90MB Save File - Play Time 419.10.17 - Level 56

Post » Tue May 22, 2012 12:01 pm



Maybe that's whats been wrong with your game this whole time, you pulled a lever that's been stuck this whole time, and its been breaking your game ever since.

Has your save file size dropped 70 or 80 mb since you've seen this message?

lol, sorry.

This save is barred from the other side.
User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Mon May 21, 2012 8:52 pm

ok then i never said the work around damaged the Playstation i do know that those functions are there to actually help the user as was said in manuals and online blogs mentioning the PS3 safe mode and the reasonings behind the options
now then:
1) i know the PS3 is nothing like a PC however fact remains both are computers both have the same damn basic stuff an OS, RAM, Graphics Cards etc etc so PC and computer based thoughts are actually quite logical in the case of a console so consoles can suffer corruption just as bad as any PC and nothing is fool proof my friend any one who thinks anything is fool proof is livings in a fools world, computer technology isn't an exception remember how it was claimed the titanic wasn't sinkable? or that in the future computers would be the size of buildings and thered only be 8 in the world? so im not gonna believe anyone when they say the PS3 is foolproof and is incorruptable
2) I know what that corruption warning is i think its a good warning to have as before the warning if skyrim was causing possible corrupt data like it does and has been proven with it corrupting its save files and we didn't know we wouldn't be getting rid of corrupt files and rebuilding the file system to make sure those corrupt files didn't mess with preformance as wed be none the wiser, paranoia isnt always a bad thing you know it is something we need in life in small doses.
3) i never said your work around takes hours either if you had read what i said i said i wasnt willing to sit through 12 hours again so tried your work around i was refering to the time it took to full back up and reformat and restore the PS3 to factory settings if you do it properly and as a full one instead of partial then it can take up to 14 hours
Darkness im not fussed about i can reinstall it its probably something to do with copyrights or something stupid like that seeing as i found out that danteas inferno and both Magic: the planes walkers games you couldnt copy saves onto anything other then Playstation + or the PS3 itself you cant copy them to pen drives *shrugs*
as for the Hunted i live with just my partner i dont work as no one wants to hire me (thank you british economy) so im always at home my partner works from 8:30 am till 5pm he has to leave at 7 and doesnt get back till 6 he only plays is xbox im the only one that plays on the PS3 and i sure as hell didnt put it there as for save file date is early December before i reformatted the PS3 and is an auto save not a hard save

as i said im not particularly bothered about this anomaly it doesn't worry me its just nice to know how it came about as well i cant explain how the PS3 has done something that it doesn't have the software to do you cant recover files from a formatted HDD unless you have some seriously good software and hardware i was just hopeing seeing as you came about the work around and seem to know so much about the PS3 technology you might have been able to shed some light on this rather odd behaviour
The "work around" doesn't work, I've seen no proof to the contrary. Plus we shouldn't need to "work around" or modify a console to make a game work, that's for PC gaming.
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roxanna matoorah
 
Posts: 3368
Joined: Fri Oct 13, 2006 6:01 am

Post » Mon May 21, 2012 8:34 pm

The "work around" doesn't work, I've seen no proof to the contrary. Plus we shouldn't need to "work around" or modify a console to make a game work, that's for PC gaming.
no i know it didnt work for me but i figured it was worth a shot id tried everything else short of upgradeing my HDD which i refuse to do it shouldnt need it but yea i also did it for fear of corrupt files which that work around does fix and or get rid of and well corrupt files are just bad you dont need that [censored] on your system
User avatar
Alex [AK]
 
Posts: 3436
Joined: Fri Jun 15, 2007 10:01 pm

Post » Mon May 21, 2012 11:07 pm

no i know it didnt work for me but i figured it was worth a shot id tried everything else short of upgradeing my HDD which i refuse to do it shouldnt need it but yea i also did it for fear of corrupt files which that work around does fix and or get rid of and well corrupt files are just bad you dont need that [censored] on your system
Yes, all this gives me mental diarrhea.
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Dragonz Dancer
 
Posts: 3441
Joined: Sat Jun 24, 2006 11:01 am

Post » Tue May 22, 2012 5:42 am

Here is the most recent data on a game that has gone completely awry. The chronicle of this started in http://www.gamesas.com/topic/1320635-37-mb-level-48-play-time-2664610/ . Unfortunately, it reached its post limit and was locked. So here it starts anew.

Short back fill…I began playing Skyrim on a CECHL01 (2008 Fat PS3). Later on I got a new CECH-3001A Slim PS3 and upgraded the HDD to a Kingston HyperX SSD. My save file has been growing out of control (beyond most that I have read about) and is now at the 90MB mark. Here is the most current info on my game:

