Why I Hate This DLC

Post » Fri May 27, 2011 12:28 am

Beep.....beep.....beep..beep..beep..beep.beepbeep BOOM! oh well thats what the save is for. Is that annoying yeah a little. Is it soooo annoying that im goin to stop playing, cry in a forum, and feel bad about spending my microsoft points? Not even close. The only thing I was dissapointed about was not being able to get the ghost people's suits, but they had plenty of other cool stuff to bring back to my Wasteland abode, bring on the next DLC!!!!! :fallout:
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Aman Bhattal
 
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Post » Fri May 27, 2011 3:36 pm

On the final part at the moment, trying to work out a way to bring everything with me without my head blowing up. The initial areas, in and around the villa, were challenging. I found it a struggle to make it through each part with such limited resources, but I did think it was fun; rarely am I forced to sneak around the area and be perceptive of my surroundings. The eerie atmosphere, Ghost People and the damn explosive collar all added alot to the experience, and the back story was very intricate IMO. I did actually manage to get lost in it for hours, something I haven't done since my FO3 days. This DLC was made to take people out of their comfort zone. To make it so you struggled on limited resources for large periods, had to think about taking on an opponent and were always on your toes. If you're the run-and-gun type, I doubt you'll enjoy it to its maximum. Worth 800 MSP I think.
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Fluffer
 
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Post » Fri May 27, 2011 2:35 am

As a side note, there are enough stimpacks in the Villa to have about 25 spare before you head further (even after using a few to heal).
I remember this as I hate using stimpacks unless I have loads spare as a safety blanket....

I have to say whilst the DLC is well written with a nice atmosphere, it really is for characters that prefer stealth or similar.


My major bugbear might be due to my own failure (although i'm not sure I searched every area so as to find the little Holotapes with weapon mods on) I can't find that many Cosmic Knives, I've got like 2 any hints/pointers?
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ZANEY82
 
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Post » Fri May 27, 2011 2:23 pm

I can't find that many Cosmic Knives, I've got like 2 any hints/pointers?


There are definitely more.

Spoiler
I found several of them inside the casino - I believe they were in the kitchen

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Lakyn Ellery
 
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Post » Fri May 27, 2011 10:41 am

The story to this DLC and the new perks and level cap are all amazing and enjoyable, the gameplay is mind bogglingly annoying and is the exact opposite of what i want to do in a fallout game> I dont want to spam saves and hope i get to the next spot where my head wont blow off and i damn well better not be forced to platform in a game with such unfriendly controls for platforming. The speakers are the single worst gameplay element i have seen in a very long time, i have never wanted to throw my controller harder than when i was navigating these god forsaken hallways and their damned speaker mazes.

I feel the exact opposite. It was a great dlc, executed pretty well besides the the lack of the engine being able to hand it, and in games such as Fallout you learn to save often and be careful. I found no difficulties finding and disabling the the radios/speakers.
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Sarah Bishop
 
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Post » Fri May 27, 2011 4:09 am

Oh come on my little Fallout friends. I found it quite invigorating to make a save point, when I was not sure where the speaker was,then run around trying to find it,till my head exploded. Whoa..big head rush..
Moral: When all around you are losing their heads...........................lose yours too.. lalalalala
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Bigze Stacks
 
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Post » Fri May 27, 2011 10:15 am

Oh come on my little Fallout friends. I found it quite invigorating to make a save point, when I was not sure where the speaker was,then run around trying to find it,till my head exploded. Whoa..big head rush..
Moral: When all around you are losing their heads...........................lose yours too.. lalalalala


I hate to admit it, but there were a few times I did it on purpose for the experience points. If you have a companion, it's double the experience points. Oh, the shame.
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Johanna Van Drunick
 
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Post » Fri May 27, 2011 7:05 am

Dead Money is very hard - and I'm not playing hardcoe mode. I have literally tried to survive on just 1 hit point. So having a high survival and medicine skill helps. There's also a part where you need 3 parts to repair something, and they are hard to find without checking a wiki, so I would also go into it with a Repair skill of 60. In fact most skills should be high which is why you should not play this until you are close to beating the game.
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Zach Hunter
 
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Post » Fri May 27, 2011 2:54 am

I spent the entire day playing this yesterday, and I only just barely made it into the casino itself.

It's freaking brilliant, if you ask me.

I'm the kind of gamer that explores everything he can when in an uncertain area that he might not be able to go back to. As such, I explored all six or so main levels of the external casino area, usually twice (using different followers for managing the Cloud and speakers) so I would be sure that I had everything I needed when I moved on.

Dealing with the Cloud, Ghost People, and speakers has been fun. Managing relationships with four other people, all of whom have their own agendas is fantastic. This is Fallout. This is what it means to survive after the world ends, with every deck stacked against you. Just scraping by on your wits and skill is essentially the experience that I've always looked for in a Fallout title.

