Are Dungeons getting too Predictable? I say: Yes.

Post » Mon Nov 05, 2012 2:23 pm

They can release a patch for the PC game whenever they want, with no cost (besides employee pay obviously) on PC, unlike for the consoles which costs a retardedly expensive amount of money. bethesda is an embarassment when it comes to glitches, whether or not I'm on a forum of people who are going to defend this company like they are the bst company ever or not.

Are you forgeting that when they make a patch, its for everyone, not just pc? You suggest they only make pc patches and forget everyone else? It does cost them for pc, because it costs them for console. pc isnt the only system out, you know. Why push out pc fixes if users can do it themselves?
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abi
 
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Post » Mon Nov 05, 2012 6:39 pm

But they can't just transfer coding from one console to the next...the results are completely different for a PC, Playstation 3, or Xbox 360 for the exact same equation. They would still need to test extensively for the 360 and PS3.

Skyrim had some issues with the PS3 in the first place, so let's remove that out of the equation because the consoles architecture dosnt agree with Skyrim. But as everybody knows, the Xbox is much easier to port to, and if they bothered to find ways to massively fix glitches in the game instead of just pumping out content (lol hearthfire dlc), or just put more resources into that development to make the base game more enjoyable itself (for the people who are going to come in saying the dlc team is different than the glitch team), they would find out how to patch them for the PC, even releasing smaller patches to see how it agrees with the game, and then internally test for the Xbox, which would be easier to fix than anything PS3 related assumably since the base game didnt even work right. But instead they barely release patches and when they do they end up breaking more things instead (how did this get through internal testing??) and it ends up being a waste of their time, and costs them MORE money.
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Gemma Woods Illustration
 
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Post » Mon Nov 05, 2012 9:06 am

You used the guide though. You completely missed the point of TES. I don't want to be told that there are x number of bandits in x dungeon and has x number of chests. I want to discover and figure that stuff out for myself.

Used the guide to find the dungeon, you know, the big maps? The big maps dont tell you anything about whats in it, or ruin the non existent surpises inside. Even dragon priests were incredibly underhwelming.
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kyle pinchen
 
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Post » Mon Nov 05, 2012 4:13 pm

Skyrim had some issues with the PS3 in the first place, so let's remove that out of the equation because the consoles architecture dosnt agree with Skyrim. But as everybody knows, the Xbox is much easier to port to, and if they bothered to find ways to massively fix glitches in the game instead of just pumping out content (lol hearthfire dlc), or just put more resources into that development to make the base game more enjoyable itself (for the people who are going to come in saying the dlc team is different than the glitch team), they would find out how to patch them for the PC, even releasing smaller patches to see how it agrees with the game, and then internally test for the Xbox, which would be easier to fix than anything PS3 related assumably since the base game didnt even work right. But instead they barely release patches and when they do they end up breaking more things instead (how did this get through internal testing??) and it ends up being a waste of their time, and costs them MORE money.
When are these off topic arguments going to end so we can get back on topic? Just wondering.
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Andrew
 
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Post » Mon Nov 05, 2012 2:38 pm



They can release a patch for the PC game whenever they want, with no cost (besides employee pay obviously) on PC, unlike for the consoles which costs a retardedly expensive amount of money. bethesda is an embarassment when it comes to glitches, whether or not I'm on a forum of people who are going to defend this company like they are the bst company ever or not.
It's not that they are the best company ever it's just that they really did evolve and make strides as a developer. The dungeons are all hand crafted and have a lot have a story to them.
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Madeleine Rose Walsh
 
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Post » Mon Nov 05, 2012 1:37 pm

But they can't just transfer coding from one console to the next...the results are completely different for a PC, Playstation 3, or Xbox 360 for the exact same equation. They would still need to test extensively for the 360 and PS3.
The 360 has bugs, that PC users don't have at all(no user content), and the PS3 is having huge issues because of the way they use RAM. These are just a few of the things that make patches using the same code for multiple platforms impossible. Not to mention the coding language is different.

It'd be like saying a program proved on Windows will work exactly the same on the Mac.

Skyrim had some issues with the PS3 in the first place, so let's remove that out of the equation because the consoles architecture dosnt agree with Skyrim. But as everybody knows, the Xbox is much easier to port to, and if they bothered to find ways to massively fix glitches in the game instead of just pumping out content (lol hearthfire dlc), or just put more resources into that development to make the base game more enjoyable itself (for the people who are going to come in saying the dlc team is different than the glitch team), they would find out how to patch them for the PC, even releasing smaller patches to see how it agrees with the game, and then internally test for the Xbox, which would be easier to fix than anything PS3 related assumably since the base game didnt even work right. But instead they barely release patches and when they do they end up breaking more things instead (how did this get through internal testing??) and it ends up being a waste of their time, and costs them MORE money.
There are a lot of variables to account for when programming...misplacing a character, putting in efficient coding, a lot of things can go wrong even for simple programs. With games like Skyrim that use thousands upon thousands of lines of code, it can be almost impossible to find out where you went wrong; which is why it takes so long. Now imagine all you have to go on is "the game crashes out on x", that could be any number of things wrong from conflicting lines of scripting to any other number of errors.

