Do you think Skyrim quests are boring and svck.

Post » Tue Jun 12, 2012 6:55 pm

Yes, way too many fetch quests and "Go to point X and talk to person Y, then come all the way back and I'll send you to the other side of the map." It svcks for a no fast travel player.

This should only be a problem if you take a very task-oriented approach and make it a point to grind your way through a quest from start to finish without stopping to do anything else. TES games have always been designed around the world as opposed to the quests. One of the strengths is the fact that they do not put time constraints on quest completion, so you are free to wander off and get lost in the middle of a quest, coming back to it only when you are ready, or never if that is your preference. So when you talk to the quest giver and they tell you to go see someone else all the way across the map, why feel the need to rush there as quickly as you can? I almost never fast travel, so I generally just talk to that person when my travels take me there. If they send me back to the other side of the map to return something to the quest giver, no problem, I will take care of that when I happen to be back in the neighborhood. I'm not trying to dictate play style, but it seems like if your approach is to just put your head down and plow through the quests, this series might not be best suited for your style of play.
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Tue Jun 12, 2012 6:17 pm

I roleplay the quests so i imagine them better than they probably are. But in all honesty they are a step down from oblivion and morrowind. I still remeber that quest in oblivivon when some lady in bravil asks you to find her husband turns out he was on some island and you get trapped there as well and have to fight your way out. Only to get attacked by the massive orc anyways....Now that is a well thought out quest.
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Tue Jun 12, 2012 6:56 am

Every single person complaining about generic quests has apparently not done a single Daedric quest.
Does a small abount of good quests make up for boring quests? In life I will have moments or see sights and think "This makes anything bad ever gone through have meaning." Now does doing a swell quest make up for fetching items from random locations?

Say for the Companions, it is honestly boring imo. Though I feel the fighters guild was never particularly interesting. It has always just been designed as a mercenary faction.

The College of Winterhold I thought was interesting at first. I was amazed when I first found the eye, finding something I had never heard of in lore. But the book quest did feel like jsut a fetch quest. I did not dislike the College anymore than the Mages Guild in Oblivion. They both had fetch quests, intersting discoveries, and a PATHETIC final "boss". Mannimarco was a pathetic worm(pun). Overall I think the main problem with the College was it was just too damn short. I did enjoy some Morrowind nostalgia though, even though it is BUGGED.

Now as for the thieves guild, I enjoyed it about the same as Oblivions. I feel the Nightingale thing came on too fast though. I hardly felt I had done much to deserve something so prestiged. Not that I was expecting to become the Grey Fox either...

Dark Brotherhood. No cat hiding in this bag. Not that a cat would be in a bag anyways. An assassin faction with some dark and twisted humor in it? Exactly what it should be. I love the whole "Family" way it has been presented. The optional tasks as in Oblivion felt liek they gave more choice aslo. Not like you wouldnt complete them though, but I did miss the one to get thing to take to Olava for my fortune. I could have reloaded a save, but I chose to live with my mistakes, even knowing about the reward I gave up. I do like how they are not completly devoted to Sithis also. SInce they are the the last branch, they cannot be purged by another. I'm glad they questioned the actions of the being they worshipped. I mean all Sithis is is the embodiment of change, Padomay right?

Now, what I believe would make the quests MUCH better, is going along more the lines of New Vegas. There needs to be more optional ways to complete quests, especially using speech options. How many actual speech challenges are in Skyrim?

Anyways sorry for all the gibberish. I had an urge to speak, so I complied even knowing what would come out would be unorginized. I have have never been good at writing.
User avatar
Ludivine Poussineau
 
Posts: 3353
Joined: Fri Mar 30, 2007 2:49 pm

Post » Tue Jun 12, 2012 2:30 pm

This should only be a problem if you take a very task-oriented approach and make it a point to grind your way through a quest from start to finish without stopping to do anything else. TES games have always been designed around the world as opposed to the quests. One of the strengths is the fact that they do not put time constraints on quest completion, so you are free to wander off and get lost in the middle of a quest, coming back to it only when you are ready, or never if that is your preference. So when you talk to the quest giver and they tell you to go see someone else all the way across the map, why feel the need to rush there as quickly as you can? I almost never fast travel, so I generally just talk to that person when my travels take me there. If they send me back to the other side of the map to return something to the quest giver, no problem, I will take care of that when I happen to be back in the neighborhood. I'm not trying to dictate play style, but it seems like if your approach is to just put your head down and plow through the quests, this series might not be best suited for your style of play.
Very, very well said.
User avatar
Sunnii Bebiieh
 
Posts: 3454
Joined: Wed Apr 11, 2007 7:57 pm

Post » Tue Jun 12, 2012 7:51 am

You're right!

