Do any of you have any good ideas for things Beth can add in

Post » Fri Nov 16, 2012 10:04 pm

If we do visit the Hunting grounds
Spoiler
I wonder if Skjor will be there(If you completed the companions)
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josie treuberg
 
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Post » Sat Nov 17, 2012 10:44 am

Spears and halberds, and a sojourn into Morrowind... maybe by escorting the wood elf Brelas there because of his fear of Thalmor assassins and then uncovering something new while you're there. It would be cool to see some Morrowind flaura and fauna in Skyrim graphics.
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Adam
 
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Post » Sat Nov 17, 2012 2:17 am

If we do visit the Hunting grounds
Spoiler
I wonder if Skjor will be there(If you completed the companions)
Skjor does not die.
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Floor Punch
 
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Post » Sat Nov 17, 2012 2:07 am

Skjor does not die.

You are incorrect. Skjor dies.

http://www.uesp.net/wiki/Skyrim:Skjor

Skjor is a Nord Werewolf, a member of the http://www.uesp.net/wiki/Skyrim:Companions, and part of http://www.uesp.net/wiki/Skyrim:The_Circle. He gives you the first quest after http://www.uesp.net/wiki/Skyrim:Take_Up_Arms. He wears wolf armor (both boots and cuirass) that can be looted from his body when he dies. He is killed in the http://www.uesp.net/wiki/Skyrim:The_Silver_Hand quest.


http://www.youtube.com/watch?v=_r3_zfAEvs8&t=13m20s
"Bastards! Somehow they managed to kill Skjor. He was one of the strongest we had."-Aela

"I'm amazed that Aela thinks she can keep a secret among this drunken rabble. Especially with the loss of Skjor (my heart aches), emotions are fraying, and the walls of discretion are the first to fall. Apparently she and *player* are waging their own separate war against the Silver Hand, in retaliation for Skjor's death. Their hearts are noble, but the course of vengeance is running hot, and I fear the counterstroke that may come if they do not rein in their fury."-Kodlak's journal.
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Quick Draw III
 
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Post » Sat Nov 17, 2012 5:02 am

W&V,I think he is talking about the glitch where after you complete the companions skjor is magically alive walking around in jorvaskr like nothing happened
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ijohnnny
 
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Post » Sat Nov 17, 2012 8:09 am

W&V,I think he is talking about the glitch where after you complete the companions skjor is magically alive walking around in jorvaskr like nothing happened
I actually thought of that and forgot to add it.

Yeah. Skjor is alive by glitch only. Still, he was meant to be dead.
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ezra
 
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Post » Sat Nov 17, 2012 12:44 pm

Expand magic like some of the mods
Expand the roles of the guilds, more tasks like the thieves guild.
Be able to make deals with the Idea Masters
Soul Cairn and The Lost Vale get their own map and add more quests to them.
A bandit gang (Guild) I was playing and thought this would be something that I would like to use for my evil character.
Family members replacing people killed so killing them seems worthwhile.
The original concept of friendship that was advertised but never finished
Economies, finish the code


This,plus the best features from gamejam (spears etc.)

Underwater combat, improved horses and real time carriage travels -optional

an optional hardcoe mode

tyrannosaurus rex and giant trolls like gothic3 :tongue:
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Emily Rose
 
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Post » Sat Nov 17, 2012 7:43 am

Werebears

Seasonal foliage

More Dark Brotherhood
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Ian White
 
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Post » Sat Nov 17, 2012 12:46 am

More quests and DLC to interfere with and destroy the Thalmor would be nice. I already get a great deal of joy out of their pathetic attempts to defeat me, having a more elaborate set of quests that expand on the wonderful theme of Thalmor face stabbing would be perfect in my opinion. Also I want more Dwarven stuff, dungeons, loot, etc.
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Barbequtie
 
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Post » Sat Nov 17, 2012 6:15 am

Expand magic like some of the mods
Expand the roles of the guilds, more tasks like the thieves guild.
Be able to make deals with the Idea Masters
Soul Cairn and The Lost Vale get their own map and add more quests to them.
A bandit gang (Guild) I was playing and thought this would be something that I would like to use for my evil character.
Family members replacing people killed so killing them seems worthwhile.
The original concept of friendship that was advertised but never finished
Economies, finish the code

Really we aren't going to see a major expansion pack just minor ones until the exclusivity deal is done else wise they would piss off half their fan base.

*cough* Midas Magic *cough*
Guilds do need expansion.
I have always been interested in seeing what being a bandit would be like.
About the Family Members thing, I am pretty sure it does happen but not as well as advertised.
The friendship does need to be tweaked a bit.

