Why did I just beat an old man to death with a rusty mace?

Post » Sat Jun 02, 2012 3:56 am

Why would being a Christian make this more of an issue for you than for others? Being forced to beat an innocent guy to death with a mace should be troubling for anybody. Of course, you weren't forced to do that, you chose to. You could have walked away from the quest at any time and never returned.
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Jessie Butterfield
 
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Post » Sat Jun 02, 2012 7:47 am

Chiming in as an Athiest. I quit my character rather than complete this questline. I'm not even comfortable playing it with my assassin character. I find it one of the more disturbing quests I've seen in gaming. It's just so "ho hum" about killing people. Even the Dark Brotherhood seems to have an ethics about assassination and a reason for doing it. The quest you're talking about is pretty poorly presented.
I'd actually consider it an achievement. They finally made it so that serving the dark demonic princes can actually be as sickening and twisted as you'd think it would be. You don't have to enjoy them or whatever, or even do them you know.
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WTW
 
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Post » Sat Jun 02, 2012 9:18 am

The first time I did this quest I was I dunno till he said it was a Priest of Boethiah that was desecrating his shrine. I had devloped a hatred for those guys when I ended up walking away from them after being asked to bring a sacrifice.

I was happy to go get him for Molag and beat him to death so he could go serve his new lord in Oblivion. Seemed about right.

As a Buddhist for over 50 years now I can live with demons. We have a different realtionship to them than the religions of the book. I like the Elder Scrolls take on creation and existance.
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Dylan Markese
 
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Post » Sat Jun 02, 2012 12:05 am

Why would being a Christian make this more of an issue for you than for others? Being forced to beat an innocent guy to death with a mace should be troubling for anybody. Of course, you weren't forced to do that, you chose to. You could have walked away from the quest at any time and never returned.

Pretty much this.
Doing a quest for a daedric prince and then complaining about how bad you felt is just dumb.
Don't like it, don't do it.
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Colton Idonthavealastna
 
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Post » Fri Jun 01, 2012 11:56 pm

You chose to do this. No-one forced you to do anything. You shouldn't be so weak willed that you couldn't just walk away? Wouldn't you do that in real-life, or is the voice telling you to do it somehow an irresistable force?

Being a Christian has nothing to do with it... as a human being you should be able to choose your own actions. You chose to beat the man to death.
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Roanne Bardsley
 
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Post » Sat Jun 02, 2012 1:35 am

You can just walk away.

Personally, I love how much darker the new daedric quests are. Just shows the price that comes with the power of a Daedric Prince, better than either of the two games before it(can't speak for Arena/Daggerfall, as I never played them)
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Nauty
 
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Post » Sat Jun 02, 2012 6:54 am

When you first get the quest, you can give something of a "good" response and demand to be set free. The way it's worded after that seemed ambiguous to me. I remember assuming that all I had to do was lead the man back to the house, and that was it. I didn't expect to have to beat him to death. As for my character, the old man was a servant of evil, so I didn't feel bad eliminating him. However it would've been nice to have a more tangible option, something like the Dawnstar museum quest.
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Saul C
 
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Post » Sat Jun 02, 2012 4:27 am

When I stumbled upon this, I reloaded my latest save and never spoke to the first priest in front of the house.

Markarth is my least favorite city in all of Skyrim because of some of the quests. The only part I like about Markarth is the Dwemer ruins and the mystery with it.
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Queen
 
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Post » Sat Jun 02, 2012 3:26 am

it's your choice whether or not to complete the quest. i find it laugable that some of you complain about ethics and whatnot, and you still decided to go ahead with the quest anyway
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Enie van Bied
 
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Post » Sat Jun 02, 2012 7:53 am

Why would being a Christian make this more of an issue for you than for others? Being forced to beat an innocent guy to death with a mace should be troubling for anybody. Of course, you weren't forced to do that, you chose to. You could have walked away from the quest at any time and never returned.
There is nothing at all innocent about a Priest of Boethia. They are about even with Molag in sheer nastiness and awfull intent.
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Emmanuel Morales
 
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Post » Sat Jun 02, 2012 8:45 am

Could have put a child in that cage and I would have done the quest just the same. Because I know what's real and what's not. Could I hurt a child or an old man in real life, no but in a video game; without hesitation.
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Michael Korkia
 
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Post » Sat Jun 02, 2012 3:05 am

lol.. i love it how you're all rubbing his face in it.

It's your fault you beat an old man!

Now he's scarred for life.
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Benji
 
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Post » Sat Jun 02, 2012 1:55 am

What's a "good guy" whose Christian doing with a daedra who represents the devil in mortal's eyes? It's your fault you chose to do the quest.

I know I may get a lot of crap for this, but complaining about a video game going "too far" is just plain stupid. Might as well take out all combat and bad things in skyrim in which others feel goes too far.

Then that completely takes away te roleplaying of skyrim. If I want to beat an old man, then I will. I've beaten tons of other people in this game, why is he different. I've chopped peoples heads off. You think that's gone too far? If not, then doing this is nothing compared to that. And no offense, but I'd be damned if a game restricted itself based on religious views of others (if that is what you implies when you mentioned your religion, I hope not but if so).

