I thought this DLC was so bad and so did EVERY person I've spoken to who played it.
Too bad.

All I wanted to do was get back to the wasteland as fast as I could. ONE kind of enemy, that's it!?
Actually, 4, there were different kinds of Ghosts and then we have the holograms.

They were also to lazy to design a new weapon so they took the grenade launcher and put a scope on it?
Erm... What?
Same with the armor which they took from the Powder gangers and modified a bit.
Whaaaat? O_o
Oh yea, the Police Pistol!!! Are u serious? We have all of these bad ass, awesome looking and strong revolvers already and now we get this tiny little crap pistol as one of the new DLC weapons!?
Erm... Yes?
At least you "got" a secondary weapon.
EW got the Holorifle but we didn't get any bonus crap pistol.

Come on, when a DLC svcks (Operation Ancorage) we should atleast be able to walk away from it with some good loot. Not this one. Automatic Rifle was only good thing that came out of it and I don't even use it.
Assassin's Suit - roleplaying reasons and a nice bonus for players that have not specced in sneak skill.
Elijah's Robe, Vera's Dress, Dean's Tuxedo - roleplaying reasons.
Sierra Madre Armor - Awesome looking armor.
Holorifle - This beast makes Gauss Rifle seem like a toy.
BAR - Apparently really good.
(If done right) Demolition Charge - For explosive characters this weapon is truly a blessing as one get 1100 chips every day and can buy more of these from the vendor.
Bear Trap Fist - ....My... God.... Overpowered like crazy! :ahhh:
Additional skill "books" - +skill points.
The magical vending machine - ....This vending machine + weapon repair kit code breaks the game. I just did a weapon rush at Black Mountain and repaired all the weapons with the weapon repair kits... It's.... It's just... I have sooooooooo much money from selling those things... And I never need to bother with the Jury Rigging perk either...
I thought the loot was good. :shrug: