?

If you have multiple options in deciding your path, it is by definition not a linear or forced path.
It's linear in nature when you have enemies postioned at certain points in order to force you along a certain path. You can certainly try to sneak by the enemies but the way the game is setup it almost forces you south, unlike Skyrim where I can head north, south, east, or west without much fear although I still need to be careful due to getting killed by a stronger enemy like a Spriggin at low levels. It doesn't help that the Scaling for New Vegas isn't great with all the preset items out there and no enemy level scaling, I feel those are areas that Beth is stronger at.
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Stat Wrecker
 
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Post » Wed Jun 06, 2012 12:50 am

The 1st part, that would be a major flaw in game design and it's the same flaw and mistake that Morrowind made, way too many preset items. At least Skyrim randomizes the item in relation to your level but no you can sneak north of Goodsprings and break your character, how much fun is the game then. Certainly it's optional but if I don't do that then I'm forced along a linear path until around level 10, I thought Open World games were suppose to be, well Open World.

Open world doesn't mean you get to go anywhere at early levels and have a cake walk. All FOs have been open world and all but 3 were filled with areas that would own you if you were low level. Secondly, there is nothing north of Goodsprings that can "break" your character as you have nothing to repair any of those items with until much later. Lastly, how "broken" can a character even be when there are places that aren't leveled? There's always challenge somewhere.

As to the 2nd part Esbern is certainly vulnerable when leaving the Ratway and entering Sky Haven Temple when the Dragon comes down, if he's not essential then I can't proceed with the Main Quest and that's lost content. New Vegas was able to get away with that because the most important NPC's were in no danger from being attacked and it worked for that game but it wouldn't work in Skyrim.

When leaving the Ratway? Sure. When talking too him in his room? Nope. A creative writer would have left a journal on him so if he were killed later there would be a way to continue. A creative writer would have many avenues and NPCs to get information for the main quest rather than one. You can kill everyone you meet in NV and still continue the main quest you just have to explore and talk to people.
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Andrew Lang
 
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Post » Wed Jun 06, 2012 2:13 am

Open world doesn't mean you get to go anywhere at early levels and have a cake walk. All FOs have been open world and all but 3 were filled with areas that would own you if you were low level. Secondly, there is nothing north of Goodsprings that can "break" your character as you have nothing to repair any of those items with until much later. Lastly, how "broken" can a character even be when there are places that aren't leveled? There's always challenge somewhere.



When leaving the Ratway? Sure. When talking too him in his room? Nope. A creative writer would have left a journal on him so if he were killed later there would be a way to continue. A creative writer would have many avenues and NPCs to get information for the main quest rather than one. You can kill everyone you meet in NV and still continue the main quest you just have to explore and talk to people.
To the 1st part Open World, usually means Open World although there are areas that are suppose to be stronger, Deathclaw Sanctuary and Old Olney are examples from Fallout 3, Dwemer Ruins and Falmer caves are another example from Skyrim and usually high mountian areas in Skyrim I'll find Frost Trolls which are death sentances at low levels but New Vegas, due to where you start you don't have a lot of options at the beginning, it's usually North where I can take my chances against Cazadors or Deathclaws but if I'm able to get by them I can make the southern part incredibly easy. If I head South I'll fight enemies around my level, if I head east I'll start encountering Super Mutants and RadScoripons, I have no Problem with the mutants they are suppose to be there and that's a high level area. Those 3 directions don't offer me a lot, I certainly have a huge amount of flexabiliity as to what I can do but as to where I'm going it's limited.

To the 2nd part, that takes time and data, not to mention that Beth would be wasting money on hiring Max Von Sydow in the 1st place if people could prematurely kill Esbern.
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Budgie
 
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Post » Tue Jun 05, 2012 9:14 pm

So what is your solution, then? Create a purely linear story? I prefer choices in my games.

For the main quest yes.
Bethesda seems to like to keep what you have done as canon.They came up with a dragon break to reconcile all the possible outcomes of (?)Daggerfall.
In Morrowind some players chose to kill Vivec some chose not to.They handled this with the rumor he was taken by Daedra.If you let him live it explains his absence if you did not you realize it is just more temple propaganda.

