Agreed. A shoulder evade animation and maybe an arrow catching animation is all you really need.
yes, and make the game next to unplayable.
This is my bigger issue with Morrowind, to a lesser extend Daggerfall. It was not that there was no animation, but the lack of control I had. Even if I just sneaked up to somebody my attack missed, my character could not hit a stationary target, AT ALL.
But the real griveance is that the whole "more character skill" thing is a lie. You still need to aim yourself, you still need to get close to the enemy yourself. You could be a master archer, if you cannot use your mouse well, you are not going to hit anything with a bow and arrow, same with a slow and heavy warrior, who can easily dodge enemy blows just by backtracking...
And targetable bodyparts would make this even worse. Not only you have to aim for a smaller target, even if you hit the enemy in the head you won't do anything if you cannot pass a random roll.
Mount & Blade is a wierd example, because that game is not even remotely an RPG...