I know this has been said already in other places, but better marriage. It annoys me that the only reason I marry is mainly for the shopkeeper part. They need to make character's more like Serana. She actually had a purpose to marry.
off topic: Maybe Bethesda will update where Serana is marriageable when Dawnguard comes out for every system.
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Nikki Hype
 
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Post » Sat Nov 17, 2012 2:18 pm

Skjor does not die.
What?? You must not have played the Companionsn quest at all and if so I dobut you had the glitch happen everytime. Thats the only way he would be alive (in game). He wasn't ment to die and therefore if we get to go to the Hunting Grounds theres a chance we might see him. :biggrin:
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Angela Woods
 
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Post » Sat Nov 17, 2012 8:43 am

What?? You must not have played the Companionsn quest at all and if so I dobut you had the glitch happen everytime. Thats the only way he would be alive (in game). He wasn't ment to die and therefore if we get to go to the Hunting Grounds theres a chance we might see him. :biggrin:
This is my exact thoughts. We get to see Kodlak in Sovngarde(who still complains while he is there, crying about how he hunted people and now was being hunted by Alduin. Repayment for many "bloody" deeds).

If we get the Hunting Grounds location, it would be great to see Skjor! Him and Aela are the only werewolves I respect in the game, besides Arnbjorn.
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CHangohh BOyy
 
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Post » Sat Nov 17, 2012 3:00 am

This is my exact thoughts. We get to see Kodlak in Sovngarde(who still complains while he is there, crying about how he hunted people and now was being hunted by Alduin. Repayment for many "bloody" deeds).

If we get the Hunting Grounds location, it would be great to see Skjor! Him and Aela are the only werewolves I respect in the game, besides Arnbjorn.
What about Sinding?! He is by far the coolest since he is the only normal werewolf in the game.
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Nathan Barker
 
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Post » Sat Nov 17, 2012 1:00 am

Skjor does not die.

Yeah, Skjor is dead. Scripted to happen, he may be alive in your game because of a glitch but he shouldn't be alive.
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Reanan-Marie Olsen
 
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Post » Sat Nov 17, 2012 6:09 am

You are incorrect. Skjor dies.

http://www.uesp.net/wiki/Skyrim:Skjor

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http://www.youtube.com/watch?v=_r3_zfAEvs8&t=13m20s
No I have finished the companions and skjor is still alive, i guess after you download dawnguard, skjor stays alive.
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stevie critchley
 
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Post » Sat Nov 17, 2012 2:43 am

No I have finished the companions and skjor is still alive, i guess after you download dawnguard, skjor stays alive.
That makes no sense because he dies in the quest that W&V said, but there is a glitch where he comes back to life.
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Alister Scott
 
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Post » Sat Nov 17, 2012 11:06 am

Stick to things they can do EASILY... Like High Rock and Morrowind.. or a Plane of Oblivion.. These have been done before or explained in such depth... You can't go wrong with any of these...

Why is everybody talking about the Companions guild?
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Hearts
 
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Post » Sat Nov 17, 2012 6:57 am

I've been trying to come up with ways to add more special attacks to melée combat while still maintaining balance. For example, how about a frenzy that requires two standing power attacks in rapid succession that either uses all of your stamina or a large portion of it. Maybe add a system that allows us to chain power attacks together, resulting in unique flurries. Of course, they'd have to be balanced.
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scorpion972
 
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Post » Sat Nov 17, 2012 7:34 am

A DLC that doesn't cause more problems than new features it adds.
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Liii BLATES
 
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Post » Fri Nov 16, 2012 10:02 pm

Jumping Height Enchantment

Gray Fox Cowl Quest

Spears

Werebear

Destruction Damage upgrade
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Nikki Morse
 
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Post » Sat Nov 17, 2012 6:09 am

That makes no sense because he dies in the quest that W&V said, but there is a glitch where he comes back to life.

Or he's Jesus.
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john palmer
 
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Post » Sat Nov 17, 2012 2:56 am

Wendigos! They made cannibalism bad before zombies arose from their grave. That and spears, pikes and halberds. Plus a visit to the nord homeland
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MISS KEEP UR
 
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Post » Sat Nov 17, 2012 2:14 pm

A DLC that doesn't cause more problems than new features it adds.
Slim chance.
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gandalf
 
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Post » Sat Nov 17, 2012 6:11 am

Or he's Jesus.
Never thought about that, it is possible.
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Alada Vaginah
 
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Post » Sat Nov 17, 2012 11:30 am

That makes no sense because he dies in the quest that W&V said, but there is a glitch where he comes back to life.
I already stated my points. It was meant to happen. By a glitch, he returns.

Same thing if we do it to Sinding. Sometimes after killing him, he's still alive. I guess they died and woke up in the Hunting Grounds.


Sinding: "Lord Hircine, my name is Sinding and I want to hunt with you forever."

Hircine: "Weren't you the one who tried to run away from your problems and steal my ring?"

Sinding: "....yes."

*Hircine kicks his whiney mutt-ass out of the Hunting Grounds. Sinding yelps.*

Hircine: "And what about you?"

Skjor: My name is Skjor. Werewolf of the Circle, bald and with a pony tail and the mightiest warrior in the Compnaions!"

Hircine scratches his antlers. "Mighest warrior eh? How did you end up here, in my presence?"

Skjor: "I, ugh, got pwned by a bunch of newbie Silver Hand members."

"Get the hell out of my Hunting Grounds."

And now we see them back to life :wink:.
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Josh Sabatini
 
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