PART ONE
Do Five Quests, Become Leader
The Thieves Guild, the Dark Brotherhood, the Collage of Winterhold, the Companions, and the Bards Collage all have one key similarity…they can all be finished in a few quests. While the Thieves Guild has a good amount of meat to it, the others are basically withering away. Past games in the series had factions with long and engaging quest lines that actually made the player feel as though they accomplished something, whereas the ones is Skyrim are not only short, but semi-disappointing.
In all honesty, an organization like the Collage of Winterhold is unlikely to allow a new recruit to become the Arch Mage after he/she has completed a few quests. True, the previous leader did die during the plot, but there were other members with more seniority and experience to choose from. I’m not stating that the player should not be able to advance to the rank of Arch Mage in this case, but rather that some more work should be required for said advancement. This statement also applies to the Dark Brotherhood in that short plot made the guild less interesting and compelling to join.
The above does not apply to the Companions. They have relatively long and fun quest line for the player to embark upon. The down side is the lack of any after action quests (I.E. No radiant quests to do afterwards.). The Dark Brotherhood had the assassination targets that the Night Mother gave and the Thieves guild had the various quests offered by Vex and Delvin. With nothing to do afterwards, I believe that it is safe to say that players would probably never return to the Guild Hall again.
Potential Fixes;
-Release a DLC or large patch that adds in extensions to the guild plots (EX, future dealings with the Psyjic order, or rebuild the Black Hand )
-Radiant quests for the Companions (EX, raid this bandit camp, find this artefact from the 500)
-Expand upon the Bards Collage by adding in some additional Missions to either boost recruitment of raise to the rank of leader.
By implementing such features as above, the Guilds will be much more enjoyable to join and complete missions for. For some players, the guilds add in another way to play the game (instead of being Dragon Born, you can now be Listener) and by having them lack the depth that they should have had, a lot of potential is lost.
OPEN TO SUGGESTIONS FOR IMPROVEMENTS
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