What do you think Skyrim would've been like deveoped by Obsi

Post » Fri Jun 15, 2012 4:53 am

I imagine there would have been invisible barriers all over the mountains, so you can only cross them over pre placed paths, and you would only be allowed to cross rivers by bridge....

probably even more buggy than it was on launch....
-this- fallout NV was invisible wall madness.
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Makenna Nomad
 
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Post » Fri Jun 15, 2012 3:29 pm

A worse overall game, better in some aspects and worse in more.

This.

And if people think that these Forums are drowning in bitter tears at the few bugs we deal with now... we'd be staring down a tsunami of butt-hurt if Obsidian had gotten a hold of the Elder Scrolls.

I agree with a person above me, TES should remain untouched by any other developer. This game series is Bethesda's flagship franchise, and their baby. Let no one but Bethesda touch this series.

As for the strange case of The Elder Scrolls Online, at least it's being watched over very carefully by Bethesda, with a parent company owned developer in ZeniMax Studios Online (or something like that...). At least the MMO will still be very true to the Loreand most of the mechanics.

This, I can handle.

A completely outside studio even touching The Elder Scrolls aside from being excited Gamers... my skin crawls.
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Brian LeHury
 
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Post » Fri Jun 15, 2012 5:02 pm

For me it's not the story nor the world that matters, but gameplay. And it was better in New Vegas than F3. Not that much, but still.
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Wanda Maximoff
 
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Post » Fri Jun 15, 2012 3:28 pm

This.

And if people think that these Forums are drowning in bitter tears at the few bugs we deal with now... we'd be staring down a tsunami of butt-hurt if Obsidian had gotten a hold of the Elder Scrolls.

I agree with a person above me, TES should remain untouched by any other developer. This game series is Bethesda's flagship franchise, and their baby. Let no one but Bethesda touch this series.

As for the strange case of The Elder Scrolls Online, at least it's being watched over very carefully by Bethesda, with a parent company owned developer in ZeniMax Studios Online (or something like that...). At least the MMO will still be very true to the Loreand most of the mechanics.

This, I can handle.

A completely outside studio even touching The Elder Scrolls aside from being excited Gamers... my skin crawls.
Yeah if obsidian got a hold of this game, i think that would have been the end of the ES series.
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Jessica Colville
 
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Post » Fri Jun 15, 2012 2:08 pm

This.

And if people think that these Forums are drowning in bitter tears at the few bugs we deal with now... we'd be staring down a tsunami of butt-hurt if Obsidian had gotten a hold of the Elder Scrolls.

Again, someone explain to me how the bugs in New Vegas are worse than:

-Not being able to cure vampirism altogether
-A DLC not working entirely and needing to be re-released.
-Quests being so sensitive and broken that you're afraid just to approach them (I'm looking at you, "Blood on the ice")
-Backwards flying dragons
-A UI that was clearly designed for Xbox and was never quite straightened out for PC, so PC users to this day have "misclicks" where something they weren't highlighting and didn't want gets clicked instead
-Faces coming off your character (mask glitch)
-Vampire aging glitch (women turning into old men)
-Powerful artifacts being falsely coded so that they don't do what they say they do, or are much weaker than intended to be (several unique items from Oblivion. They were never patched)


And many more.
Not saying New Vegas wasn't buggy, just saying it wasn't any buggier than your average Bethesda game. I'm sitting here amazed that people sit here trashing the hell out of New Vegas when Bethesda games have always always AALLLLLWWAAAAAYS been riddled with bugs. ALWAYS. People with glass houses shouldn't throw stones, yknow?
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REVLUTIN
 
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Post » Fri Jun 15, 2012 5:38 pm

lol

I love how all of the sudden you're the voice of posting morality on these Forums.

Just makes me chuckle.

