Where is the 360 patch?

Post » Tue Jun 12, 2012 4:16 am

I will have to look at this again tonight, I just don't see this issue that others have brought up. I do see the blocky flickering that has been there since day one, but I know why those are there and how to fix that. I don't have those fixes in place currently, so my shadows are vanilla.

Which makes me wonder if the folks that are seeing this are running any mods.
Im on PS3, so no mods here :(

shadows like this: http://nerdtrek.com/wp-content/uploads/2011/11/Skyrim-Jagged-Shadows-Problem.jpg
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Samantha Jane Adams
 
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Post » Tue Jun 12, 2012 8:30 am

Im on PS3, so no mods here :(

shadows like this: http://nerdtrek.com/wp-content/uploads/2011/11/Skyrim-Jagged-Shadows-Problem.jpg

Nope. Even worse. It's when you move from sunlight to shade or vice versa. The WHOLE SCREEN flickers and has black lines.

And no. It's not mods.

And it never happened before the patch. I'm familiar with all the other shadow issues.
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SEXY QUEEN
 
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Post » Tue Jun 12, 2012 5:04 am



that is EXACTLY why I hate the kill cams. It tells you when you are safe again. I play with the music off and no HUD so I really have to look & listen when enemies are nearby.

The killcams are one way to effectively ruin that tension for me; the favorites menu is another, but I digress...

Maybe if the frequency really is decreased I will reconsider, but I don't see much about fixing the real issues on PS3 anymore in the 1.5 notes so meh anyways.. the framerate will still svck, autosaves are still broke, textures & pop-in & missed input events ohmai.
I was hoping this would do this too
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Enny Labinjo
 
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Post » Tue Jun 12, 2012 5:19 am

What's wrong with those shadows they look fine to me?
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Arnold Wet
 
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Post » Tue Jun 12, 2012 2:04 am

Patch Something > Break Something > Patch Something > Break Something Else


It's the circle of gaming life. I would prefer that companies take longer and actually finish a game properly before they release it. I know its been said but Getting so tired of buying a game and not being able to play it for 3 months cause of all the bugs/glitches. They say how they are improving the game and we should be grateful but come on! How is it that when they made kill cams not one person thought "hmmmm, mayby we should give it to archers and mages aswell and not just melee....."

It seems the longer a game company succeeds the crapier their games get. Bioware has well and truly gone down hill especially since they got bought by EA.

I will be flamed but just grown so tired of the way games / game companies are heading.
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A Boy called Marilyn
 
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Post » Tue Jun 12, 2012 12:47 am

What's wrong with those shadows they look fine to me?
crappy fire lighting effects:
http://youtu.be/SGxFESFZPyM
http://youtu.be/xUpgO8MpVE8

crappy shadow effects:
http://youtu.be/gg4MvKXTOec


those are about 5x worse on PS3. That is, the shadows are much blockier and the 'rings' are more evident, actually making objects unrecognizable sometimes.
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biiibi
 
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Post » Tue Jun 12, 2012 12:26 am

What's wrong with the shadows in the last screen that you posted earlier? Human and building shadows look fine to me.
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Hope Greenhaw
 
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Post » Tue Jun 12, 2012 4:45 am

What's wrong with the shadows in the last screen that you posted earlier? Human and building shadows look fine to me.
Do you not see the blocky edges on the shadow cast by the grain mill?

This appearance gets worse when things are moving, the shadows flicker and jump. Near a live light source where you combine the 'warp rings' it makes things completely fouled up.

try taking lydia into breezehome near the fire. then look at her face. when I do that I can't even tell she has facial features. its all a flickering nasty mess
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Lucie H
 
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