System Information:
  • Playstation 3 Model: CECH-3001A
  • Free System Memory: 89GB/111GB
  • Firmware Version: 4 (Problems existed on previous firmware as well)
  • Skyrim Version: Currently 1.03
  • System Alteration:
    • Kingston HyperX SSD
Game Information:
  • Basics:
    • Character: Khajit
    • Level: 56
    • Health: 260
    • Magicka: 300
    • Stamina: 290
  • Skill Levels:
    • Destruction: 91
    • Restoration: 31
    • Alteration: 56
    • Enchanting: 100
    • Smithing: 100
    • Heavy Armor: 30
    • Block: 24
    • Two Handed: 35
    • One Handed: 52
    • Archery: 94
    • Light Armor: 60
    • Sneak: 100
    • Lockpicking: 95
    • Pickpocket: 25
    • Speech: 100
    • Alchemy: 100
    • Illusion: 26
    • Conjuration: 36
  • General Statistics:
    • Play Time: 419.10.17
    • Mauls: 1
    • Days as a Werewolf: 658
    • Locations Discovered: 168
    • Dungeons Cleared: 90
    • Days Passed: 917
    • Hours Slept: 10591
    • Hours Waiting: 3543
    • Standing Stone Found: 3
    • Gold Found: 1102892
    • Most Gold Carried: 262225
    • Chests Looted: 3532
    • Skill Increases: 850
    • Skill Books Read: 69
    • Food Eaten: 735
    • Training Sessions: 140
    • Books Read: 330
    • Horses Owned: 0
    • Houses Owned: 3
    • Stores Invested in: 0
    • Barters: 9889
    • Persuasions: 87
    • Bribes: 4
    • Intimidations: 2
    • Diseases Contracted: 1
  • Quest Information:
    • Quests Completed: 55
    • Misc Objectives Competed: 229
    • Main Quests Completed: 7
    • Side Quests Completed: 16
    • The Companion Quests Completed: 7
    • College of Winterhold Quests Completed: 15
    • Thieves’ Guild Quests Completed: 0
    • The Dark Brotherhood Quests Completed: 0
    • Civil War Quests Completed: 1
    • Daedric Quests Completed: 9
    • Questlines: 2
      • Open Quests:
        • Boethiah's Calling
        • The Taste of Death
        • The Forsworn Conspiracy
        • The Jagged Crown
        • Diplomatic Immunity
        • No Stone Unturned
        • Missing in Action
        • The Blessings of Nature
        • In My Time of Need
          • Miscellaneous:
            • Go to Find Rjorn's Drum
            • Collect bounty from Skald (Completed, but will not clear)
            • Kill the dragon located at Bonestrewn Crest (Completed, but will not clear)
            • Assist the people of the pale (2/3)
            • Talk to the Companion Leaders for work
            • Collect bounty from Skald (Another one, Completed, but will not clear)
            • Return to Marise (I think this should be complete, but will not clear)
            • Listen to Brynjoff's scheme
      • Closed Quests:
        • The Wolf Queen Awakened
        • Tending the Flames
        • The Only Cure
        • A Daedra's Best Friend
        • The Break of Dawn
        • The Man Who Cried Wolf
        • Shalidor's Insights
        • The Black Star
        • Forbidden Legend
        • Rise in the East
        • Pieces of the Past
        • Blood on th Ice
        • Arniel's Endeavor
        • Arniel's Endeavor
        • Arniel's Endeavor
        • The Eye of Magnus
        • Containment
        • Revealing the Unseen
        • The Lost Expedition
        • Silenced Tongues
        • Shalidor's Insights
        • Blood on the Ice
        • The Mind of Madness
        • Joining the Stormcloaks
        • A Night to Remember
        • The Heart of Dibella
        • The Book of Love
        • Good Intentions
        • Hitting the Books
        • The White Phial
        • J'Zargo's Experiment
        • Onmund’s Request
        • Unfathomable Depths
        • Promises to Keep
        • Hired Muscle
        • Under Saarthal
        • Glory of the Undead
        • Purity of Revenge
        • Blood’s Honor
        • Infiltrator
        • Stealing Plans
        • Retrieval
        • The Silver Hand
        • Animal Extermination
        • Proving Honor
        • Trouble in Skyrim
        • Take up Arms
        • The Horn of Jurgen Windcaller
        • A Blade in the Dark
        • The way of the voice
        • Walking Nightmare
        • Dragon Rising
        • Ill Met by Moonlight
        • First Lessons
        • Bleak Falls Barrow
        • The Golden Claw
        • Before the Storm
        • Unbound
  • Combat Information:
    • People Killed: 814
    • Animals Killed: 366
    • Creatures Killed: 192
