Why does Skyrim force us to put limits on ourselves?

Post » Fri Jun 08, 2012 11:34 am

You either have entirely worthless skills, or hopelessly overpowered skills. Deal with it, accept it, and praise it like everyone else.
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Claire Mclaughlin
 
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Post » Fri Jun 08, 2012 4:53 pm

You either have entirely worthless skills, or hopelessly overpowered skills. Deal with it, accept it, and praise it like everyone else.

I really hope that is sarcasm, because if I had 100 pages I could not even scratch the surface of what is wrong with such a comment.
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Jessica Raven
 
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Post » Fri Jun 08, 2012 10:24 am

This is always an argument that comes up in TES forums, and I think there are a few reasons for the issue. (1) Some people like being OP (2) Some people svck at gaming but still need to be catered for (3) Given the need to balance a system across many different playstyles, if you take all the best elements from those playstyles, you will be unbalanced even if the majority of styles aren't.

Possibly this could be addressed by putting in an "Uber" mode where everything did ten times as much damage. But still they would have to spend a lot of time testing that mode which few people would actually use.
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Ross Zombie
 
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Post » Fri Jun 08, 2012 10:33 am

This is always an argument that comes up in TES forums, and I think there are a few reasons for the issue. (1) Some people like being OP (2) Some people svck at gaming but still need to be catered for (3) Given the need to balance a system across many different playstyles, if you take all the best elements from those playstyles, you will be unbalanced even if the majority of styles aren't.

Possibly this could be addressed by putting in an "Uber" mode where everything did ten times as much damage. But still they would have to spend a lot of time testing that mode which few people would actually use.
And people would still whine about it not being hard enough.

The problem is that they took out Acrobatics.
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Miss Hayley
 
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Post » Fri Jun 08, 2012 10:58 am

I really hope that is sarcasm, because if I had 100 pages I could not even scratch the surface of what is wrong with such a comment.

The second sentence is complete sarcasm, and is the gist of what most people on here want you to do.
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Ash
 
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Post » Fri Jun 08, 2012 5:56 pm

1. Skyrim is more balanced than it's two earlier series.

2. Skyrim has less spells and effects. Less armor slots. Less enchantable effects.

Put 1 and 2 together. I'm sure you noticed a trend. Bethesda isn't really good at gameplay balancing. The chance that more of 1 also comes with more of 2 is one reason to be very weary of "balance".
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(G-yen)
 
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Post » Fri Jun 08, 2012 4:18 pm

If you can get 50 hours of somewhat 'challenging' play then be grateful, because normal games last about 20 hrs total. If you feel overpowered at level 60 with almost 200 hrs of play but still have a ways to go then theres absolutely nothing to complain about. Theres a reason you spend so much time leveling skills and learning shouts... To become a legend... An legends dont burn down villages
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Causon-Chambers
 
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Post » Fri Jun 08, 2012 3:57 am

I don't guess it, why would anyone want train and study skill 15 to 100 and want to be crap at that skill? In real world if people study and train themself
a skill for many year, still crap and not good, they would gave up on that skill and lost enjoyment in that skill, beside I'm rather had skill overpower than underpower any day, there is some skill are underpower like destucete that need more damage in my option, I don't like spam and lock, I rather kill enemie one or 2 or 3 hit from mid to high level spell than cheap makgia and spam it.
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sw1ss
 
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Post » Fri Jun 08, 2012 12:09 pm

Oh I'm sorry. "Why, (if we want the game to be fun) are we forced to underpower ourselves?"
So you would rather a game where those that want to be super mega aweomse, cant be. Just so you who want to be weak and frail don't acidentally make a wrong perk sleection that makes you do slightly more damage.

You would rather have "I want to be strong but cant." instead of "I want to be weak and can."
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x a million...
 
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Post » Fri Jun 08, 2012 7:54 am


So you would rather a game where those that want to be super mega aweomse, cant be. Just so you who want to be weak and frail don't acidentally make a wrong perk sleection that makes you do slightly more damage.

You would rather have "I want to be strong but cant." instead of "I want to be weak and can."
I'm looking for more of a unique kind of strong that requires tact to be successful in.
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Nikki Morse
 
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Post » Fri Jun 08, 2012 10:31 am

So instead of limiting yourself you want the game to limit you...... I think this is a question for my sig quote.

Your signature is wisdom beyond comprehension.
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gary lee
 
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Post » Fri Jun 08, 2012 5:20 pm

So instead of limiting yourself you want the game to limit you...... I think this is a question for my sig quote.

no, i want the highest difficulty level that the developers implemented to challenge me at my highest character levels.

i want the option to limit myself and make the game more challenging, but, only after they have the game defaulted to a level that is already challenging THROUGHOUT the game.

it is up to bethesda to create a game that is challenging. NOT for them to create a game where we, the buyers of their product, are FORCED to come up with ways to make it challenging.

your point of view is, imo, exactly OPPOSITE of how it should be.
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cutiecute
 
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Post » Fri Jun 08, 2012 12:56 pm

Skyrim forces us to do a lot of things, but it does not force us to put limits on ourselves. I choose not to place limits on myself because I'm the Dovahkiin and because I'm a partial Divine (Altmer).
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Lori Joe
 
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Post » Fri Jun 08, 2012 2:14 pm

no, i want the highest difficulty level that the developers implemented to challenge me at my highest character levels.

i want the option to limit myself and make the game more challenging, but, only after they have the game defaulted to a level that is already challenging THROUGHOUT the game.

it is up to bethesda to create a game that is challenging. NOT for them to create a game where we, the buyers of their product, are FORCED to come up with ways to make it challenging.

your point of view is, imo, exactly OPPOSITE of how it should be.
There have only been three games in recent that have succeeded in being Difficult Across the Board on the highest difficulty, and those three made it their exclusive objective to be difficult: Demon Souls, Dark Souls, and I Want To Be The Guy.

