Why did I just beat an old man to death with a rusty mace?

Post » Sat Jun 02, 2012 8:49 am

Could have put a child in that cage and I would have done the quest just the same. Because I know what's real and what's not. Could I hurt a child or an old man in real life, no but in a video game; without hesitation.
My point exactly. I realy don't get why people make such a big fuss about this stuff, I mean if it was realy that bad then all the game testers and developers would have picked up on it and the quest wouldn't have made it into the game.
User avatar
Carolyne Bolt
 
Posts: 3401
Joined: Mon Jul 10, 2006 4:56 am

Post » Fri Jun 01, 2012 9:39 pm

There isn't a problem with lack of choice in the game, or in this quest. There's a problem with some peoples' ability to make choices.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Sat Jun 02, 2012 8:10 am

Guy asks you for help. You go into the Evil House to help him. Things spin wildly out of control. What does the good character do? He leaves and refuses to serve the Evil Voice! Why wouldn't he?


The door is locked you cannot leave after you enter till one of you dies.
User avatar
Donald Richards
 
Posts: 3378
Joined: Sat Jun 30, 2007 3:59 am

Post » Sat Jun 02, 2012 7:24 am

The door is locked you cannot leave after you enter till one of you dies.
That's not true about the old man.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Fri Jun 01, 2012 9:39 pm

It isn't dumb. You had a choice, you chose to help him. You went in, and it was a trap. he chose to attack you, you can either chose to defend yourself - or die.
It still means I was forced but I am not complaining about the trap, I brought the priest so maybe I would have an opportunity to take my revenge. And I walked away instead and I have stucked with a [censored] mace in my inventory. It is poor design at the least.
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Sat Jun 02, 2012 12:34 am

To be fair, I think some daedric storylines do offer more choice than this. I mean, I still think the game is informative to not get involved, but for those who are duped, it might've helped to provide alternatives.

The Companions questline is like this. You have more than one choice, even if you do decide to follow Skjor and Aela. You could be like Farkas and Vilkas, who are convinced Kodlak was on to something. Or you can become closer to Aela.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Sat Jun 02, 2012 7:11 am

The door is locked you cannot leave after you enter till one of you dies.

Yeah, I was referring more to the later parts. :)
User avatar
David Chambers
 
Posts: 3333
Joined: Fri May 18, 2007 4:30 am

Post » Sat Jun 02, 2012 12:25 pm

You had the choice not to investigate the house.

Once in the house, you could have refused to kill the Vigilant. He would have turned on you, but that's his choice, not yours.

Once that's done, you don't have to search out the priest of Boethiah - to do so is your choice.

If you do so, you don't have to go back to the house with him. (note that this priest isn't a very nice guy anyway, so it's not like you end up killing an innocent).

So, basically, if having a line of text on your computer screen is "forcing " you to do something, the issue is not the game, IMO.
User avatar
Marine Arrègle
 
Posts: 3423
Joined: Sat Mar 24, 2007 5:19 am

Post » Sat Jun 02, 2012 12:41 pm

That's not true about the old man.
That's not what you were talking about but OK. You have to kill the Vigilant or die and if you can walk away from that you are no good guy.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Sat Jun 02, 2012 11:53 am

It still means I was forced but I am not complaining about the trap, I brought the priest so maybe I would have an opportunity to take my revenge. And I walked away instead and I have stucked with a [censored] mace in my inventory. It is poor design at the least.
It's poor because making the choice you want doesn't give you the result you want? That's not how it works, and that's not how it should work either. You're not forced to do anything, except defend yourself if attacked. Anything else is a choice, and choices have results.
User avatar
Honey Suckle
 
Posts: 3425
Joined: Wed Sep 27, 2006 4:22 pm

Post » Fri Jun 01, 2012 9:04 pm

At least the Dark Brotherhood has an "opt out" method, even after doing Innocence Lost.
User avatar
BlackaneseB
 
Posts: 3431
Joined: Sat Sep 23, 2006 1:21 am

Post » Sat Jun 02, 2012 6:56 am


It still means I was forced but I am not complaining about the trap, I brought the priest so maybe I would have an opportunity to take my revenge. And I walked away instead and I have stucked with a [censored] mace in my inventory. It is poor design at the least.

/\ This
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Post » Sat Jun 02, 2012 2:11 am

That's not what you were talking about but OK. You have to kill the Vigilant or die and if you can walk away from that you are no good guy.

