Do any of you have any good ideas for things Beth can add in

Post » Fri Nov 16, 2012 11:20 pm

I think more people want unlimited transformations and I think it is possible for them to do another dlc around werewolves. A lot of people on the forums would like to go back to solsteim and others want a werewolf dlc redone.
Beth isn't going to make another Werewolve DLC Blodmoon was the only one they will most likey do.
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Rhi Edwards
 
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Post » Sat Nov 17, 2012 5:30 am

Beth isn't going to make another Werewolve DLC Blodmoon was the only one they will most likey do.

This.

It is highly unlikely. The only way I see it happening is if they decide to expand the current guilds' storylines.

SPOILERS

Kodlak mentions taking the fight to Hircine's Hunting Grounds should they decide to rescue the Harbingers who are imprisoned there.
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Ross Thomas
 
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Post » Sat Nov 17, 2012 1:02 pm

This.

It is highly unlikely. The only way I see it happening is if they decide to expand the current guilds' storylines.

SPOILERS

Kodlak mentions taking the fight to Hircine's Hunting Grounds should they decide to rescue the Harbingers who are imprisoned there.
yes they should expand guild storylines.
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.X chantelle .x Smith
 
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Post » Sat Nov 17, 2012 3:00 am

This.

It is highly unlikely. The only way I see it happening is if they decide to expand the current guilds' storylines.

SPOILERS

Kodlak mentions taking the fight to Hircine's Hunting Grounds should they decide to rescue the Harbingers who are imprisoned there.
I would love to go to the Hunting Grounds, I mean who wouldn't like this...

From UESP

"The Hunting Grounds are the realms of Hircine, being seemingly endless puzzling rooms and mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. Many of the creatures that inhabit the plane are much larger than those that inhabit the mortal realm. Geographically the plane is made up mostly of dense woodland and vast grasslands and plains. Mortals entering these realms are typically hunted down by the inhabitants. The souls of lycanthropes who die are claimed by Hircine and spend eternity in his Hunting Grounds, though it is possible for a soul who was once in the Hunting Grounds to go to the proper afterlife if their lycanthropy is cured post-humously. By day, werebears and nords stalk the land, hunting for inhabitants. By night, Hircine announces himself with a pack of werewolves."
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Jack Walker
 
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Post » Sat Nov 17, 2012 5:05 am

I myself think they should add the option of building your own house in the wilderness or one of the smaller cities/villages. They could also add in the option to furnish a house that is already put in the game that you are required to buy (Proudspire Manor, Honeyside). This would be truly amazing in my opinion. There are so many things in my house that I would like to change because I never use them. Like the alchemy lab. It's just taking up space in my basemant. Or being able to add my own chests into my house. Proudspire doesn't have nearly enough storage room.
Even if Bethesda doesn't add in a full, ground-up building system it would still be great. It could be a template system or something. They could also just add more houses in the cities. I've always wanted to have a house in Falkreath but I can't. It is a nice town with friendly folk and would be a very nice place to raise a family.
Speaking of a family they could add in child adoption. I like the option of being able to settle down with a wife but I wish I could get married and have a kid that runs around the house. What's better then that. (Of course I mean in a city. Things that are better include: Dragon slaying and bandit hunting) Tell me if you like these ideas!
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Isabell Hoffmann
 
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Post » Sat Nov 17, 2012 11:32 am

Oh and they should add camping. Ya know. Tent, fire, bedrole.
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GabiiE Liiziiouz
 
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Post » Fri Nov 16, 2012 10:13 pm

I would love to go to the Hunting Grounds, I mean who wouldn't like this...

From UESP

"The Hunting Grounds are the realms of Hircine, being seemingly endless puzzling rooms and mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. Many of the creatures that inhabit the plane are much larger than those that inhabit the mortal realm. Geographically the plane is made up mostly of dense woodland and vast grasslands and plains. Mortals entering these realms are typically hunted down by the inhabitants. The souls of lycanthropes who die are claimed by Hircine and spend eternity in his Hunting Grounds, though it is possible for a soul who was once in the Hunting Grounds to go to the proper afterlife if their lycanthropy is cured post-humously. By day, werebears and nords stalk the land, hunting for inhabitants. By night, Hircine announces himself with a pack of werewolves."
I edited that part in the UESP :tongue:

Anyways, yes, it would be awesome!

Edit: I should edit the damn article. The whole "if the soul is cured, they go to a proper afterlife"

"proper" is a biased term. I'm sick of these people making biased claims on the UESP.
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helen buchan
 
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Post » Sat Nov 17, 2012 4:10 am

I would love to go to the Hunting Grounds, I mean who wouldn't like this...

