Where is my 15 GB game?

Post » Sun May 20, 2012 8:12 am

15 Gigabytes would make me a sad panda. I mean if that meant having almost triple the content, I wouldn't mind, but that's not the case. Besides, Oblivion was like 4 gigabytes and you won't argue that it had quite a bit of content.

What I find interesting is that Modern Warfare 2 needs about 16 gigs of memory and yet it doesn't even have 1/100 the content of Skyrim.
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Enny Labinjo
 
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Post » Sat May 19, 2012 11:41 pm

So you can fit more stuff on your SSD drive.
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Fanny Rouyé
 
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Post » Sun May 20, 2012 1:14 pm

I tend to be leaning towards the low-rez textures. I just checked all of my games in Steam and this is what I found:

Empire:TW demo 2.06GB
GTA IV 15.4GB
Mass effect 10.2GB
Mass Effect 2 12.6GB
Napoleon:TW demo 2.06GB
Shogun 2:TW 20.2GB
Tomb Raider: Underworld 7.37GB
Oblivion 5.87GB
Skyrim 5.66GB

This huge open world is just over twice the size of some demo's, just over half the size of Mass Effect and just under half of ME2, 1/3 the size of GTA IV and 1/4 the size of Shogun 2. The only mod I have for Oblivion is the Unofficial Patch, but that still means that Skyrim is barely bigger than Oblivion. The fact that trees and grass look a whole lot better in Shogun 2 than they do in Skyrim (after years of playing, I can say with confidence that the leaves look no different than those in Medieval 2:TW) tells me it is the lack of hi-rez textures.

Mass Effect 1 and 2 (and probably GTA 4, don't know, never played it) have vast amounts of dialogue files for all the voiced-character cutscenes. Yes, there's voiced dialogue in the Beth games, but not nearly on the same level.
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Jason White
 
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Post » Sun May 20, 2012 3:21 am

You have to realize that different types of files take up radically different amounts of storage space.

Things like the actual game code and mechanics and scripting and all that stuff that really matters to a game? Yeah, that's the most densely compressed data you can find.

The stuff that takes up the most storage space? Movie sequences, followed up by other visual media, like textures, then audio media, like background music and voice acting.

For an extreme example, look at Dwarf Fortress - basically no visual media at all, and only one song that takes up basically half the file size of the whole game. The actual file you need to download to play the game is less than 10 megs... and then a single save file can take up a hundred megs, thanks to all the procedurally-generated data.

______________

EDIT:
Mass Effect 1 and 2 (and probably GTA 4, don't know, never played it) have vast amounts of dialogue files for all the voiced-character cutscenes. Yes, there's voiced dialogue in the Beth games, but not nearly on the same level.

If the difference is honestly 15 gigs of voice acting, then BioWare must be allergic to compressed audio files.
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Marina Leigh
 
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Post » Sun May 20, 2012 1:31 am

Oh no, they optimized the game, how horrible!
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jessica robson
 
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Post » Sun May 20, 2012 9:28 am

I wished they had used textures so damn hi Rez that nobody could run the game. Then I would love to see the moaning and groaning on these forums.
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Lloyd Muldowney
 
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Post » Sun May 20, 2012 6:57 am

It's called compression.
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Tyrone Haywood
 
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Post » Sun May 20, 2012 2:51 pm

I thought the thread from the guy complaining about snow being too white was "out there", but this?

:facepalm:
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Natasha Callaghan
 
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Post » Sun May 20, 2012 2:22 am

Actual size really only relates to video, sounds, and images. You could make a huge open world the size of Skyrim, Oblivion, and Morrowind combined on less than a dozen megabytes easily. It would look like a game from 1989, have no (or barely any) sound, and not even an intro movie, but it could still be huge.
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Daddy Cool!
 
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Post » Sun May 20, 2012 1:04 am

I bet none of you have ever heard of .kkrieger, the smallest real-time FPS ever (< 100 KB).

http://en.wikipedia.org/wiki/.kkrieger
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Tyrone Haywood
 
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Post » Sun May 20, 2012 3:43 am

Actual size really only relates to video, sounds, and images. You could make a huge open world the size of Skyrim, Oblivion, and Morrowind combined on less than a dozen megabytes easily. It would look like a game from 1989, have no (or barely any) sound, and not even an intro movie, but it could still be huge.

*cough* Minecraft *cough*


Serously though, game is like 21 mb, game when running in memory is 1.2-2.1 GB
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chirsty aggas
 
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Post » Sun May 20, 2012 12:59 pm

Only a 1 Gigabyte difference from Oblivion+it's expansions....
Hand made world, 'unlimited' quests...

uhhh....how the heck is this game only 5.1 (or was it 5.6? sorry if I'm not keeping track) Gigabytes big.

