What's your opinion on skyrim

Post » Sat Jun 09, 2012 9:50 am

Skyrim's simplistic approach to an RPG, at first glance, is a little disappointing to most veterans of the genre. But this is actually where Skyrim gets to shine. I think it was a conscious effort on Bethesda's part to create a barebones world that the community could twist and shape to their likeness. If you look at some of the mods available, that is exactly what has been done before the Construction Kit is even available. Of all the sandbox games I've played over the years, Skyrim's potential for modding truly tops the list. This is what lets Skyrim raise the bar on the genre. I truly hope this is the new direction of sandbox RPGs as it gives the customer almost unlimited control over how the game plays.
So what you're saying is Bethesda was just lazy and decided that mods would save their game? I doubt that very much.
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Nick Jase Mason
 
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Post » Sat Jun 09, 2012 7:03 am

I do enjoy the game, especially the exploration and the detailed dungeons with stories.

The one thing that does frustrate me is the lack of choices in quests which are begging for a morality choice but offer none. The worst are where you are asked to do something clearly evil and then given only one path with no choices, not even to decline it and close the quest.
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Epul Kedah
 
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Post » Sat Jun 09, 2012 5:46 am

So what you're saying is Bethesda was just lazy and decided that mods would save their game? I doubt that very much.
You took what I said and turned it completely around. So no, that's not what I said at all. But if you want to twist my words into whatever delusion that fits your negativity, I won't stop you.
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Siobhan Wallis-McRobert
 
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Post » Sat Jun 09, 2012 3:58 am

Hm.

Well, they seem to have squeezed that last drop of blood out of the DX-9c turnip. (muted applause).
The world design, graphics, animation, pathing seem well designed. For a tech demo, it's pretty good.
Where's the CRPG?
You fade into existence on your way to getting your head chopped off. Your history is.....non existent. And it doesn't matter what kinds of mental mastvrbation you might indulge in off screen; if the game does not recognize it, then you are not role playing. You are playing lets' pretend, and using the game as a visual aid.
You have no skills. No education. No past. Your race has little significance now. Gender effectively none. Your effect on the world....? None. Once you find out you are Dovahkin, you could sit on your backside for a thousand game years, and nothing happens. There is no threat. No sense of urgency. No bloody time limit to give one.

Your ingame skill depends overmuch on your actual physical abilities; eye/hand coordination, flexibility, and lack of any issues with motion. More than any other game in the series, the term 'twitchfest' applies. The puzzles are 'gimmes' ; a lot of the 'cool' features are useless. Hey, you can chop wood! And do what, exactly? Nada. Cooking!!! But you never need to eat. Alchemy has uses, but with the amount of gold available, buying potions is far easier. Enchanting is a way to get uber stuff....or you can dungeon dive and work for it. And not get stuff that lets you oneshot nearly everything moving.
Guild quests are pathetic; it you -don't- pay attention and deliberately gimp yourself, you get to be Guildmaster in a handful of quests (a toddlers hand, in some cases). Over others who were older, wiser, and more capable. And once you get those master positions, it means.......nothing. Stop and think about that. A guildmaster, from the days when there were guilds, was a force to be reckoned with. -They- controlled access to whatever they were master over. You get an occasional guard comment.

They succeeded in their aim; a game that requires no real investment. Not in time (you can rush and get the main quest done in an obscenely short time), certainly not in intellect (simple puzzles, simpler traps, etc). Not in wisdom (what choices do you really have, and what consequences do you have to consider? Or deal with? Very few, very far between, and not so significant). It's a shame they killed one of the few remaining CRPGs in the process........
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Sharra Llenos
 
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Post » Sat Jun 09, 2012 2:05 am

Its really fun but i find that close to 180 hours, That i'm looking foward to the espansion already or a new game to play. Mods are helping keep it fresh for me.
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Chris Duncan
 
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