I wish NPC's would recognize

Post » Tue May 29, 2012 9:43 am

Really? You've recieved no comments from cicitzens. When I shout in public the guards tell me to "stop all this shouting"
Or citizens will cry out "The Th'um! The Th'um of legend!" amongst other things. Regardless npcs always react when I shout.
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Heather beauchamp
 
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Post » Tue May 29, 2012 5:59 am

Really? You've recieved no comments from cicitzens. When I shout in public the guards tell me to "stop all this shouting"
Or citizens will cry out "The Th'um! The Th'um of legend!" amongst other things. Regardless npcs always react when I shout.

I heard a guard comment on it once but thats it. Good thing if random comments are there. Enemies recognizing it and having some dialogue about it would be nice too.
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Allison Sizemore
 
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Post » Mon May 28, 2012 10:28 pm

1. Imagination is very different from reality. In fact I think they are opposites. The numbers and mechanics it would take to have an NPC recognize the Players armor, level, skills, etc.... I just don't see that happening.
NPC's can already recognize and comment on your skill levels and armor. It wouldn't be hard for them to program enemies to flee if your armor quality was legendary or you tossed bears around with your voice.

2. Shouting IS magic.
So were Oblivion Gates in Oblivion, and the residents of Kvatch fled in terror as their city was destroyed. Shouts aren't your average spells, and even bandits would know that.
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GRAEME
 
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Post » Mon May 28, 2012 9:27 pm

This would get in the way of a lot of quests.

Thieve's Guild: "What, you want to join us? You're the DRAGONBORN. You think I'd let the Jarl in the guild? Or maybe General Tullius. Sure. Get lost. Take this money. You never heard of me."

Dark Brotherhood: "Dragonborn?! You been murdering old ladies? That's great, but we can't take you. For one, we have like a hundred hits out on you. For two, you're the Dragonborn. The first time you shout kill someone, we're OUTED, man. It just won't work out."

Civil War (Either side): "You're the Dragonborn? HOLY *$@&, awesome, we totally are going to win. Can you go single-handedly storm half a dozen enemy forts and wipe them out for us? We'll make you our leader!" (Oh wait...)

Companions: (Vilkas): "You can't be seriously considering letting him join. I've never even heard of him." (Kodlak): "Sometimes those with a fire in their heart come to us to seek their fame. And sometimes they're the DRAGONBORN, you dumb*#$%." (Vilkas): "... Oh cra-" (Kodlak): "Vilkas, go out to the yard and await the Dragonborn, he'll be along shortly to spank you like a small, insolent child."
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naana
 
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Post » Tue May 29, 2012 12:26 am

Shouts are a gift that no one else has... Except the Greybeards and Ulfric and who knows how many other people.

How are they to know that you're the Dragonborn vs someone like Ulfric that just knows how to use the Thu'um?
Yeah ! Agreed.

Shout isn't a thing that just the Dragonborn can do.. You have not received the gift of the Shout, but the gift to learn the Shouts without years and years and more years of training and patiente...

Yeah, Ok Shouting isn't that common, but it isn't a thing that just the Dovahkiin can do.

The Dragonborn gifts were:
- Learn the Thu'um without training.
- The only one that can really kill a Dragon by absorbing his Soul.
- Have the more precise/accurate and powerful Thu'um.

The Thu'um is not common but it is possible to be learned by common people just as Ulfric Stormcloak, whose murdered the High King with his voice, with his Thu'um.

Althought i thing that people could at least have a little more respect.. some people talk with me like if i am a complete fool and a trash... they could show more respect... that's the only thing that bothers me..
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Emma Copeland
 
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Post » Tue May 29, 2012 7:41 am

This would get in the way of a lot of quests.

Thieve's Guild: "What, you want to join us? You're the DRAGONBORN. You think I'd let the Jarl in the guild? Or maybe General Tullius. Sure. Get lost. Take this money. You never heard of me."

Dark Brotherhood: "Dragonborn?! You been murdering old ladies? That's great, but we can't take you. For one, we have like a hundred hits out on you. For two, you're the Dragonborn. The first time you shout kill someone, we're OUTED, man. It just won't work out."

Civil War (Either side): "You're the Dragonborn? HOLY *$@&, awesome, we totally are going to win. Can you go single-handedly storm half a dozen enemy forts and wipe them out for us? We'll make you our leader!" (Oh wait...)

Companions: (Vilkas): "You can't be seriously considering letting him join. I've never even heard of him." (Kodlak): "Sometimes those with a fire in their heart come to us to seek their fame. And sometimes they're the DRAGONBORN, you dumb*#$%." (Vilkas): "... Oh cra-" (Kodlak): "Vilkas, go out to the yard and await the Dragonborn, he'll be along shortly to spank you like a small, insolent child."
So instead of being rewarded for our achievements in-game, we should simply be ignored and treated as third-world refugees? Yes, brilliant. I now have the motivation I need to continue playing.
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Life long Observer
 
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Post » Mon May 28, 2012 11:20 pm

This generation of games just isn't quite there yet. It will get there though. The AI will definitely be way realistic eventually.
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Jeremy Kenney
 
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Post » Mon May 28, 2012 6:44 pm

I think some mods will help this hopefully.

