Who Else Hates Shooting or Slashing a Dude in the Face And D

Post » Wed Jun 13, 2012 10:12 pm

Seriously! No blurring vision or injurable limbs, just some basic staggering. Oh and shooting a guy in the face does as much damage as shooting him in the big toe. Pathetic.

Talk about dumbed down. There's really little tactical way to fight an enemy besides your sneak hits or dancin around enemy attacks :sad:

Instead, you go all The Elder Scrolls: Modern Cavefare with akimbo swords and run and gu--slash.
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Harry Leon
 
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Post » Wed Jun 13, 2012 7:02 pm

Since most of us knew from the start there were no body part specific hit boxes, it wasn't really a surprise. It's also typical of this series so not a big deal. And unless they went with something precise like they did with VATS in Fallout it would be nearly impossible to accurately target individual body parts with the control methods we have now for real time movement. To place accurate blows would take a much larger degree of control involving not only angle and direction but being able to slash or stab at will. It would be overly complicated even for the keyboard and mouse especially with dual wielding like we have now. The only way we'll see something like that is if they ever manage to perfect a Kinect type full body motion sensor. As it stands no one has managed to do a very good job on that front yet.

I personally wouldn't have minded a VATS type interface as an option but I know that most of the fan base of the Elder Scrolls series would decry it as heresy.
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Kieren Thomson
 
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Post » Wed Jun 13, 2012 2:38 pm

Headshots with arrows should definitely be instant kills with all human/humanoids unless they have a strong helm on.
There's no attention to such detail or separation of hit zones on anyone in any TES...hopefully they will add that in future gamea
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Anne marie
 
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Post » Wed Jun 13, 2012 6:27 pm

Seriously! No blurring vision or injurable limbs, just some basic staggering. Oh and shooting a guy in the face does as much damage as shooting him in the big toe. Pathetic.

Talk about dumbed down. There's really little tactical way to fight an enemy besides your sneak hits or dancin around enemy attacks :sad:

Instead, you go all The Elder Scrolls: Modern Cavefare with akimbo swords and run and gu--slash.

TES has always been like this. Problem?
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Sharra Llenos
 
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Post » Thu Jun 14, 2012 2:01 am


I personally wouldn't have minded a VATS type interface as an option but I know that most of the fan base of the Elder Scrolls series would decry it as heresy.

That's it, I want a TES Pipboy now!
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Sarah MacLeod
 
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Post » Wed Jun 13, 2012 12:32 pm

I don't really care about locational damage but I would appreciate Armors to do something else than just reduce damage. Something like Damage Treshold - Either your armor blocks everything or it blocks nothing, as it is with body armor. Of course heavier armor would reduce damage for stalling the blow a bit, but for example leather does little to slow down a sword.
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Nicole Coucopoulos
 
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Post » Thu Jun 14, 2012 4:00 am

Talk about dumbed down.
The definition of "dumbed down" is to remove features that were previously there. Locational damage has never been present in TES. It's not dumbed down in the slightest.
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Dylan Markese
 
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Post » Wed Jun 13, 2012 1:07 pm

Death is overrated.
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Johnny
 
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Post » Thu Jun 14, 2012 12:59 am

That's it, I want a TES Pipboy now!

It doesn't have to be about the Pip boy. That's not what VATS was to me anyway. It was just a way to select what parts of the body I wanted to shoot at next and then to watch that play out. In Skyrim it could allow you to select what sword strikes you wished to make and then watch it play out. It would allow another degree of flexibility in combat unlike the wild sword swinging we have now. Of course with point and click that's about all you can accomplish other than the random kill cam. The main difference is that one is innacurate but in real time, and the other is very accurate but plays out like a recording. Just like VATS in Fallout the use of it could be completely optional.
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An Lor
 
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Post » Thu Jun 14, 2012 12:58 am

I would like locational damage a lot, as long as it stays true to real time combat, I'd hate to stop and aim like VATS in a game like TES.
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OJY
 
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Post » Thu Jun 14, 2012 1:07 am

Instead, you go all The Elder Scrolls: Modern Cavefare with akimbo swords and run and gu--slash.

Why do people feel the need to constantly do this? Granted, the OP did it a little differently, but the intent is the same.

On topic, I LOVE shooting a guy in the foot and doing as much damage as I would from shooting him in the face.
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OnlyDumazzapplyhere
 
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Post » Wed Jun 13, 2012 9:00 pm

Pretty epic when you shoot a guy in the elbow and insta-kill him.
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Facebook me
 
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Post » Wed Jun 13, 2012 10:53 pm

It doesn't bother me in the slightest. But then, I've grown up with games that make you imagine actually swinging a sword rather than displaying it on the screen. "You hit the troll with your sword: -10 hps" was all we used to get.
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Marcia Renton
 
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Post » Wed Jun 13, 2012 1:40 pm

Directional attacks as well as directional parries and shield blocks would be pretty awesome...

