But that is the whole point of adding it into the game I thought? So basically it is unreasonable to ask that a dungeon has a purpose? You basically are saying that because they decided to add x amount of locations, they cannot all have a point. I would hate to go into a dungeon to find out it really serves no purpose and is just there. Another place to kill draugr and get some quick loot.
And almost every dungeon that I can think of has a unique story of some sort behind it; a quest or it is in a book that talks about it. I believe that if you're going to take the time to add 100s of locations then you are going to need 100s of stories to back up the locations. Not 100s per 1, but for each location a unique story. I mean was that not the whole purpose of creating skyrim? To tell a story through quests and dungeons and whatnot?
They had a purpose, but that purpose has been filled. I have yet to find a "Generic" Draugr Barrow, Dwemer Ruin, Dragon Overlook, Forsworn Retreat, Hag Coven, or Spriggan Glade.
Yep those days are gone. You know why? Because this game is Skyrim. Daggerfall had countless generic dungeons and locations that all looked the same. I mean they ALL looked the same.
And go play Daggerfall or Morrowind if you want to instead of lurking in the Skyrim section of the forums. Or go in the Morrowind section.
Daggerfall? You mean the game composed 100% of random, meaningless quests and proceedurally-generated, massive, and ultimately purposeless dungeons?