The reaction of NPC to your being a Dragonborn or say, Arch Mage or leader of any of the guilds is kind of disappointing.

And I wish there were a lot less invulnerable NPCs. And a bunch of things. But all will be fixed with patches, mods, and the CK!
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Queen
 
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Post » Tue May 29, 2012 7:18 am

I agree and this does sound promising, but I can't think of how to implement this without making the Dragonborn experience very... "Boring".

"I was going to ask you to do something, but you is the Dragonborn! You order me!"
"Hey, why we don't make you the Arch-Mage? You is the Dragonborn after all!"
"I was going to test your capabilities so that you can enter our Guild, then I noted that you is the Dragonborn!"
"Please Dragonborn! Be our Thane!"
"Could you pick up some Nirnroots for me? Oh, what I'm saying, you is the Dragonborn! Let me do it!"
"I was going to arrest you, but you is the Dragonborn so forget about that!"
"I was going to take a arrow in the knee, then I saw that you is the Dragonborn!"
i get it. Im just commenting that it would be nice if me being dragonborn would affect peoples ideas about my character.
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Sandeep Khatkar
 
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Post » Mon May 28, 2012 10:01 pm

So instead of being rewarded for our achievements in-game, we should simply be ignored and treated as third-world refugees? Yes, brilliant. I now have the motivation I need to continue playing.

Being the Dragonborn isnt a in-game acchievement, you is the Dragonborn from the start of the game to the end. You did nothing special to be the Dragonborn you just, you know, was borned.

It would detract from gameplay if every quest had a extremely easier "I'm the Dragonborn" approach.
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ShOrty
 
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Post » Mon May 28, 2012 9:30 pm

I'd prefer it if they had more reactions to the state of the character, even if it is just meaningless "somebody steal your sweetroll?"-esque comments. I mean, a person wearing armor that has the very souls of daedra enslaved within it (daedric armor) should be quite the sight, even intimidating. NPCs should say generic things to remark on that fact, such as "What... what armor is that?" or something similar. Of course, this would expand to all manner of things, not just equipment. I guess this is what we have to deal with when voice acting is implemented. They were much better at attention to detail with character interraction when they only had to deal with text-based dialog.
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Natalie Taylor
 
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Post » Mon May 28, 2012 11:40 pm

Also when I'm decked out in full legendary Daedric armor I would think that people would look at me in awe as I walk through their little town. I mean, the best armor I have seen anyone wear is steel plate armor. So I imagine daedric must be [censored] amazing to them but they have no reaction.
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Alkira rose Nankivell
 
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Post » Mon May 28, 2012 5:41 pm

"I think they are something else. a unique gift, a skill that nobody else on Nirn has, AND NOBODY ACKNOWLEDGES IT except for the grey beards."
That just isn't true. Hate to burst your bubble, but there's quite a few NPCs that have the ability to shout...e.g. the grey beards.
Ulfric Stormcloak; hence why he is ragged at the very beginning.
And it is not a unique gift, it is simply a very powerful ability that anyone can learn with practice. As Dovahkiin, you just have an inherent ability to do so with little to no training


EDIT: @ Smorgborg: I recently strolled through town in Dragonscale armor; the guard remarks on it and says "Is your armor... made from dragonscales? What I wouldn't give to have a set of that!"
Guards all remark on your armor, from iron to Daedric
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Dj Matty P
 
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Post » Tue May 29, 2012 12:09 am

So instead of being rewarded for our achievements in-game, we should simply be ignored and treated as third-world refugees? Yes, brilliant. I now have the motivation I need to continue playing.

My response was meant to be tongue in cheek. For the civil war, that's basically what happens anyway except that you're not recognized as Dragonborn in any part of the dialogue.

For the rest, as far as quests and general recognition, I think it's realistic that word of the Dragonborn doesn't get around fast. You'll be famous about a year after you're done slaying all the evil dragons, up till then you're just some adventurer. The only people who would take you seriously as the Dragonborn are people who are informed by the plot (which already happens) or people who actually see you shout, kill a dragon, etc., and at least at the time of those instances, many characters actually respond with something approaching appropriate dialogue. Those that don't are enemies, and as has been noted many times, if every human enemy decided to flee from shouts, it would get really annoying very fast.

For the rest, it would have been a lot of extra work for little return to create quest-specific voiced dialogue so that factions would respond appropriately based on how far along you were or weren't in the main quest, and in the event they understand you're the dragonborn, it really would realistically interfere in many cases.
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Christine Pane
 
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Post » Tue May 29, 2012 1:39 am

i get it. Im just commenting that it would be nice if me being dragonborn would affect peoples ideas about my character.

