Why does Skyrim force us to put limits on ourselves?

Post » Fri Jun 08, 2012 3:28 am

If you think about it, almost everything in Skyrim
to the best of your abilities you become overpowered.
Eg.
Sneak
Alchemy
Enchanting
Smithing.
I think the player's ability to be "whoever" they want gives us way too much power. If I want to be a thief I don't want to have to avoid Shadow Warrior because I can then one hit everything. I hate to say it, but I think we should move away from this ability to become overpowered so easily. I think if Bethesda adds more variety and dynamics to crafting (Enchant, Alchemy, Smithing.) as well as many more types of armor and weapons it would give the player a unique feeling, rather than a generic overpowered feeling. Which is what I am feeling from Skyrim. (Also removing some of these ridiculous perks would help.
Eg. Shadow Warrior anyone?
Impact anyone? (This isn't such a big
deal since destruction svcks major ass if not remedied with overpowered enchants)


Your thoughts?
How else could Bethesda remedy these problems?
Is it possible to do it without moving away from the "U R Who U Play" Philosophy?
Thank you.
User avatar
Eire Charlotta
 
Posts: 3394
Joined: Thu Nov 09, 2006 6:00 pm

Post » Fri Jun 08, 2012 4:28 pm

So instead of limiting yourself you want the game to limit you...... I think this is a question for my sig quote.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Fri Jun 08, 2012 4:32 pm

Honestly, bugs aside they should have just gotten a bunch of the testers in a room, handed them lists of character stat builds, and said "Make this character, play on Expert, get to level 50, give feedback."
User avatar
Thema
 
Posts: 3461
Joined: Thu Sep 21, 2006 2:36 am

Post » Fri Jun 08, 2012 2:14 am

Because Bethesda cannot balance their own games if their lives depended on it.
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Fri Jun 08, 2012 4:36 am

So instead of limiting yourself you want the game to limit you...... I think this is a question for my sig quote.

I'm not obeying it, I'm fighting it, and I want it to put up a good fight, not force me to handicap myself.
User avatar
lauren cleaves
 
Posts: 3307
Joined: Tue Aug 15, 2006 8:35 am

Post » Fri Jun 08, 2012 3:54 pm

Honestly, the fact that you can become a destroyer of worlds adds realism in a sense that with enough effort, you can be the best! In most games you pick a class or something and that is it, you can only do so much or so little!
Although for the leveling system, I do feel as though major and minor skills should've been a necessity as it was way to easy to level up with every skill up counting.
User avatar
James Potter
 
Posts: 3418
Joined: Sat Jul 07, 2007 11:40 am

Post » Fri Jun 08, 2012 3:10 am

Skyrim doesn't force you to do anything.

But it does give the option to limit yourself... or not. It's up to the player.

Why are so many of you incapable of figuring that out?

User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Fri Jun 08, 2012 2:12 am

Setting arbitrary personal limits, rules, and restrictions is the very definition of an RPG. Do you want it to railroad you too? I think it should remain free and corruptible.

It's also a healthy exercise for real life.

And if you're really bothered by the ability to get overpowered, then you MUST demand that Beth remove the console commands, b/c nothing is more OP than god mode.
User avatar
Red Bevinz
 
Posts: 3318
Joined: Thu Sep 20, 2007 7:25 am

Post » Fri Jun 08, 2012 11:42 am

battle-

i completely disagree with you. roleplaying pertains to personal limits, rules and restrictions within the context of an imagined character one has created.

rpg gaming is much different than roleplaying. rpg's involve game mechanics with a character-based engine. roleplaying involves using one's own mind and is player-driven. the ability to roleplay is a given with true open world rpg's. those open world rpg's become action adventure games when the rpg mechanics are thrown out with the trash. that is skyrim.

this game demands that you limit what you do IF you want to keep it balanced. i am like you and jpo, in that, i want the choice to become a godlike or suboptimal character. however, skyrim is beyond ridiculous. and, the part that is upsetting to many is that it doesn't take much creativity to come up with a more balanced system. beth dropped the ball.

what's up with people generalizing life by comparing it to gaming? drives me crazy.
User avatar
Trent Theriot
 
Posts: 3395
Joined: Sat Oct 13, 2007 3:37 am

Post » Fri Jun 08, 2012 5:30 pm

Skyrim doesn't force you to do anything.

But it does give the option to limit yourself... or not. It's up to the player.
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Fri Jun 08, 2012 11:20 am

So instead of limiting yourself you want the game to limit you...... I think this is a question for my sig quote.
I think a toy should still be robust enough to be fun to play with, there's a reason Macdonald's toys aren't noted for their fun value.
User avatar
Liv Brown
 
Posts: 3358
Joined: Wed Jan 31, 2007 11:44 pm

Post » Fri Jun 08, 2012 5:15 am

I think a toy should still be robust enough to be fun to play with, there's a reason Macdonald's toys aren't noted for their fun value.

You could light them on fire and shoot them out of a catapult at your neighbor's noisy dog, but then they would be OP'd.

And furthermore, that would require a person's own self-control or lack thereof.

