Why does 99% of quests send you to dull dungeons?

Post » Sun Jun 10, 2012 8:34 am

I'm starting to think some of the people on here complaining don't have the creatitivity or motivation to go out and find quests. So they want 5 quests thrown at them for every dungeon they walk into.

There are plenty of "epic" quests as well. The Daedric quests, the guild quests (short but sweet), civil war quests, and more. Oh yeah, the MQ as well!
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Chris Jones
 
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Post » Sat Jun 09, 2012 10:45 pm

I guess. I think they just want to be jumping on turtles and grabbing magic flowers that let them breathe fire all the time.
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Sammi Jones
 
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Post » Sat Jun 09, 2012 9:09 pm

Where is the epicness? Have you played the main quest? A dragon-god is trying to control THE ENTIRE WORLD. There's a Civil War going on and you can play a key role and basically determine the outcome. The Thalmor are trying to suppress worship of one of the gods. And there's more. What the hell do you want?

of course main quest like what 3 hours? ending was abit nice they took you to that unique place and you use your breathe to push back the fog infact was pretty unqiue objective for once. Played all other guilds so yes...over 100 of quests i believe i am finding it hard to just name 5 of them which were pretty good.
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Katy Hogben
 
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Post » Sun Jun 10, 2012 1:26 am

I guess. I think they just want to be jumping on turtles and grabbing magic flowers that let them breathe fire all the time.

This reminds me a little of my last fishing trip.

Probably not a good idea to drink Cinnamon Schnapps on the boat...

Oh well, lessons learned I guess.
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Blaine
 
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Post » Sun Jun 10, 2012 7:14 am

of course main quest like what 3 hours? ending was abit nice they took you to that unique place and you use your breathe to push back the fog infact was pretty unqiue objective for once. Played all other guilds so yes...over 100 of quests i believe i am finding it hard to just name 5 of them which were pretty good.

You were obviously playing a corrupted version of Skyrim, try a reinstall?
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lisa nuttall
 
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Post » Sat Jun 09, 2012 9:12 pm

It seems as though bethesda gave the quest designers a bunch of quests they only can use throught he entire game

> kill x person
> get x item
> talk to x person

Could you give examples of possible quests without any of those three elements? (Plus a "Press x Button" element)

Even the most acclaimed quest of Oblivion (I myself loved "Whodunit") was a combination of Talk to X Person and Kill X Person.
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Sudah mati ini Keparat
 
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Post » Sun Jun 10, 2012 6:41 am

I don't think you people understand what you're asking. You want each and every dungeon to have some unique story to it? Have you thought about how many locations there are in the game?

But that is the whole point of adding it into the game I thought? So basically it is unreasonable to ask that a dungeon has a purpose? You basically are saying that because they decided to add x amount of locations, they cannot all have a point. I would hate to go into a dungeon to find out it really serves no purpose and is just there. Another place to kill draugr and get some quick loot.

And almost every dungeon that I can think of has a unique story of some sort behind it; a quest or it is in a book that talks about it. I believe that if you're going to take the time to add 100s of locations then you are going to need 100s of stories to back up the locations. Not 100s per 1, but for each location a unique story. I mean was that not the whole purpose of creating skyrim? To tell a story through quests and dungeons and whatnot?
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Emma Parkinson
 
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Post » Sun Jun 10, 2012 6:03 am

But that is the whole point of adding it into the game I thought? So basically it is unreasonable to ask that a dungeon has a purpose? You basically are saying that because they decided to add x amount of locations, they cannot all have a point. I would hate to go into a dungeon to find out it really serves no purpose and is just there. Another place to kill draugr and get some quick loot.

And almost every dungeon that I can think of has a unique story of some sort behind it; a quest or it is in a book that talks about it. I believe that if you're going to take the time to add 100s of locations then you are going to need 100s of stories to back up the locations. Not 100s per 1, but for each location a unique story. I mean was that not the whole purpose of creating skyrim? To tell a story through quests and dungeons and whatnot?

Sometimes a tumb is just a tumb.

And even then, many dungeons (if compared to Oblivion and, to a lesser extent, Morrowind), have some minor story attached to them.
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phillip crookes
 
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Post » Sat Jun 09, 2012 11:53 pm



of course main quest like what 3 hours? ending was abit nice they took you to that unique place and you use your breathe to push back the fog infact was pretty unqiue objective for once. Played all other guilds so yes...over 100 of quests i believe i am finding it hard to just name 5 of them which were pretty good.
3 hours? Your sense of time is screwed buddy. Also, you probably rushed through all the quests right when you got the game. I've completed the civil war quests, the guild quests and the main quest. But I still have a few Daedric quests to complete. The quests were satisfying. There are even more for me to complete that I haven't found yet.

