Why did I just beat an old man to death with a rusty mace?

Post » Sat Jun 02, 2012 12:15 am

It's poor because making the choice you want doesn't give you the result you want? That's not how it works, and that's not how it should work either. You're not forced to do anything, except defend yourself if attacked. Anything else is a choice, and choices have results.
It is poor because I have to walk away with a mace stuck in my inventory. In a rich game, I would have choices, real ones.

And I was referring to being forced to "defending myself" there, nothing else. I'm not the OP, I walked away. ;)
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gemma king
 
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Post » Sat Jun 02, 2012 9:10 am

http://www.uesp.net/wiki/Lore:Molag_Bal

I don't think you understand who molag bal is exactly. :cryvaultboy:
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Frank Firefly
 
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Post » Fri Jun 01, 2012 11:55 pm

Except that being a good guy doesn't mean you're capable of contending with or fighting against a Daedric prince.

Not directly, no.
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Adam Kriner
 
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Post » Sat Jun 02, 2012 6:06 am

Except that being a good guy doesn't mean you're capable of contending with or fighting against a Daedric prince.

What are you smoking? Good guys in what stories?

If youre a good guy, and someone is trying to kill you - you kill them first. That's what good guys do. Hell, you couldn't have made it to Markarth in the first place without killing anyone who was trying to kill you.

What am I smoking? I just mean "usually in stories" in the "trope" or archetypal sense. Good guys aren't ultra sensitive idealists - that's almost "too good". They usually fair minded, but do what they have to do. I'm agreeing with you = they kill if they're attacked. Generally speaking, in most stories. I don't know what your disagreement is with me.

Some even cause harm for a greater good. Think of umm.. John MacClane in Die Hard, for example (sorry, bear with me for a second). There's that moment where he sees the cop ignoring the building and driving away, and if he doesn't get his attention, the whole situation is worse. So he shoots at him and drops a body on his car. He causes the cop to crash. An ultra sensitive guy might've hestitated, but a good character does what they have to do sometimes.
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Calum Campbell
 
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Post » Sat Jun 02, 2012 11:29 am

I accept that the quest couldn't have ended with me killing Balag Mol. All I wanted was to team up with the priest of Boethiah (signified by us jumping up into the air and high fiving) and together wreck his altar, cleansing the house and banishing the salty daedra stink from it.

Umm.... Boethiah is a daedra, and is just as "evil", if not more then Molag Bol, her/his quest may be considered worst. Just because that guy is a priest doesn't mean he is a good guy, considering priest of Boethiah enjoy killing each other for fun.
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Darren
 
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Post » Sat Jun 02, 2012 12:35 pm

I will also add that I'm a Christian, which likely means that this is more of an issue to me than for many others.

I actually find this really insulting, do you honestly think that as a Christian you have some extra ethics bone or something?
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Karine laverre
 
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Post » Sat Jun 02, 2012 5:22 am

The quest is there to teach us something about blind obedience. It works both ways. History is littered with the bodies of victims of those who followed orders with blind obedience. Typically the dealers feel their cause is just. Spanish Inquisition, Crusades, Holocaust, 1938 purge in USSR, 1960s Cultural Revolution in China. Funny thing is that the victims never do. If you feel that you were manipulated, good. It shows you have a brain.

This is a game. You do need to be able to separate fantasy from reality. I can bet that most of us here have done things in the game we wouldn't even think of doing in real life. Well, maybe think of it but would never act on it, at least I hope not.
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Bryanna Vacchiano
 
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Post » Sat Jun 02, 2012 7:54 am

I killed him just wished i could of done on my own will a little more, my guy go through to try and remove as much evil as possible so having a shrine just waiting for someone more willing to kill him there bothered me so i did so i would lock the evil weapon away. Wish i could have rebelled a little more against him you know.
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Rachyroo
 
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Post » Fri Jun 01, 2012 10:48 pm

I actually find this really insulting, do you honestly think that as a Christian you have some extra ethics bone or something?
OH [censored]

[censored] JUST GOT REAL!