    • Undead Killed: 454
    • Daedra Killed: 29
    • Automations Killed: 87
    • Critical Strikes: 1315
    • Sneak Attacks: 1006
    • Backstabs: 26
    • Weapons Disarmed: 1
    • Brawls Won: 2
    • Bunnies Slaughtered: 1
  • Magic Information:
    • Spells Learned: 55
    • Dragon Souls Collected: 56
    • Words of Power Learned: 32
    • Words of Power Unlocked: 35
    • Shouts Learned: 15
    • Shouts Unlocked: 16
    • Shouts Mastered: 6
    • Times Shouted: 551
  • Crafting Information:
    • Soul Gems Used: 400
    • Souls Trapped: 259
    • Magic Items Made: 367
    • Weapons Improved: 463
    • Weapons Made: 58
    • Armor Improved: 745
    • Armor Made: 216
    • Potions Mixed: 1648
    • Potions Used: 674
    • Poisons Mixed: 312
    • Poisons Used: 113
    • Ingredients Harvested: 2692
    • Ingredients Eaten: 125
    • Nirnroots Found: 38
    • Wings Plucked: 170
  • Crime Information:
    • Total Lifetime Bounty: 51
    • Largest Bounty: 40
    • Locks Picked: 271
    • Pockets Picked: 5
    • Items Pickpocketed: 0
    • Times Jailed: 0
    • Days Jailed: 0
    • Fines Paid: 51
    • Jail Escapes: 0
    • Items Stolen: 35
    • Assaults: 63
    • Murders: 4
    • Horses Stolen: 1
    • Trespasses: 8
  • Homes Owned:
    • Whiterun (Home Base, I don’t really use the other homes)
    • Riften
    • Solitude
    • Archmage’s Quarters
  • Marriage:
    • Aela
  • Stored Inventory:
    • Smithing Related Items: 3499 lbs
    • Food: 716 lbs
    • Housewares: 377 lbs (mainly Dwemer Dishes)
    • Magic Related Components: 330 lbs
    • Ingredients: 926 lbs
    • Books: 298 lbs (Immediately crashed the game dropping them all on the floor)
    • Gems/Jewelry/Soul Gems: 643 lbs
    • Armor Weapons: 1107 lbs
    • Clothes: 173 lbs
    • Dwemer Parts: 1092 lbs
Fixes and Workarounds Attempted While on 1.02 Version:
  • Turned off all Autosaves
  • Deleted Corrupted Data
  • Made new save
    • Improved functionality somewhat, less freezes due to Autosave being off
    • Frame Rate issues still were present
    • File size continued to grow
    • Still had occasional freezes requiring a hard reboot
    • Still had crashes when attempting to manually save
  • Upgraded to 1.03
Fixes and Workaround Attempted While on 1.03 Version:
  • Turned off internet on PS3.
  • Attempted the wait/sleep option
  • Uninstalled 1.03
    • Couldn’t play my most current save game
  • Uninstalled Skyrim Completely, Reinstalled with 1.03
    • No measurable positive effects
  • Within a 24 hour period back to back process:
    • Assuming my “inventory” was to blame, sold 80% of what I had stored away in the Cupboard, Dresser, End Tables, Chest, Barrel, and Sacks to vendors in Whiterun and The College of Winterhold. Waited or Slept 48 hours and Fast Traveled to ensure their inventory reset, sold more, and repeated until I was out of extraneous and uninteresting junk and returned to the Wait/Sleep Method:
      • Slept for 30 some odd days at the College of Winterhold, save, reboot
        • File size was 31MB before the sell off and sleep, same after.
      • Fast traveled to Whiterun Waited instead of Sleeping an additional 30 days, save, reboot
        • File size was the same 31MB
      • Decided to try actually “Waiting” in the Underforge by just leaving the game running overnight (6-8 hours real world time) with the character hidden in the corner, save, reboot
        • Somehow 5MB of data was added…file size was now 36MB
    • Booted into Safemode
      • Rebuilt File System
      • Rebuilt Database
        • Obviously this would not affect the current file size, so I started the game
      • While reading posts on the Bethesda/Skyrim/PS3 forum for probably an hour and a half continually Waited…not sure how many days.
        • File Size…37MB
    • Attempted White Phial Quest. Made it through, crash on save.
  • Took another players tactic of putting opposing dead NPCs weapons back into their inventory if they were dropped, didn’t seem to have much effect.
  • Continue to sell off extraneous inventory
  • Fruitlessly do periodic 30 day naps
  • Saves in my Whiterun home seem to be successful most of the time.
    • Except after a quest
  • Save at the beginning of a quest and at the end before exiting the area. The game will invariably crash soon after the quest is over.
  • After a Quest/Save, I exit and reboot.

