Ahhh... BBC news article on GOTY and PS3 glitches.

Post » Sat May 19, 2012 11:29 am

Zelda should have won.

Skyward Sword has a gamebreaking bug that Nintendo has no intention of patching out.

Does that sound like Game of the Year meterial to you?
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Claudz
 
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Post » Sat May 19, 2012 4:16 am

According to VGA? Yes!
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xx_Jess_xx
 
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Post » Sat May 19, 2012 1:57 pm

and a damn near flawless game like deus ex HR barely gets noticed...... :blink:
I'm so pissed off that I saw nothing about Human Revolution at the VGAs and that it's so relatively unknown. That game was great and it performed really well on the PS3. Eidos Montreal should really be proud of themselves and I can't wait to see what they work on next. Bethesda, on the other hand, get skeptical monitoring from me in the future.

BBC, huh? That's big.
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Neliel Kudoh
 
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Post » Sat May 19, 2012 5:04 am

Skyward Sword has a gamebreaking bug that Nintendo has no intention of patching out.

Does that sound like Game of the Year meterial to you?

So does Skyrim. The difference is that the Zelda glitch is very easy to work around.

According to VGA? Yes!

Also this.
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Nicole Mark
 
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Post » Sat May 19, 2012 4:33 am

According to VGA? Yes!

Yeah, no kidding.

I'm really beginning to become disillusioned by the video game industry. It's one thing for a game like Alpha Protocol to come out and suffer from buggy gameplay, but it's another thing entirely for these AAA titles to come out and have problems that can actually render the game unplayable. What the hell happened to making sure a product works before releasing it? You can find broken games going all the way back to the days of the Atari, but you never saw flagship titles hitting the market in a state of disarray.

You know things are in a sad state of affairs when a game like Alone in the Dark: Inferno is less likely to break and become unfinishable than Nintendo's latest installment Zelda franchise (which has scored a number of PERFECT awards in spite of the game breaking bug).

The difference is that the Zelda glitch is very easy to work around.

The point is that it's there at all, and if you don't know about it it's just as easy to stumble into it.

Why do we as gamers continue to make excuses for subpar output? Is it really too much to ask that a game not hit shelves with potential game-breaking code lingering in the final product? And in this case it's especially bad, as Nintendo has no intention of fixing it (although I suppose they might insert a possible fix into the next printing of the game, that isn't going to do much goof for the unfortunate folk who stumble across it with the copy they've purchased).
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Chenae Butler
 
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Post » Sat May 19, 2012 7:59 am

Eidos Montreal should really be proud of themselves and I can't wait to see what they work on next.

Maybe we'll get lucky and their next title won't have two-thirds of the dialog recorded live in a tile bathroom.
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Michelle Smith
 
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Post » Sat May 19, 2012 12:53 pm

The point is that it's there at all, and if you don't know about it it's just as easy to stumble into it.

Why do we as gamers continue to make excuses for subpar output? Is it really too much to ask that a game not hit shelves with potential game-breaking code lingering in the final product? And in this case it's especially bad, as Nintendo has no intention of fixing it (although I suppose they might insert a possible fix into the next printing of the game, that isn't going to do much goof for the unfortunate folk who stumble across it with the copy they've purchased).

I`m not saying its right at all, it`s crap. But if your going to choose between two buggy games for GotY you may as well choose the less buggy one.
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Megan Stabler
 
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Post » Fri May 18, 2012 10:49 pm

Maybe we'll get lucky and their next title won't have two-thirds of the dialog recorded live in a tile bathroom.
?

What do you mean?
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NAtIVe GOddess
 
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Post » Sat May 19, 2012 1:13 pm

Skyrim should've won Most Buggy Game of the Year. I used to play a lot (level 45 dual-wielding Dark Elf, 12mb savegame), had to restart PS3 every two hours to clear the infamous lag, my main quest line is broken and all I can do is run around doing errands for barkeeps, snobbish Jarls and some lowlifes. This is really the arrow to the knee. Come on, Bethesda you can do better than this!!!!
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Stephanie I
 
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Post » Sat May 19, 2012 7:55 am

What do you mean?

I mean two-thirds of the dialog in Dues Ex: Human Revolution sounds terrible, damn near unintelligible. It's like they've moved production of the game into a long, echo-y bathroom. It only seems to happen during one-on-one conversations between Adam and someone else. It doesn't affect the game during cut scenes or when you're walking around the game world listening to random dialog, but the minute you engage in a conversation where you have to make choices, back to the echo-y bathroom the dialog goes.

