Do any of you have any good ideas for things Beth can add in

Post » Fri Nov 16, 2012 10:57 pm

There could be a portal in a werewolf castle on solstheim that takes you to the hunting grounds.
Mmm that sounds a little too much like Underworld Rise of the Lycans at the end when they have control of the castle. Bethesda should stay away from anything related to Underworld since a lot of people think Dawnguard was similar to Underworld. I think if they made a portal in Skaal Village that would be okay.
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Lauren Graves
 
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Post » Sat Nov 17, 2012 3:18 am

Mmm that sounds a little too much like Underworld Rise of the Lycans at the end when they have control of the castle. Bethesda should stay away from anything related to Underworld since a lot of people think Dawnguard was similar to Underworld. I think if they made a portal in Skaal Village that would be okay.
Agreed and they would copy Castle Volkihar too. Werewolves don't run around living in castles either.
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Laura Shipley
 
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Post » Sat Nov 17, 2012 5:23 am

Agreed and they would copy Castle Volkihar too. Werewolves don't run around living in castles either.
Werewolves can live in a castle if they already own it, and they can be civilized.
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Janine Rose
 
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Post » Sat Nov 17, 2012 12:03 pm

Man... Reading that passage from the novel makes me really want a werebear beast form. The raw power... I like werewolves just fine, but a werebear form would be fantastic. I loved how it charged through the guards like bowling pins in the GameJam video.
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Latisha Fry
 
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Post » Sat Nov 17, 2012 4:31 am

Werewolves can live in a castle if they already own it, and they can be civilized.
They CAN, that is the key word, but it is unlikely because they are supposed to be more uncivilized than vampires are. A village makes a lot more sense for them to be living in.
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Sista Sila
 
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Post » Fri Nov 16, 2012 10:08 pm

They CAN, that is the key word, but it is unlikely because they are supposed to be more uncivilized than vampires are. A village makes a lot more sense for them to be living in.
This. Civilized werewolves? They are wild by nature and thus they belong to the forests and the wilderness. I don't think it would match at all.
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Vivien
 
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Post » Sat Nov 17, 2012 11:13 am

They CAN, that is the key word, but it is unlikely because they are supposed to be more uncivilized than vampires are. A village makes a lot more sense for them to be living in.
But what if there was a secret werewolf castle somewhere in the mountains of solstheim? I do not think all werewolves are by themselves.
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roxanna matoorah
 
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Post » Sat Nov 17, 2012 1:33 am

But what if there was a secret werewolf castle somewhere in the mountains of solstheim? I do not think all werewolves are by themselves.
That is just it not all werewolves are by themselves, but they wouldn't live in a castle, a village would be more their thing because it is more open for them to roam. One werewolf may live in a castle if he is a rich nobleman or something, but a group of werewolves would need a bigger place to stay than a castle.
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REVLUTIN
 
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Post » Sat Nov 17, 2012 1:08 am

That is just it not all werewolves are by themselves, but they wouldn't live in a castle, a village would be more their thing because it is more open for them to roam. One werewolf may live in a castle if he is a rich nobleman or something, but a group of werewolves would need a bigger place to stay than a castle.
I don't even think a group of werewolves would congregate in large numbers. The members of the Circle are few, so maybe six to seven werewolves in a single pack. I agree, it would be lame if they started living in castles.
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Emily abigail Villarreal
 
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Post » Fri Nov 16, 2012 10:38 pm

:batman: :batman: :batman: :batman: :batman:

http://www.dealspwn.com/writer/wordpress/wp-content/uploads/2012/02/skyrim-werebear-540x208.png

:bunny: :bunny: :bunny: :bunny:

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Code Affinity
 
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Post » Sat Nov 17, 2012 1:25 am

I don't even think a group of werewolves would congregate in large numbers. The members of the Circle are few, so maybe six to seven werewolves in a single pack. I agree, it would be lame if they started living in castles.
If it was like a nobleman in a castle that would be fine, but several werewolves wouldn't make any sense.

And I agree with Darsoka MORE WEREBEARS!!!!!!
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Ana
 
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Post » Sat Nov 17, 2012 6:42 am

If it was like a nobleman in a castle that would be fine, but several werewolves wouldn't make any sense.

And I agree with Darsoka MORE WEREBEARS!!!!!!
Yes, werebears! Woot!

Also, werevultures were mentioned in the books! I would love to see a werewolf vs werevulture fight. It is lore.
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Campbell
 
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Post » Fri Nov 16, 2012 10:19 pm

If it was like a nobleman in a castle that would be fine, but several werewolves wouldn't make any sense.

