Which RPG game should I get?

Post » Thu Dec 08, 2011 3:21 pm

Don't remind me. That was the work of Hamburger Helper, one of the BioWare "writers" who also made such jeweled comments as: "There should be a button to skip combats, because single moms have to make dinner and don't have time to play through combats"

That actually appeals to me. Sure, combat is a huge appeal of the game, but I find a lot of games just have too many fights. Dragon Age was a real offender for that one. Just because it was fun to do it once doesn't mean I want to do it fifty more times. In Bethesda games, I just find myself console-killing (pressing `, clicking on the character and typing 'KILL' or 'sethealth 0') to skip fights because I just can't be bothered after just having gone through that eight or nine times before. To be fair, it's the expansions that do that - the games proper have the balance right, but Shivering Isles and Bloodmoon have way too much combat as a way of making the game feel longer.

And it's not just single moms who have to make dinner.
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no_excuse
 
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Post » Thu Dec 08, 2011 6:09 pm

Please, someone mention The Witcher (1 & 2) to the OP!
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OnlyDumazzapplyhere
 
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Post » Thu Dec 08, 2011 10:48 am

Don't remind me. That was the work of Hamburger Helper, one of the BioWare "writers" who also made such jeweled comments as: "There should be a button to skip combats, because single moms have to make dinner and don't have time to play through combats", and "Does it even matter what you did in Mass Effect 1? You probably don't even remember what you did in Mass Effect 1. I don't remember what I did in Mass Effect 1."

With some games I wouldnt mind a skip combat button (fade and deeproads in DAO spring to mind). Also did she say that about ME1 ? Sounds more like silverman, it dosent help when they are still insiting ME3 is "a good entry point to the series." No, no its not.

Also didnt Gaider pretty much tell fans its their game, and they will do what they want, considering the retcons of some characters who should be dead. Why even have an import feature ? It also looks immature considering those are writers basicly making things up as they go, then when fans complain they pretty much say "because we want to".
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kevin ball
 
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Post » Thu Dec 08, 2011 6:31 pm

That actually appeals to me. Sure, combat is a huge appeal of the game, but I find a lot of games just have too many fights. Dragon Age was a real offender for that one.

Yeah, but the solution to that problem is not to add a skip combat button, the solution is to keep your fights refreshing and varied - i.e. fix that problem on a game design level. Adding a button to skip the fights is ridiculous: if you don't like the fighting sequences, watch a damn movie.

And it's not just single moms who have to make dinner.

It's her argument, not mine.


With some games I wouldnt mind a skip combat button (fade and deeproads in DAO spring to mind)

Yeah, but see above. The Fade and Deep Roads were a major grind (the Deep Roads is what put me off the game in my first playthrough), but that's because of poor design. Adding a skip combat button just turns games even more into movies. Dating sims exist for a reason - people who don't want to go through combat sequences should play those.

Also didnt Gaider pretty much tell fans its their game, and they will do what they want, considering the retcons of some characters who should be dead. Why even have an import feature ? It also looks immature considering those are writers basicly making things up as they go, then when fans complain they pretty much say "because we want to".

It's EA. They don't want a game that only players of ME1 and ME2 will buy, they want a lowest common denominator game with flashy graphics and dating sim role-playing that as many people as possible will buy.
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Yvonne
 
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Post » Thu Dec 08, 2011 9:11 am

Two words...

Two Worlds
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Mari martnez Martinez
 
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Post » Thu Dec 08, 2011 4:25 am

If you can wait 11 days Skyrim's coming out and that will last you hundreds of hours.

Just a big warning, Mass Effect 2 was a big failure.

As an RPG it was a failure, as a game overall it was ok but not as good as it should've been. I blame EA and the way DLC was handled, all of that crap should've been in the game from the start.
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Alexander Lee
 
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Post » Thu Dec 08, 2011 2:13 am

Yeah, but see above. The Fade and Deep Roads were a major grind (the Deep Roads is what put me off the game in my first playthrough), but that's because of poor design. Adding a skip combat button just turns games even more into movies. Dating sims exist for a reason - people who don't want to go through combat sequences should play those.