It began to get on my nerves so badly that I actually researched it to see if it was something wrong with my PS3, but I've seen it mentioned in professional reviews of the title as well, across all three platforms. It's a real shame, because otherwise the game is really darn good.
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Jason King
 
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Post » Sat May 19, 2012 11:51 am

I`m not saying its right at all, it`s crap. But if your going to choose between two buggy games for GotY you may as well choose the less buggy one.

Or pick from a list of games that aren't afflicted with game-breaking bugs at all.

I loved Uncharted 3, but I knew it wasn't going to win Game of the Year. Even though it wasn't my first choice for GOTY, it deserves the award way more than Skyrim or even Skyward Sword by virtue of the fact that the game is stable. It isn't going to suddenly break on an unsuspecting player, leaving them unable to complete the thing.
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Josephine Gowing
 
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Post » Sat May 19, 2012 1:24 am

actually.. yes i woudl love to, as the BIGGEST SCAM OF THE YEAR.
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Javaun Thompson
 
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Post » Sat May 19, 2012 6:40 am

Holy crap, that's a big deal.
what he said...
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Marie
 
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Post » Sat May 19, 2012 12:08 am

This is exactly why Bethesda will keep getting away with what they have with Oblivion, Fallout, New Vegas and now Skyrim. The gaming journos, constantly [censored] over the community by giving them such accolades despite obvious flaws in there titles.

It's disgusting that IGN says that despite the game having major issues it still deserves GOTY. Pathetic really.
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Javier Borjas
 
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Post » Sat May 19, 2012 8:30 am

Bethesda are darlings for media critics. This is no different than the Oscars: actors and companies hire people who know who the judges are, then shower them with gifts and then collect award.
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Rudi Carter
 
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Post » Sat May 19, 2012 2:18 pm

Headline: "Skyrim wins Spike VGA awards despite PlayStation glitch"

I'd say that a game that only came out three weeks before the ceremony at which it won GOTY is a glitch to tell the truth.
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Devin Sluis
 
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Post » Sat May 19, 2012 1:50 am

This is where I differ. Oddly enough, I can actually see a software/hardware issue which occurs after 80+ hours of play being something potentially harder to find than some of the quest bugs that have been reported.

I think even that argument doesn't work either. Nearly everyone notices the game stuttering from the very moment it begins, especially when the dragon attacks, that's a massive hint of the troubles to come. I installed the game after the second patch and started to lag around 40 hours into the game. My save file is only 4mb but it's almost unplayable during any kind of battle.
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Stephani Silva
 
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Post » Sat May 19, 2012 4:59 am

Skyrim has been out for just over a month, a game, a world this huge takes just a teeny weeny little bit more time to fix, but be glad at least they are taking precautions this time around with their fixes, and be glad they are even GOING TO FIX their game.

Take for example The Sims 3, that game since day 1 when it was released a few years back had complete and utter game breaking bugs ahoy, but EA NEVER FIXED THEM. Instead, they blamed their customers and continued dishing out craptastic expansions which added MORE game breaking bugs and EA has yet to fix ANY of them, none! Nadda!! And they STILL BLAME THEIR CUSTOMERS. You think Bethesda is bad? You have NO idea.

Patience is a virtue, especially when it comes to games like Skyrim, it's a world on a disk, repeat, a world on a disk.

I’m glad it won GOTY, the game has only just released but in a year or more, with epic mods made on the PC and expansions to come from Bethesda, this game will be incredible, and will probably last half a decade or more, the possibilities are endless, it has immense potential.
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TIhIsmc L Griot
 
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Post » Sat May 19, 2012 2:36 pm

it's a world on a disk, repeat, a world on a disk.

So is Red Dead Redemption, Grand Theft Auto, L.A. Noire, Saint's Row, APB, Shenmue, Legend of Zelda, The Elder Scrolls IV: Oblivion, and dozens of others.
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Angela
 
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Post » Sat May 19, 2012 10:23 am

Skyrim has been out for just over a month, a game, a world this huge takes just a teeny weeny little bit more time to fix, but be glad at least they are taking precautions this time around with their fixes, and be glad they are even GOING TO FIX their game.

The problem is that we don't know that they will. If they posted on here the exact details of what's gone wrong and what their doing about it, then most people would stop complaining. Either they don't want to tell us what the problem is, or they don't know what the problem is, both of those are good reasons for the fans to be angry.
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Damian Parsons
 
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Post » Sat May 19, 2012 11:49 am

That "its a big world, its gonna have glitches" argument is really getting pathetic.