"Good guys" don't defend themselves from people trying to murder them, really? You need to revise your definition of "good guy". :wink:
User avatar
Amysaurusrex
 
Posts: 3432
Joined: Wed Aug 09, 2006 2:45 pm

Post » Sat Jun 02, 2012 7:43 am

You didnt have to do it. You made the choice

:D
User avatar
Elizabeth Lysons
 
Posts: 3474
Joined: Fri Feb 02, 2007 7:16 am

Post » Fri Jun 01, 2012 9:26 pm

if you're not comfortable just reload the game and walk away. what's the problem?

just face it, YOU ARE WEAK, MORTAL
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Fri Jun 01, 2012 11:41 pm

If that guy was such a great priest of Boethiah, he should be used to being deceived. I wouldn't be surprised if Boethiah felt like pulling the same trick.
User avatar
Big mike
 
Posts: 3423
Joined: Fri Sep 21, 2007 6:38 pm

Post » Sat Jun 02, 2012 10:21 am

Not often you can tell Molag Bal no... If you refused he probably would have killed you. Lore wise anyways :shrug:
User avatar
Breanna Van Dijk
 
Posts: 3384
Joined: Mon Mar 12, 2007 2:18 pm

Post » Sat Jun 02, 2012 2:56 am

if you think that was disturbing play New Vegas, you can find NCR ranges with all their limbs cut off on the ground dieing that the legion put there to cover up land mines, I felt sick after that
User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Post » Fri Jun 01, 2012 11:50 pm

Walking away is more the action of a neutral or otherwise apathetic character in my opinion. In theory, a "good" character wouldn't just leave that house, and willingly allow others to fall into the same trap. A good character would want to find some way to avenge the person they went to help, exorcise the house, or otherwise sabotage the Daedric prince's plans or influence...even if it possibly meant temporarily siding with the priest of another Daedra as an "enemy of my enemy" type deal.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Sat Jun 02, 2012 4:19 am

"Good guys" don't defend themselves from people trying to murder them, really? You need to revise your definition of "good guy". :wink:

Yeah, good guys in stories, when forced into something like that, are still good. They just say "You stupid bastard.. why did you attack me?" or something along those lines.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm

Post » Sat Jun 02, 2012 8:39 am

You didnt have to do it. You made the choice

:D

Gah but you dont know when you first start it that the climix of the quest locks you into an one track decision, Kill him or kill him, "wait cant i leave??" nope haha
User avatar
Latisha Fry
 
Posts: 3399
Joined: Sat Jun 24, 2006 6:42 am

Post » Sat Jun 02, 2012 12:46 pm

Walking away is more the action of a neutral or otherwise apathetic character in my opinion. In theory, a "good" character wouldn't just leave that house, and willingly allow others to fall into the same trap. A good character would want to find some way to avenge the person they went to help, exorcise the house, or otherwise sabotage the Daedric prince's plans or influence...even if it possibly meant temporarily siding with the priest of another Daedra as an "enemy of my enemy" type deal.

Except that being a good guy doesn't mean you're capable of contending with or fighting against a Daedric prince.
Yeah, good guys in stories, when forced into something like that, are still good. They just say "You stupid bastard.. why did you attack me?" or something along those lines.
What are you smoking? Good guys in what stories?

If youre a good guy, and someone is trying to kill you - you kill them first. That's what good guys do. Hell, you couldn't have made it to Markarth in the first place without killing anyone who was trying to kill you.
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Fri Jun 01, 2012 11:05 pm

Walking away is more the action of a neutral or otherwise apathetic character in my opinion. In theory, a "good" character wouldn't just leave that house, and willingly allow others to fall into the same trap. A good character would want to find some way to avenge the person they went to help, exorcise the house, or otherwise sabotage the Daedric prince's plans or influence...even if it possibly meant temporarily siding with the priest of another Daedra as an "enemy of my enemy" type deal.

Yes, but things don't always work out such that something like this is possible. You don't - and shouldn't - always get the chance to double cross those you want successfully. That's what happens here. You can have the best intentions, but you don't get the chance to do anything.

You still had at least 3 options to stop the quest before the end.
User avatar
Jessica Stokes
 
Posts: 3315
Joined: Fri Jul 28, 2006 11:01 am

Post » Sat Jun 02, 2012 7:03 am

There is nothing at all innocent about a Priest of Boethia. They are about even with Molag in sheer nastiness and awfull intent.

That is how I looked at it. The Namira and Dawnstar sleep quest were more evil but you had a good choice if you wanted.
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Sat Jun 02, 2012 2:49 am

Then the devs have achieved what they wanted. This is supposed to make you feel uncomfortable and wish you didn't do it.

Also, if you look at the quest name there are little symbols both sides of it, like companion quests will have wolf heads in thiers and thieves guild quests will have keys. Learn what each symbol means, as the deadric quests have thier own.
User avatar
Nikki Hype
 
Posts: 3429
Joined: Mon Jan 01, 2007 12:38 pm

PreviousNext

Return to V - Skyrim