For side quests and factions this is less important.
I believe they could improve them a great deal by using some of the suggestions I have seen.
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Siidney
 
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Post » Wed Jun 06, 2012 12:48 am

I support this posting :thumbsup:
Also, off the top of my head, I would like for quest-important NPCs to be unkillable by other NPCs, but if our Dovahkiin wants to off that person, then it should be completely possible.
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Lexy Dick
 
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Post » Tue Jun 05, 2012 5:16 pm

The only thing that skyrim gained from NVis the crippling lag unfortunately for PS3
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vanuza
 
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Post » Wed Jun 06, 2012 6:46 am

The only thing that skyrim gained from NVis the crippling lag unfortunately for PS3

Haha. I'm a PS3 player, and I don't have lag in New Vegas nearly as bad as in Skyrim.
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Frank Firefly
 
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Post » Wed Jun 06, 2012 12:05 am

I found alot to do in NVegas. But I never got the DLC's except for Old world blues? is it? I can't even remember. I just know I had so many bugs the game became unplayable.
Lots of choices there. But honestly and flame away if you must I loved Fallout 3.
Dialogue in NV was better than any game I've played though.

OWB was probably my least favorite DLC of the bunch so if you havent played Dead Money (my favorite) or Honest Hearts then you are missing out on DLC that put fallout 3s DLC to shame. it was very buggy at launch but it runs just fine for me now especially after the last patch which fixed my crashing in trade menus issue that had plagued me forever. there is also a nifty tool called the FNV configator which lets you change the ini settings easily and makes the game run silky smooth. :smile:

as for the OP i completely agree with everything. even comparing skryim to fallout 3 which WAS a bethesda game it still falls short. fallout 3 had better companions, better writing and dialogue, branching quests, a gameworld that changed with your actions and at the same time fallout 3 had a gameworld that was just as good as skyrims although it was bleaker and not as pretty to look at. skyrim fails in comparison to either game on so many levels its just sad.
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Sian Ennis
 
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Post » Wed Jun 06, 2012 1:49 am

Great thread with some very astute points. The conclusion is pretty much that Bethesda and Obsidian have very complementary strengths and by working together could make a real work of art game :biggrin:

As a side note I loved F:NV (even more so than FO:3, of which I was a big fan too) and I'm currently finding Skyrim incredible fun too, so they each are entertaining in their own ways.
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Amysaurusrex
 
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Post » Tue Jun 05, 2012 5:25 pm

I agree about followers, factions to a small degree, and the skyrim perks aren't as much fun, but the level cap, game ending and leveling systems are fine for fallout, not TES. Dialog is not that much more deep, just too many people in skyrim to go as deep. fallout does have invisible walls that just kill you TES mountain climbers.
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Gavin boyce
 
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Post » Wed Jun 06, 2012 7:33 am

To the 2nd part, that takes time and data, not to mention that Beth would be wasting money on hiring Max Von Sydow in the 1st place if people could prematurely kill Esbern.

So? In NV you could kill Matthew Perry and Kris Kristofferson as soon as you meet them. As well as the lesser cast like Danny Trejo, Felicia Day, Micheal Dorn, etc. It should be my choice.
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Reven Lord
 
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Post » Wed Jun 06, 2012 6:32 am

Dialog is not that much more deep,

You're joking right? NV holds the world record for the most lines of recorded dialog in a game at over 65,000. You can literally sit and talk to Chief Hanlon for 30-45 minutes if you chose to.
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Cat Haines
 
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Post » Tue Jun 05, 2012 6:49 pm

So? In NV you could kill Matthew Perry and Kris Kristofferson as soon as you meet them. As well as the lesser cast like Danny Trejo, Felicia Day, Micheal Dorn, etc. It should be my choice.

felicia day was in fallout NV :biggrin: she is my new favorite redhead ever since kari byron from mythbusters turned into an apartment complex.
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sarah simon-rogaume
 
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Post » Wed Jun 06, 2012 4:02 am

I love both games dearly and I'll be satisfied if both Obsidian and Bethesda continue cranking out such quality stuff. Each has their strengths and weaknesses, and with mods each can be even better and suited to individual tastes.
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Kayla Bee
 
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Post » Tue Jun 05, 2012 7:36 pm

felicia day was in fallout NV :biggrin: she is my new favorite redhead ever since kari byron from mythbusters turned into an apartment complex.

Forgive me for calling her "lesser" :wink_smile:
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Budgie
 
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Post » Tue Jun 05, 2012 11:55 pm

So? In NV you could kill Matthew Perry and Kris Kristofferson as soon as you meet them. As well as the lesser cast like Danny Trejo, Felicia Day, Micheal Dorn, etc. It should be my choice.

I just looked up NV voice actors! I can't believe how many famous people are voices! Sweet peaches, Kris Kristofferson is Chief Hanlon!
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Alisia Lisha
 
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Post » Tue Jun 05, 2012 8:42 pm

I just looked up NV voice actors! I can't believe how many famous people are voices! Sweet peaches, Kris Kristofferson is Chief Hanlon!

forget him............ she is in the game.

http://www.rightcelebrity.com/?pp_album=main&pp_cat=&pp_image=Felicia_Day.jpg
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Charlotte Lloyd-Jones
 
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