» Mon Jun 11, 2012 9:44 am
1) The game is too geared towards perks: in general one perk can give more advantage than twenty skill levels. You should get most advantage from leveling, with perks just a bonus: more like the Fallout3 system.
2) As the OP says, many of the perks are useless, but you have to get them in order to get the ones that you actually want. Lock-picking is probably the worst here.
3) Related to 2), because you have to waste so many perk points on things you don't want, it's impossible to perk more than about four skills to any point which is useful. So if you want to play, for RP reasons or just playing, a multi-skilled player, you can't. Try mixing heavy and light armour for instance, and see how much the perk system gimps you. Or a proper spell-sword.
The very first mod I made was to remove all the dependencies except for player level from the perks. I'd make it two perks per level if I could work out how.