» Sun Jun 24, 2012 10:48 am
Does the author understand that what takes up most disk space is cutscenes, not gameworld, not quests, nor monsters, but animations? TES isn't exactly an innovator in cutscenes nor animation, if the developers wanted to, sure, they could build the entire world on one 360 game disk. But they are not going to, because a project of that size has a lot of ambition and it is not a good idea to try that in one game, because they will inevitably fall short and compromise on that ambition. Get realistic OP