Yes, I agree with you. Maybe that could be expanded with the Arch-Mage, Thane, Harbringer roles, but with the Dragonborn role it would (IMO) get boring fast.
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Ellie English
 
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Post » Tue May 29, 2012 5:37 am

Ulfric Stormcloak; hence why he is ragged at the very beginning.
And it is not a unique gift, it is simply a very powerful ability that anyone can learn with practice. As Dovahkiin, you just have an inherent ability to do so with little to no training


EDIT: @ Smorgborg: I recently strolled through town in Dragonscale armor; the guard remarks on it and says "Is your armor... made from dragonscales? What I wouldn't give to have a set of that!"
Guards all remark on your armor, from iron to Daedric

Really? I guess they just don't like me. I've never had a guard remark on anything above steel quality. One of my characters wears daedric, and the other is in ebony.
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LittleMiss
 
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Post » Tue May 29, 2012 1:59 am

or you show up to thier little club decked out in daedric armor thats pulsating with magical energies to the point where electircal tendrils are flowing over your body, and every place your feet touch the ground leaves a smoky shadow, then I think its time they start to question whether or not they should mess with you.

I'm just saying...

By the way id love to make a mod where your armor does that if properly enchanted.

I actually thought you were serious so I was about to start leveling up my smithing skill, haha...but now I'm sad :[
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Marcin Tomkow
 
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Post » Tue May 29, 2012 9:01 am

I think you people are looking at it wrong.

He's not asking to be treated like god or ...say Nerevarine (You were damn near worshipped in Morrowind)
He's asking that certain situations, such as Questlines have a slightly different response/outcome if you are using your Dragonborn powers (Like he mentioned with Vilkas), I mean when you absorb a soul, NPCs sort of react, sometimes they react with you using shouts too, but it's never anything major, just a passing comment and then nothing, like it never happened.
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c.o.s.m.o
 
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Post » Tue May 29, 2012 4:50 am

you already go from scrub to leader in the blink of an eye, it would actually make a lot more sense for the guilds to chose you as leader over the dozen other more experienced members because your a freakin legend destined to bring glory and wenches to all who follow you :spotted owl: .

as far as enemies fleeing you, that isnt just a shout thing; for the sake of gameplay and considering the difficulty of properly implementing it, almost all games have overly-aggressive suicidal enemies who never know when to back down. beth aint exactly known for their stunning enemy AI, so i seriously doubt they are gonna be the ones to bring hostiles with a sense of self-preservation that are still fun to fight into theri games.

assasins creed had it, but enemies in assassins creed werent filled with delicious loot and required to level half of your skills.
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Penny Courture
 
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Post » Tue May 29, 2012 6:26 am

There is a fear shout. Just sayin..

I think you're missing the big picture though. NPCs in general are not smart. All AI dialogue is scripted, and that's as much as our current technology can offer (unless games are developed for supercomputers). In a linear game, scripted AI can be pulled off very well and convincingly - but Skyrim is so open ended that it's harder to get it perfect.

I just wish that the completion of certain quests trigger something that make NPCs stop saying stupid [censored] like ""Ah, you're that new member of the Companions. What do you do, fetch the mead?" when I'm in fact the new "leader" of the Companions.
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SaVino GοΜ
 
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Post » Mon May 28, 2012 5:49 pm

There is a fear shout. Just sayin..

I think you're missing the big picture though. NPCs in general are not smart. All AI dialogue is scripted, and that's as much as our current technology can offer (unless games are developed for supercomputers). In a linear game, scripted AI can be pulled off very well and convincingly - but Skyrim is so open ended that it's harder to get it perfect.

I just wish that the completion of certain quests trigger something that make NPCs stop saying stupid [censored] like ""Ah, you're that new member of the Companions. What do you do, fetch the mead?" when I'm in fact the new "leader" of the Companions.

They do, I just had a guard talk about something that happened in the main quest.
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Nicole Mark
 
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Post » Tue May 29, 2012 2:25 am

Reading this thread has suddenly made me miss Owyn so much.

I loved Owyn!!! <333 I miss him too :(
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RUby DIaz
 
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Post » Mon May 28, 2012 9:02 pm

E-e-e-excuse me, Dragonborn, but I'm not used to talking to big, important folks like you...
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Taylor Thompson
 
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Post » Tue May 29, 2012 7:05 am

I don't mind, I rather like everyone not going ZOMG DRAGONBORN have my Children. wait... I mean let me have your children!
This is how I feel, but the one thing I would like, when I've just killed a dragon attacking a settlement, a little thank you would not go amiss, but they all return to their routines as though nothing happened, even when there are bodies strewn across the ground.
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Yonah
 
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Post » Tue May 29, 2012 8:59 am




So were Oblivion Gates in Oblivion, and the residents of Kvatch fled in terror as their city was destroyed. Shouts aren't your average spells, and even bandits would know that.

Um...no they wouldn't. Hardly anyone remembers what a dragonborn is. You can tell by dialogue.
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Alexander Lee
 
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