EVERYONE GET IN HERE [censored] IS GOING DOWN!
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Melly Angelic
 
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Post » Sat Jun 02, 2012 5:56 am

Apparently people missed the poetic irony of betraying a priest of Boethiah , but whatever. You're introduced to molag in such a way that there is no confusion about his capabilities and his intent , yet you walk out of house , follow the quest marker and do as you're told , and now you'd like a refund. Adding the christian bit and still going through with the dastardly deed is , well , good entertainment. But it fits in this new society where personal responsibility seems to have taken a back seat to blaming everything else first , god forbid you made a mistake. Although I will agree with the fact that there's no option to warn the priest thus siding differently in the outcome , I felt kind of pre-warned when no such option was presented to me before entering that house. The last time I was in that house , some seriously powerful stuff went down and I had no choice but to kill somebody or die myself , I knew going in there was putting myself at risk , the quest and a rusty mace is in my bag on 3 characters because I kind of use the place to drop weight and otherwise can't stand markarth and can't be bothered buying the house there.
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Vivien
 
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Post » Fri Jun 01, 2012 9:22 pm

"Good guys" don't defend themselves from people trying to murder them, really? You need to revise your definition of "good guy". :wink:

No. I said if you can be forced to kill someone, then walking away is weak and not the action of a moral person. I was upset I was forced into saving myself but the Vigilant lost it and I did not.

You understand that the Vigilants of Stendar are swarn to oppose and hunt Deadra. It's what they do, as well as heal people.

You have been svcked into a war you may not even support. I have no blanket hatred of Deadra so the Vigilants are fanatics in my book. I can say this because I get a real kick out of the back story and the lore in general and I know quite a bit about the various players in this world. There is nothing particularly black and white about the "House of Horrors".
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Danger Mouse
 
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Post » Sat Jun 02, 2012 10:49 am

I totally agree with you OP I wish that there were options to just refuse working with demons.
P.S. I'm Christian too so I am not to comfortable with worknig for demons either.
Also if you want to kill demons I recommend Dragon Age: Origins
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Amysaurusrex
 
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Post » Sat Jun 02, 2012 7:13 am

I totally agree with you OP I wish that there were options to just refuse working with demons.
P.S. I'm Christian too so I am not to comfortable with worknig for demons either.
Also if you want to kill demons I recommend Dragon Age: Origins


But you CAN refuse to work with them - don't do their quests.

That's not so hard, really.
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Thomas LEON
 
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Post » Sat Jun 02, 2012 2:46 am

Apparently people missed the poetic irony of betraying a priest of Boethiah , but whatever. You're introduced to molag in such a way that there is no confusion about his capabilities and his intent , yet you walk out of house , follow the quest marker and do as you're told , and now you'd like a refund. Adding the christian bit and still going through with the dastardly deed is , well , good entertainment. But it fits in this new society where personal responsibility seems to have taken a back seat to blaming everything else first , god forbid you made a mistake. Although I will agree with the fact that there's no option to warn the priest thus siding differently in the outcome , I felt kind of pre-warned when no such option was presented to me before entering that house. The last time I was in that house , some seriously powerful stuff went down and I had no choice but to kill somebody or die myself , I knew going in there was putting myself at risk , the quest and a rusty mace is in my bag on 3 characters because I kind of use the place to drop weight and otherwise can't stand markarth and can't be bothered buying the house there.
Ity's my favorite house and I've owned them all except Riften. I like Markarsh a lot. The Dwemer ruins and the crazy people make it one of my favorite places.
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Susan
 
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Post » Fri Jun 01, 2012 9:16 pm

But you CAN refuse to work with them - don't do their quests.

That's not so hard, really.
not with Molag Bol he locks you in. And it is annoying having the daedric quests in your quest log.
I do like the rewards though. I just prefer killing demons then working with them.
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Monika
 
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Post » Sat Jun 02, 2012 6:24 am

not with Molag Bol he locks you in. And it is annoying having the daedric quests in your quest log.
I do like the rewards though. I just prefer killing demons then working with them.

No, you can absolutely refuse that quest.

*edited because I forgot this was in the spoiler forum already:
You get locked in, sure, but you don't HAVE to attack the Vigilant. And once out, you don't HAVE to find the priest.