This game is also about EXPLORING. Not just the quests.
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Steeeph
 
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Post » Sun Jun 10, 2012 9:36 am

LOL man. I know what you mean. I haven't been in in a barrow in weeks! And there's so many of them. There must be several times as many draugur in Skyrim as living people. But I just wander other dungeons like falmer caves, dwarvcen ruins and of course BLACKREACH!
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Ronald
 
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Post » Sun Jun 10, 2012 3:15 am

Because that's how it is. Complaining won't get you anywhere.
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Ann Church
 
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Post » Sun Jun 10, 2012 9:16 am

Someone needs to play "Never gonna give you up"...

because we have been T-Rolled. :P
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Tracey Duncan
 
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Post » Sat Jun 09, 2012 9:56 pm



But that is the whole point of adding it into the game I thought? So basically it is unreasonable to ask that a dungeon has a purpose? You basically are saying that because they decided to add x amount of locations, they cannot all have a point. I would hate to go into a dungeon to find out it really serves no purpose and is just there. Another place to kill draugr and get some quick loot.

And almost every dungeon that I can think of has a unique story of some sort behind it; a quest or it is in a book that talks about it. I believe that if you're going to take the time to add 100s of locations then you are going to need 100s of stories to back up the locations. Not 100s per 1, but for each location a unique story. I mean was that not the whole purpose of creating skyrim? To tell a story through quests and dungeons and whatnot?
Jeez, not every location has to have a story or quest behind it. Like I said, Skyrim is about exploration. If you really expect every single location to have a quest behind it, you're expecting too much.

The dungeons do have a purpose, and that purpose is for it to be explored and investigated.
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Erika Ellsworth
 
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Post » Sun Jun 10, 2012 8:30 am

3 hours? Your sense of time is screwed buddy. Also, you probably rushed through all the quests right when you got the game. I've completed the civil war quests, the guild quests and the main quest. But I still have a few Daedric quests to complete. The quests were satisfying. There are even more for me to complete that I haven't found yet.

This game is also about EXPLORING. Not just the quests.

i fondly remember the civil war questline most awful turbs quest i ever seen. One quest when whiterun gets attacked and the end where you chop the mans head off by invading solitude was good. However rest was go to this fort and clear out until reinforcements are finished they spawn and spawn and awful combat doesnt help and you had to do these clearing out missions like what 10 times? is this fun to anyone? lady tell you go there kill people done, she tells you again kill these people done. Where is the unique ideas?!
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Deon Knight
 
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Post » Sun Jun 10, 2012 9:11 am

Couldn't agree more OP. The days of Daggerfall and Morrowind are long gone. At least we can still play those smile:
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Maria Garcia
 
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Post » Sun Jun 10, 2012 5:09 am

Couldn't agree more OP. The days of Daggerfall and Morrowind are long gone. At least we can still play those smile:

Because Gigantic Randomly Generated Sometimes-Bugged Dungeons were extremely good. *irony* (IMHO)

Also, Morrowind has almost (A little more, I admit) the same dungeon variety that Skyrim.
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le GraiN
 
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Post » Sun Jun 10, 2012 7:35 am

i fondly remember the civil war questline most awful turbs quest i ever seen. One quest when whiterun gets attacked and the end where you chop the mans head off by invading solitude was good. However rest was go to this fort and clear out until reinforcements are finished they spawn and spawn and awful combat doesnt help and you had to do these clearing out missions like what 10 times? is this fun to anyone? lady tell you go there kill people done, she tells you again kill these people done. Where is the unique ideas?!

I guess yo have to invent your own unique ideas eh he he he...he...he sob sob :cold:
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Alexx Peace
 
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Post » Sun Jun 10, 2012 2:46 am

I kinda liked the dark brotherhood questline the best personally was interesting and atleast a nice twist and stuff in story and few interesting missions no those WHERE YOU go in poo dungeon.
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WYatt REed
 
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Post » Sun Jun 10, 2012 12:21 pm

Couldn't agree more OP. The days of Daggerfall and Morrowind are long gone. At least we can still play those smile:
Yep those days are gone. You know why? Because this game is Skyrim. Daggerfall had countless generic dungeons and locations that all looked the same. I mean they ALL looked the same.

And go play Daggerfall or Morrowind if you want to instead of lurking in the Skyrim section of the forums. Or go in the Morrowind section.
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Sarah Edmunds
 
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Post » Sun Jun 10, 2012 8:39 am

But that is the whole point of adding it into the game I thought? So basically it is unreasonable to ask that a dungeon has a purpose? You basically are saying that because they decided to add x amount of locations, they cannot all have a point. I would hate to go into a dungeon to find out it really serves no purpose and is just there. Another place to kill draugr and get some quick loot.

