What is so bad about Dragon Age 2? It seems they must have done something terribly wrong from first version to second version?
I think it varies depending on the person, but common themes are an almost total disconnection from Origins, the really,
really excessive re-use of interior areas (seriously, if you think Oblivion's dungeons are samey, at least they are actually different areas: Bioware kept on reusing the same 4 or 5(?) and just moving the entrance and exit around), the very, very tedious three-wave attacks
every single time, excessive use of silly animations such as dual-wielders doing forward rolls, abseiling foes--even indoors!--and so on. There was also the "10 year" story which simply cut out most of the middle years altogether; and then there was Anders having a complete personality transplant, moving as far away from his likeable Awakening persona as it was possible to get. The couple of cameos of other Origins characters were a bit
too cameo and often didn't import properly so the wrong dialogue was triggered, too. I think perhaps the problem isn't necessarily the severity of the problems and niggles or the lack thereof but that there were just so many of them.