Why is life forcing me to gimp myself?
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Fri Jun 08, 2012 9:31 am

Oh, another one of these "I just can't help myself" threads.
User avatar
meg knight
 
Posts: 3463
Joined: Wed Nov 29, 2006 4:20 am

Post » Fri Jun 08, 2012 3:54 am

oh, another one of these "the game doesn't force you to do anything" responses.
User avatar
Anthony Rand
 
Posts: 3439
Joined: Wed May 09, 2007 5:02 am

Post » Fri Jun 08, 2012 7:04 am

You could light them on fire and shoot them out of a catapult at your neighbor's noisy dog, but then they would be OP'd.

And furthermore, that would require a person's own self-control or lack thereof.

Why is life forcing me to gimp myself?
They could also break after five seconds if you used them as the instructions said, but then that would be me expecting too much.

And believe me, you described one of the few actual uses of a happy meal toy.
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Fri Jun 08, 2012 2:32 am

betheda has always been a sandbox game maker, be whatever you want. Weather a gimpy build or an overpowered one, i think it makes characters better
User avatar
Betsy Humpledink
 
Posts: 3443
Joined: Wed Jun 28, 2006 11:56 am

Post » Fri Jun 08, 2012 5:41 am

They could also break after five seconds if you used them as the instructions said, but then that would be me expecting too much.

And believe me, you described one of the few actual uses of a happy meal toy.

Agreed.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Fri Jun 08, 2012 3:04 am

betheda has always been a sandbox game maker, be whatever you want. Weather a gimpy build or an overpowered one, i think it makes characters better
I always find wpic fantasy games that don't allow me to be an overpowered superman less immersive than ones where I'm gimped. If I really am some prophesised bad ass dragon god slaying super Messiah I want to feel like I am one by the time the game finishes.
User avatar
Nathan Hunter
 
Posts: 3464
Joined: Sun Apr 29, 2007 9:58 am

Post » Fri Jun 08, 2012 5:37 pm

I always find wpic fantasy games that don't allow me to be an overpowered superman less immersive than ones where I'm gimped. If I really am some prophesised bad ass dragon god slaying super Messiah I want to feel like I am one by the time the game finishes.

That is a fine point. However, I contend that there should be reasonable limits to how bad ass you can end up, otherwise it calls into question other aspects of gameplay and lore. Being able to kill something like Alduin in a single hit for example, is something very wrong regardless of how someone wants to try and justify it.
User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Fri Jun 08, 2012 2:14 pm

Skyrim doesn't force you to do anything.

But it does give the option to limit yourself... or not. It's up to the player.


Why are so many of you incapable of figuring that out?
Oh I'm sorry. "Why, (if we want the game to be fun) are we forced to underpower ourselves?"
User avatar
Agnieszka Bak
 
Posts: 3540
Joined: Fri Jun 16, 2006 4:15 pm

Post » Fri Jun 08, 2012 5:30 am

you are forced to nothing. you can decide how to play. either you want to max everything or you max only needed things. all up to you.


do you also complain about the different difficulties? i mean.. if you want harder enemies, you are forced to turn the difficulty up....
User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Fri Jun 08, 2012 2:03 pm

Oh I'm sorry. "Why, (if we want the game to be fun) are we forced to underpower ourselves?"

That's your own perception, not an altruism.

You could run through the entire game as a level one, spend no perks....never go to skills menu to level up... and the game could potentially be enjoyed just as much as the guy that hit 81 and has 100 in everything.

You are no more forced to UP yourself than you are to OP yourself.
User avatar
Mr.Broom30
 
Posts: 3433
Joined: Thu Nov 08, 2007 2:05 pm

Post » Fri Jun 08, 2012 3:34 am

If you think about it, almost everything in Skyrim
to the best of your abilities you become overpowered.
Eg.
Sneak
Alchemy
Enchanting
Smithing.
I think the player's ability to be "whoever" they want gives us way too much power. If I want to be a thief I don't want to have to avoid Shadow Warrior because I can then one hit everything. I hate to say it, but I think we should move away from this ability to become overpowered so easily. I think if Bethesda adds more variety and dynamics to crafting (Enchant, Alchemy, Smithing.) as well as many more types of armor and weapons it would give the player a unique feeling, rather than a generic overpowered feeling. Which is what I am feeling from Skyrim. (Also removing some of these ridiculous perks would help.
Eg. Shadow Warrior anyone?
Impact anyone? (This isn't such a big
deal since destruction svcks major ass if not remedied with overpowered enchants)


Your thoughts?
How else could Bethesda remedy these problems?
Is it possible to do it without moving away from the "U R Who U Play" Philosophy?
Thank you.
I think things just need tweaking. For example sneak. If you are sneaking past a large group of bandits or a particularly dangerous enemy you should get more xp put towards sneak than normal.
If you smith some elven armour you should get more xp put towards that than leather bracers.
If you enchant a dagger with 30 stamina damage you should get more xp put towards enchanting than a dagger with 2 stamina damage.

And so on.
User avatar
vanuza
 
Posts: 3522
Joined: Fri Sep 22, 2006 11:14 pm

Post » Fri Jun 08, 2012 1:55 pm

Oh I'm sorry. "Why, (if we want the game to be fun) are we forced to underpower ourselves?"

Think about the converse and you will have your answer.
User avatar
Andrea P
 
Posts: 3400
Joined: Mon Feb 12, 2007 7:45 am

Post » Fri Jun 08, 2012 10:14 am

It gives you the choice..
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Next

Return to V - Skyrim