So wheres the sabotage of economy and replacing of shopkeepe

Post » Tue Jun 05, 2012 3:01 pm

In fallout 3 I remember Radiant AI (mid way version) producing random events and such, But I never saw any of this in Skyrim :(
The Thalmor and Imperials escorting prisoners are random encounters.

So are the drunk revellers you come across from time to time.
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Jennifer Munroe
 
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Post » Tue Jun 05, 2012 6:08 am

another one of beths lies...just like the load screen lie that destruction damage increase as your destruction lvl increases

or just like the lie that patches fix problems..they create more then they fux
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Craig Martin
 
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Post » Tue Jun 05, 2012 4:43 pm

The economy stuff was just hype though, typical of Bethesda. every game developer ever, except the boring, unambitious ones.
Fixed.

another one of beths lies...just like the load screen lie that destruction damage increase as your destruction lvl increases

or just like the lie that patches fix problems..they create more then they fux
Or that their player community is incredibly supportive... yeah, I'm starting to see a pattern emerge, you may be on to something!
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Harry-James Payne
 
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Post » Tue Jun 05, 2012 4:53 am

Not even good ones unfortunately, go to x, kill y, receive awful reward z

You get more from the lady outside the Bannered Mare for telling some bard to leave her be, than you get for killing a giant that is 'causing trouble'....... Yeah, that makes perfect sense.....
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Lucky Girl
 
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Post » Tue Jun 05, 2012 3:47 pm

People bought Oblivion expecting certain features that didn't make it into the game and were mad. So they prebought Skyrim expecting certain features to be in it and now they are mad again?

Fool me once shame on Bethesda , fool me twice shame on Bethesda, fool me three times shame on Bethesda, fool me four time shame on Bethesda....


Sounds like some customers are behaving like the abused wife that keeps going back to the husband.
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sara OMAR
 
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Post » Tue Jun 05, 2012 3:48 pm

if you want to play a commercial-sim, go try Railroad tycoon or something similar... getting butt-hurt about a "non-sabotagable economy" is just complaining for the sake of complaining... or some minor form of attention-[censored]ing aka "amirite, amirite? whos with me?"... its a fantasy game with fantasy lore, who gives a flying [censored] about a sabotageable economy... only one who WANTS to find a flaw in the game

Give it a rest already will you! Your post is more whiny than everything else in this thread combined. The OP asks a valid question, we were all told that we would be able to sabotage a Village/Town's economy, i remember watching that video for the first time and when it was mentioned i was greatly looking forward to it. You said your self, its a fantasy game with fantasy lore, a role-playing game, people do role-play these games you know and sabotage would of been a great option to have.
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jadie kell
 
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Post » Tue Jun 05, 2012 4:01 pm

Someone here on the forums said mining all ebony ore from a mine (and keeping them to yourself) will remove all ebony ore and ingots from merchants around Skyrim for a few in-game days. I noticed it too when I tried it, but I wasn't more than level 30 at that point so it might have just been that.

As for shop-keepers changing, some do, some don't.
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krystal sowten
 
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Post » Tue Jun 05, 2012 12:02 pm

I'm prettysure the shopkeeprs that can be replaced are the ones that can be kidnap targets for Radiant Quests.
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Alisha Clarke
 
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Post » Tue Jun 05, 2012 12:39 pm

He is another issue that is somewhat related

I thought if I dropped and item someone would pick it up. Well, my wife dresses like a [censored], so I BOUGHT two nice dresses for her and dumped them on the floor. She then says, "I saw you dropped those...can I have them?"

I say, "Yes!"

Yet, she leaves the clthing on the floor and still is dressed like a [censored]. My next idea is to see if I can STEAL her current clothing!

Is this a bug? Is this just normal? Should she pick up the clothing? Can I steal from my wife to force her to wear other clothing?
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daniel royle
 
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Post » Tue Jun 05, 2012 10:32 am

Are you new to bethesda games? bethesda are the biggest liars in the game industry I know :D

Not complaining just speaking the truth

Still their games are great though, but slowly getting worse with every next game
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Philip Lyon
 
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Post » Tue Jun 05, 2012 10:22 am

He is another issue that is somewhat related

I thought if I dropped and item someone would pick it up. Well, my wife dresses like a [censored], so I BOUGHT two nice dresses for her and dumped them on the floor. She then says, "I saw you dropped those...can I have them?"