I can understand why some people don't like it. They're used to games where they play run & gun superheroes. There are plenty of games that give you that experience, though, and precious few that provide a thoughtful survival horror RPG puzzler. If you don't like it... well, CoD BlOps is out, and I hear it's fun.
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rolanda h
 
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Post » Fri May 27, 2011 1:07 am

Concentration takes TOO MUCH work. And reading?! Who the hell READS? Reading. Pfeh. Who needs it. Reading dialogs cuts into my trigger time. I want to kill [censored], not read or figure out puzzles.

[/sarcasm]


You forgot EXPLORATION EXPLORATION EXPLORATION LOOT LOOT LOOT!

ZOMG!!! :P

P.S.

HeadHunter1357

How in the hell can you have a list of Dio's standout work without even one inclusion from his time in Ritchie Blackmore's Rainbow?

Stargazer? Kill The King??????

C'mon man, get with the program. :P

http://www.youtube.com/watch?v=t6W7jMURpGU
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jadie kell
 
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Post » Fri May 27, 2011 10:35 am

Right now I just triggered the event and I'm surrounded by ghost people, and lucky me, I have only 1 HP, and no ammo left in my guns. :( only melee weapons and my melee skill is super low.If I survive this it will be because I found a way to run past all of them.

The biggest disappointment with this is how little stimpaks and ammo there is. It would have been nice if they put some stimpaks AND ammo at the top of the belltower.
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ezra
 
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Post » Fri May 27, 2011 7:26 am

Right now I just triggered the event and I'm surrounded by ghost people, and lucky me, I have only 1 HP, and no ammo left in my guns. :( only melee weapons and my melee skill is super low.If I survive this it will be because I found a way to run past all of them.

The biggest disappointment with this is how little stimpaks and ammo there is. It would have been nice if they put some stimpaks AND ammo at the top of the belltower.


Okay, this is not a fault of the game. The NPCs tell you that all hell is going to break loose when you trigger the event, and if you've explored all the areas, you should have a good amount of supplies... if nothing else, Sierra Madre chips can get you stimpacks and some kinds of ammo from the vending machines, and you can trade loot and Old World cash at holographic vendors for some other things. I explored pretty much the entirety of the external areas and had about 25 stimpacks by the time I triggered the event, knowing that I would need them. I probably would've had more, but I ran around in the Cloud a lot trying to find special stuff like the Automatic Rifle.

I think one of the main problems is that a lot of people are playing on hardcoe that maybe should be playing on Casual.
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Amy Siebenhaar
 
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Post » Fri May 27, 2011 1:03 pm

Okay, this is not a fault of the game. The NPCs tell you that all hell is going to break loose when you trigger the event, and if you've explored all the areas, you should have a good amount of supplies... if nothing else, Sierra Madre chips can get you stimpacks and some kinds of ammo from the vending machines, and you can trade loot and Old World cash at holographic vendors for some other things. I explored pretty much the entirety of the external areas and had about 25 stimpacks by the time I triggered the event, knowing that I would need them. I probably would've had more, but I ran around in the Cloud a lot trying to find special stuff like the Automatic Rifle.

I think one of the main problems is that a lot of people are playing on hardcoe that maybe should be playing on Casual.


um, I'm not playing on hardcoe. and my health still gets that low all the freaking time. I was VERY diligent about checking containers. I could only get food from the machines and that doesn't help much.

I used all my stuff doing everything to get to that part. you know, it's not smooth sailing before you get to the bell tower.

The problem is that there are no cheats anymore for games like this. Why, I have no freaking clue.
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Sami Blackburn
 
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Post » Fri May 27, 2011 11:13 am

um, I'm not playing on hardcoe. and my health still gets that low all the freaking time. I was VERY diligent about checking containers. I could only get food from the machines and that doesn't help much.

I used all my stuff doing everything to get to that part. you know, it's not smooth sailing before you get to the bell tower.

The problem is that there are no cheats anymore for games like this. Why, I have no freaking clue.


I can see using cheats on a game like Saints Row or Mercanaries if you don't want to be bothered with constantly buying ammo or airstrikes on your second or third play through.

But why anyone would want to use cheats in an RPG is beyond me. That seems to defeat the entire purpose of playing them.
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Patrick Gordon
 
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Post » Fri May 27, 2011 2:02 am

Stancel: Not sure what to tell you, then. I didn't have those problems, and I was on hardcoe. I couldn't even carry all the loot I had access to; I ended up leaving a gigantic stash in the Villa room with the workbench when I went to the casino. I even went back to the Police Station a couple times to make some extra bullets at the reloading bench, but I really needn't have. Even letting my NPCs use the Police Pistols, I had over 300 bullets by that point (though I was a stealth/melee character).

