Actually, it does. Complexity is not an excuse for shoddy programming. If Bethesda had any passion for their product, they would not have released it in such a buggy state. ALL of these issues could have been and SHOULD have been fixed in QA.
The magnitude of complexity greatly increases the occurance of bugs and can easily mask the ability to catch bugs and/or understand the severity of a bug. If they knew about the bug (they had to) and it's severity (not necessarily), then that would be Bethesda doing something quite bad. But, and this is important, the decision to release it isn't in the hand of the developers. In fact, the dev team could have said, "Dude, you've got to delay the ps3 launch because of x, y, and z" but the project management team may have made a calculated choice to release it (probably thinking their dev team could solve the problem fast enough). The caliber of this game really points towards incredibly passionate developers. I mean, the scale and complexity is incredible. I'd be angry with project management here though.
Is irrational to think that a consumer pays for the quality of a product and that the product responds to the promise??? if this argument is irrational then yours is so irrational as a cow argument...
It is irrational to not accept that only our version of the game is widely experiencing these game ending problems. The pc version, by contrast, is what they (Bethesda) promised. You can be pissed as Hell that your product doesn't live up to it, but it is irrational to say that the pc version is somehow worse because of our version. I mean, it does make us (as ps3 users) even angrier, but our troubles aren't reasonably projected onto others here. The statement made earlier seemed to indicate that acting nothing but pissed somehow harms me as a consumer, I don't think that's true. Rational thoughts will be accepted (I like the game but these bugs are unnaceptable because I can't continue to play), rants just get tossed away (everything svcks)
I can forgive the quest glitches because of the game's complexity. There are so many variables it would be impossible for QA to test them all. The lag issue, however, can't be hand waved away like that. This should have been caught and fixed before release, and the evidence suggests they did know about it and tried to hide it pre-release by not sending out PS3 review copies.
Yep, I agree. There are a couple of possibilities that Bethesda can claim to lessen the degree of potential portayal (1. they didn't realize the scope of the problem. 2. they thought it could be fixed much sooner. 3. something along those lines). But in the end, it was probably just a decision to make more revenue but I doubt they thought they couldn't fix it or that everything would hit the fan this soon. This is serious damage to their reputation and will likely hurt future revenue and customer apprehension.
Agree 100 % with this. As a consumer, you can provide coherent criticism to the people that will listen (which we've done) and choose not to buy future products. If Bethesda doesn't fix this, I know many people who won't be buying TES VI, or Fallout 4, or whatever else they have up their sleeves.
Yes, I won't be buying things at release again, regardless. I figure 1 or 2 weeks will be enough time to see because of some of the real diehards who play non-stop.
Ok so how come Rockstar's sandbox games run great on the ps3? Never experienced crap that Skyrim offers on games like GTA4 and Red Dead Redemption. I guess if you don't think passion is important, I guess skill is a better word. Bethesda programmers need to get back into school and learn learn their $^%$# right.
I do think passion is important, I just don't think developers are the decision makers in a company anymore.
As for Rockstar, they have amazing games that are already complex in their own right. They compromise in small areas to help with game stability. It isn't bad to limit (compromise on) some things (like less graphical intensity, for example) if it means significantly improving performance. Bethesda overshot a little this time around, not compromising on anything. That hurt on the ps3's, a system that divides its 512mbs of RAM into two components. But on the pc and 360 version (though the 360 should be hurting by now), we see that they didn't overshoot, they hit just the right mark. In all honesty, the ps3 version should have been downscaled until this problem was solved.
It's funny, we say we want people to never compromise on anything, but when someone does that and fails we like to kick them. What we really want is incremental improvement that is reliable. That's what Rockstar offers and that's actually pretty smart. But as with Oblivion, Bethesda decided to start making the game before the proper technology to play it existed. You've got to expect something like this crap to happen at some point with such far reaching. It doesn't make it ok, but it shouldn't be a surprise.