:biggrin:
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Tyler F
 
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Post » Fri Jun 15, 2012 10:51 am

And many more.
Not saying New Vegas wasn't buggy, just saying it wasn't any buggier than your average Bethesda game. I'm sitting here amazed that people sit here trashing the hell out of New Vegas when Bethesda games have always always AALLLLLWWAAAAAYS been riddled with bugs. ALWAYS. People with glass houses shouldn't throw stones, yknow?

To be honest i had more problems with skyrim than new vegas at release
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Kayleigh Mcneil
 
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Post » Fri Jun 15, 2012 5:59 pm

lol

I love how all of the sudden you're the voice of posting morality on these Forums.

Just makes me chuckle.

:biggrin:

The hell is that supposed to mean?
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MR.BIGG
 
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Post » Fri Jun 15, 2012 9:12 am

The hell is that supposed to mean?

"I dont have anything to say, so ill just ridicule you"
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Ashley Hill
 
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Post » Fri Jun 15, 2012 4:37 pm

Again, someone explain to me how the bugs in New Vegas are worse than:

-Not being able to cure vampirism altogether
-A DLC not working entirely and needing to be re-released.
-Quests being so sensitive and broken that you're afraid just to approach them (I'm looking at you, "Blood on the ice")
-Backwards flying dragons
-A UI that was clearly designed for Xbox and was never quite straightened out for PC, so PC users to this day have "misclicks" where something they weren't highlighting and didn't want gets clicked instead
-Faces coming off your character (mask glitch)
-Vampire aging glitch (women turning into old men)
-Powerful artifacts being falsely coded so that they don't do what they say they do, or are much weaker than intended to be (several unique items from Oblivion. They were never patched)


And many more.
Not saying New Vegas wasn't buggy, just saying it wasn't any buggier than your average Bethesda game. I'm sitting here amazed that people sit here trashing the hell out of New Vegas when Bethesda games have always always AALLLLLWWAAAAAYS been riddled with bugs. ALWAYS. People with glass houses shouldn't throw stones, yknow?
NPC's disappearing completely making many quests unplayable.
GIANT circles ofdeath around the DLC's for new vegas, causing people's xbox's to red ring. (no glitch is worse than this one, none)
Extremities enlarging to the point where games would freeze.
Unable to finish Mr House's questline because the game would lockup every time I went into gamorrahs
Entire swaths of land missing from the in game world causing my character to constantly fall through the map and die.
The list goes on and on. Skyrim is NOWHERE NEAR AS BUGGY as NV, and FO3 was EONS less buggy than NV, the only reason the pitt was like it was is BECAUSE THEY RELEASE THE WRONG VERSION OF THE GAME! .
OH YEAH, I forgot the GIANT INVISIBLE TSUNAMI OF GARBAGE that lagged up my game and froze it whenever I went into the area to retrieve the solar panels for the boomers.
Friendly NPC's attacking me for no apparent reason, same with the robots on the strip.

The only thing that NV did better was the speech options that is it. The skill trees were terrible, because honestly, how on earth would you get better at using a Gatling laser, if you always used a butter knife, that is the logic behind NV. Flawed.
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JERMAINE VIDAURRI
 
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Post » Fri Jun 15, 2012 3:39 am

NPC's disappearing completely making many quests unplayable.
GIANT circles ofdeath around the DLC's for new vegas, causing people's xbox's to red ring. (no glitch is worse than this one, none)
Extremities enlarging to the point where games would freeze.
Unable to finish Mr House's questline because the game would lockup every time I went into gamorrahs
Entire swaths of land missing from the in game world causing my character to constantly fall through the map and die.
The list goes on and on. Skyrim is NOWHERE NEAR AS BUGGY as NV, and FO3 was EONS less buggy than NV, the only reason the pitt was like it was is BECAUSE THEY RELEASE THE WRONG VERSION OF THE GAME! .