I say, "Yes!"

Yet, she leaves the clthing on the floor and still is dressed like a [censored]. My next idea is to see if I can STEAL her current clothing!

Is this a bug? Is this just normal? Should she pick up the clothing? Can I steal from my wife to force her to wear other clothing?

NPCs never pick up items when they're fighting over them too
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Toby Green
 
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Post » Tue Jun 05, 2012 4:53 am

Annoyed a little bit that it wasn't included but it's not a big deal.
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Reanan-Marie Olsen
 
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Post » Tue Jun 05, 2012 3:15 pm

Quite often (or however often you kill I suppose) shopkeepers will be replaced if they die. If you haven't noticed, there are a few shops in each city that have apprentices that will take over the store if you marry their master (and have them move away) or if their master is killed.

As for the economy, I don't think it actually made it into the final version (I think it was booted because it wasn't necessary). It doesn't bother me; I don't want to cripple a town's economy.
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Invasion's
 
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Post » Tue Jun 05, 2012 3:14 pm



Some do.

Spoiler

Camilla Valerius will take over her brother's shop if he dies. The Whiterun inn will get a new innkeeper if Hulda dies. And there's an alchemist in Windhelm who'll die of old age during a quest, at which point his assistant inherits the shop. Might be more of these. These are just the ones I've personally seen.

The economy stuff was just hype though, typical of Bethesda.
Yes but from how it was described I got the impression any shop keeper would be replaced and so on. Then they was goin.g on about economy sabotaging that never made it in. It was all just hype, well that and I this k this game was rushed to reach the special release date of 11-11-11.
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Charlotte Lloyd-Jones
 
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Post » Tue Jun 05, 2012 4:58 pm

The thing is, however, it doesn't need to be that complicated. Beth could just look over the most downloaded mods to see if they work fine, and if its the case they could then add it in. This way nobody is downloading anything that could destroy their game or something along those lines.

Yes BGS could do that and I agree. However Microsoft or Sony may approve or disapprove of them being added and won't let them be used on their consoles. There are alot of legal issues here between BGS and the console companies.
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Jani Eayon
 
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Post » Tue Jun 05, 2012 7:31 pm

I don't understand this "Oh it was just hype" attitude.

If I was to sell you a computer that I said could start up in 2 seconds flat running Windows 7, had enough processing power, ram, and a good enough video card to run any game on the market on maxed settings without any frame-rate drop and it had a large enough enough hard drive to hold 1,000,000 MP3s. Then you got home and found out it took 5 minutes to start up, could barely manage to run a 2 year old game on medium settings and had a 50 gigabyte hard drive you wouldn't be saying "Oh, it was just hype. At least it still runs and works as a computer."

The same goes for every product on the market that isn't a game. If you are promised that the product has X feature or can do Y thing and you get it home and it has no X and can't do Y you'll probably be pretty pissed. Especially if X or Y was part of why you purchased it. Also it's a little thing called "false advertising," but I guess that law doesn't apply to games? Somehow it's ok for game companies to say whatever they want about the game and promise the moon as long as it ends up being a game that runs? Without a demo for games anymore gamers are already forced to buy blind. The only way we can know what we're getting in to when buying a game is by trusting the developers and the game review sites (or waiting until well after release day). It would be really nice if the little information we had to base our decisions on was at least true.


That said, at least Skyrim isn't as bad as Spore was for leaving people (or me at least) feeling "lied to."
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Natasha Biss
 
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Post » Tue Jun 05, 2012 11:42 am

Hey, you know what is a very dumb thing to do? Go off topic after a mod tells you not to.

Also, Look at Oblivion mod sites. There are thousands of mods. Want Beth to look through every single one? Also, Console encrypts things on their disk differently and all software must be reviewed by a board before being downloadable. It is NOT the same in ANY way.

So please stop going off topic, it won't happen.

Way to go off topic. :tongue:

I think the only thing they said about 'sabotaging the economy' is that it would affect in-game prices on things normally produced by the community you're sabotaging. So arrow prices should go up if you sabotage the wood industry in Falkreath.

I don't know if the code is in and the effect is just too subtle, or if it just didn't make it to release. Either way, its a wasted effort. I would rather have had spears, pauldrons, or even barbershops. Here's hoping #2 can be modded.
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liz barnes
 
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Post » Tue Jun 05, 2012 7:06 pm

Isn't it obvious enough? This is going to be DLC. :tongue:
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Ray
 
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Post » Tue Jun 05, 2012 1:01 pm

When does 'hype" count as outright lying?

