to the best of your abilities you become overpowered.
Eg.
Sneak
Alchemy
Enchanting
Smithing.
I think the player's ability to be "whoever" they want gives us way too much power. If I want to be a thief I don't want to have to avoid Shadow Warrior because I can then one hit everything. I hate to say it, but I think we should move away from this ability to become overpowered so easily. I think if Bethesda adds more variety and dynamics to crafting (Enchant, Alchemy, Smithing.) as well as many more types of armor and weapons it would give the player a unique feeling, rather than a generic overpowered feeling. Which is what I am feeling from Skyrim. (Also removing some of these ridiculous perks would help.
Eg. Shadow Warrior anyone?
Impact anyone? (This isn't such a big
deal since destruction svcks major ass if not remedied with overpowered enchants)
Your thoughts?
How else could Bethesda remedy these problems?
Is it possible to do it without moving away from the "U R Who U Play" Philosophy?
Thank you.
