My point is, if you take two people who have never run a marathon in their lives, one of whom is an olympic gymnast and the other is a scientist (the closest real-world anolog to a mage: someone who has dedicated their lives to an intellectual pursuit) the gymnast will win because the gymnast is more fit.
My point was about acrobatics, and that it should not be merged with athletics ~just for the reason that you then make all athletes acrobats. Acrobatics is a trade skill discipline while athletics is about keeping fit.
But a championship fencer will wield a mace better than a guy whose never held a weapon in his life, if for no other reason than because his arm is stronger. I do wish the perks for the different weapon types would matter more, but the idea that they all fall under one basic skill does make sense under the new system.
So do I

; but why would you think so (of a fencer)? A fencing foil weighs about ½ a pound, while a mace weighs more like 5 pounds and is very top heavy. A foil has all the weight just below the hilt. (Point being that these skills are unrelated aside from being one-handed).
*Attacks with these weapons are completely disimilar; much like Acrobatics and Athletics... Athletics are about building stamina where Acrobatics are about building control (over movement). A bit of athletics does come from practicing acrobatics, but not so often is true of the reverse; and I would guess that most acrobats could not keep up with a marathon runner long term.
** An RPG'ish example would be dwarves on a forced march, marching for hours without rest, being very athletic, but that doesn't teach them back-handsprings or proper tumbling technique; or necessarily ensure they have any aptitude but the stamina for it.
In OB athletics and acrobatics were simply overdone.
Why was it over-done? Certainly the like should never apear in a Fallout game by them, but Oblivion is a medieval fantasy setting, where high skill can (IMO should) lead to extrodinary ability.