why are we dealing with provinces?

Post » Sun Jun 24, 2012 10:09 am

I'm still not certain myself why Bethesda seems so bent on doling everything by province, when it might be more interesting to do things by region. For example, if you look at a map of Tamriel, Elsweyr and Valenwood take up about as much space as Skyrim. However, given the current trend we'd only get one of those in any future title given the existing devotion to single province, rather than regional narratives. Now I'm sure they have their reasons for doing what they do, but who can really say a game including eastern High Rock, western Skyrim and Northeastern Hammerfell wouldn't have more than enough content to be engaging.

Now, the one possible explanation that I can see is that in each of the past three TES titles, the landmass involved has been self contained and separated by barriers from what lies beyond. Vvardenfell had the sea between it and the mainland, Cyrodiil and Skyrim have mountains forming a border against all the other provinces. So I guess that bit makes sense, but in the latter two titles they've made us of invisible barriers anyway so, I'm still not sure. I for one would prefer the greater variety of a regional setting. It wouldn't have to be the entire continent, just something with a sampling of life from several areas rather than just one.

Who knows, it might happen in the future, but with Fallout 4 on the way we still have a five year+ wait for #6. I suppose at some point it's better to have something than to endure another four years of development time.
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Ebou Suso
 
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Post » Sun Jun 24, 2012 4:05 pm

i started by bashing the box but thats not how i meant the thread to go. i just meant that they could make tamriel, and instead of adding little areas they could add content to the contenant
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Farrah Barry
 
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Post » Sun Jun 24, 2012 3:54 pm

sure xobox users will need 5 dvd's but the point is we could have a world...not a slice of one. but i guess hoping for tamriel while skyrim is drowning in bugs is reaching a little too high.
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Sebrina Johnstone
 
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Post » Sun Jun 24, 2012 8:36 am

Don't we ALREADY have a TES that takes us through all of Tamriel? Why don't you play that one? XD
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Tarka
 
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Post » Sun Jun 24, 2012 11:38 am

I personally find Radiant quests very interesting when you don't use fast travel for it. Good content for Role-players like me.

Indeed. It's much better than Oblivion had, which was that when the guild quest line is over... that's it. At least with the radiant quests there's always something to do.
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ijohnnny
 
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Post » Sun Jun 24, 2012 10:08 pm

tes: vi tamriel
blue ray affords for this...xbox holds us back.
i laugh when i read i want the next es game to be in *.
it should be the whole contenant, but then we have to worry about the poor xbox users who will be stuck with the wii version of tamriel.

second rant over...lol

Actually, Blue-ray has nothing to do with it. The PS3'a crappt processor structure is what hold game companies back. There are countless articles about how the PS3 is frustratingly difficult to work with. Add in the fact that Microsoft freely hands over the necessary code to make games for its systems, but Sony seems to greatly distrust any 3rd party developer and only hands over the necessary code in bits and pieces, with the final pieces of code coming right before the programming deadlines.

This is the reason it took over a year to get Oblivion on the PS3. This is the reason that most of Oblivion's DLC never released on the PS3, but yet with PC and 360, everything went smoothly and quite well.

The PS3 isn't the physical powerhouse you seem to think that it is, and blame Sony for being stingy with their system. Sony is the one screwing PS3 Gamers, not Microsoft "holding them back".

Your argument = fail.
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Add Meeh
 
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Post » Sun Jun 24, 2012 5:07 pm

Why?

The only thing that would change is that between games, or in this case, mega-expansions, Bethesda would not have to reinvent the bloody wheel, and the forward-going content would retain consistancy. The less they would need to recode from the ground up, the more gameplay content they can create. And the more often they can release content.

With each content release, the larger the world would become. Even if they were to render an entire Tamriel continental worldspace heightmap, they can still chunk it and keep players within the designated chunks, like how we cannot travel beyond Skyrim's borders now.

Generating an entire world's geography is easy. Filling that world with content is the long and difficult part. It would take easily four times the amount of time it took Skyrim to be developed, and thus four times Skyrim's budget. Ah, but if they created the heightmap for the whole of Tamriel, pick a territory that is logical for the next chapter and flesh it out with the same level of content Skyrim had, then they could add to the world with each DLC, extending into other provinces. If they could mesh Skyrim and Cyrodiil's geography and Architecture into it, then the ability to travel to places we have become familiar with throughout the series would be possible. But only as the plot requires. I don't want to revisit Anvil in Cyrodiil, unless there is a reason. I would have included Vvardenfell in that, but when red Mountain erupted, pretty much the whole island got obliterated. I suppose there could be efforts to rebuild, Places like "New Vivec" and "New Ebonhart" could rise from the literal ashes... But I digress...