I was seriously expecting it to be 10+

Not that i'm complaining, makes it faster to download but...if more could have been implanted...that kinda would been nice. Then again theres always mods.
No love for Console players DX
Uh isn't it 3.8 gigs to download?
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Terry
 
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Post » Sun May 20, 2012 9:02 am

Textures have nothing (or little) to do with it. They are using new sound compression technology this time around. That's why every NPC can be fully voiced without larger filesize; seriously, if they were using the same sound compression as Oblivion, the game would probably be about 20GB even with no graphics engine at all.
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Trish
 
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Post » Sun May 20, 2012 9:54 am

I like the people lying to themselves about "compression".

indeed
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BRIANNA
 
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Post » Sun May 20, 2012 2:38 pm

I'm just wondering what loading times would be if they did use hi-res textures... it seems to take forever even the way it is. Every time I visit my Arch Mages quarters at the college takes THREE FRICKIN LOADS. Once for the college, once for the hall, and final one for the quarters themselves. That's bloody annoying as hell. Why they would design it like that is beyond me.

So I for one am glad they did cut down on size. Then again I'm playing it on the 360 and that hardware is getting on a bit. They say that one year in computers is like ten in other fields. That means the Xbox 360 is 60 years old and rapidly approaching retirement age. I'm betting that once the new consoles come out that it will mean that it will have a knock on effect with PC's too and instead of reducing quality to match consoles will reset... but eventually PC's will pull ahead again. It happened with the Xbox original too.

So yeah... Small is currently GOOD at this point in the life of the console. Shame it's holding back the PC games though.
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louise hamilton
 
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Post » Sun May 20, 2012 8:47 am

5.6GB total game files.
1.3 or so in it is dialogue file.

So basically its the same as Obv. This game is a console port, designed with console in mind. Its up to Bes and modders to make a high res texture pack, at least we PC players have that option -.-"
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Emily Shackleton
 
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Post » Sun May 20, 2012 2:18 am

I like the people lying to themselves about "compression".
I like how you are acting like an ass.
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Sophh
 
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Post » Sun May 20, 2012 8:47 am

5.6GB total game files.
1.3 or so in it is dialogue file.

So basically its the same as Obv. This game is a console port, designed with console in mind. Its up to Bes and modders to make a high res texture pack, at least we PC players have that option -.-"
Says 3.8 gigs on my hard drive...
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James Smart
 
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Post » Sun May 20, 2012 5:35 am

why did a 1.4 litre TSI engine win an award while there was a plethora of v12 6.0 beasts?

size does not matter, not right now anyway.
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Devils Cheek
 
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Post » Sat May 19, 2012 11:06 pm

No nasty D.R.M.
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Brian LeHury
 
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Post » Sun May 20, 2012 3:38 am

its a port...

I bet there is plenty of space left on the blu-ray... :whistling:

Except that all data needs to have multiple copies on a Blu-Ray in order for a PS3 to process the data as fast as a 360 processes a DVD.
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Ashley Campos
 
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Post » Sat May 19, 2012 11:10 pm

why did a 1.4 litre TSI engine win an award while there was a plethora of v12 6.0 beasts?

size does not matter, not right now anyway.

It does. Normally a game taking up larger space on your HDD means it has more unique & high res texture, means more immersion. I used to think "size doesnt matter", until Battlefield 3. The beautiful, realistic graphics does a great job immersing you into game world. TES uses first person view too, so better graphic must help it immensely.
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Robyn Lena
 
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Post » Sun May 20, 2012 7:41 am

It was the 360 1 disc decision by Beth, and a very poor decision at that. Star Ocean came on 3 discs for the 360, but only 1 Blu-Ray for the PS3. Other games have also had multi-disc releases. Frankly, Beth's games deserve a multi-disc release, especially compared to some other games that have had them, so it's all the more blatant that it was a shortcut and poor decision.

Even for the consoles, they could offer a hi-rez pack for download because even the consoles have had newer versions releases with larger HDD storage, etc. Of course, they still might do this, but I won't hold my breath.
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Blackdrak
 
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Post » Sun May 20, 2012 2:58 pm

You have to mod in those other 10 Gigabytes.

I love what they manage to do with their awesome use of storage space. They prove that you don't need multiple disks to make awesome, content-rich games.
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Isaac Saetern
 
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Post » Sun May 20, 2012 2:59 pm

It does. Normally a game taking up larger space on your HDD means it has more unique & high res texture, means more immersion. I used to think "size doesnt matter", until Battlefield 3. The beautiful, realistic graphics does a great job immersing you into game world. TES uses first person view too, so better graphic must help it immensely.

There isn't very much "realistic" or "immersive" about Battlefield 3 at all. You carry infinite health packs the size of your torso in your back pocket, survive several bullets without even having your aim thrown off more than a tiny fraction of an inch, and you can gleefully charge headlong to your death because you know that dying 10 times a match is just average.

If anything, it detracts from the experience to have all those graphics because the damn lighting effects make everything so hard to see, and many of the characters are so visually indistinct.

Really, the graphics of Team Fortress 2 are far superior - you can instantly tell everything you need to know, and it's no more a goofy cartoon than Battlefield 3 is.
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Veronica Martinez
 
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