» Tue Jun 05, 2012 8:29 pm
One of the strengths of New Vegas was that most of the side quests also felt relevant to the main quest. Whether you followed House, the NCR or the Legion, at some point you had to meet and befriend or destroy the other factions. The Brotherhood, the Khans, the Boomers, the Three Families, even the Enclave remnants, they all got involved in the end, they all mattered in the fight. It made the world and its quests feel way more like a coherent, interconnected whole than Skyrim did, because in Skyrim everything is in its own little compartment.
New Vegas also did allow more branching in conversations and quests. While in Skyrim your only option usually is to ask about additional information on points mentioned over the last few sentences, New Vegas offered snarky retorts, reward haggling, bribes, threats, that actually changed the outcome of the conversation and allowed you to orient the quest toward a different resolution. In New Vegas, the overwhelming majority of the quests could branch towards not only two or three different ends, but two or three different means to reach these ends. In Skyrim, the overwhelming majority of quests follow a single path, and usually involve combat over any kind of stealth or trickery or negotiating.
There is also a lack of compelling characters. Oh, a lot of them have a veneer of being interesting, but they have little depth. No memorable villain to ever actually thwart anything the player does, no character development going on for any friend or foe. And why? Because all the time, these friends or foes appear to play their part for one or two quests and then get discarded. The companions offered are fine in that context, though. They each have enough of a somewhat unique personality to be on par with anyone else you meet. They do lack some functionality, however.
Finally, I have to give to Skyrim that its world design is the better one. The outdoors and dungeons and cities feel much more alive, functional, storied and compelling to explore than anything in New Vegas ever did. This is Bethesda's trademark, after all. I also think that with the way they handled skills, perks and scaling this time around, they finally nailed what they had been trying to do over the past installments, and it feels good. Game is great, game of the year material even. I'm just saying they need to polish quests and characters' interestingness, the whole choice thing, not only of where you go or what you do, but how you do it, for the next installment.