» Sat Jun 09, 2012 3:52 pm
Skyrim's average.
The world design is spectacular.
The rest of the game is less so, ranging from "pretty good" to "WTF?":
- the User Interface should be renamed to the "User Frustration System". Is it really so hard to, you know, make it FUNCTION before you make it pretty?
- for that matter, why does the font look too clean and futuristic for Mass Effect?
- NPCs don't have enough personality for me to remember their names.
- skills level excessively fast, which significantly undercuts the feeling of reward.
- in turn, this makes your character level ridiculously quickly. Same story: if you don't work for it, did you earn it? What's my attachment to gaining a level if it only takes 15 minutes to go from 36 to 38?
- the "rewards" for gaining a level svck. Whether I choose number 1, 2, or 3, it doesn't enhance my character unless I pick the same number five more times.
- the other reward is the bland an unimaginitive perk. I've failed to use nearly 25% of the available perk points. DOn't need them. They're mind-numbingly unoriginal, so I don't want any more of them (and really don't care about a lot of the ones I have)
- there are like 10 types of enemies in the whole game.
- the daedric quests are the best Bethesda's ever written. Unfortunately, it came at the price of them being 90% of the good quests I found...
- the new features just aren't enough to fill the void left by everything that didn't return.
On the whole, I expected Skyrim to be a 9.5 and my Game of the Year. It's a 7.5 and may not stay #2 for long, as Deus Ex and LA Noire are going to get some playtime as soon as I finish up Arkham City (again)