1st: there's no such thing as a AAA dating sim
2nd: there's a lot more to noncombat interaction than romance.

... I feel kinda dirty for defending the forum post of a BioWare writer.

Absolutely agreed - though I'd recommend starting with Mass Effect and then playing its sequel. It's basically a cross between Star Trek and reimagined Battlestar Galactica - the fantasy-alien side of sci-fi but gritty enough to be interesting.

Just curious, but where do you get the BSG? I just can't quite see the influence.
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k a t e
 
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Post » Thu Dec 08, 2011 3:07 pm


Yeah, but see above. The Fade and Deep Roads were a major grind (the Deep Roads is what put me off the game in my first playthrough), but that's because of poor design. Adding a skip combat button just turns games even more into movies. Dating sims exist for a reason - people who don't want to go through combat sequences should play those.


It's EA. They don't want a game that only players of ME1 and ME2 will buy, they want a lowest common denominator game with flashy graphics and dating sim role-playing that as many people as possible will buy.

I agree, they should fix the problem. Like ME2 "barren planets bore people ? Remove exploration", "inventory cluttered, no inventory". I am suprised they didnt have a remove combat option after remembering their attitude to fixing things.

I like how you call it a dating sim, becuase whenever I say that or say how MEs rpg elements are shallow I get flamed.

Sorta off topic, but I never really understood why "romance" was even in games. I just dont get it. Kinda makes me like Obsidian more because Chris avellone apparently dislikes them to, reducing the number in their games.
Allthough after hearing about this

There are always things you'd like to do differently, but nothing I can really point to as a thing we cut that I regret. I guess Ulysses, but that was a necessity, and it all worked out in the end. The only other big ticket items that were cut were romance options for companions and post-endgame content, but in both cases neither was ever actually implemented in any way. We cut them before any actual work was done. In the case of post-endgame content, we've already explained why we didn't do that, and for romance, it was clear that it wasn't going to be fun or interesting in any way. Also Avellone really hates romance in games.

Funny bonus fact: if you romanced Cass, the plan was that you were both going to get drunk and wake up married. And there was an idea where if your rep was high enough, the player would get married to their companion by the King, with him singing, "Love Me Tender" a la Nic Cage in Wild at Heart. Which of course never, ever would have been possible (we'd have to pay insane amounts of money for performance rights to an Elvis song).

But again, none of that ever really existed. Just ideas thrown around on paper.


Maybe they arent all bad, because I found the idea funny as hell. But yeah, I noticed them first in Bioware games, then alpha protocal, now its in skyrim :/ Its spreading.
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Shianne Donato
 
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Post » Thu Dec 08, 2011 5:10 pm

Sorta off topic, but I never really understood why "romance" was even in games. I just dont get it. Kinda makes me like Obsidian more because Chris avellone apparently dislikes them to, reducing the number in their games.

Demographics. I haven't checked up on this lately, but I'm pretty sure that RPGs are disproportionately played by single male teens and middle aged women. Both of these are huge markets for virtual romances.
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Dean Brown
 
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Post » Thu Dec 08, 2011 6:25 pm

Demographics. I haven't checked up on this lately, but I'm pretty sure that RPGs are disproportionately played by single male teens and middle aged women. Both of these are huge markets for virtual romances.

But im a single male teen, I dont care about romances... Unless it is liked to unlocking an achivement. I dont know if thats better or worse :(
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Roberta Obrien
 
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Post » Thu Dec 08, 2011 3:49 am

Just curious, but where do you get the BSG? I just can't quite see the influence.
Yeah, I'm reminded of Babylon 5 by some of the elements of the universe, but I don't think BSG would ever have occurred to me.

But im a single male teen, I dont care about romances... Unless it is liked to unlocking an achivement. I dont know if thats better or worse :(
Worse.
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Chris Ellis
 
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Post » Thu Dec 08, 2011 11:28 am

Yeah, but the solution to that problem is not to add a skip combat button, the solution is to keep your fights refreshing and varied - i.e. fix that problem on a game design level. Adding a button to skip the fights is ridiculous: if you don't like the fighting sequences, watch a damn movie.