Have you tried making purified water? There's a ton of dirty water around, and all you need are two pitchers, some surgical tubing, and an electric hot plate. I know purified water heals less than a Stimpack, but every little bit helps.
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butterfly
 
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Post » Fri May 27, 2011 3:56 pm

I can see using cheats on a game like Saints Row or Mercanaries if you don't want to be bothered with constantly buying ammo or airstrikes on your second or third play through.

But why anyone would want to use cheats in an RPG is beyond me. That seems to defeat the entire purpose of playing them.


For when you NEED it. for when you get stuck in situations like I am. It would help, and then I could turn off the cheat. The problem is, game developers are now taking the option of cheats away. so if you get stuck with low health and keep dying, you have to deal with it.
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Jodie Bardgett
 
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Post » Fri May 27, 2011 2:05 am

For when you NEED it. for when you get stuck in situations like I am. It would help, and then I could turn off the cheat. The problem is, game developers are now taking the option of cheats away. so if you get stuck with low health and keep dying, you have to deal with it.


Well if that's the case, just change the difficulty to very easy (do they have that or just easy?) until you get out of your jam. That might work. Or you could load an earlier save.
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ONLY ME!!!!
 
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Post » Fri May 27, 2011 2:07 pm

I am happy to report that I am no longer in that situation. I am at full health, I now have ammo, and 20 Super Stimpaks.... :celebration:

Demonhoopa, I played the entire game on Normal difficulty, that I forgot difficulty mode existed. So I switched to Very Easy, that helped a little, but didn't help much with melee combat. I found ammo tfor the police pistol that helped but it ran out quickly and I had to manage with a few throwing spears and melee weapns. Anyway I made it almost to the door to Salida del Sol South. I explored the area first some more, and found a room, with a snowglobe, this snowglobe gave me 2000 Sierra Madre chips! truly a glorious moment. And Dean's secret stash was also there. Luckily there was a nearby vending machine.

And I thought I would never get to finish Dead Money....that wasn't the only time I was fighting on 1 HP.
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chloe hampson
 
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Post » Fri May 27, 2011 8:02 am

Don't get why so many people are having a problem with the speakers.
I honestly think they're mad cause they actually have to use their eyes for once and be perceptive around the area.
The speakers + collar are simple.
The only one's that are a big middle finger are the one's in the vault.
Besides those they're all very easy to avoid and go through it you just use your eyes and actually look for them and plan out your movement.
I didn't have too much of a problem with them and it's not like I have Clark Kent's eyes.

Yah I think its because you cant spam V.A.Ts like other people that kill you lol..
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Madeleine Rose Walsh
 
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Post » Fri May 27, 2011 8:09 am

I think Obsidian deserve alot of credit for this DLC, they did a great job.
I'll be honest I'm not really into survival horror and I just want more nuclear destruction everywhere and that's part of the reason I prefer Fallout 3 (apart from all the new stuff), New Vegas didn't 'feel' very post-apocalyptic.
Not that I've ever survived a nuclear apocalypse or anything but, I'm trailing off the point here.

I was always one of the people saying I liked the DLC's from Fallout 3, although I always wanted more and they never were quite what I expected apart from Broken Steel and Point Lookout, they took you to different places, changed the look a little, the feel a little and added new points from which to view the Capital Wasteland but Dead Money really flipped the game on its head!
The whole radio frequency thing, relyin on others (to give your bloody position away) and finding a little bit of the old world left somewhat untouched. It was real spooky.
I'd have liked to know more about the Ghost people though....

It's not what I expected of the DLC and if I made (or even could make) a DLC I wouldn't have made that and that's exactley why I really liked it.

One strange thing I noticed though is why do the holograms refer to money as pre-war money? How do they even know there has been a war?!

Anyway, I hope they continue to release many more intresting DLC, I'll always buy it.
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Nicole M
 
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Post » Fri May 27, 2011 5:55 am

I loved dead money. It wasn't extremely easy, you were limited on supplies, suspense was building, and in the end, you got to kick your enemy in the nuts, take a bunch of money or neat gear with you back to the wastes.

Am I the only person who thinks it was a great DLC?
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chinadoll
 
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Post » Fri May 27, 2011 2:30 pm

Am I the only person who thinks it was a great DLC?


Nope! I think a lot of people like it, but we're only hearing a lot from the people who don't appreciate the unexpected gameplay shift.
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Jacob Phillips
 
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Post » Fri May 27, 2011 10:21 am

Am I the only person who thinks it was a great DLC?

I think it was a great arcade game but not a great DLC. :mellow:
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Cheville Thompson
 
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Post » Fri May 27, 2011 1:14 am

The only think I don't like is how the companions only have like 6 lines that they constantly spew off.

Oh hey by the way, It's your fault you're here. You couldn't stay well enough away.
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luke trodden
 
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Post » Fri May 27, 2011 2:10 am

If I see one more " Fallout NV didn't feel post apocolyptic", I'm going to remove my eyes with an effin spoon. :ahhh:
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Dalton Greynolds
 
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