In all, you had the choice of walking away or beating the old dude. And you chose to beat him. Sure, the quest would be stuck in your log if you chose to walk away, but you went on and did this task which you felt was "too far" for a video game. That doesn't make to much sense.

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Abel Vazquez
 
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Post » Fri Jun 01, 2012 11:29 pm

lol.. i love it how you're all rubbing his face in it.

It's your fault you beat an old man!

Now he's scarred for life.

It is his fault
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Auguste Bartholdi
 
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Post » Sat Jun 02, 2012 5:07 am

Pretty much this.
Doing a quest for a daedric prince and then complaining about how bad you felt is just dumb.
Don't like it, don't do it.
I was doing the quest for the guy who asked my help. And I was forced to kill him. An RPG without choices is dumb.
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Jake Easom
 
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Post » Sat Jun 02, 2012 12:50 pm

If you can't play the game in faith you aren't meant to play it. If you have doubts about it - you shouldn't play it. But, you probably already know that if you're up to date on your Pauline literature.

However for Bethesda to not include a third option - leave the house with the guy and give up the quest was stupid from a roleplaying perspective.
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Suzy Santana
 
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Post » Sat Jun 02, 2012 11:57 am

It is his fault

i'm not disagreeing. it's just funny.
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Emily Jeffs
 
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Post » Sat Jun 02, 2012 2:20 am

I was doing the quest for the guy who asked my help. And I was forced to kill him. An RPG without choices is dumb.
It isn't dumb. You had a choice, you chose to help him. You went in, and it was a trap. he chose to attack you, you can either chose to defend yourself - or die.
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Benji
 
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Post » Sat Jun 02, 2012 12:22 pm

IMO the OP putting information about him being a Christian was a bad idea, and could easily be flamebait.
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Leticia Hernandez
 
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Post » Sat Jun 02, 2012 10:05 am

I was doing the quest for the guy who asked my help. And I was forced to kill him. An RPG without choices is dumb.
No Molag told you to kill him and you did. I waited as I would not attack the Vigilant no matter who told me to. After he went mad and attacked me I killed him to save my own life.
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Misty lt
 
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Post » Sat Jun 02, 2012 6:02 am

Now im not much of a moraly sound person but i agree with the op, people keep saying "lulz just abandon teh quest!" hinesight is 20/20 when you first do it you dont know whats happening or that you cant back out. People are just making excuses for forced linearity, your pretty much forced to do what the questline tells you to no free choice at all. My character is neutral evil and is not akin to doing others biddings and uses a 2hander so why cant i just leave the damn house... Sigh
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Sophh
 
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Post » Fri Jun 01, 2012 11:53 pm

I was doing the quest for the guy who asked my help. And I was forced to kill him. An RPG without choices is dumb.

You had the choice to kill him or run away. I don't see why you would though, I took pleasure in beating the old man.
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мistrєss
 
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Post » Fri Jun 01, 2012 8:29 pm

This should be a lesson to learn how to roleplay better. Do things that you think your character would do, as much as possible at least. Don't blindly follow a quest.
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jess hughes
 
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Post » Fri Jun 01, 2012 8:38 pm

Nobody forces you to do that quest, you can leave and never look back. In fact nobody but yourself is responsible for doing Daedric quests in the first place. Dealing with the devil and whatnot.

There is a lot of this "potentially unconfortable" stuff in Daedric quests.

Spoiler
Like the one with a crappy sword that supposedly becomes stronger when you kill your followers. Except it never becomes strong and a lot of people just ended up murdering their entire families and loved ones to feed it in hopes to bring it back to "full" power.
I got it fully charged, and it works great. I had a low 2h skill and I'm using this to level it - battles take longer than my dual-wield, but defensively it's a great weapon with unlimited charge of absorb health
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Lily Something
 
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Post » Sat Jun 02, 2012 9:26 am

Chiming in as an Athiest. I quit my character rather than complete this questline. I'm not even comfortable playing it with my assassin character. I find it one of the more disturbing quests I've seen in gaming. It's just so "ho hum" about killing people. Even the Dark Brotherhood seems to have an ethics about assassination and a reason for doing it. The quest you're talking about is pretty poorly presented.

....I'm almost speechless.

You stopped playing a character, because you couldn't find it in yourself to refuse to continue in a quest/situation that became objectionable? That's so bizarre to me.

Yes, it'd be nice if they had a couple more lines of dialogue, where you could report the problem to the guard captain, or say "Go to Oblivion!" to the Evil Voice?, but..... seriously, think about it. From the point of view of the character, any good adventurer could fall into this situation. Guy asks you for help. You go into the Evil House to help him. Things spin wildly out of control. What does the good character do? He leaves and refuses to serve the Evil Voice! Why wouldn't he?

Just because the game presents you with a situation, doesn't mean you have to go forward through it. Especially on an optional sidequest. Just because some words are in your "tasks you could do" list (i.e, quest journal) doesn't meant that something is FORCING you to do them! The idea of throwing away a character, and all the time you've put into them, over something so phenomenally trivial just completely blows my mind.


-------
A different way to respond to the OP occurred to me before I'd seen this post:

Why did I just beat an old man to death with a rusty mace?

Because you CHOSE to.
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Brιonα Renae
 
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