Extra Information of Possible Usage:

Game Play Style:
  • I sneak everywhere
  • Primary weapon: Bow
  • I used to pick up everything (sold it all off though to try to fix it,)
    • Now I usually just take gold, high dollar items, unique times, ingredients, and potions
  • I spent a significant amount of time and effort to level Enchanting, Smithing, and Alchemy early
  • I don’t drop stuff on the ground even in my house, if I accidently pick up something that I don’t want, I leave it in a corpse
  • I try to pick up all the arrows from my follower, myself, and that enemies shoot
    Random Glitches Observed:
  • Farkas during the first quest where he is your follower and turns into a werewolf, never turned back. The quest glitched out really bad, lever didn’t work, somehow continued on, and how he wonders around roaring all the time.
  • After some time in the game the Mages at Winterhold just stood in the Hall of Elements for days if not weeks and never returned to their rooms until I forced a change by starting a quest with them.
  • Bookshelf is still not working in Whiterun Home post 1.03 which was supposed to fix that issue
  • Riften and surrounding areas are a guaranteed places to get crashes and freezes
  • People keep coming into my house in Whiterun…if I can’t go into theirs…they should stay out of mine.
  • Aela’s default bow is preferred over a double enchanted Legendary Daedric Bow…? Not logical at all. Can’t pickpocket or disarm the default bow.
  • If you outfit followers according to their skills with maxed out gear, they choose junk gear that you give them that does not befit their skills or style.
  • Arcadia’s Cauldron… Had a MISC item for sale called DO NOT DELETE…
  • If I set something on a table in my house, like the butterfly in a jar, it’s on the floor when I come back, drums and lutes are knocked over and so on.
  • Had an experience that I could only describe as bleed-over. So I was in the Forsaken Cave, and Aela died because she decided to stand on one of those fire trap things. That was kind of a deal breaker. So I walked out the entrance of the cave and turned to walk back in (for no real reason), but I was close enough to the entry point that it came up on my Screen saying "Forsaken Cave." I went to the load menu to start over which put me back in my Whiterun home. Aela was alive, yay for that, and my crosshairs, no matter what I did said..."Forsaken Cave" (even though at this point, in this specific save, I had never been there before).
  • While completing a quest in Fellglow Keep:
    • Going up the stairs towards the mark the game froze solid three times in the same spot on the stairs. The fourth time, it froze, but after a minute unfroze and in the left hand corner of the screen it said: Autosave. Autosaves were turned off at this point, so, that should not have happened. Went back and confirmed the settings...no Autosaves on.
  • At the 41MB mark, random dead dragons began to drop out of the sky, definitely not ones I have killed either since some were in areas where I had never fought a dragon. Some still had loot on them. Occasionally I get a dragon soul from them.
  • Broken Quest: Talked to the Arentino kid, but didn't go through the entire dialog. Thought that I had. Killed the Grelod the Kind and went back to the kid. Same dialog, as if I had never been there. This prevents the quest line related to the Dark Brotherhood.
  • Opening chests in your home count as chests opened in the game stats.
  • If you put your gold into a chest and take it back out it counts in the Gold Found stats.
  • PS3 button occasionally works during freezes while in load screens(load time in excess of 10 minutes accompanied by loss of music), results vary:
    • A menu allowing you to quit the game or shut down the system.
      • Sometimes quitting the game from here still results in the entire system rebooting.
    • No menu but a black screen and eventual reset of the system
  • Marriage or Follower Related Bug:
    • So, Aela used to be able to carry as much weight as me. Now, however, it is a struggle to get her to carry more than a couple of items. There are two possibilities for this the store that your character you marry sets up seems to be counting against how much they can carry. The initial work around consisted of giving them all you can, exiting the trade, going back into it, and from there giving them things one by one via exiting the trade and entering it over and over. This doesn't work very well anymore. Other option, buy everything she has, which kinda destroys the entire point of her being able to carry things you need her to carry and costs at least 15000 gold. Another user suggested that it has to do with the default bow duplicating itself. Either way, bad bug, needs fixed.
  • Nirnroots:
    • I have a few supernovas in my game now.
  • An interesting event occurred after finishing the Blood on the Ice Quest and the Giant at Broken Limb Camp. Upon return to Windhelm almost everybody in the city (Palace of the Kings (not Ulfric), Candlehearth, outside) is dancing like a bunch of drunken hooligans. Aela is also doing the drunken dance. You can't talk to most of them, they just run somewhere else and the ones you can talk to, you have to run down and attempt several times. As you go around the city it gets weirder as everyone starts to follow you around. Whenever you stop, they start dancing again. This finally ends randomly when the familiar sound of a soul gem being filled goes off with the corresponding text on the top of the screen.
  • Not an entirely unique bug and has been identified before, but I have not seen it in this particular manifestation. After you do the quest related to Louis Letrush it is possible that you will see him or a clone of him randomly in the game. Saw him before somewhere far away from Riften in the mountains. Didn't think much of it. When standing outside of Whiterun, there were two of him. One buried to his waist in the ground and another standing behind him. The question raised here is how many Louis Letrush clones are running around in the game at any one time and how does this affect file size and game play/lag?
  • Sprinting (with a save file at 90MB) introduces lag.
  • Entering, selling/buying, and exiting 4 shops in Whiterun (with a save file at 90MB) introduces lag.
    Quest items stuck in my Inventory that should be gone:
  • Finn's Lute
  • Pantea's Flute
  • Strange Amulet
In reference to questions of Level vs. Game Time:
  • Leveling alchemy, discovering ingredient properties, and subsequently attempting to craft effective combinations of potions was a Saturday – Sunday Operation
    • Lots of reading on the Wiki
    • Lots of cataloging what I already knew in Excel to ease in discovering new properties
    • Created a Node/Vertex Graph in NodeXL based off of Ingredient Properties and Potions/Poisons in order to create strongest potion or poison combinations using graph anolysis and filtering out low valence ingredients.
      • Most of the time spent just standing in front of an alchemy table or acquiring ingredients during all of this
        • Helps account for non-quest progress game time
  • Leveling Smithing required lots of ore, ingot, leather, and weapon/armor gathering
    • Lots of time spent crafting here
      • Helps account for non-quest progress game time
  • Leveling Enchanting required lots of soul gems acquired from buying or killing/soul trapping
    • Lots of time spent crafting and gathering soul gems here
      • Helps account for non-quest progress game time
  • Hoarding of junk from quests required lots of fast travel and/or very slow walking
    • Quest time wasted
    • Selling off items to clear inventory in hopes of lowering game size is a time eating operation
  • Read through most of the books I found…not a lot of pages per book or content, but 200 plus books adds up
  • Leaving the character standing in the house or other safe zone vice saving
  • Lots of wandering in areas without place marks and trying to climb over mountains and other high objects (for no real reason except to see if it was possible)
  • A vast majority of my wait/sleep time was a result of Bethesda’s suggested workaround.
    • This also eats up game time
Save File Size/Game Time Progression:

What follows is the progression of save file size paired with game time. I deleted many of my save files and didn’t always create a new save file. I only noted saves when file size increased. Here is some that I have:


Level 01 - 000.05.20 - 2.8MB - 11/27/11


Deleted many here....


Level 42 - 210.49.19 - 16MB - 12/15/11

Level 43 - 214.09.57 - 18MB - 12/15/11


Skyrim 1.03 Patch Released December 17, 2011


Level 45 - 223.12.42 - 23MB - 12/17/11

Level 45 - 225.54.38 - 24MB - 12/17/11

Level 45 - 228.05.15 - 25MB - 12/17/11

Level 45 - 229.48.02 - 26MB - 12/17/11

Level 47 - 239.08.14 - 30MB - 12/18/11

Level 47 - 241.13.59 - 31MB - 12/18/11

Level 48 - 258.12.11 - 32MB - 12/19/11


New PS3, transferred only the latest file:


Level 49 - 292.48.36 - 45MB - 12/28/11

Level 49 - 294.00.24 - 46MB - 12/28/11

Level 50 - 296.24.32 - 47MB - 12/29/11

Level 50 - 299.48.40 - 48MB - 12/29/11

Level 50 - 305.48.04 - 50MB - 12/30/11

Level 51 - 309.04.24 - 51MB - 12/31/11

Level 51 - 312.21.17 - 52MB - 12/31/11

Level 51 - 313.12.17 - 53MB - 12/31/11

Level 51 - 316.31.59 - 54MB - 01/01/12

Level 51 - 318.49.13 - 55MB - 01/01/12

Level 51 - 320.27.08 - 56MB - 01/01/12

Level 51 - 322.24.51 - 57MB - 01/01/12

Level 52 - 324.58.42 - 58MB - 01/01/12

Level 52 - 327.38.15 - 59MB - 01/02/12

Level 52 - 330.06.36 - 60MB - 01/02/12

Level 52 - 333.23.30 - 61MB - 01/03/12

Level 52 - 336.37.41 - 62MB - 01/04/12

Level 52 - 338.40.27 - 63MB - 01/06/12

Level 53 - 349.47.51 - 64MB - 01/07/12

Level 53 - 352.56.39 - 69MB - 01/08/12

Level 53 - 353.33.47 - 70MB - 01/08/12

Level 53 - 356.14.25 - 71MB - 01/08/12

Level 53 - 360.21.29 - 72MB - 01/10/12

Level 53 - 362.04.20 - 73MB - 01/10/12

Level 54 - 374.58.37 - 77MB - 01/12/12

Level 54 - 377.48.51 - 78MB - 01/13/12

Level 54 - 379.12.37 - 79MB - 01/13/12

Level 55 - 390.53.42 - 82MB - 01/16/12

Level 55 - 391.30.58 - 83MB - 01/16/12

Level 56 - 402.41.28 - 85MB - 01/17/12

Level 56 - 418.44.55 - 90MB - 01/19/12


Points of interest that may help the game if fixes for these issues were addressed:
  • Dead People
    • They rot or get eaten/dragged off by wild animals
    • They surely do not remain there for months
    • Either way...nature reclaims organic material
  • Loot
    • Gets looted...by you or scavengers...on a corpse or in a chest, urn, barrel, sack...does not matter
    • If you are a legendary hero...people are probably following you to pick up your scraps..."real world"...one would be stupid not to.
    • If you do not clear a place within a few days to a week, it is highly likely that someone would notice and would have done it to their own benefit...why wouldn't they?
    • It is a waste of space to continue to index these things after an extended period of time.
  • Ingredients
    • If they are from something that grows...it will grow again...chose a set time less than 30 days and reset...
  • Shops
    • Since most Quest Items are unique and cannot be sold...
      • If you are dumb enough to sell something really unique and cool...well, too bad...it’s gone after a week
      • Business is business.
  • Destruction and Area Altering Spells and Actions
    • People clean up...so...reset positions. A vendor is not going to allow crap all over their floors, it’s bad for business.
    • Areas of Battle...will probably be cleaned up by you or scavengers.
    • Dead bodies...see above comments about dead bodies, same rules apply.
  • Arrows
    • Pencil like shafts of wood deteriorate or get buried over time by the elements if they are not scavenged.
    • No one should go back months after they are in an area and find their arrows
  • Owned Houses
    • If I enter a house uninvited, I get schwacked...
    • No one should enter my house.
    • If they do...I should have options. So, to eliminate too much extra work...keep them out.
  • If I set something down in my house...that is where it belongs.
    • If I just throw 10,000 lbs of junk on the floor and chew up MB upon MB of space due to cluttered indexes...well...that is they players choice.
    • Whatever the case...they remain where they are until I kick them out of the way or pick them up.
  • Followers
    • Once a superior item is given to the follower...default or lesser items are no longer necessary, considered, or equipped. Default items should not count against weight in this case.
    • They have skills and points just like the main character...however, they are an NPC and really don't level. Logically someone with almost 100 points in One-Handed should not choose a basic two handed item over an uber-tricked out one-handed item.
  • If an NPC has healing potions in their inventory...then they should use them when needed vice dying.
  • Dead Dragons
    • Typically disappear quickly, but sometimes not
    • Are you telling me that the villagers/towns folk wouldn’t tear that thing apart and decorate their houses, city, walls, and gates with that thing as soon as possible...have you ever been to a museum of natural history?
  • Quests
    • If I take care of business before a quest is issued...it does not mean that that quest should glitch and die...mission is done.
    • Award completion upon receipt of quest or recovery/delivery of items from whomever/wherever.
  • Training
    • If I level up 5 times and don't train, I should have 25 points of training available. Period.
  • Locations/Activity/Indexes/Memory
    • I noticed that when I travel to several major populated areas in a row, the game bogs down.
    • To me, this means that all of this just ended up in memory and is remaining there.
    • Why would I need Riften taking up my memory when I am now in Solitude?
    • Dump this off, for anything which fits the bill...age off according to an expiration date upon next load of same area...don't leave it in memory.
  • Saves
    • Lots of things are going on in the world. Figure out how to divide up the data into chunks that are manageable for saving and loading. Let’s call these “persistent temp” files for lack of better words. Whether you combine them in the end or gradually incorporate them is up to you...choose the better option for your customer base and optimal platform performance.
    • Ideally the manual save would incorporate all the data
    • Removing junk and expired data would work well here too
    • Autosaves (since it seems such an issue) should probably consider just the current area and contain references to "temp" files that contain the new data pertinent to other areas that may not be relevant to the current actions.
  • Nirnroots and Ash Piles
    • Just need cleaned up…
Current Game State:

I am saving every 15 minutes with a 1 in 4 possibility of crashing/YLOD. 30 minutes of major activity or fast travel to more than a couple of major destinations and the frame rate goes to pot. Entering and exiting more than a couple of buildings has the same effect. This coincides with the HDD indicator light being almost solid. After every save/lag and hopeful save, I shut down the game, reboot the system, load up and go again for a little bit. Wash, rinse, repeat. I am stepping out on a limb here, but I think the only reason I can continue to play is because I put an SSD in my PS3 and the PS3 is new with the (I assume) 45nm fab process on the CPU/GPU vice the 65nm fab process on the old one (while the 45nm vs the 65nm isn't much, every little bit counts I guess).

Bethesda had asked for my save file when it was as 37MB on December 17, 2011, they confirmed on January 18, 2012 that they had downloaded it. So hopefully it will be of use. Looking at GStaff’s post I am hesitantly optimistic, but I didn’t see any indication as to whether or not my save file will get smaller or if I will have to restart.



Ok. You Win! This is the most complete set of game info for Skyrim I have seen to date. Nice work and thank you for posting this thread.
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Jamie Lee
 
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Post » Tue May 22, 2012 6:52 am

I just completed the Diplomatic Immunity Quest. Sold some junk. Went to my Whiterun home and stored some junk. Saved. My save file went from 92 MB to 85MB. Just when you thought you had seen everything.
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HARDHEAD
 
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Post » Tue May 22, 2012 5:45 am

I just completed the Diplomatic Immunity Quest. Sold some junk. Went to my Whiterun home and stored some junk. Saved. My save file went from 92 MB to 85MB. Just when you thought you had seen everything.

Damn it man now we got another 15MB wait to reach the golden century :(
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FirDaus LOVe farhana
 
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Post » Tue May 22, 2012 12:05 am

Damn it man now we got another 15MB wait to reach the golden century :(

It gets crazier. I figured out what I did that caused the file size drop. It had nothing to do with finishing the quest. So, before I saved and the file size dropped, I was fiddling around seeing how many gems I could fit in a kettle. Rediculous, I know, but I have hundreds. What else can I do with them...make more jewelry...phssshhh. So, this operation took me taking them out of storage and dropping each of them into the kettle. Long story short, I accidently picked up the kettle. So I picked up all the gems and put them back into storage. Saved and bingo, 92MB to 85MB.

So, I took all my food out, dropped it on the floor, picked it back up and stored it. Saved. 85MB to 83MB.

Now I am doing it with everything in the house.
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Strawberry
 
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Post » Tue May 22, 2012 10:45 am

It gets crazier. I figured out what I did that caused the file size drop. It had nothing to do with finishing the quest. So, before I saved and the file size dropped, I was fiddling around seeing how many gems I could fit in a kettle. Rediculous, I know, but I have hundreds. What else can I do with them...make more jewelry...phssshhh. So, this operation took me taking them out of storage and dropping each of them into the kettle. Long story short, I accidently picked up the kettle. So I picked up all the gems and put them back into storage. Saved and bingo, 92MB to 85MB.

So, I took all my food out, dropped it on the floor, picked it back up and stored it. Saved. 85MB to 83MB.

Now I am doing it with everything in the house.

....

*lines up a knee shot*

Wtf? Take it out, put it back in O_o I really don't understand that one or how it is having any effect.
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Svenja Hedrich
 
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Post » Tue May 22, 2012 8:30 am

It gets crazier. I figured out what I did that caused the file size drop. It had nothing to do with finishing the quest. So, before I saved and the file size dropped, I was fiddling around seeing how many gems I could fit in a kettle. Rediculous, I know, but I have hundreds. What else can I do with them...make more jewelry...phssshhh. So, this operation took me taking them out of storage and dropping each of them into the kettle. Long story short, I accidently picked up the kettle. So I picked up all the gems and put them back into storage. Saved and bingo, 92MB to 85MB.

So, I took all my food out, dropped it on the floor, picked it back up and stored it. Saved. 85MB to 83MB.

Now I am doing it with everything in the house.

That is wild. I'd love to hear what would cause that. Is it possible that each of those items was stored in memory individually before, and picking them all up and dropping them condensed them down. So where you once had 100 instances each referencing a single gem, you now have one instance referencing 100 gems.
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josie treuberg
 
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Post » Mon May 21, 2012 10:45 pm

....