But like others are saying, this has never been in TES. lol @ anyone saying it's dumbed down. you can't really dumb down something that was never there.
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Pat RiMsey
 
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Post » Wed Jun 13, 2012 7:16 pm

(Don't mind this, I tried to edit my post and missed the button) *facepalm*
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Claire
 
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Post » Thu Jun 14, 2012 3:46 am

Seriously! No blurring vision or injurable limbs, just some basic staggering. Oh and shooting a guy in the face does as much damage as shooting him in the big toe. Pathetic.

Talk about dumbed down. There's really little tactical way to fight an enemy besides your sneak hits or dancin around enemy attacks :sad:

Instead, you go all The Elder Scrolls: Modern Cavefare with akimbo swords and run and gu--slash.

Correct me if I'm wrong but doesn't Call of Duty have it so that headshots do more damage?
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RaeAnne
 
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Post » Thu Jun 14, 2012 2:37 am

Location damage has never been a part of this game, so it is no big deal.
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Travis
 
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Post » Wed Jun 13, 2012 10:03 pm

not me
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Chris Cross Cabaret Man
 
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Post » Wed Jun 13, 2012 1:46 pm

Headshots with arrows should definitely be instant kills with all human/humanoids unless they have a strong helm on.
There's no attention to such detail or separation of hit zones on anyone in any TES...hopefully they will add that in future gamea
Don't think hit zones works so well with melee, fallout 3 did not have it at least not then you did melee VAT attacks, not sure if enemies did.

Yes you could do but it would require better weapon control as in mouse sweep to control attack and better weapon physic.

If not this would just affect arrows as magic don't do limb attacks.
Fallout was an shooter while TES is mostly melee
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gemma
 
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Post » Thu Jun 14, 2012 12:46 am

Since most of us knew from the start there were no body part specific hit boxes, it wasn't really a surprise. It's also typical of this series so not a big deal. And unless they went with something precise like they did with VATS in Fallout it would be nearly impossible to accurately target individual body parts with the control methods we have now for real time movement. To place accurate blows would take a much larger degree of control involving not only angle and direction but being able to slash or stab at will. It would be overly complicated even for the keyboard and mouse especially with dual wielding like we have now. The only way we'll see something like that is if they ever manage to perfect a Kinect type full body motion sensor. As it stands no one has managed to do a very good job on that front yet.

Even without real control over limb damage as a melee player, it would have been a nice addition. Fallout 3/NV show that hit zones are definitely possible even with melee weapons. But the only weapon which would really profit from it at the moment would be the bow, so I think they just didn't see the need to implement it. Hopefully the next TES will have something like it.

But we already got something along the lines of directional attacks with backwards/sideways power attacks. I don't see how that couldn't have been implemented for normal attacks. As well as a crosshair to see, where we are striking. Couldn't be that hard to implement that in regards to sword play.

Otherwise, OP read my mind. Everytime I play with my archer I get the feeling I need to open a thread like this one. :wink:

@CCNA

Just because it wasn't there before shouldn't be an excuse not to improve on the system. ^^

I don't mind it that much, that it would stop me from playing the game or having fun, but it would be very, very nice.
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Len swann
 
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Post » Wed Jun 13, 2012 3:45 pm

I shoot a guy in the head with an arrow and all he says is:Who was that?!
And a few seconds later:Oh, it must have been my imagination!
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Kayleigh Mcneil
 
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Post » Wed Jun 13, 2012 9:22 pm

It doesn't have to be about the Pip boy. That's not what VATS was to me anyway. It was just a way to select what parts of the body I wanted to shoot at next and then to watch that play out.

Yes, but from an in-game perspective, VATS was run by your Pipboy. For example, some of the perks which gave you increased performance in VATS, more action points, or cheaper AP costs, were accomplished by "rewiring the pipboy" Now, functionally, yes, VATS in action had nothing to do with the pipboy.
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Ria dell
 
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Post » Wed Jun 13, 2012 12:27 pm

It's an RPG, not FPS!
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Kortknee Bell
 
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Post » Thu Jun 14, 2012 3:06 am

It's an RPG, not FPS!

It is much more like an FPS than an RPG.
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Lily Something
 
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Post » Wed Jun 13, 2012 3:39 pm

I shoot a guy in the head with an arrow and all he says is:Who was that?!
And a few seconds later:Oh, it must have been my imagination!

This. :biggrin:
Sneak-killing enemies in groups one by one is also very fun. I kill one, the rest go in combat mode for a few seconds... "Guess I was just hearing things." *walking around the corpse* "What a shame..."
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No Name
 
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