Hey guys!
Almost 50 requests!
This is a huge topic where people can comment and say what they think should be in the next updates. After you do I will add it to my list with your name.
Ordered based on when posted, 1st is first one posted, 2nd is next posted, etc... NOT best to worst
Please read list to see if your request has been posted already but further comments on one posted is fine. No Flaming Please!
Almost all requests are specific but there are a few that are not.
List:
2. Magic and elemental resistances fixed. - Raygun Gothic
3. Option to view your character from the front while walking along. As in Morrowind, Oblivion, Fallout. Could make use of the middle mouse button which currently has no function. - SD_Brighton
4. Able to marry more figures such as Hroki. - smjay99
5. Fix the physics issues with placing item in your house. - Odohviing
6. Ability to loot corpses before 5 seconds after it's death. - PianoMasta7
7. Ability to Cancel and Restart quests due to bugs. - struck21
8. Stability, such as falling creatures, random crashes. - JohnnyRock30
9. Add a high-resolution texture pack for the pc community. - zipSMACK
10. Fix quest glitches/bugs (Notably Blood on the Ice quest). - MtnDewFanatic
11. To be able to find the followers you've told to "wait" some place, then forget where. They could make it link on Fallout New Vegas where it shows the follower on the map. - Royalty
12. Fix the shadows in the snow on the ground, they seem to be square-like and not smooth. - Angels and Demons
13. Able to reset perks. - rivster
14. Important corpses not disappearing. - Mati
15. Add a spell making system. - artr0x
16. Add a hand to hand perk tree. - Khajit :3
17. Add mounted combat. - marc1337
18. Fix the crashes on pc from 1.2 patch. - Mithoron
19. Ability to name potions you make. For example, it's really annoying when your 'cure disease' potion is automatically labeled 'resist poison' because of other effects. - Hyppeli
20. Arrows should have some weight: iron-tipped should weight 0.1 ; steel-tipped should weight 0.2 ; orcish arrows should weight 0.3 ; and so on. This prevents the character from having infinite arrows. - JMRC
21. There should be the concept of containers, which prevent the character from carrying tons of equipment, as long as he has weight capacity. There would be a "shoulder" container for a max of 2 bows; a "quiver" container for a max of X arrows; a "sheath" container for a max of 2 or 3 1-handed weapons; a "scabbard" container for 1 or 2 2-handed weapons; and containers for handling limited amounts of food pieces, gems, etc. This would force the player to make selections for his equipment, instead of traveling with tons of equipment.
22. Guards should stay on alert and actively searching for an intruder if they see a dead body in their area of patrol. This forces the character to drag the killed enemies into the shadows. - JMRC
23. Some types of guards should also make use of the stealth, hiding to ambush any intruder that passes nearby. This would require 1 or 2 new perks, who allow the character to spot those hidden enemies. - JMRC
24. There should be 2 types of reactions from guards: if they hear some noises (objects falling, arrows hitting walls, etc) then they search for a while and then return to their routine; or if they get hit and in those cases, the guard remains actively searching for the intruder. This avoids the situations where a weak character keeps a cycle of firing arrows and hiding until a stronger opponent gets killed. - JMRC
25. Certain animals should make heavy use of stealth and suddenly ambush the character: wolves are a good example. - JMRC
26. Undead should be able to revive 1 or even 2 times after being "killed", although they would come up with damages: missing one arm, limping from a leg, headless, etc. Unless they were destroyed by fire or some special potions. This would force the player to have special techniques against undead, as well as to be sure to remove any weapons from them, after making the first "kill". - JMRC
27. Enemies should be able to pick up weapons from the floor, which they evaluate that are better than the ones they currently have. - JMRC
28. Enemies should run away after reaching a threshold of damage and then make use of healing potions before going back to the fight. - JMRC
29. Able to craft arrows and craft differnt parts for more damage/accuracy. - GraniteDevil and smjay99
30. Able to set up camp at night (like a bedroll, fire, cooking pot) - ladyonthemoon
31. When we free a prisoner who is "accompanied" by Empire guards or Thalmor, he could actually equip what we give him. For the time being this doesn't work; if we give him a weapon, he doesn't use it. - ladyonthemoon
32. Able to play musical instruments. - smjay99
33. Able to wield shields in the right hand. - tommytiger
34. Lefty finishing anims. - tommytiger
35. Able to give your house a "personal touch." - xViciousx
36. When you enter your house, items that were previously put down arn't scartered. - xViciousx
37. Add a on-target spell, and it perhaps have multiple ranks. - Ellert
38. Fix dragons flying backwards. - magyaronny
39. Vampires can do more thing. Basically Improve the vampire. - Sleepy_Monkeys, For more Ideas reference Sleepy_Monkey's post on page 4 post #68
40. Able to see character's face under hoods. - Neirun
41. Horses can't walk almost "vertical" up things. - Neirun
...
-Thanks for all your feedback!