If you completely ignore everything about that quest except the chunk you're referring to, it sounds totally boring! You're a genius! You've discovered the holy grail of bad argument! All shall tremble before you!

No, that was literally the quest. Please enlighten me as to what else it consisted of? It wasn't even a creepy or decent story. I enjoyed skyrim, it was a good game. The quests were well below what I was expecting though.
User avatar
Dalton Greynolds
 
Posts: 3476
Joined: Thu Oct 18, 2007 5:12 pm

Post » Tue Jun 12, 2012 6:12 pm

If I thought Skyrim was boring, the last thing I'd be doing would be dedicating the scarce resource of my time to reading and posting on the Skyrim message boards when I could be dedicating that time to something else, like playing a game that I didn't find boring. So to answer your question; no, I don't think Skyrim quests (well, the written ones anyway) svck.
User avatar
Rebecca Clare Smith
 
Posts: 3508
Joined: Fri Aug 04, 2006 4:13 pm

Post » Tue Jun 12, 2012 7:35 am

The Skyrim quests are not boring, but very few of them are actually intriguing or immersive.
User avatar
Miragel Ginza
 
Posts: 3502
Joined: Thu Dec 21, 2006 6:19 am

Post » Tue Jun 12, 2012 11:05 am

I liked Morrowind quests better. Why in the world did they change everything. If feels like i am repeating every quest over and over again.
What do you think? I always feel sleepy now playing Skyrim. It's getting boring.
Most quests in Morrowind was as boring as the ones in Skyrim, mostly Fedex gather or kill quests, Yes it was some cool ones but Skyrim also has cool quests.
I actually imagined something like radiant quests while playing Morrowind to randomize that to do a bit. I always picked the mushrooms needed for the Balmora mage guild quest in the starting town.
Oblivion had pretty cool quests, Skyrim should have mixed more of the Oblivion story based quests with radiant filler quests.
User avatar
Eric Hayes
 
Posts: 3392
Joined: Mon Oct 29, 2007 1:57 am

Post » Tue Jun 12, 2012 8:21 am

Why yes i do believe they svck and Beth should hire new writers for the next TES game. Thats one of my top pet peeves in Skyrim.
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Tue Jun 12, 2012 7:57 am

Faction quests are a huge leap in the wrong direction compared to Oblivion, but questing in general (apart from being less story-driven) is just as bad as it was in Morrowind. Fetch X, kill Y, go to Z and then return to A.
User avatar
Cathrin Hummel
 
Posts: 3399
Joined: Mon Apr 16, 2007 7:16 pm

Post » Tue Jun 12, 2012 4:43 pm

i liked oblivions quest more tbh especially the thieves guild line.
User avatar
A Lo RIkIton'ton
 
Posts: 3404
Joined: Tue Aug 21, 2007 7:22 pm

Post » Tue Jun 12, 2012 7:55 am

I liked Morrowind quests better. Why in the world did they change everything. If feels like i am repeating every quest over and over again.
What do you think? I always feel sleepy now playing Skyrim. It's getting boring.
No, I don't think so.
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Tue Jun 12, 2012 5:21 pm

Well I have to agree with this post, the vast majority of the quests in this game are "go there and deliver this, then return to me for 200 gold coins" Not to mention that people literally shove the quests down ur face just by talking with them, why should my quest log be filled with useless quests that dont fit my playstyle?

Main quest was short and boring.

Factions were just horrible.

Daedric quests were interesting.

Random encounter quests? Yeah right
User avatar
Portions
 
Posts: 3499
Joined: Thu Jun 14, 2007 1:47 am

Post » Tue Jun 12, 2012 10:29 am

Some of them are good, but a lot of fedex and uninspired ones as well. Unfortunately Oblivion did this better (including the guild questlines) and that's a mystery to me how can they possibly regress if they have the same writing team.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Tue Jun 12, 2012 9:38 am

Some of them are good, but a lot of fedex and uninspired ones as well. Unfortunately Oblivion did this better (including the guild questlines) and that's a mystery to me how can they possibly regress if they have the same writing team.

