I disabled fast travel in my game and suddenly found a real need for horses, but now I just settle for walking, why?
- Forced third person camera actually causes lag/load issues for me when riding fast. (Why no First Person at all?)
- Horse gallop is limited (Come on we already have to deal with the stupid lack of Stamina in Sprinting as it is, give us a break.)
- Followers can't seem to ride horses.
- Horses run into battle and GET IN THE WAY.
- When they run off, they really leg it and takes a good 5 minutes to find them.
- No backwards walking (My mother can teach this to horses, why couldn't you Beth?)
Conclusion: Why Bethesda...why?
Good points.
I really hope Bethesda tones down the horse's arggo meter. I didn't buy a horse for it to be my combat companion nor does this make any sense. Horses are prey animals and are generally flighty... They aren't going to attack an elder red dragon or bear for Pete's sake
Also, while I don't usually use a npc companion as a fighter/thief, it certainly makes riding a horse with a minion pointless... Atleast let them jump on back and ride b*tch.
Thirdly, horses should be able to carry weight. Even if you have to get off of them when loaded down. I mean, they don't call them "beasts of burden" cause it just sounds good.
Lastly, something should be done about the dismount timer. Maybe allow for limited attacks while mounted (maybe a cool perk... bow & arrow ability while riding under archery or mounted sword fighting in single handed weapons?)? Something though, because having to dismount and wait every time a baddie spawns is a big disincentive to having a horse.