Do any of you have any good ideas for things Beth can add in

Post » Sat Nov 17, 2012 7:36 am

Perhaps spears, like the had in the Game Jam. And the giant mudcrab. Also, I'd like to hear new quotes from M'aiq the Liar, personally. Another cool thing they could do, in my opinion, would be to add a second, huge area with actual dungeons, since they're probably running out of room in Skyrim. Possibly extend it into another province, or to another Plane of Oblivion (that has more to do than the Soul Cairn did)
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~Amy~
 
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Post » Sat Nov 17, 2012 6:47 am

I already stated my points. It was meant to happen. By a glitch, he returns.

Same thing if we do it to Sinding. Sometimes after killing him, he's still alive. I guess they died and woke up in the Hunting Grounds.



And now we see them back to life :wink:.
Or or maybe werewolves are so badass that they come back to life after they die? By the way nice Seinfield reference.
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Emma Louise Adams
 
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Post » Fri Nov 16, 2012 11:10 pm

expand the questlines.

DB: hunting down major thalmor leaders and generals and dealing with the imperials wanting retribution for the dead emperor.

thieves guild: getting set and pulling off a big crime job. was depressed that there wasn't one in vanilla

mages guild: researching and finding the phjiic (however you spell it) HQ and learning more about them because they are never really explained. maybe new spells

companions: going into the hunting grounds and saving companion leaders.

bards college: finding lost verses and languages that are more sinister than they seem.

dawngaurd (maybe): finding and dealing with a new strain of more contagious vampirism and destroying it. maybe a few more crossbow side quests (dwarven arrows of sunlight anyone?)

vamp lords: finding and spreading the strain and building up a vampire army.
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Sun of Sammy
 
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Post » Sat Nov 17, 2012 2:33 am

No I have finished the companions and skjor is still alive, i guess after you download dawnguard, skjor stays alive.
Incorrect again. I finished DG and then did the Compainons and..... he still died. Idk why that would have patched that he doesn't die that would screw up the Compainons story line!!
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kirsty williams
 
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Post » Sat Nov 17, 2012 6:05 am

By Talos, it's not Skyrim with no werebears!

I'm reporting you to the Thalmor. :P
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Jonathan Windmon
 
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Post » Sat Nov 17, 2012 1:07 am

Incorrect again. I finished DG and then did the Compainons and..... he still died. Idk why that would have patched that he doesn't die that would screw up the Compainons story line!!
No incorrect again, in my game he is still alive after the completion of the questline.
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Mariaa EM.
 
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Post » Sat Nov 17, 2012 4:41 am

No incorrect again, in my game he is still alive after the completion of the questline.
You may not be incorrect in your game because he is alive, but he is not supposed to be alive. Did you not see him die in the quest The Silver Hand?
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kelly thomson
 
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Post » Sat Nov 17, 2012 1:10 pm

I want to be a Daedric Prince, not take over a current ones role, but to be a brand new Daedric Prince.
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Kristian Perez
 
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Post » Fri Nov 16, 2012 9:46 pm

I would like to see solstheim again, if you read the infernal city and lord of souls, you will find that it is a more civilised place now. also i would like to see what has become of my morrowind character's house in the Skaal village.
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Sun of Sammy
 
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Post » Sat Nov 17, 2012 12:56 pm

No incorrect again, in my game he is still alive after the completion of the questline.
HE IS SUPPOSED TO DIE!!! Why can't you understand that?? You made it sound like they officaly added where Skjor doesn't die because of the DG DLC
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Jessica Stokes
 
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Post » Fri Nov 16, 2012 11:19 pm

HE IS SUPPOSED TO DIE!!! Why can't you understand that?? You made it sound like they officaly added where Skjor doesn't die because of the DG DLC
Put him on the ignore list. I presented proof, tons of ingame quotes and quest dialogue and yet some individuals are prone to trying to say otherwise when proven wrong. Some people can't accept the fact that we lore-aquainted individuals have a larger sense of lore knowledge than others do.

Skjor dies. It is a glitch in the game itself if he is seen running around. Skjor dies. If the following is not proof, then I don't know what is. Any argument to try and justify Skjor's survival other than an ingame glitch is void and pretty much unescessary.


http://www.uesp.net/wiki/Skyrim:Skjor

Skjor is a Nord Werewolf, a member of the http://www.uesp.net/wiki/Skyrim:Companions, and part of http://www.uesp.net/wiki/Skyrim:The_Circle. He gives you the first quest after http://www.uesp.net/wiki/Skyrim:Take_Up_Arms. He wears wolf armor (both boots and cuirass) that can be looted from his body when he dies. He is killed in the http://www.uesp.net/wiki/Skyrim:The_Silver_Hand quest.


http://www.youtube.com/watch?v=_r3_zfAEvs8&t=13m20s
"Bastards! Somehow they managed to kill Skjor. He was one of the strongest we had."-Aela

"I'm amazed that Aela thinks she can keep a secret among this drunken rabble. Especially with the loss of Skjor (my heart aches), emotions are fraying, and the walls of discretion are the first to fall. Apparently she and *player* are waging their own separate war against the Silver Hand, in retaliation for Skjor's death. Their hearts are noble, but the course of vengeance is running hot, and I fear the counterstroke that may come if they do not rein in their fury."-Kodlak's journal.
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Bird
 
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Post » Sat Nov 17, 2012 12:40 am

I'd like to see animal/beast taming. If it became a skill, it could have perks like these:

* Animal taming is 25% more successful (base perk)

* A tamed animal/beast will permanently follow you until it either dies, is released back into the wilds or is sent home.