*lines up a knee shot*

Wtf? Take it out, put it back in O_o I really don't understand that one or how it is having any effect.

Neither do I. It seems my luck has dwindled though. I can't seem to break the 83MB mark. Of course I dropped each gem individually. I don't know if I can handle doing that with the rest of my inventory...it might be the event that actually makes me crazy and not just creepily tenacious. I'm liking J-Spot's theory...as in it sounds possible...if it is true, I do not like the coding that caused something as insane as that....not the theory...the reality.

That is wild. I'd love to hear what would cause that. Is it possible that each of those items was stored in memory individually before, and picking them all up and dropping them condensed them down. So where you once had 100 instances each referencing a single gem, you now have one instance referencing 100 gems.

I would put nothing past them. I will continue to test this... Somebody call the po-po if I start typing in tongues.
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Syaza Ramali
 
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Post » Tue May 22, 2012 3:36 am

That is wild. I'd love to hear what would cause that. Is it possible that each of those items was stored in memory individually before, and picking them all up and dropping them condensed them down. So where you once had 100 instances each referencing a single gem, you now have one instance referencing 100 gems.

Woudn't this be easy if the save weren't encoded...just take the two saves, run a diff, and see what falls out.
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Alisia Lisha
 
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Post » Mon May 21, 2012 10:25 pm

Dropping them individually seems to be the most effective. I dropped a whole slew of soul gems one by one, picked up, stored, saved. 83MB to 82MB.

I had dropped all of my ingredients earlier, picked them up and stuck them back into storage. I did it in mass and had little effect. However, I just individually dropped:

23 Abecean Longfin
7 Bear Claws
24 Bees
20 Beehive Husks
127 Bleeding Crowns

Picked it all back up, stored it, saved and shaved another MB off from 82 down to 81. I think we found the bloat bug which is a combination of hoarding and how the game keeps track of the stuff as you store it. The initial huge jump down makes sense in particular. You don't tend to find gems in mass, so when you store them it's a onesy twosey thing. If it tracks each instance, that should get ugly real quick.

I will go through the rest of my ingredients tomorrow in the same manner, or until my left index finger falls off. However, if this is the case, I would wonder what my 272,520 gold is doing to memory. You can't drop it or store it piece by piece. Even if there was a way, there is no way I am dropping that piece by piece though (no matter how awesome that pile would look). Either way, if the dev's find a way to reindex the items for current games, and then properly index them after that. Some of the bloat should go away and stay away.
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jaideep singh
 
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Post » Mon May 21, 2012 11:33 pm

Dropping them individually seems to be the most effective. I dropped a whole slew of soul gems one by one, picked up, stored, saved. 83MB to 82MB.

I had dropped all of my ingredients earlier, picked them up and stuck them back into storage. I did it in mass and had little effect. However, I just individually dropped:

23 Abecean Longfin
7 Bear Claws
24 Bees
20 Beehive Husks
127 Bleeding Crowns

Picked it all back up, stored it, saved and shaved another MB off from 82 down to 81. I think we found the bloat bug which is a combination of hoarding and how the game keeps track of the stuff as you store it. The initial huge jump down makes sense in particular. You don't tend to find gems in mass, so when you store them it's a onesy twosey thing. If it tracks each instance, that should get ugly real quick.

I will go through the rest of my ingredients tomorrow in the same manner, or until my left index finger falls off. However, if this is the case, I would wonder what my 272,520 gold is doing to memory. You can't drop it or store it piece by piece. Even if there was a way, there is no way I am dropping that piece by piece though (no matter how awesome that pile would look). Either way, if the dev's find a way to reindex the items for current games, and then properly index them after that. Some of the bloat should go away and stay away.

There are some cases you can do something with your gold, you can drop it in a box.

Kundalini, I've reported your post in the hope that it'll get brought to the attention of a moderator.

edit 2
I'm gonna go try this now.

Edit 3.
That was pure torture and didn't do a damn thing -.-;
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Angus Poole
 
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Post » Tue May 22, 2012 11:05 am

Bethesda should pay you for doing the job of a QA. C'mon Bethesda! Are you reading this topic? I think this player has done way more research than your QA testers. He deserves something for... well I don't know... trying to figure out the kinks that makes the game all screwed up!

FYI, I tried doing the same stuff you did kundalini. My save file is about 15mb now and I had a lot of gems. Tired doing scattering them on the floor in my home in Whiterun and picked them up one by one. Behold, 14mb after the save. I think this is pretty much legit. But I'm not doing that again! Took me 30 minute just to do that lol.
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Brad Johnson
 
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Post » Tue May 22, 2012 7:50 am

Interesting... maybe it only works on stack items? (Aka items with more than five in?) otherwise maybe I'm doing something wrong o_o.

Kundalini please make a video! :whistling:
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Monika Krzyzak
 
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Post » Tue May 22, 2012 5:04 am

I'm gonna do this with some ingredients, potions and gems., see if it makes a difference. Sine I'm passed the 10 mb mark though, I can't see a change in 100's of KB anymore. So If my save drops from 11, 900, to 11, 002, I wouldn't get to see the difference. If I can get a whole mg though, that's be nice. I wonder what this means for all the money I have...
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chirsty aggas
 
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Post » Tue May 22, 2012 12:30 am

We are seeing save files reduce in size on the PC version with the beta patch. I will be starting a new character to see if the file size grows at the same rate or less than with the pre-patch.