Could be the number of games they're working on at a particular time, staff changes, or possible deadline (game has to be released at __ date)

Probably a combination of these.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Tue Jun 12, 2012 12:24 pm

Do the people @ Bethesda even read these threads? There's been a lot of decent criticism aimed at Skyrim's writing, this is a feedback that the gaming magazines usually don't provide.
User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Tue Jun 12, 2012 7:14 pm

They had originally intended for every faction and side quest in the game to be generated by Radiant Story (a terrible idea) it was only untill pretty late on they decided to put actualy stories into the factions which may explain why they are short.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Tue Jun 12, 2012 5:25 pm

I'm annoyed with the "fetch-quest" terminology. Especially since morrowind, oblivion, and just about every game ever created can be reduced to a series of "fetch-quests". La Noire is just a series of interrogations. Halo is just a series of activating switches. Sonic is just a series of loops. See, I can do it too :). Just because you've finally wised up and realized that every game ever made and every game that will ever be made is just a series of 1st and 0s doesn't mean skyrim deserves to be the scapegoat for your "epiphany".

I mean in oblivion, the fighters guild is just killing a bunch of bandit leaders. Hell the mages guild is essentially the same thing just with magic. At least in skyrim you can pick up these quests from multiple places. It seems more believable than oblivion's "bandit killers". And skyrim's mage questline is way more interesting than oblivion's, which is wierd because its's much shorter. Honestly I think people are just pissed that spell creation is gone so they disregard the entire mage questline. The thieves guild and DB quest lines are about even if you ask me. With oblivion's DB being slightly better and skyrim's thieves guild being slightly better. Imo.

I will say this though.. I miss the arena lol.
User avatar
BrEezy Baby
 
Posts: 3478
Joined: Sun Mar 11, 2007 4:22 am

Post » Tue Jun 12, 2012 12:28 pm

Keep the quests, i.e. what you do and where you go, exactly the same, but completely overhaul the journal and rewrite all the entries to include plot, reasons, background and directions, and suddenly the world is a better place.
User avatar
Brandi Norton
 
Posts: 3334
Joined: Fri Feb 09, 2007 9:24 pm

Post » Tue Jun 12, 2012 5:43 am

When MMORPG grind quests can often outshine Skyrims non-radiant quests you know it is a problem.

One of the posters on this forum referred to Skyrims world as a vast ocean that was only six inches deep. I really think he hit the bulls eye with that statement.
User avatar
Amy Gibson
 
Posts: 3540
Joined: Wed Oct 04, 2006 2:11 pm

Post » Tue Jun 12, 2012 7:11 pm

Skyrim has better graphics than Morrowind

Morrowind (with Tribunal and Bloodmoon) has better everything else, gameplay, quests, stats, balance, customization, depth, challenge etc... Morrowind mainland got easy, but once you hit Tribunal, you got schooled
User avatar
Taylor Bakos
 
Posts: 3408
Joined: Mon Jan 15, 2007 12:05 am

Post » Tue Jun 12, 2012 9:55 am

The main quest is just a token to the open world, pretty boring without any branching, some side quests though to me were enjoyable enough, though lack of character development and twists makes the game a rather linear experience story wise.
User avatar
Anna Kyselova
 
Posts: 3431
Joined: Sun Apr 01, 2007 9:42 am

Post » Tue Jun 12, 2012 4:40 am

Many, many quests svck.

Like all of the Thieves' Guild.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Tue Jun 12, 2012 4:24 am

Their short but I am finding them really fun. The radiant quests can be a bit tedious though. Though I am glad they are repeatable.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Tue Jun 12, 2012 3:38 pm

Morrowind's quests honestly weren't much better. Much as I dislike it, I think Oblivion had the best quests - well thought out, interesting stories etc. Most of Morrowind's quests were fetch quests or kill quests, the plots were good, and every so often you got a more interesting one, but 90% of the time it was find an item or kill a guy. Especially early Mages' Guild, early MQ, Morag Tong and early-to-mid Thieves' Guild.

Morrowind's expansions however had some very good quests.
User avatar
Erich Lendermon
 
Posts: 3322
Joined: Sat Nov 03, 2007 4:20 pm

PreviousNext

Return to V - Skyrim