I think it is safe to say that The Elder Scrolls alone could sustain Bethesda indefinately with on-going regularly released purchasable content.

Yeah, but the fundamental flaw with that is that they couldn't redesign content if they needed to. What if they wanted to bring back the attribute system? They would have to make a new game for that, they couldn't just treat it like an add on.

Indeed. It's much better than Oblivion had, which was that when the guild quest line is over... that's it. At least with the radiant quests there's always something to do.

If it didn't replace interesting questlines, I wouldn't mind, but as it is....
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Cat
 
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Post » Sun Jun 24, 2012 7:35 am

It's about quality of content, not size of the area, I think all of Tamriel would be pointless, why not more varied climes & terrain in a particular area or province? Easily done given it's all fictional... Asking for all of Tamriel just doesn't make any sense as it has no bearing on the quality of the game.
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Kelly John
 
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Post » Sun Jun 24, 2012 1:36 pm

I don't know what that is a reference too, sorry

For TES' cousin, Fallout, there is a mod that bridges Fallout 3 and Fallout: New Vegas together. You can travel back and forth between the two within the confines of New Vegas.
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Caroline flitcroft
 
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Post » Sun Jun 24, 2012 11:18 am

For TES' cousin, Fallout, there is a mod that bridges Fallout 3 and Fallout: New Vegas together. You can travel back and forth between the two within the confines of New Vegas.

Oh, yeah, that's exactly what I mean actually.
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Michelle davies
 
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Post » Sun Jun 24, 2012 9:30 pm

Daggerfall
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Strawberry
 
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Post » Sun Jun 24, 2012 11:11 am

Cool story, I'm talking about the facts on what Bethesda set out to create vs. what they ended up having to deliver.
Erm what? '...the facts on what...' That doesn't make any sense. What exactly are you getting at? What they ended up delivering... Could you rephrase that to show clearly your point? I would have thought it is pretty obvious the radiant quests are generic and ultimately boring whether they set out to do it or not.
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Robert
 
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Post » Sun Jun 24, 2012 12:19 pm

tes: vi tamriel
blue ray affords for this...xbox holds us back.
i laugh when i read i want the next es game to be in *.
it should be the whole contenant, but then we have to worry about the poor xbox users who will be stuck with the wii version of tamriel.

second rant over...lol

You are aware that the new Xbox will most likely use a larger disc? Plus, if you think that designing an entire continent with an equal amount of detail that Skyrim has is a short-term and easy project, you are a fool.
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Tamara Dost
 
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Post » Sun Jun 24, 2012 6:59 am

if they didnt waste all that time on radiant shiet that didnt get used...they could have built an awesomer game, its all about priorities. graphics or size?

it was cool idea to have radiant "redoable" quests but they wasted half the dev cycle for something that didnt pan out. they could have made tamriel in that wasted time frame.
The whole point in the Radiant quest system was that it would make creating trivial quests far faster and make them more varied at the same time. The people who made the system (the programmers) were not the same people who make the quests and content (the content designers) and thus the work that went into the radiant system wouldn't have detracted from the amount of content the designers could put out, only how much the programmers could work on making the game stable and adding more interaction types.

I don't know... MMO worlds can be pretty bloody big and detailed. Have you played Lord of the Rings Online. Its world was huge even at launch and it was chock full of detail. You can even climb to the top of Weathertop, where the ruins of Amon Sul can be found, and see the symbold Gandalf scrawled on the rock there.
And Bree, a town with hundreds of houses has a total of 9 interior spaces. That game is actually extremely devoid of detail compared to TES games with sparse or non existent interior decorating etc.

Worldbuilding is not a technological issue as much as it is a time and work issue. This has more or less been true since Morrowind. You could have a new Elder Scrolls covering all of Tamriel, but don't expect individual regions to have nearly as much depth, detail and content. We have the horsepower to handle it, but it requires an unrealistic amount of work to fully realize it.
LISTEN TO THIS PERSON! THIS IS THE TRUTH!