When will gamers learn to differentiate between sharing what you're trying (but ultimately fail) to do and lying? I' like to know because it would free the devs to talk to us more.
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Krystina Proietti
 
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Post » Tue Jun 05, 2012 9:38 am

When will gamers learn to differentiate between sharing what you're trying (but ultimately fail) to do and lying? I' like to know because it would free the devs to talk to us more.

Unfortunately they never said they were trying to make it work that way or that they tried and couldn't fit it in.

They stated how it worked and when people got the game, they discovered it didn't do that.

If they had at any point given the impression of the former, that would be one thing. Since they did the latter, it comes across as lying.
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Bigze Stacks
 
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Post » Tue Jun 05, 2012 3:52 am

If bethesda people would actually visit these forums they could explain so much to us... but they can't be bothered to visit these forums, it's not like they need to spend hours on these forums, only a couple of minutes.
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matt white
 
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Post » Tue Jun 05, 2012 12:29 pm

If bethesda people would actually visit these forums they could explain so much to us... but they can't be bothered to visit these forums, it's not like they need to spend hours on these forums, only a couple of minutes.
Up until (not including) Oblivion, Todd Howard read every single post on the forum. Oblivion brought so many new people that it wasn't doable anymore. They take a lot of opinions of the majority into account. However, they ARE making a new game, and they obviously can't satisfy all the diverse opinions posted here, so participating in the discussion (which already doesn't end) would soon become more time-consuming than developing the game itself. It's pretty understandable, there isn't a single big game studio out there where the employees spend hours on their own forums. It's a job, not something they do for leisure.

Ontopic: I'm pretty disappointed about this as well. Some of the 'excuses' here are valid in the sense that it is common practise for game developers to promise the moon, and it's not by definition such a terrible thing. Most game developers are very ambitious and usually their plans are bigger than what they can realize. But in the past, at least we had demos to see for ourselves (which still gave the developers the chance to make a great demo that featured all of the game's major selling points where the actual game was just flat boring). The disappearance of demos are the worst thing in gaming industry ever imo, and the only one that really keeps nagging at me.
One of the reasons I quit my last job was that our company talked about many features to come that simply weren't in any of the documents, and I, as lead programmer, didn't know about them. Promotional videos showed awesome HUD effects and sound effects that weren't in the game, they were just edited over. Just not fun to have a job where you can never satisfy the customer because your boss always promises more than what's actually there.
Back to the world of no demos, I cannot see those arguments (while not completely invalid in my opinion) as an excuse anymore. I am really disappointed how some parts of this game turned out compared to what was said by the devs. Overall I really like the game, but just like with Oblivion, they removed a lot that I really miss and they didn't deliver on some of the really cool features that definetly felt the detail in which you could role play this game was a lot more than what it turned out to be. I WILL buy TES6 and blame Bethesda again for fooling me for the Nth time, because I do still really like their games and I rather hope than be cynical and miss out on a nice game out of principle. I'm not saying Bethesda is ALL to blame, but it's not exactly a nice thing to do to a loyal fan either, from this loyal fan's point of view. (Pfew, I hope Todd read that)

Edit: nice topic!
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Horror- Puppe
 
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Post » Tue Jun 05, 2012 3:47 pm

I would have enjoyed some feature that allows merchants to carry more gold. Perhaps by running those great mill machines or something. I was also disappointed with the lack of merchant replacement given that in Markarth a certain Daedric quest requires you to eat dead human flesh OR kill both the dog and general goods merchants. Kinda lame.
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Vivien
 
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Post » Tue Jun 05, 2012 5:15 pm

When will gamers learn to differentiate between sharing what you're trying (but ultimately fail) to do and lying? I' like to know because it would free the devs to talk to us more.

Than I sould suggest that they just say these are features that we are tyring to make work instead of implying that they are features that will be in the game to promote and hype the game up. Since my expectations were low, and rightfully so, it didnt' suprise me at all that they weren't there.

However you have newcomers to the series that expect that when Todd implies that a feature will be in the game, it will be.
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Queen Bitch
 
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Post » Tue Jun 05, 2012 9:51 am

Ysolda should have taken over.
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Sophie Louise Edge
 
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