Bethesda's job is to make a gameworld. Not necessarily one that is challenging. I, like a lot of TES players, are more than happy enough to just run around chasing butterflies through The Reach.

Man up and mod it in, instead of whining that we're not allowed to have our fun because you have a completely alien idea of fun.
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Quick Draw III
 
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Post » Fri Jun 08, 2012 2:22 pm

i do enjoy the game scow and you know as well as i do that there are tons of people who feel the same way i do abot the difficulty level.

i feel the option to be god is a NECESSITY for these types of games, but, for the difficulty to so quickly fall on master is absolutely ridiculous. and, the main point is beth doesn't even attempt to add the very simple elements that they could to correct the problem.

heck, they barely added ANYTHING to skyrim as far as innovation. leveling up what you use in-game can only take them so far.

yes, their job is to make an immersive, living gameworld. and, they do that better than anyone, imo. the problem is that they are regressing the actual RPG ELEMENTS/MECHANICS of their games as the series progresses.

a roleplaying sim is basically what this game is because the rpg elements are basically gutted and gone.
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Patrick Gordon
 
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Post » Fri Jun 08, 2012 12:13 pm

The reason Master tends to fall off so quickly is because it conditions behaviors the developers didn't take into consideration.

I play on Adept and find the game challenging, because I've not been forced to try and maximize my character's power. I don't have the time or inclination to produce all the Iron Daggers and Hide Bracers to supply Tamriel for the next two eras.
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Ells
 
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Post » Fri Jun 08, 2012 5:12 pm

Face it.
The game is designed for those who like it and want to be overpowered after a few hours gameplay.
Bethesda is deliberately pandering to this crowd.
The game requires little thought, is a delight to the senses and turns gamers into little gods; that's it.
There's no depth to Skyrim.
It doesn't say much about advlt gamers these days that game designers treat them like spoiled children.
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He got the
 
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Post » Fri Jun 08, 2012 3:59 pm

Have you tried playing on a harder difficulty? I ran into the same problem after I maxed out my one-handed skill.
Unlike you, however, I like that the game allows me to become all-powerful. If someone trains hard enough, they should have something to show for their effort.
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Channing
 
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Post » Fri Jun 08, 2012 4:10 pm

personally, i play on master and have yet to use smith/enchant/alchemy (thanx to this website for the heads-up on that) and find it very challenging and fun.

it's just that i really would love to keep this great level of difficulty, challenge, fun and excitement, etc. throughout the game. and,it's just a shame when i see from others that beth doesn't even attempt to use any of the common means of achieving it on the highest difficulty level.

i have fun playing and i'll definitely do what i can to make the game as difficult for as long as possible, but, it should be the other way around.
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El Goose
 
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Post » Fri Jun 08, 2012 3:02 am

I find it funny how people build overpowered characters and then come to the forums and say that the game is too easy. If they played the game as it is meant to be played, they'd find the difficulty adequate.

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Nikki Morse
 
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Post » Fri Jun 08, 2012 3:03 pm

Here's an issue not everyone is as good as we are. Most of us who come to these forums are in the top tier of gamers. The casual skyrim player shows up here every so often cause they're getting kicked to the curb.

Think of the game as a test, if your goal is to get an A, work hard on your preperation. If your goal is for the test to be challanging don't try hard ot be good.
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Averielle Garcia
 
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Post » Fri Jun 08, 2012 2:51 am

segvirion-

that just isn't true. building overpowered characters is a byproduct of the game. i have to go out of my way to not become overpowered. which i like and is fine. that's not my issue.

the game is meant to be played however you'd like. how would i know what it means to play "the game as it is meant to be played" after i purchase the game and start playing? are you suggesting i should know before-hand?

when people play this game as they want they become overpowered at higher levels no matter what. what you are suggesting (without actually saying) is that as we play the game we should automatically make choices that are not the best one's at making our characters strong and powerful.

that is exactly why i say that point of view is, imo, the exact opposite of how it should be. i should be able to make the best choices and STILL have a challenging game at higher levels.

the choice to build suboptimal characters should still be there for the players, but, the difficulty level is squarely on the developers shoulders. not the other way around.

and, again- i do enjoy this game despite its lack of rpg elements and completely turning into a roleplaying sim/ action-adventure game. not what i expected but i am enjoying my time playing. THAT, however, is beside the point. i'm always looking for the advancement of gameplay.
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Baby K(:
 
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Post » Fri Jun 08, 2012 3:31 am

Skyrim doesn't force you to do anything.

But it does give the option to limit yourself... or not. It's up to the player.

Why are so many of you incapable of figuring that out?

for real
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Leilene Nessel
 
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Post » Fri Jun 08, 2012 6:10 pm

So instead of limiting yourself you want the game to limit you...... I think this is a question for my sig quote.

Yes, Exactly how i feel

Your sig says it all...
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sarah taylor
 
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Post » Fri Jun 08, 2012 12:31 pm

I would title my thread "Thank god Skyrim does't hold our hand all the time and force us to play a certain way".
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Sam Parker
 
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