Why does 99% of quests send you to dull dungeons?

Post » Sun Jun 10, 2012 3:00 am

I've not found any like that. All of them have some story or uniqueness to them. Can you please link me to a "Generic" dungeon?

what are you even talking about? I think you've missed my point severly. I have yet to use GENERIC at all. please stop posting like I am calling the great dungeons generic. I think you have missed the point or something.
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ruCkii
 
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Post » Sun Jun 10, 2012 5:13 am

Perhaps use more of the outside world rather then always sending to dungeon outside world seems wasted potential. More missions outside that are interesting and dungeons now and then.
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Siobhan Thompson
 
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Post » Sun Jun 10, 2012 12:07 am

OP has a point. When have any of you been challenged by a puzzle in this game? It's like they were designed for trained chimps.
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Adrian Morales
 
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Post » Sun Jun 10, 2012 1:55 am

I totally agree not to mention the one good quest in a city blood on ice is bugged for alot of people why can't I deliver a bunch of stuff to a nonhostile npc or find that guy who was missing fell or something I think if your going to have most quests dungeon based you should at least have good combat
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Rob Smith
 
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Post » Sat Jun 09, 2012 8:00 pm



Please read before posting. I did not say quest. I said story. What is the point of walking into a dungeon that has no lore behind it? A simple "that cave is full of ____ and none of the locals dare walk near it in fear of being taken to the deaths". Do you not go into a dungeon and simply wonder why they even placed this in the game? Obviously at some point in time it wasn't full of dead people, and it was regarded as a place to pay respects to the fallen warriors of ____ city/town whatever. Just a simple reason for why I am even in the place to begin with. That's it. That is the whole point of an RPG I thought? No I guess it is just add a bunch of random places and let them imagine why we put them in the game.
Ok then a story. Not every location in the game has to have a story behind it. You're still expecting way too much. Every place has to have lore behind it? C'mon. The point of the "random places" is to have them explored. There are some locations in Skyrim that have stories behind them. But every SINGLE location has to have a story behind it to make it interesting? Plus, Skyrim is a land full of unexplored locations. Even in an RPG like Skyrim not every place is going to have a story.

In Morrowind not every dungeon or location had a story behind it, just like in Oblivion and all the other TES games. You should go find another game with hundreds of locations and every one of those locations has a story behind it. Tell me if you find a game like that.
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Ross
 
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Post » Sun Jun 10, 2012 12:14 am

Perhaps use more of the outside world rather then always sending to dungeon outside world seems wasted potential. More missions outside that are interesting and dungeons now and then.
Ah... must be caused by others jumping on your bandwagon and twisting your statements, then. There are a LOT of fun Outside locations and exterior dungeons. Some quests take place entirely outside, others blend outdoor areas and dungeons. I really like Fort Sungarde. The Reach is an AWESOME place in terms of non-dull dungeons :)
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Christina Trayler
 
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Post » Sun Jun 10, 2012 10:51 am

Ok then a story. Not every location in the game has to have a story behind it. You're still expecting way too much. Every place has to have lore behind it? C'mon. The point of the "random places" is to have them explored. There are some locations in Skyrim that have stories behind them. But every SINGLE location has to have a story behind it to make it interesting? Plus, Skyrim is a land full of unexplored locations. Even in an RPG like Skyrim not every place is going to have a story.

In Morrowind not every dungeon or location had a story behind it, just like in Oblivion and all the other TES games. You should go find another game with hundreds of locations and every one of those locations has a story behind it. Tell me if you find a game like that.
Well if I'm retrieving some amazing sword or artifact I'd like a little reasoning behind why the item is in there. I understand the random places theory. Random places need no reason for existance, is that it? What is a random place in the game anyways?

If you come across an abondoned fort full of ghosts, don't you want an explanation of it? But seriously I'd like to know what the random part is....

So I have random dungeons generated in my skyrim that you might not encounter?
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Saul C
 
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Post » Sat Jun 09, 2012 9:36 pm

well the stuff with the puzzles is kinda true
they are reaaaaaaaaaaaaaaaaaaaaaally boring and you cant consider em puzzles in 99% of the time
also which annoys me a lil is that 90% of the taverns are the same
well besides that and a few balancing problems (a bandit sometimes is stronger then a dragon? :D..who the fu*k needs the dragonborn... call the bandits...)
the game is rly awsome and damn beautiful :o
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RUby DIaz
 
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Post » Sun Jun 10, 2012 11:58 am

If you come across an abondoned fort full of ghosts, don't you want an explanation of it? But seriously I'd like to know what the random part is....
Can you link one please?

I've found several Forts full of ghosts, but they all have stories behind them (One was a prison destroyed by a monstrous storm, there's also Labyrinthian, which, along with Saarthal, is one of the oldest cities in Skyrim, and housing a powerful Dragon Priest, as long as the source of all masks)

In fact, the usual reason for Ghosts is a Dragon Priest or powerful Draugr Overlord, who's stories have been "Lost to Time" (As in, they have a story, but it's no longer decipherable). There are a lot of places like that in the real world (*cough*Stonehenge*cough*)
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El Goose
 
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Post » Sun Jun 10, 2012 9:41 am

Well if I'm retrieving some amazing sword or artifact I'd like a little reasoning behind why the item is in there. I understand the random places theory. Random places need no reason for existance, is that it? What is a random place in the game anyways?

If you come across an abondoned fort full of ghosts, don't you want an explanation of it? But seriously I'd like to know what the random part is....

