» Tue Jun 05, 2012 8:18 pm
OP: Completely agree with your post. The thing is, as people have noticed, BGS strengths and Oblivion's strengths are in completely different area.
BGS does great world-building, and does an amazing job of filling in little details and hinting at a story. But they're not great when it comes to dialog, story/quests, balance, providing choices, or companions.
Oblivion really shines with story, dialog, providing RP options, and companions. I wish BGS would take a hint, but I don't think they will, because I don't think Todd and the team are interested in those elements at all.
The reputation issues make no sense. I agree with you, but the strange thing is that Daggerfall and IIRC (to a lesser extent) Morrowind, already had faction systems. They could've been better, but they worked--definitely better than having nothing at all. I think the developers that departed after Daggerfall and Morrowind were the ones who were most interested in role-play, story, and other less graphical features.