From UESP

"The Hunting Grounds are the realms of Hircine, being seemingly endless puzzling rooms and mazes inhabited by vicious creatures such as bears, wolves, werecreatures, and Daedra. Many of the creatures that inhabit the plane are much larger than those that inhabit the mortal realm. Geographically the plane is made up mostly of dense woodland and vast grasslands and plains. Mortals entering these realms are typically hunted down by the inhabitants. The souls of lycanthropes who die are claimed by Hircine and spend eternity in his Hunting Grounds, though it is possible for a soul who was once in the Hunting Grounds to go to the proper afterlife if their lycanthropy is cured post-humously. By day, werebears and nords stalk the land, hunting for inhabitants. By night, Hircine announces himself with a pack of werewolves."
I think we just found a (somewhat) logical way to integrate the giant mudcrab!
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Sanctum
 
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Post » Sat Nov 17, 2012 1:10 pm

I edited that part in the UESP :tongue:

Anyways, yes, it would be awesome!

Edit: I should edit the damn article. The whole "if the soul is cured, they go to a proper afterlife"

"proper" is a biased term. I'm sick of these people making biased claims on the UESP.
I noticed that on UESP. I remember reading about vampirism in Daggerfall on that wiki and they called vampires abombinations or something like that made me lol.
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Dominic Vaughan
 
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Post » Sat Nov 17, 2012 6:28 am

I noticed that on UESP. I remember reading about vampirism in Daggerfall on that wiki and they called vampires abombinations or something like that made me lol.
It is ridiculous! Haha.
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Kristina Campbell
 
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Post » Sat Nov 17, 2012 8:57 am

I think they should add werebears and spears. New vampires and crossbows were added and they fit hand in hand.

A hunting DLC based on werebears would be amazing. New locations such as "Hircine's Hunting Grounds" and new forms and powers. I would finally RP my half-naked wild man running through Falkreath with long hair and yellow raging eyes going Beast form and attacking people in his undergarments!

Anyways, werebears should be added. I was never much of a fan of werebears, but if they mean spears and new werewolf tweaks, then yes, add werebears.

Werebears in lore:
I had studied werewolves for some time, and was keen to see if these rumors of werebears were actually substantiated. I elected to pursue these studies in the warmer summer months in deference to my fragile constitution. One quickly finds that common villagers are of practically no use in this land. Whereas in http://www.uesp.net/wiki/Lore:Cyrodiil, even the youngest child can tell you the true http://www.uesp.net/wiki/Lore:Bestiary that inhabit its environs, here I find alleged "wise men" recounting tales of http://www.uesp.net/wiki/Lore:Unicorn and flying horses directly alongside their stories of werebears, so I don't put any stock in the rumors.

They certainly have their traditions for warding off werebears (certain http://www.uesp.net/wiki/Lore:Flora and ceremonies), but nobody can attest to even having seen one first-hand, much less possess any sort of artifact. Everyone has a cousin or a friend who saw one once, but when pressed, these stories fall apart.


In http://www.uesp.net/wiki/Lore:Skyrim, it is an old tradition to rub canis root on the trees surrounding your house as a ward against werebears. When I was young and stupid (as opposed, I guess, to being old and stupid as I am now), I always had hoped to meet a werebear to see if they were as impressive as legend suggested. I would follow strange tracks in the woods until they disappeared, with no fear or even thought about what I would do after I had found my quarry. By Thorig's beard, I was lucky that my investigations were fruitless

As I mentioned before, the werebear is the most common lycanthrope in Skyrim, and is also found in the northern parts of High Rock, the Imperial Province, and Morrowind.

The horns sounded again, the loudest now being the one they were headed toward. Because of the lack of understory, and because the huge trees were spaced so far apart, they caught glimpses of Hircine’s driver from a fair distance, but it wasn’t until the last thirty yards that Attrebus saw what they faced:

The driver himself might have been a massive albino Nord with long, sinewy arms. He was bare to the waist and covered in blue tattoos. His mount was the largest bear Attrebus had ever seen, and four only slightly smaller bears ran along with him.

“Bears,” Lesspa sighed. It sounded as if she were happy. She shouted a few orders in her native dialect.

The white giant was gone, and in its place something between a man and a bear was fighting the Sench-tigers. It hurled two away, but even as it did, Sha’jal leapt on the driver’s back and closed his viselike jaws behind his neck. The other Khajiitwere finishing off the mount. The other bears lay in brown heaps. The werebear bawled and tried to shake free. Sul strode up almost casually and cut him from crotch to sternum."-Infernal City, official Elder Scrolls Novel.


