Why does 99% of quests send you to dull dungeons?

Post » Sun Jun 10, 2012 5:13 am

Seriously it is sickening to grind through repititive uninspirsed dungeons for the 100th time. I spent well over 100 hours into this game and i hate the dungeons. Same old crap over and over again draugr filled dungeons. Same music same objectives

> kill this person blah blah
> retrieve this item blah blah
> solve some rotating pillar blah blah
> use the claw look at the images and match with the door blah blah

I mean bethesda created a huge sprawling and beautiful world why not some creative missions outside ? its seems as though i spent MORE time in dungeons then the outside world.

Skyrim quests are pathetic only few missions i can remember out of 100s that i did that i actually enjoyed. One which you assasinate someone when they were giving a speech this was a quest OUTSIDE.

Since i am a svcker for beautiful eye candy and huge worlds i like this game, but i am not turning a blind eye to bethesda awful quest design garbage. Remove the open world and make skyrim smaller or linear

Skyrim = One of the worst games ever along with oblivion morrowind. Each game the quests are similar out of 100s just one or two quests are remotely interesting. From obilivion i remember a mission in a house were you have to secretly kill the housemates without getting caught was really funny and fun.

hopefully next elders scroll will not follow suite

BETHESDA MAKE SOME ******* BETTER QUESTS STOP MAKING FETCH QUESTS AND DULL INSPIRED PIECES OF CRAP.

Ill take the dungeons from ZELDA GAMES ANY DAY rather then the crap dungeons we see in elders scroll games. Zelda dungeons are masterful filled with puzzles that once you solve them are amazing too REAL boss fights so much better. Yes i know Zelda games like have only 8 dungeons or whatever that is why they can make masterful game , whereas skyrim has maybe over 100 of dungeons still cut it down or whatever make some good ones. Not that hard. the game jam video had some interesting dungeon improvements.

Hope DLC is not another shopping list of crap we have to do, ill welcome a new place to explore like shivering isles but dont give some awful series of quests that svck that life out of you make you feel like a lowlife playing this.
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Ashley Campos
 
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Post » Sun Jun 10, 2012 4:01 am

What dungeons are Uninspired? Have you ever been to "Dungeons" like Valtheim Towers or Lost Valley Redoubt? There are several outdoor "Dungeons".

The rest of your argument is... like being disappointed the game's not a COD clone. TES is famous for its large number of dungeons. The quests are nothing more than an excuse to send you to them.
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Gemma Archer
 
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Post » Sun Jun 10, 2012 12:18 am

The world is huge and sprawling horizontally, not vertically (i.e. it's shallow)
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Avril Louise
 
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Post » Sun Jun 10, 2012 12:23 am

Why? Because only 1% are bugged!

Edit:
And there are no dull quests. There are only moments where you should have done something else than to play games at your computer/console.
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Izzy Coleman
 
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Post » Sat Jun 09, 2012 9:05 pm

Wow! For a minute there I thought this was going to be another complaint thread...

That 99% is dull, but what a 1%!? Huh?

Seriously, I think the game is great. You would have really liked Oblivion. ( wait, I guess not) Besides you basically described every other game made.
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Roy Harris
 
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Post » Sun Jun 10, 2012 7:24 am

Zelda's puzzles are never actually difficult, they're just poorly designed. The only times I've ever been "stumped" in Zelda is because I missed a critical part of the puzzle because it was hidden on the ceiling or something stupid like that.
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Josh Trembly
 
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Post » Sat Jun 09, 2012 11:20 pm

Why "do" 99 percent of posters who complain, do the same complaint without searching for threads that said the same things weeks ago over and over again .... "bla bla bla".

> Post complaint this bla bla bla
> Im bored with this game that bla bla bla
> Morrowind is better the other bla bla bla

Yes we know it can seem similar, its what you make it.
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Hayley Bristow
 
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Post » Sun Jun 10, 2012 1:32 am

Zelda's puzzles are never actually difficult, they're just poorly designed. The only times I've ever been "stumped" in Zelda is because I missed a critical part of the puzzle because it was hidden on the ceiling or something stupid like that.
or the times you could actually use a key on the wrong door, or break a puzzel, resulting in reloading or running around for hours...

Dungeons are fine, if you find them to repetetive and dull then that's your problem, everyone else here pretty much agrees that they are fun to a certain degree and doesn't keep playing beyond the point where it stops being fun.
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Avril Churchill
 
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Post » Sat Jun 09, 2012 9:16 pm

Another person complaining about the artistic, unrepetitive and greatly designed dungeons and caves. Out of the things Skyrim needs to improve, the dungeons are not one of them.