Humans weren't made to fly. But we do it everyday. But you don't hear aircraft manufacturers saying that whenever one crashes. " Oh, humans aren't supposed to fly, its gonna happen."

It's called Quality Control. And Bethesda screwed the pooch on that. Releasing a patch that further breaks the game and having wide spread issues with the PS3 is lack of Quality Control.

If they created this world, they should be able to fix it. And saying you are going to fix it and then breaking it further should be grounds for getting your ass chewed out.
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Amy Smith
 
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Post » Sat May 19, 2012 9:13 am

People should keep going at it. Even now, people seem to slowly forget what has happened here, and they move on... EXACTLY what Bethesda wants us to do.

I mean they simply dont care, mission accomplished. They sold it, they cashed in, they also got their awards,so not a single [censored] is given.

People should keep posting here, and everywhere in the web, they should vote the game down in metacritic (now its in 5.5) etc etc. What we mustnt do, is forget about all this. Its disgusting that a company sells a product like this in such a state and gets "developer of the year" award. Its 100% outrageous and the industry has to get their [censored] together, if we (the consumers) are to be treated with more respect.
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Beast Attire
 
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Post » Sat May 19, 2012 10:37 am

Uh, really? They're the ones with millions of dollars and a GotY award...

actually more like closer to 2 billion dollars on first week sales and still going they made a truck load of cash its coming close to beating out MW3 and its a freaking RPG thats well unheard of they def have the money to fix the issue now it comes down to how far there willing to go to resolve it and time am sure there rather focus on there next title...but if its never resolved like Fallout New Vegas there reputation as a dev is at stake....as far as GoTY I love the game just a shame it doesn't run properly...perhaps they need to go back into there engine and figure out how to code for PS3 better considering the Cell chip not going anywhere and going to be in PS4...and that year head start and more simplified way of coding for Xbox game xbox a huge jump reason why everything is ported to PS3 just usually done better...

A lot of factors great game with many faults I returned my copy I'll wait for the GoTY edition with all the DLC and probly buy it used...as far as pre ordering one of there games ever again on the fence about it probly not and will buy it used only so if it craps out I can return it for a full refund or exchange at its full value...I think there vision and what they try to do is good but sometimes you do have to realize your limitations your set by the hardware your stuck with...but do your best to make the gaming experience still full but quality I'd take skyrim at half its size if it meant better game play and its not as big as Oblivion its actually smaller
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Harry-James Payne
 
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Post » Sat May 19, 2012 9:06 am

This reminds me of when car dealers make up awards to pat themselves on the back and to promote sales. I have never really put stalk in "awards" to be completely honest. I'm a better judge of something for my self than anyone else. Watching something like this makes me chuckle. To me, it appears as a self-promoting hype blanket placed over the eyes of anyone who doesn't know anything about the game who may yet purchase it. Anyone familiar with the game knows better, obviously. This stinks of "They slept their way to the top", because it wasn't the games game play and or quality, or then fact it was time-tested at all for that matter. Aren't those the things an actual judge should be looking for? It's simply a sales gimmick.

I agree 100%, there's no way I'd buy another title from Bethesda w/o a game plan lol. They aren't the only game company out there...but they sure act like it.
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STEVI INQUE
 
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Post » Sat May 19, 2012 12:57 pm

I think even that argument doesn't work either. Nearly everyone notices the game stuttering from the very moment it begins, especially when the dragon attacks, that's a massive hint of the troubles to come. I installed the game after the second patch and started to lag around 40 hours into the game. My save file is only 4mb but it's almost unplayable during any kind of battle.

Well I don't think it really floats anyway, because this is clearly not designed as a 10-15 single player campaign. If this was Battlefield 3 and someone managed to stretch the SP mode into 80 hours and they ran into issues, it would still svck - but I think the argument might stick a little more.

People often think of QA as a safety net. As something which is supposed to help catch mistakes developers make. A good practice which means well but can't always catch everything.

It's not. QA is an integral part of development. If you are developing something which you think is untestable, you're doing it wrong. This whole "it's a big big world" argument is nonsense. If Bethesda didn't have the right QA program or resources in place to properly test the game, they did it wrong. It's like saying "I'm going to build a huge tent" and then overlooking the number of stakes you need to keep it upright.
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Batricia Alele
 
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