When I am queen:
- There will be no more than three foes in any given cell. Three is plenty enough to give your trigger-finger a workout without getting bored. The exception to this rule is if they are one-shot kills like Left 4 Dead.
- There will be no more boss fights. I don't think I've ever played a boss fight that I've enjoyed - though the ending of Mass Effect 2 did it about as well as these things can be done. Having one foe that is just something you have to hit for three times as long as the other enemies is just really, really boring. (Worst offender: Bioshock. Terrible ending to a really great game.)

Just curious, but where do you get the BSG? I just can't quite see the influence.

In Mass Effect 2, the sequence after jumping through the Omega 4 relay put me in mind of the equally "suicidal" mission at the end of BSG.

Sorta off topic, but I never really understood why "romance" was even in games.

Same reason as buying a house in the game: if you tie the player to the world, it gives them a reason to want to save it. You might as well ask why romance is in any fictional narrative.

Demographics. I haven't checked up on this lately, but I'm pretty sure that RPGs are disproportionately played by single male teens and middle aged women.

:slap: Less of the middle aged!
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Beulah Bell
 
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Post » Thu Dec 08, 2011 6:04 am

Thanks everyone for your replies. I'm going to research some of them and I'll post back which one I pick. :)
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sally coker
 
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Post » Thu Dec 08, 2011 10:25 am

When I am queen:
- There will be no more than three foes in any given cell. Three is plenty enough to give your trigger-finger a workout without getting bored. The exception to this rule is if they are one-shot kills like Left 4 Dead.
- There will be no more boss fights. I don't think I've ever played a boss fight that I've enjoyed - though the ending of Mass Effect 2 did it about as well as these things can be done. Having one foe that is just something you have to hit for three times as long as the other enemies is just really, really boring.

Both of these things can be good in a game if done right. No, a boss who is just a mook with a triple health bar is no fun, but many boss fights don't work that way. And yes, being swarmed by enemies all the time is tedious, but it adds strategy if you have to keep in mind that some fights may extend, or involve larger groups of enemies.
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Bellismydesi
 
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Post » Thu Dec 08, 2011 9:52 am

In Mass Effect 2, the sequence after jumping through the Omega 4 relay put me in mind of the equally "suicidal" mission at the end of BSG.


I'd compare the mass effect series more akin to the Star Control 2 universe, except without the Kzer-Za, and the Kohr-Ah taking the reapers place. Funnily enough, there's a suicide mission in that one too.

Syreen = Asari
Androsynth = Geth
Shofixti = Krogan
Umgah = Salarians
Melnorme = Volus
Arilou = Hanar
Utwig = Elcor
Thraddash = Vorcha
Druuge = Batarians
Yehat = Quarians
Pkunk = Drell
Vux = Turian(Slightly less racist)
Mycon = Rachni
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GLOW...
 
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Post » Thu Dec 08, 2011 8:10 am

Deus Ex. The old or newest one.


This. Invisible War (the middle one) isn't a bad game, but it pales in comparison to the other two in the series.
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Holli Dillon
 
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Post » Thu Dec 08, 2011 3:41 pm

At the moment, in the spirit of Halloween, I'm looking at The Witcher and Vampire Masquerade Bloodlines...but I want many of the others mentioned here. :)
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Lil Miss
 
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Post » Thu Dec 08, 2011 3:07 pm

When I am queen:
- There will be no more boss fights. I don't think I've ever played a boss fight that I've enjoyed - though the ending of Mass Effect 2 did it about as well as these things can be done. Having one foe that is just something you have to hit for three times as long as the other enemies is just really, really boring. (Worst offender: Bioshock. Terrible ending to a really great game.)