But, yes the world area has nothing to do with graphics or storage space, only with how long it takes and how much costs Bethesda to create content to fill that area to a degree that they like.

Does the author understand that what takes up most disk space is cutscenes, not gameworld, not quests, nor monsters, but animations? TES isn't exactly an innovator in cutscenes nor animation, if the developers wanted to, sure, they could build the entire world on one 360 game disk. But they are not going to, because a project of that size has a lot of ambition and it is not a good idea to try that in one game, because they will inevitably fall short and compromise on that ambition. Get realistic OP
Yeah.
sure xobox users will need 5 dvd's but the point is we could have a world...not a slice of one. but i guess hoping for tamriel while skyrim is drowning in bugs is reaching a little too high.
What takes most room on disk is actually not worldspace but the different textures, models and voice acting (mostly this) necessary to fill a worldspace with content. And Bethesda is already reusing objects frequently meaning that Skyrim could easily have 400 more dungeons or 12 more square miles of terrain, provided they were made from the same tilesets as the old ones.
The biggest cost in quests is the voice-acting, other than that it's just code that takes up barely any room.

Why?

The only thing that would change is that between games, or in this case, mega-expansions, Bethesda would not have to reinvent the bloody wheel, and the forward-going content would retain consistancy. The less they would need to recode from the ground up, the more gameplay content they can create. And the more often they can release content.

With each content release, the larger the world would become. Even if they were to render an entire Tamriel continental worldspace heightmap, they can still chunk it and keep players within the designated chunks, like how we cannot travel beyond Skyrim's borders now.

Generating an entire world's geography is easy. Filling that world with content is the long and difficult part. It would take easily four times the amount of time it took Skyrim to be developed, and thus four times Skyrim's budget. Ah, but if they created the heightmap for the whole of Tamriel, pick a territory that is logical for the next chapter and flesh it out with the same level of content Skyrim had, then they could add to the world with each DLC, extending into other provinces. If they could mesh Skyrim and Cyrodiil's geography and Architecture into it, then the ability to travel to places we have become familiar with throughout the series would be possible. But only as the plot requires. I don't want to revisit Anvil in Cyrodiil, unless there is a reason. I would have included Vvardenfell in that, but when red Mountain erupted, pretty much the whole island got obliterated. I suppose there could be efforts to rebuild, Places like "New Vivec" and "New Ebonhart" could rise from the literal ashes... But I digress...

I think it is safe to say that The Elder Scrolls alone could sustain Bethesda indefinately with on-going regularly released purchasable content.
I think Bethesda to some degree wants to reinvent the wheel with each iteration. They want to create a new game not just churn out more dungeons and cities and quests for the same game. Because honestly, once you've played with the same mechanics for a thousand hours doing more content with the same mechanics is going to be boring no matter what you do.
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Dark Mogul
 
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Post » Sun Jun 24, 2012 12:09 pm

You are aware that the new Xbox will most likely use a larger disc? Plus, if you think that designing an entire continent with an equal amount of detail that Skyrim has is a short-term and easy project, you are a fool.

pfft, I'm sure I could pull that off in a couple of weeks if I wanted to.
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Felix Walde
 
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Post » Sun Jun 24, 2012 7:20 pm

Let's see.......

Skyrim was, what, $60.00?

What's 60 * 9?

I can't afford a $540 game.

Given the pace of development, I also don't want to wait 36 years for them to complete it.

(your sarcasm meter should be pegged by now)
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Olga Xx
 
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Post » Sun Jun 24, 2012 9:24 am

TES: O

Its not as bad as people are making it out to be. Maybe if they actually listened to the developers they might be interested
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JD bernal
 
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Post » Sun Jun 24, 2012 9:30 am

tes: vi tamriel
blue ray affords for this...xbox holds us back.
i laugh when i read i want the next es game to be in *.
it should be the whole contenant, but then we have to worry about the poor xbox users who will be stuck with the wii version of tamriel.

second rant over...lol

Please. Your ps3 couldn't even handle the current format of TES. All the bugs on ps3 haha
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flora
 
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Post » Sun Jun 24, 2012 3:36 pm

Console wars are pointless.

Oh yeah. This can end before people end up with warnings.
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Quick Draw
 
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