Seriously, if you're not satisfied go play another game.
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I’m my own
 
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Post » Sun Jun 10, 2012 12:47 am

I have played 150 hours of the game and have not really noticed this too much. Some of the radiant quests can be like this if thats all you do. TES cannot be compared to LOZ as that whole franchise is a lot more linear and no where near as large level design wise.
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Sarah Evason
 
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Post » Sun Jun 10, 2012 6:54 am

Why did I not see this earlier??? OP must have run out of RedBull!
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Cody Banks
 
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Post » Sat Jun 09, 2012 10:35 pm

So the OP just posted to say that Skyrim, Oblivion and Morrowind all svck, and that he wished Bethesda made Skyrim smaller and more linear. And apparently that every single dungeon in the entire game needs to be utterly unique, and have hundreds of quests, all of which are completely unique.

Might as well as to be given a kajillion dollars and some special alone time with five supermodels, kid, because that's about how realistic you're being.
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Oscar Vazquez
 
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Post » Sun Jun 10, 2012 12:41 am

I semi-agree with the OP.

Sometimes I did feel like I was just being sent out to fetch somebodies long lost family heirloom that has fanatstic abilities only to find out it is an iron sword that does 5 fire damage. WOW!!!

And then sometimes I felt like I was doomed to fight draugr for 20+ hours. I would have liked it if there were more dungeons like the one you go to in the beginning; bandits around a fire chit chatting about the cave and the possibilites it holds. Wondering where such and such is. Then you go kill them and go down to find a guy screaming, as he is entangled in a spider web. Then he runs off with the claw you need.

That was an epic first dungeon exploration. Some dungeons I understand why they don't have an epic story behind them; it's just an old dungeon I discovered. But later on I find out it does have a plot and now I just waltz through and grab the item that didn't appear the first time.

My point is that the dungeons at times were a little dull. Not always, but every so often it was just abunch of fetch quests. But it just depends on what order you do quests.

But OP there were a lot of quests with bad guys that if they were released or got strong enough, would destroy the world!!!! Sometimes it seemed the cave related quests had worse bosses than the main quest lol
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Jeffrey Lawson
 
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Post » Sun Jun 10, 2012 1:19 am

wait a minute, you didn't like Morrowind's dungeons, or Oblivion's, and you're still here? Or wait, you joined a week ago.
For what its worth though, Skyrim does have repetitious dungeons, but they're not near as bad as Oblivion's - a lot of them have little ha ha's in them but I still wish they didn't randomize the loot...
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Danielle Brown
 
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Post » Sat Jun 09, 2012 10:32 pm

It seems as though bethesda gave the quest designers a bunch of quests they only can use throught he entire game

> kill x person
> get x item
> talk to x person

three years game development and no interesting quests?

and that he wished Bethesda made Skyrim smaller and more linear.

i didnt say make it smaller or more linear i said imagine taking the OPEN world aspect out and just leaving the dungoens or towns and make it a level based linear game where you go to dungeons and towns but exploration. IMAGINE how awful the game would be. The point is Elders Scroll games without the OPEN world aspect will be disgraceful to gaming.

If you read i actually said I LOVE THE HUGE BEAUTIFUL world bethesda crates in its TES games. I literally just walk around and stare in amazement and this is over 100 hours in still i still get this feeling, However dungeons are a piece of crap and the 99% of quests no denying that.
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Leticia Hernandez
 
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Post » Sat Jun 09, 2012 8:48 pm

I semi-agree with the OP.

Sometimes I did feel like I was just being sent out to fetch somebodies long lost family heirloom that has fanatstic abilities only to find out it is an iron sword that does 5 fire damage. WOW!!!

And then sometimes I felt like I was doomed to fight draugr for 20+ hours. I would have liked it if there were more dungeons like the one you go to in the beginning; bandits around a fire chit chatting about the cave and the possibilites it holds. Wondering where such and such is. Then you go kill them and go down to find a guy screaming, as he is entangled in a spider web. Then he runs off with the claw you need.

That was an epic first dungeon exploration. Some dungeons I understand why they don't have an epic story behind them; it's just an old dungeon I discovered. But later on I find out it does have a plot and now I just waltz through and grab the item that didn't appear the first time.

My point is that the dungeons at times were a little dull. Not always, but every so often it was just abunch of fetch quests. But it just depends on what order you do quests.