For the life I've me, I've never heard of a single one of these.
Care to show a video reference or news article? I'm sure if NV cause red rings, there'd be an article.
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Milad Hajipour
 
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Post » Fri Jun 15, 2012 2:25 pm

Now if Obsidian made an Elder Scrolls spinoff, something along the lines of Redguard, or Battlespire then I'd be interested in checking it out at least.

But primary TES games should remain under the domain of Bethesda...



Again, someone explain to me how the bugs in New Vegas are worse than:

-Not being able to cure vampirism altogether
-A DLC not working entirely and needing to be re-released.
-Quests being so sensitive and broken that you're afraid just to approach them (I'm looking at you, "Blood on the ice")
-Backwards flying dragons
-A UI that was clearly designed for Xbox and was never quite straightened out for PC, so PC users to this day have "misclicks" where something they weren't highlighting and didn't want gets clicked instead
-Faces coming off your character (mask glitch)
-Vampire aging glitch (women turning into old men)
-Powerful artifacts being falsely coded so that they don't do what they say they do, or are much weaker than intended to be (several unique items from Oblivion. They were never patched)


And many more.
Not saying New Vegas wasn't buggy, just saying it wasn't any buggier than your average Bethesda game. I'm sitting here amazed that people sit here trashing the hell out of New Vegas when Bethesda games have always always AALLLLLWWAAAAAYS been riddled with bugs. ALWAYS. People with glass houses shouldn't throw stones, yknow?

To be fair, I never had any of the bugs people mentioned in either Oblivion or Skyrim (apart from Esbern poping up everytime I fast travel... but that might be something I broke on my own...) Maybe I'm just lucky, but at the end of the day I experianced a heck of a lot more trouble trying to play New Vegas than I have Bethesda games.


:EDIT:
I've fallen through the ground in New Vegas, had my fingers grow freakishly long so that I looked like freddy krugers less well known nephew, had my face glitch out, the game crash randomly and all sorts of wierd NPC behaviour.

The only times I've realy had problems with Skyrim is when I get a little too heavy handed with mods =P
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Oyuki Manson Lavey
 
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Post » Fri Jun 15, 2012 2:28 pm

Personally, I think non-combat skills would have been more useful, locations would have better back stories, and NPCs would have been more memorable. Do you think it would have turned out a better overall game, or worse? What do you think would have been different?

ABSOLUTELY better!

Skyrim is a joke! Hype!

Obsidian made New Vegas in JUST OVER A YEAR. If they had the same amount of time to make Skyrim like Bethesda it WOULD BE THE BEST [censored] GAME EVER MADE. PERIOD!!

Word!

Obsidian as a developing leader and Bethesda as assistant.
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lucy chadwick
 
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Post » Fri Jun 15, 2012 2:53 am

For the life I've me, I've never heard of a single one of these.
Care to show a video reference or news article? I'm sure if NV cause red rings, there'd be an article.
Don't need to, it happened to me. Modern Warfare 2 and Call of Duty 4 caused red rings as well, but there were no articles, fact is though,it happened. Let me just start up nw vegas and re-enact a glitch that destroyed my xbox to please your curiosity ...... :banana:
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Raymond J. Ramirez
 
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Post » Fri Jun 15, 2012 9:51 am

Besides putting out terribly buggy games, Obsidian is a one trick pony. You'd get some good multi-threaded quests, but that's it... the open world would suffer (as it did in New Vegas). I don't play TES games for the quests anyway so I'd prefer Obsidian keep their hands off of the series. It's wildly successful without them.

Every day when I explore this forum I'm always relieved to see a post made by you Longknife. One of the few people on here who knows what he is talking about :tops:

You guys should get married.
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Peter lopez
 
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Post » Fri Jun 15, 2012 6:46 am

Wouldn't want to play that.
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Elizabeth Lysons
 
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Post » Fri Jun 15, 2012 8:12 am

It would be so much deeper(leagues deeper) and better than it is now. Skyrim has writing equal to my self-written-when-i-was-6 short stories and its only inches deep in terms of atmosphere and characters.