And almost every dungeon that I can think of has a unique story of some sort behind it; a quest or it is in a book that talks about it. I believe that if you're going to take the time to add 100s of locations then you are going to need 100s of stories to back up the locations. Not 100s per 1, but for each location a unique story. I mean was that not the whole purpose of creating skyrim? To tell a story through quests and dungeons and whatnot?
They had a purpose, but that purpose has been filled. I have yet to find a "Generic" Draugr Barrow, Dwemer Ruin, Dragon Overlook, Forsworn Retreat, Hag Coven, or Spriggan Glade.




Yep those days are gone. You know why? Because this game is Skyrim. Daggerfall had countless generic dungeons and locations that all looked the same. I mean they ALL looked the same.

And go play Daggerfall or Morrowind if you want to instead of lurking in the Skyrim section of the forums. Or go in the Morrowind section.
Daggerfall? You mean the game composed 100% of random, meaningless quests and proceedurally-generated, massive, and ultimately purposeless dungeons?
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Reven Lord
 
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Post » Sun Jun 10, 2012 11:14 am


Skyrim = One of the worst games ever along with oblivion morrowind. Each game the quests are similar out of 100s just one or two quests are remotely interesting.

Ill take the dungeons from ZELDA GAMES ANY DAY rather then the crap dungeons we see in elders scroll games. Zelda dungeons are masterful filled with puzzles that once you solve them are amazing too REAL boss fights so much better. Yes i know Zelda games like have only 8 dungeons or whatever that is why they can make masterful game , whereas skyrim has maybe over 100 of dungeons still cut it down or whatever make some good ones. Not that hard. the game jam video had some interesting dungeon improvements.


Relax, Yes some of the dungeons were repetitive but they weren't that bad. If you aren't keen on playing TES games because you think the dungeons svck the life out of it, then don't play them, move on to something different.
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Flesh Tunnel
 
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Post » Sun Jun 10, 2012 4:31 am

Jeez, not every location has to have a story or quest behind it. Like I said, Skyrim is about exploration. If you really expect every single location to have a quest behind it, you're expecting too much.

The dungeons do have a purpose, and that purpose is for it to be explored and investigated.

Please read before posting. I did not say quest. I said story. What is the point of walking into a dungeon that has no lore behind it? A simple "that cave is full of ____ and none of the locals dare walk near it in fear of being taken to the deaths". Do you not go into a dungeon and simply wonder why they even placed this in the game? Obviously at some point in time it wasn't full of dead people, and it was regarded as a place to pay respects to the fallen warriors of ____ city/town whatever. Just a simple reason for why I am even in the place to begin with. That's it. That is the whole point of an RPG I thought? No I guess it is just add a bunch of random places and let them imagine why we put them in the game.
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kyle pinchen
 
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Post » Sun Jun 10, 2012 11:42 am

Please read before posting. I did not say quest. I said story. What is the point of walking into a dungeon that has no lore behind it? A simple "that cave is full of ____ and none of the locals dare walk near it in fear of being taken to the deaths". Do you not go into a dungeon and simply wonder why they even placed this in the game? Obviously at some point in time it wasn't full of dead people, and it was regarded as a place to pay respects to the fallen warriors of ____ city/town whatever. Just a simple reason for why I am even in the place to begin with. That's it. That is the whole point of an RPG I thought? No I guess it is just add a bunch of random places and let them imagine why we put them in the game.
I've not found any like that. All of them have some story or uniqueness to them. Can you please link me to a "Generic" dungeon?
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Vicky Keeler
 
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Post » Sun Jun 10, 2012 8:56 am

I think the dungeon designs were pretty good,The Dwemer dungeons were very well done best i have seen in a long time(art design and general atmosphere).It is a shame alot were let down by repetitive enemies draugrs ,bandits galory and poorly implemented fetch quests.
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Mr. Allen
 
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Post » Sun Jun 10, 2012 10:28 am

They had a purpose, but that purpose has been filled. I have yet to find a "Generic" Draugr Barrow, Dwemer Ruin, Dragon Overlook, Forsworn Retreat, Hag Coven, or Spriggan Glade.





Daggerfall? You mean the game composed 100% of random, meaningless quests and proceedurally-generated, massive, and ultimately purposeless dungeons?

I do not get what you mean by your reply. There are no generic locations maybe some similar ones but that's because they were the same type of place, dwemer ruin, tomb, etc. They all felt the same but then again if they were built by the same people to honor the dead then why wouldn't they feel the same? I am not talking about the lack (there is none) of generic dungeons and locations.

Purpose? To bury their dead? To store dwemer artifacts? Yes. I get that.
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Emmanuel Morales
 
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