Does the line of text in your log really "force" people to finish it?
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I’m my own
 
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Post » Fri Jun 01, 2012 9:38 pm

not with Molag Bol he locks you in. And it is annoying having the daedric quests in your quest log.
I do like the rewards though. I just prefer killing demons then working with them.
I guess I have cast far to many Dremora Lords then. My Mage uses them all the time and my Battlemage is designed to be able survive combat alongside them. They are there in my sig. :wink:
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Myles
 
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Post » Fri Jun 01, 2012 10:24 pm

No, you can absolutely refuse that quest.

*edited because I forgot this was in the spoiler forum already:
You get locked in, sure, but you don't HAVE to attack the Vigilant. And once out, you don't HAVE to find the priest.


Does the line of text in your log really "force" people to finish it?


Nija editors geeze. No you are locked in till one of you dies.
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Nancy RIP
 
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Post » Fri Jun 01, 2012 9:57 pm

Nija editors geeze. No you are locked in till one of you dies.

Yes, you are locked in until one of you dies.

Molag tells you to kill the Vigilant. YOU CAN REFUSE.

He then attacks you. That is HIS choice, not yours. You kill him in self defense, walk out the door, and do not ever have to return.

So. how do you HAVE to do the quest, exactly?
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Amie Mccubbing
 
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Post » Sat Jun 02, 2012 7:47 am

What I don't understand about the quest is. Why did I have to kill the vigilant? Why did he just get hostile instead of saying something like: "Hey we don't have to kill each other maybe there is another way"?
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jason worrell
 
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Post » Sat Jun 02, 2012 12:27 pm

What I don't understand about the quest is. Why did I have to kill the vigilant? Why did he just get hostile instead of saying something like: "Hey we don't have to kill each other maybe there is another way"?

He's weak? He doesn't trust that you won't turn on him?

Could be a lot of reasons. What you suggest is an interesting option . . .not sure where it would go from there, though, as in, how you eventually get out.
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Ron
 
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Post » Fri Jun 01, 2012 10:46 pm

Yes, you are locked in until one of you dies.

Molag tells you to kill the Vigilant. YOU CAN REFUSE.

He then attacks you. That is HIS choice, not yours. You kill him in self defense, walk out the door, and do not ever have to return.

So. how do you HAVE to do the quest, exactly?

I am an old video game player. I have over 1000 hours in Stalker a much more hostile world. I do not get excited when it gets strange. I waited patiently and refused to follow Molags order to kill him. I did kill him to save my charcter though when he attacked me. I let him take first blood even.

As I pointed out earlier I have delt with the priests of Boethia before and do not like them one bit. It seemd like a good idea upon reflection. Feed one awful monster to another and ... wait for it ... profit.
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Sylvia Luciani
 
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Post » Fri Jun 01, 2012 9:30 pm

I am an old video game player. I have over 1000 hours in Stalker a much more hostile world. I do not get excited when it gets strange. I waited patiently and refused to follow Molags order to kill him. I did kill him to save my charcter though when he attacked me. I let him take first blood even.

As I pointed out earlier I have delt with the priests of Boethia before and do not like them one bit. It seemd like a good idea upon reflection. Feed one awful monster to another and ... wait for it ... profit.

Oh, I don't disagree with your last point at all. It's a fine idea to have the two Daedra turn on one another.

But fine ideas don't always work, and in this case, it doesn't. Personally, I don't see that as a problem.
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Micah Judaeah
 
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Post » Fri Jun 01, 2012 10:41 pm

What I don't understand about the quest is. Why did I have to kill the vigilant? Why did he just get hostile instead of saying something like: "Hey we don't have to kill each other maybe there is another way"?

The vigilant has a line of dialogue before he goes hostile. It's something to the effect of, "It's either going to be me, or you". He understands that only one of you is making it out of the house alive, and he makes his choice.
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-__^
 
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Post » Sat Jun 02, 2012 5:57 am

The vigilant has a line of dialogue before he goes hostile. It's something to the effect of, "It's either going to be me, or you". He understands that only one of you is making it out of the house alive, and he makes his choice.
As far as im concerned, the vigil made the right choice. Did anyone actually let the vigil kill them?
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ONLY ME!!!!
 
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