It would be a real role-playing game at least.

And yes, Skyrim is AT LEAST as buggy as Fallout New Vegas was.
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Julie Ann
 
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Post » Fri Jun 15, 2012 5:22 am

"I dont have anything to say, so ill just ridicule you"

Why reply to blind ignorance with anything but the same?
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Sudah mati ini Keparat
 
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Post » Fri Jun 15, 2012 6:59 am

Why not just hire some Obsidian writers instead of having them develop the whole game?
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Leonie Connor
 
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Post » Fri Jun 15, 2012 5:56 am

Why reply to blind ignorance with anything but the same?
:foodndrink:
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Damien Mulvenna
 
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Post » Fri Jun 15, 2012 4:52 pm

Why not just hire some Obsidian writers instead of having them develop the whole game?
This, the only thing NV did better was the speech options and character depth.
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Brιonα Renae
 
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Post » Fri Jun 15, 2012 3:51 am

Obsidian made New Vegas in JUST OVER A YEAR. If they had the same amount of time to make Skyrim like Bethesda it WOULD BE THE BEST [censored] GAME EVER MADE. PERIOD!!
Word!

Well, they didn't, so it wasn't. The only thing that is apparent is that it was pretty much a buggy clunker with invisible walls everywhere. Imagining that if they had more time they would have been able to make a proper game is mere speculation. The only facts that we have is that they couldn't and didn't. I've noticed that Obsidian cheerleaders use a lot of speculation to back up their loyalty to the company. Hope you enjoy the South Park RPG.

The largest complaint about Skyrim from the Obsidian club is that the writing svcks. To me, and thousands of others who like Skyrim, the writing is irrelevant... it's *good enough* not to ruin the exploration and game world experience but it's not *good enough* to stand on its own. If you want a game with fabulous writing, I'm afraid that you won't find it in any TES game... so I think it's time to move on rather than spending hour upon hour repeating your complaint on forums.
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Samantha Pattison
 
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Post » Fri Jun 15, 2012 5:41 am

There would have been actual choices in Skyrim. I would say consequences too, but I think there were like three consequences in Bethesda's version, so it's not fair to say there weren't any.

It's really sad that every faction speaks to you as though you were level 2, fresh out of Helgen. Particularly sad is the Stormcloaks. "Do I know you? Go kill and ice wraith so I know that you can fight". "Um, yeah, I'm the guy you met at the peace treaty. Remember how you and your buddy Ulfric differed to everything I said? Oh, and I've been slaying dragons and murdering every Thalmor patrol I've encountered for 30 levels now, so can we please skip the initiation?".
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Jinx Sykes
 
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Post » Fri Jun 15, 2012 3:35 am

Why reply to blind ignorance with anything but the same?

I think my irony meter has broken the scale and went off earth


Imagine the uproar if they steered too far from the lore? Its already pretty bad with the lore Nazis

Don't need to imagine, we had this somewhere in 2006, the fire burns still
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Sharra Llenos
 
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Post » Fri Jun 15, 2012 5:28 pm

There would have been actual choices in Skyrim. I would say consequences too, but I think there were like three consequences in Bethesda's version, so it's not fair to say there weren't any.

It's really sad that every faction speaks to you as though you were level 2, fresh out of Helgen. Particularly sad is the Stormcloaks. "Do I know you? Go kill and ice wraith so I know that you can fight". "Um, yeah, I'm the guy you met at the peace treaty. Remember how you and your buddy Ulfric differed to everything I said? Oh, and I've been slaying dragons and murdering every Thalmor patrol I've encountered for 30 levels now, so can we please skip the initiation?".
The elder scrolls has a loose set of rules though, its supposed to have a story and not veer too much from the story, fallout is not like that. Imagine the uproar if they steered too far from the lore? Its already pretty bad with the lore Nazis
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lauraa
 
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