But OP there were a lot of quests with bad guys that if they were released or got strong enough, would destroy the world!!!! Sometimes it seemed the cave related quests had worse bosses than the main quest lol

I don't think you people understand what you're asking. You want each and every dungeon to have some unique story to it? Have you thought about how many locations there are in the game?
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Ezekiel Macallister
 
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Post » Sun Jun 10, 2012 2:12 am

I semi-agree with the OP.

Sometimes I did feel like I was just being sent out to fetch somebodies long lost family heirloom that has fanatstic abilities only to find out it is an iron sword that does 5 fire damage. WOW!!!

And then sometimes I felt like I was doomed to fight draugr for 20+ hours. I would have liked it if there were more dungeons like the one you go to in the beginning; bandits around a fire chit chatting about the cave and the possibilites it holds. Wondering where such and such is. Then you go kill them and go down to find a guy screaming, as he is entangled in a spider web. Then he runs off with the claw you need.

That was an epic first dungeon exploration.

They did that in Oblivion too - the first dungeon had the goblins, with their staves, a pen of rats, some of the log trap things - I remember thinking that 'wow! This is going to rock" but then you never found anything on that level again. That's not really a good description of that first dungeon but for those who played it ,hopefully you know what I mean. They put so much script and though into the first impresion and then let the rest take care of itself. With a bit of luck, the next game will be set somewhere where they'll have to use their imaginations - imagine Elsewheyre or Black Marsh. It probably won't be a beast race centred game, unless they span two provinces (or halves of two provinces at war)

Oh and Gram, what's wrong with having some kind of story attached to every dungeon - even if it isn't a full on quest, have a reason for there to be a dungeon, mine, cave etc.
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YO MAma
 
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Post » Sun Jun 10, 2012 5:09 am

Ummm. To quote you:

Remove the open world and make skyrim smaller or linear

So yeah, you did say make it smaller, less open and more linear.

Also:
Skyrim = One of the worst games ever along with oblivion morrowind.


LOL
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Bones47
 
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Post » Sun Jun 10, 2012 9:55 am



I don't think you people understand what you're asking. You want each and every dungeon to have some unique story to it? Have you thought about how many locations there are in the game?
There will never be satisfaction.
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Nymph
 
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Post » Sat Jun 09, 2012 11:02 pm

Ummm. To quote you:



So yeah, you did say make it smaller, less open and more linear.

Also:



LOL

fair enough i forget to put imagine so imagine removing the open world what are you left with? some crap that is what. shopping list get this item kill that person. WHERE IS THE EPIC NESS?!
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Michelle Smith
 
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Post » Sat Jun 09, 2012 9:42 pm

I have resulted in speed running dungeons there is NO POINT IN fighting these druagers i get no exp and get no good loot? what a steel sword and 10gold where i have over 300,000 gold WHAT IS THE POINT ME SPENDING MY TIME IN A DUNGEON.


Has anyone watched that great battle of skyrim video? THIS IS what you call epic even one mission like that ? No.
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мistrєss
 
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Post » Sun Jun 10, 2012 11:59 am

Are you sure you're not just doing a lot of Radiant quests? Although a few hand-placed quests are dungeon bashers they tend to be more interesting than the average radiant quest. A tip; if it is in your "misc. objectives" there's a good chance a designer never touched it, the computer made it up for you.

Hope that helps a little, but yeah, the quests can be dull sometimes, but hey, it makes the good quests seem better and it's nothing new under the sun for TES.
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Glu Glu
 
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Post » Sun Jun 10, 2012 9:55 am

While I don't necessarily agree with TC's statements, I can definitely understand where he's coming from. There are a few quests that I found monotonous, and others that I'll fondly remember five years from now when I'm reminiscing about Skyrim. I doubt I'll ever remember chores like returning the Lexicon to Avanchnzel, but "A Night to Remember" will certainly bring forth fond memories. I guess you just have to take the good with the bland.
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Shannon Lockwood
 
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Post » Sat Jun 09, 2012 9:41 pm

If you haven't found a single interesting quest or dungeon in Skyrim, you may want to return the game and never play those Romeo Phillip Gerald type games ever again.

Just saying... :shrug:
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Kelvin Diaz
 
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Post » Sat Jun 09, 2012 8:55 pm

fair enough i forget to put imagine so imagine removing the open world what are you left with? some crap that is what. shopping list get this item kill that person. WHERE IS THE EPIC NESS?!

Where is the epicness? Have you played the main quest? A dragon-god is trying to control THE ENTIRE WORLD. There's a Civil War going on and you can play a key role and basically determine the outcome. The Thalmor are trying to suppress worship of one of the gods. And there's more. What the hell do you want?
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mimi_lys
 
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