The QA folks do look at these threads. I have sent a link to one of them, but he probably has seen this thread already.
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Music Show
 
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Post » Tue May 22, 2012 10:34 am

To my knowledge it doesn't have a buffer. Probably should have considered that and looked at the Intel 510 series or a Crucial M4. In truth, I like Kingston (their stuff just works) and my old SSDnow treats me great on my laptop so I went...shiny...Kingston...on sale...buy (a corporation’s favorite consumer). It’s a Kingston HyperX SH100S3 SATAIII (though I doubt the PS3 hardware has SATAIII, I couldn't find it anywhere, as such, no 6GB/s speeds for me :shakehead: ). At SATAIII-6GB/s it would have a max sequential read of 550MB/s and a max sequential write of 510MB/s with 4KB random reads up to 20,000 IOPS and random write up to 60,000 IOPS.


Judging by how long it takes to transfer a 90MB save to my thumbdrive, I doubt the PS3 even has a USB 2.0 interface let alone SATAIII (either that or they really crapped up something in the latest firmware because I don't remember anything ever taking that long to back up before it).

Now I am wanting a new SSD...(Dream Crusher perk notification should show up in the left hand side of your screen any moment now :fallout: )

PS3 interface is only SATA (SATA-150) with a transfer speed of 1.5 GB/s. And the OS only handles 8MB of cache on any drive.

I just found that (cache limit) because I thought that my 240 GB SSD with 64 MB cache would be helping out, but sadly it won't. :nope:
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Kara Payne
 
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Post » Tue May 22, 2012 1:58 am

I have issues with stuff in the misc section of my inventory. Soul gems and those weird red quest stones on the box don't all fit in the same line. example: I have 19 of those red box gem thingies and only 3 of them are stacked. the rest have their own line. Same with soul stones. I have 252 petty gems on me and there are only 20 different sized stacks. the rest are all on separate lines. Maybe that is a part of that problem that keeps increasing the file size?
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Justin Hankins
 
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Post » Tue May 22, 2012 9:39 am

PS3 interface is only SATA (SATA-150) with a transfer speed of 1.5 GB/s. And the OS only handles 8MB of cache on any drive.

I just found that (cache limit) because I thought that my 240 GB SSD with 64 MB cache would be helping out, but sadly it won't. :nope:

Usually an OS doesn't need to "use" the build-in cache. The controller in use (contained at the drive, not the MB) is responsible for retrieval, storage, distribution (in some sense, e.g. SSD), etc. of the data on the drive. You don't need the OS for that. Therefore, I don't believe that only 8MB of a 64MB cache is being used whilst integrated in the PS3. It's hard to believe since the used algorithms (e.g. for paging) are specifically adjusted to the drives attributes (page size, nr. of pages etc.).
Several users (me included) already gave evidence that changing the HDD increases the performance in Skyrim. There are persons using a hybrid drive and even normal HDDs with bigger cache. All of them (at least that I am aware of) recognized a performance boost. With SSDs, thats another story. I could test it myself. It turns out that a sandforce controller does not provide the expected performance increase, but the one of Intel does. What I'm saying is simple, just check the abilities of your controller. It should be very good for compressed data (I assume the PS3 compresses significantly while storing on the HDD and decompresses while loading into the RAM).
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Hot
 
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Post » Mon May 21, 2012 11:22 pm

and i thought this game couldn't behave any weirder im so glad i stopped playing until 1.4 comes out
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Scared humanity
 
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Post » Tue May 22, 2012 11:32 am

Interesting... maybe it only works on stack items? (Aka items with more than five in?) otherwise maybe I'm doing something wrong o_o.

Kundalini please make a video! :whistling:

I will...just because you asked (and it is soooo worth the time)...since Youtube only allows for 15 minutes though, there will be a boat load of fast forwarding in it. I am sure someone...will find the fast forwarding suspicious. It will be with the text to voice too...so someone can think that is suspicious as well. This will take a while though. Hours to do in game and hours of getting it presentable, then god knows how long to upload to Youtube in 1080i.
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Sammygirl500
 
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Post » Tue May 22, 2012 7:50 am

I will...just because you asked (and it is soooo worth the time)...since Youtube only allows for 15 minutes though, there will be a boat load of fast forwarding in it. I am sure someone...will find the fast forwarding suspicious. It will be with the text to voice too...so someone can think that is suspicious as well. This will take a while though. Hours to do in game and hours of getting it presentable, then god knows how long to upload to Youtube in 1080i.

Subtle troll was too subtle :D That being said I did ask as I feel I may have not followed the process accurately or misunderstood something >.<; But I didn't think you'd actually do it due to the time it would take XD
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Lynette Wilson
 
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Post » Tue May 22, 2012 2:00 am

Subtle troll was too subtle :biggrin: That being said I did ask as I feel I may have not followed the process accurately or misunderstood something >.<; But I didn't think you'd actually do it due to the time it would take XD

This is one video I was already planning on making. No sure what you did (hope I can repeat it). What I did the initial dump on was gems. I had like 70+ Amethysts, 50+ Rubies, etc. And I dropped them one by one, i.e., instead of 70 all at once, I had to tell it to drop one. This is going to svck.
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~Sylvia~
 
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