» Tue Jun 05, 2012 6:24 pm
I buy the skills I feel I don't progress in naturally, that matches my characters desires. Like, I'm an archer, and a damned good one at that. Sneaking and archery comes natural to me, so unless I stumble upon Angi I don't train with a regular trainer at all. But I also need some protection, right? For hard weaponry, that means some training in light armor, since that doesn't progress naturally at all for a good archer. I also need something against magical attacks, so I need some alteration training. Restoration appears inaccessible for a two handed operator, which is fine by me.
I won't resort to grinding to level up my skills. Light armor and alteration doesn't progress naturally at the same speed as my sneak and archery skills, and I won't switch to combat styles (i.e. 1H+shield) that would increase them faster, if it doesn't suit the character. I'll typically stop at around 50-60 though, if that is enough to "get by", as I'll happily drink potions or use found equipment to add up to it - if it suits the character.
The prices for training should grow faster too I think. What I'm paying now from 99-100 should apply to 49-50, and anything beyond 80-90 should be practically impossible to raise the money for. For me, it's okay to strife to become better. But this race for 100 (anything) should be avoided (means no 100 skill requirement as well). Climb naturally from 25-50'ish, plus any racial or effect bonuses. After that, it should slow (due exponential growth) that even severe grinding wouldn't take you to 100. 100 seems like some magic goal. It shouldn't be.