Silvade14: Pete, is the new Elder Scrolls books considered canon in the Elder Scrolls?

Pete Hines:

@Silvade14 Yes, we consider the Elder Scrolls novels canon to TES lore.
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chirsty aggas
 
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Post » Sat Nov 17, 2012 4:49 am

I think they should add werebears and spears. New vampires and crossbows were added and they fit hand in hand.

A hunting DLC based on werebears would be amazing. New locations such as "Hircine's Hunting Grounds" and new forms and powers. I would finally RP my half-naked wild man running through Falkreath with long hair and yellow raging eyes going Beast form and attacking people in his undergarments!

Anyways, werebears should be added. I was never much of a fan of werebears, but if they mean spears and new werewolf tweaks, then yes, add werebears.

Werebears in lore:
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Yes I agree, that would be awesome, and maybe they can add in Solstheim again.
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Steven Nicholson
 
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Post » Sat Nov 17, 2012 5:08 am

Yes I agree, that would be awesome, and maybe they can add in Solstheim again.
I believe I mentioned solstheim in one of my posts and you said it could not happen. But when someone else says werebears, you are up for it.
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LijLuva
 
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Post » Fri Nov 16, 2012 11:39 pm

I believe I mentioned solstheim in one of my posts and you said it could not happen. But when someone else says werebears, you are up for it.
Solshtheim is part of the game. It is plausible to have it added. It was shown in the game and lore.
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Joe Alvarado
 
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Post » Sat Nov 17, 2012 9:37 am

Solshtheim is part of the game. It is plausible to have it added. It was shown in the game and lore.
LIke I said in another post, Solstheim can be added for another werewolf expansion.
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lilmissparty
 
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Post » Sat Nov 17, 2012 12:32 am

I personally would like to see gold brand back in the game. I would also like some new types of crossbow secmatics like Suriene Jurarde says that there hopefully will be more. I also wish that you could also make dwemer companions like dwemer spheres and dwemer spiders.
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+++CAZZY
 
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Post » Sat Nov 17, 2012 4:39 am

I believe I mentioned solstheim in one of my posts and you said it could not happen. But when someone else says werebears, you are up for it.
You misunderstood, I said it was unlikely that they would go to Solstheim again, not that I didn't want to go there. Sorry for the confusion.
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Naomi Lastname
 
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Post » Sat Nov 17, 2012 7:59 am

You misunderstood, I said it was unlikely that they would go to Solstheim again, not that I didn't want to go there. Sorry for the confusion.
OOOHHH its ok.But it would be cool to see solstheim with skyrim graphics. I think the nords have seized it now, now that the raven rock funding is over.
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Paula Ramos
 
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Post » Sat Nov 17, 2012 1:48 am

You misunderstood, I said it was unlikely that they would go to Solstheim again, not that I didn't want to go there. Sorry for the confusion.
Don not apologize. You were quite clear on the matter.
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Queen Bitch
 
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Post » Sat Nov 17, 2012 6:46 am

OOOHHH its ok.But it would be cool to see solstheim with skyrim graphics. I think the nords have seized it now, now that the raven rock funding is over.
Solstheim woulf be cool, and maybe that could be the way we get into Hircine's Hunting Grounds. Who knows, but my bet is Bethesda decides to take their DLC in a more boring direction.
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Marguerite Dabrin
 
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Post » Sat Nov 17, 2012 11:19 am

Don not apologize. You were quite clear on the matter.
uhh I do not believe you are him.
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Alan Whiston
 
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Post » Sat Nov 17, 2012 6:12 am

Anyways, Solshteim would be interesting to see return, but I doubt the Bloodmoon would be added since it was added in the Hircine quest and it happens once every Era.
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Skrapp Stephens
 
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Post » Sat Nov 17, 2012 10:27 am

uhh I do not believe you are him.
Eh that is debatable we are like brothers, so I wouldn't say we are too far apart. Just don't mind him I think he was having a bad day.
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Eileen Collinson
 
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Post » Sat Nov 17, 2012 9:09 am

Some new spells, goblins and maybe more tamriel to travel to.
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Hope Greenhaw
 
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Post » Sat Nov 17, 2012 11:30 am

Solstheim woulf be cool, and maybe that could be the way we get into Hircine's Hunting Grounds. Who knows, but my bet is Bethesda decides to take their DLC in a more boring direction.
There could be a portal in a werewolf castle on solstheim that takes you to the hunting grounds.
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Trevor Bostwick
 
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