* You can sell a tamed animal/beast.

* You have the ability to call on your animal/beast from the wilds.

* You can have two tamed animal/beasts following you at once

* Four legged animals can be mounted

* You can put on a armor on any tamed beast/mount
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katsomaya Sanchez
 
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Post » Fri Nov 16, 2012 10:43 pm

Put him on the ignore list. I presented proof, tons of ingame quotes and quest dialogue and yet some individuals are prone to trying to say otherwise when proven wrong. Some people can't accept the fact that we lore-aquainted individuals have a larger sense of lore knowledge than others do.

Skjor dies. It is a glitch in the game itself if he is seen running around. Skjor dies. If the following is not proof, then I don't know what is. Any argument to try and justify Skjor's survival other than an ingame glitch is void and pretty much unescessary.


http://www.uesp.net/wiki/Skyrim:Skjor

[/b][/u][/size]

http://www.youtube.com/watch?v=_r3_zfAEvs8&t=13m20s
:rofl: your right
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Justin Hankins
 
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Post » Sat Nov 17, 2012 3:26 am

Spears, glaives, pole axes... Just want some two handed weapons that differ from swords, axes, and bows.
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Laura Mclean
 
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Post » Sat Nov 17, 2012 1:14 am

Back on topic, I would also like to see a few new daedric artifacts back in skyrim.

I want Umbra back :(
I know it wouldnt make much sense according to lore but...but Umbra!
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Setal Vara
 
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Post » Sat Nov 17, 2012 12:39 am

Or he's Jesus.

Maybe Beth could be so kind as to introduce another bug so that he can walk on water.

Stick to things they can do EASILY... Like High Rock and Morrowind.. or a Plane of Oblivion.. These have been done before or explained in such depth... You can't go wrong with any of these...

Why is everybody talking about the Companions guild?

Agreed they couldn't muck that up? Could they?

But please improve the marriage system and make cooking not so useless.
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Christine
 
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Post » Sat Nov 17, 2012 1:36 am

- Option to recolor my clothes/armor (like in Fable II / III)
- RGB hair/eye/warmark slider/changer
- Change voice for character (like in PSU and sev. other games) (ex.: my breton female is looking like a ~ 20yr old but sounds like ~45)

- (drinkable) water bottles ^^
- more recipes for cooking (like in FNV)

- more diff. horse colors
- random/wild horses (+ you could tame them? like unicorn in Oblivion or horses in RDR)

- DEAD THRALL ANIMALS! ^^ ( deers, sabre cats, bears, bunnies, even mudcrabs or whatever)

edit: added to list:

- Follower quests like the ones in FNV
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Benjamin Holz
 
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Post » Fri Nov 16, 2012 10:27 pm

Duskfang/Dawnfang
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Alberto Aguilera
 
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Post » Sat Nov 17, 2012 1:09 pm

since they have already put in auriel's shield and bow, I want the Auriels armour and sword as well.
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Gavin Roberts
 
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Post » Fri Nov 16, 2012 11:01 pm

Thalmor faction/rebellion questline.
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lisa nuttall
 
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Post » Fri Nov 16, 2012 9:50 pm

A Quest for the (CHEST OF QUEST) which once found makes a quest chest appear in every house you own. this is a chest which you can only put quest items in and only quest items nothing else.

these chests are all magicaly linked so if you put a quest item in it in your Quest Chest in whiterun, you can take the quest item out of the Quest Chest in Riften. this saves you from having to keep carrying around all that heavy quest junk in you back pack.

that bloody dragon elderscroll being one of them that thing is heavy.
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Claudz
 
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Post » Fri Nov 16, 2012 9:55 pm

Orsinium.
http://www.gamesas.com/topic/1396392-i-want-orsinium/
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My blood
 
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Post » Sat Nov 17, 2012 12:42 pm

:nono: against forum rules and no I'm not I simply try to get a point across and you accuse me of trolling.
We celebrate. The menace is gone and order and justice is restored, we did our job folks, we brought this thread into a safe and secure...online society!

On topic: I know it won't happen, but at least a Cyrodiilic vampire in Skyrim would be great, haha.
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Steph
 
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Post » Sat Nov 17, 2012 1:24 am

marry thieves guild members.
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benjamin corsini
 
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Post » Sat Nov 17, 2012 7:14 am

A Master Smith one who can make your armour and weapons legendy. (for a large amout of gold of course)

he should also be able to forge you dragon weapons and armour so long as you surply him him with bones and scales.

why this person is not in the game already is beyond me?
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naome duncan
 
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