And I agree with Darsoka MORE WEREBEARS!!!!!!
Why would several werewolves not make since? Beth has not done it before so it could be unique. And more werebears? there are not even any werebears now, so Technically there couldn't be MORE werebears.
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Adam Porter
 
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Post » Fri Nov 16, 2012 11:26 pm

Werevultures seem to be known to be in Valenwood.
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Sarah Bishop
 
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Post » Sat Nov 17, 2012 8:52 am

Why would several werewolves not make since? Beth has not done it before so it could be unique. And more werebears? there are not even any werebears now, so Technically there couldn't be MORE werebears.
Because a werewolf would have to change on a full moon, and multiple werewolves in a castle transforming would be a problem, but in a village they could leave and roam the forests around the village. Yes there are none NOW, but they will most likely add them because people have wanted werebears since before Skyrim came out and it was announced.
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Claire Jackson
 
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Post » Sat Nov 17, 2012 2:02 am

Werevultures seem to be known to be in Valenwood.
That what random as hell.
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Prisca Lacour
 
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Post » Sat Nov 17, 2012 6:53 am

That what random as hell.
It is part of the topic though. Werevultures are part of the Lycanthrope strains. It would be interesting to hear of one ingame.
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Ashley Clifft
 
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Post » Sat Nov 17, 2012 1:51 pm

It is part of the topic though. Werevultures are part of the Lycanthrope strains. It would be interesting to hear of one ingame.
Oh, I thought you just said that out of the no where, or you were responding to someone even though no one else said anything, my bad. Werevultures don't seem that interesting, plus unless Bethesda goes back to none walled cities like in Morrowind they will not let us fly.
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Claire Lynham
 
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Post » Sat Nov 17, 2012 1:44 pm

Dwemer. And I don't give a flying bucket of dark chocolate and sour lemonade about 'lore' or 'what the creator said' or any of that garbage. Bethesda has the power to give us Dwemer in Skyrim. And they should. Dwemer vanished. But you know what? So did Alduin. And we all know how that went.


Just... no.
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Jennifer Munroe
 
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Post » Sat Nov 17, 2012 8:28 am

Oh, I thought you just said that out of the no where, or you were responding to someone even though no one else said anything, my bad. Werevultures don't seem that interesting, plus unless Bethesda goes back to none walled cities like in Morrowind they will not let us fly.
Werevultures would be cool, but like you said they probably couldn't fly, they'd most likely hover like vampire lords. And if bethesda adds any werecreature, I'd prefer it be werebears.
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Sophh
 
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Post » Sat Nov 17, 2012 9:59 am

Werevultures would be cool, but like you said they probably couldn't fly, they'd most likely hover like vampire lords. And if bethesda adds any werecreature, I'd prefer it be werebears.
Same here. Werebears are by far my favorite.
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Devils Cheek
 
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Post » Sat Nov 17, 2012 4:28 am

Because a werewolf would have to change on a full moon, and multiple werewolves in a castle transforming would be a problem, but in a village they could leave and roam the forests around the village. Yes there are none NOW, but they will most likely add them because people have wanted werebears since before Skyrim came out and it was announced.
Actually werewolves do not have to change at a full moon and it was werewolves that people have wanted since before skyrim because they were not in oblivion so then beth put them in skyrim.
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Laura Tempel
 
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Post » Fri Nov 16, 2012 10:52 pm

Actually werewolves do not have to change at a full moon and it was werewolves that people have wanted since before skyrim because they were not in oblivion so then beth put them in skyrim.
In previous games werewolves are supposed to change on full moons, and be able to transform at will twice a day, but they change that in Skyrim by having the Companions be magically altered. And yes people wanted werewolves the most, but a lot of people wanted werebears too because of the book "On Lycanthropy" I believe it was that mentioned them being in Skyirm.
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J.P loves
 
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Post » Sat Nov 17, 2012 3:29 am

Expand magic like some of the mods
Expand the roles of the guilds, more tasks like the thieves guild.
Be able to make deals with the Idea Masters
Soul Cairn and The Lost Vale get their own map and add more quests to them.
A bandit gang (Guild) I was playing and thought this would be something that I would like to use for my evil character.
Family members replacing people killed so killing them seems worthwhile.
The original concept of friendship that was advertised but never finished
Economies, finish the code

Really we aren't going to see a major expansion pack just minor ones until the exclusivity deal is done else wise they would piss off half their fan base.
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Britta Gronkowski
 
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Post » Sat Nov 17, 2012 5:44 am

Add more talent into the quest design team at Beth. headquarters.
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STEVI INQUE
 
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