Boss fights can be fun. I played dark souls and I liked the boss fights (some of them) like the iron golem, it wasnt taking a lot of damage to kill, but it was fun dodging his attacks that would mean certain death. Zelda games can have some fun bosses too. I remeber some giant skeleton dragon in TP, you had to use your spinner to get to him, dodge undead and knock his spine. Boss fights are only bad when it has a ton of health and takes a lot of repetitive actions to kill. Both bosses I mentioned were short and fun.
Same reason as buying a house in the game: if you tie the player to the world, it gives them a reason to want to save it. You might as well ask why romance is in any fictional narrative.


Well houses are useful. Like fallout 3, workbench, medical station, bed, safe storage (except for that glitched paladin, nothing a mine wont fix) and water. Well tbh I always felt it was pointless in anything other than you actually experincing it yourself.

Well its not an rpg, but for haloween stuff. Alan wake ftw. Its singleplayer, not very long. But great fun and has a great atmosphere.
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Yonah
 
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Post » Thu Dec 08, 2011 12:07 pm

The Witcher and The Witcher 2.
Mass Effect and Mass Effect 2.
Dragon Age: Origins, while the 2nd game is worth it only if you're prepared to invest on DLC.
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Spencey!
 
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Post » Thu Dec 08, 2011 11:22 am

Though I do agree that Tali going from nerdy asixual tech geek to obsessive, shy, stammering romanceable cutie-pie was one of the worst changes in ME2.


Just one more reason to play FemShep. :tongue:



....Although they did make Garrus for her in ME2. Which I've honestly never understood. The whole "we want to romance Tali/Garrus!" thing just completely goes over my head. :shrug: But maybe I'm just still annoyed that they took my Liara away. /pout (still haven't gotten around to getting the DLC. I dislike having to deal with Yet Another brand of fake online monopoly money. And they're resisting putting out a ME2:Complete Edition for some reason.)
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Shelby Huffman
 
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Post » Thu Dec 08, 2011 7:24 am

Just one more reason to play FemShep. :tongue:

No, then you get innuendo and awkward clinginess, followed by a sudden, "I really need to work on this engine." She went from ensemble darkhorse to Ms. Fanservice, with a completely wall banger six scene for MaleShep and a half-arsed, suddenly-terminated half-romance plot for FemSheps.


The whole "we want to romance Tali/Garrus!" thing just completely goes over my head.

Mine too. Then again, fans have always had odd romance requests (who even cares about romance in a game, seriously?), so that's not surprising. What did surprise me is that the people at BioWare simply acknowledged the fan [censored] by actually making those two romance options available, whereas neither of the characters displayed any sixual or amorous tendencies in ME1, and frankly, I liked them much better that way.

But no, let's indulge the idiot fans with their idiot requests.
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Isaac Saetern
 
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Post » Thu Dec 08, 2011 1:27 pm

If you want a good story I would recommend Mass Effect. Fallout is fine but I would play Red Dead before Fallout if you haven't already. I know it is not exactly an RPG but even so.

I just started replaying Mass Effect 2 right now, using an Adept with Dominate added, with biotic user squadmembers. The combat is so funny. I am playing on hardcoe difficulty. Pick off shields and then it is flying bodies and chaos. It is crazy.
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Assumptah George
 
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Post » Thu Dec 08, 2011 3:54 pm

Oblivion, it has everything you're after. And if you like that then Skyrim is out soon so you'll have two RPGs to enjoy! :foodndrink:
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Jason King
 
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Post » Thu Dec 08, 2011 4:24 pm

Gothic 1/2
Risen
Morrowind
Arx Fatalis
Mass Effect 1/2
The Witcher 1/2
Deus Ex
Vampire the Masquerade: Bloodlines

1st: there's no such thing as a AAA dating sim

http://en.wikipedia.org/wiki/Sakura_Wars
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Alister Scott
 
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Post » Thu Dec 08, 2011 2:30 am

The verdict is in. I just bought Vampire: The Masquerade - Bloodlines at d2d for $4 and some change. I'm getting the Witcher or the first Dragon Age Origin next. The hard part about the last 2 games is that I've mainly played shooters. It's going to be hard to go from an AK-47 assault rifle to a sword. I wonder how long the curve is to make the change? :)
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Mr. Ray
 
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