So I have random dungeons generated in my skyrim that you might not encounter?
Well they're not random because they have names and they are all individually placed, not randomly generated like in Oblivion (most were, important places weren't). Most important weapons or artifacts do have a story of why they are there. The Daedric quests for instance. But a powerful sword you find is just random loot, just take it after you kill a group of bandits. I don't have to have an answer for every location or type of enemy or weapon.
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alyssa ALYSSA
 
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Post » Sun Jun 10, 2012 2:19 am

Can you link one please?

I've found several Forts full of ghosts, but they all have stories behind them (One was a prison destroyed by a monstrous storm, there's also Labyrinthian, which, along with Saarthal, is one of the oldest cities in Skyrim, and housing a powerful Dragon Priest, as long as the source of all masks)

In fact, the usual reason for Ghosts is a Dragon Priest or powerful Draugr Overlord, who's stories have been "Lost to Time" (As in, they have a story, but it's no longer decipherable). There are a lot of places like that in the real world (*cough*Stonehenge*cough*)

You are seriously only looking for loopholes in the story aren't you? That was an example. It was in reference to the prison destroyed by a storm. If you came across that but it didn't have any sort of back story to tell you a little bit of what happened wouldn't you be disapointed?

but seriously quit looking to tear apart my posts because you keep missing the whole point of them.
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Evaa
 
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Post » Sun Jun 10, 2012 8:03 am

Well they're not random because they have names and they are all individually placed, not randomly generated like in Oblivion (most were, important places weren't). Most important weapons or artifacts do have a story of why they are there. The Daedric quests for instance. But a powerful sword you find is just random loot, just take it after you kill a group of bandits. I don't have to have an answer for every location or type of enemy or weapon.
Hypocritical much? Where is this randomness you kept mentioning?

No I do not need an answer for why some bandits had a sword. I'm talking about LOCATIONS!!!! are we playing some game here where we miss the whole point on purpose? and then we try to twist a post around to try and make it say something it did not? I'm not talking about bandits and you know that. If I were, I would have mentioned it.
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Anne marie
 
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Post » Sun Jun 10, 2012 4:33 am

You are seriously only looking for loopholes in the story aren't you? That was an example. It was in reference to the prison destroyed by a storm. If you came across that but it didn't have any sort of back story to tell you a little bit of what happened wouldn't you be disapointed?

but seriously quit looking to tear apart my posts because you keep missing the whole point of them.
I'm not sure that you have a point - I have yet to find a place that doesn't have a story behind it. It just so happens that a place can have multiple purposes, especially when someone doesn't mind a bit of historical-site desecration to hide from the law.
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Breanna Van Dijk
 
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Post » Sun Jun 10, 2012 2:12 am

In my book I find Skyrim dungeons far more interesting than Oblivion's.
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KU Fint
 
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Post » Sun Jun 10, 2012 5:13 am

I'm not sure that you have a point - I have yet to find a place that doesn't have a story behind it. It just so happens that a place can have multiple purposes, especially when someone doesn't mind a bit of historical-site desecration to hide from the law.

I didn't say there was one? I know all this. You have missed my point entirely. You're attacking someone who is on your side.

My point in a nutshell is that it wouldn't be very exciting if a dungeon didn't have a story or purpose and was just there to loot. And apparently there are random ones that have no back story that I do not know about.
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Vickytoria Vasquez
 
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Post » Sun Jun 10, 2012 10:49 am


Hypocritical much? Where is this randomness you kept mentioning?

No I do not need an answer for why some bandits had a sword. I'm talking about LOCATIONS!!!! are we playing some game here where we miss the whole point on purpose? and then we try to twist a post around to try and make it say something it did not? I'm not talking about bandits and you know that. If I were, I would have mentioned it.
Whoa buddy, how am I hypocrite? Where is the randomness? The randomness in Oblivion I was talking about is the randomly generated locations of dungeons, caves, etc. As someone stated above, most locations are "lost to time". But serious locations do have a backstory. Not every location requires a story for it to be interesting, for you though it does. Every location in Skyrim was individually placed.

And you did talk about WEAPONS in your previous posts. You said you wanted to know why you found an a powerful weapon. But normal loot doesn't require a story behind it.
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George PUluse
 
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Post » Sun Jun 10, 2012 9:56 am

Locations of dungeons are not random in Oblivion.
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rheanna bruining
 
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Post » Sat Jun 09, 2012 11:29 pm

Locations of dungeons are not random in Oblivion.
They are randomly placed throughout the world. Once they are discovered they stay there on your map. Important places involved in quests and such are individually placed. Do some research before posting.
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Killer McCracken
 
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Post » Sat Jun 09, 2012 10:23 pm

They are randomly placed throughout the world. Once they are discovered they stay there on your map. Important places involved in quests and such are individually placed. Do some research before posting.
That's only the Oblivion Gates. http://www.uesp.net/maps/obmap/obmap.shtml - you can find every damn one of them there.

(Are people really this ignorant about Oblivion? Little wonder it gets so much backlash, when people are spreading such lies and dishonest misinformation about it!)
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loste juliana
 
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Post » Sun Jun 10, 2012 2:47 am

That's only the Oblivion Gates. The dungeon locations themselves are static, and well-documented on the UESP - you can find every damn one of them there.
My mistake, I meant randomly generated terrain lol.
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naana
 
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Post » Sun Jun 10, 2012 9:31 am

Closed for review.

I am not going to bother to re-open. I am always mildly baffled by someone who deliberately creates a combative "This svcks, prove me wrong" type thread for a game they claim to dislike/loathe/think is lame...

Personally, I think Beth did an outstanding job with the majority of dungeons in the game. Lots of unique ones, a consistent effort to tell stories within dungeons, some hellaciously fun boss fights in some cases and so on. They listened to what people said about Oblivion, that's for sure.
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NO suckers In Here
 
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