They probably do internally test the code before release, but it costs thousands just to release a patch onto Xbox Live.
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Bedford White
 
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Post » Mon Nov 05, 2012 8:05 am

Skyrim had some issues with the PS3 in the first place, so let's remove that out of the equation because the consoles architecture dosnt agree with Skyrim. But as everybody knows, the Xbox is much easier to port to, and if they bothered to find ways to massively fix glitches in the game instead of just pumping out content (lol hearthfire dlc), or just put more resources into that development to make the base game more enjoyable itself (for the people who are going to come in saying the dlc team is different than the glitch team), they would find out how to patch them for the PC, even releasing smaller patches to see how it agrees with the game, and then internally test for the Xbox, which would be easier to fix than anything PS3 related assumably since the base game didnt even work right. But instead they barely release patches and when they do they end up breaking more things instead (how did this get through internal testing??) and it ends up being a waste of their time, and costs them MORE money.

First of all, lol hearthfire? Hearthfire was great, and a lot of fans wanted a dlc like that. Secondly, you act as if they didnt bother to fix glitches at all. They did. The fact that there are still many glitches is a testamony to the size and complexity of the game. Even if they spent 3 more years fixing skyrim, many many glitches would still crop up.
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Wayne Cole
 
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Post » Mon Nov 05, 2012 11:38 pm

The 360 has bugs, that PC users don't have at all(no user content), and the PS3 is having huge issues because of the way they use RAM. These are just a few of the things that make patches using the same code for multiple platforms impossible. Not to mention the coding language is different.

It'd be like saying a program proved on Windows will work exactly the same on the Mac.
Exactly.
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Marine Arrègle
 
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Post » Mon Nov 05, 2012 5:51 pm

It's not that they are the best company ever it's just that they really did evolve and make strides as a developer. The dungeons are all hand crafted and have a lot have a story to them.

Alright, even foregoing how they all LOOK the same, most of the dungeons have an incredibly non existent or bland story. When only one dungeon ever really jumped out at me in this game, there's an issue. Even oblivion had a lot more interesting dungeons. (oh man the giant slaughterfish is probably the best thing ever). Obviously, something about Skyrim just didnt click with me as Morrowind and Oblivion did. Maybe it was the boring dragon fights every 3 seconds following by constantly being attacked by the same enemy. When I get mods, and i install some creature mods, I'll get back to you on if the dungeons are as much of an issue when im not fighting the same 4 enemies forever and ever. That probably enforced the blandness.
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sophie
 
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Post » Mon Nov 05, 2012 1:04 pm

Used the guide to find the dungeon, you know, the big maps? The big maps dont tell you anything about whats in it, or ruin the non existent surpises inside. Even dragon priests were incredibly underhwelming.

Well, since you wereso bored doing so, I doubt you took the time to look for the unique bits of each and every location. I also highly doubt that you did, since no one bored with a games dungeons would use a guide to find more of them. That sounds...well frankly it sounds like BS.
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SHAWNNA-KAY
 
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Post » Mon Nov 05, 2012 6:48 pm

First of all, lol hearthfire? Hearthfire was great, and a lot of fans wanted a dlc like that. Secondly, you act as if they didnt bother to fix glitches at all. They did. The fact that there are still many glitches is a testamony to the size and complexity of the game. Even if they spent 3 more years fixing skyrim, many many glitches would still crop up.

It's more of an issue with glitches that basically point at you and say HEY IM A GLITCH, or patches that just make more glitches, than the little things here and there that even I dont care about.
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Jesus Lopez
 
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Post » Mon Nov 05, 2012 7:22 pm

Alright, even foregoing how they all LOOK the same, most of the dungeons have an incredibly non existent or bland story. When only one dungeon ever really jumped out at me in this game, there's an issue. Even oblivion had a lot more interesting dungeons. (oh man the giant slaughterfish is probably the best thing ever). Obviously, something about Skyrim just didnt click with me as Morrowind and Oblivion did. Maybe it was the boring dragon fights every 3 seconds following by constantly being attacked by the same enemy. When I get mods, and i install some creature mods, I'll get back to you on if the dungeons are as much of an issue when im not fighting the same 4 enemies forever and ever. That probably enforced the blandness.
You just like to be negative don't you? Damn, can't see the positives in anything
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Taylah Haines
 
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Post » Mon Nov 05, 2012 1:19 pm

It's more of an issue with glitches that basically point at you and say HEY IM A GLITCH, or patches that just make more glitches, than the little things here and there that even I dont care about.

You need to go play smaller games then, because glitches will always be here. Glitches are a part of TES as much as racism is. Fallout 3 had its fair share of annoying glitches as well.
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Jeffrey Lawson
 
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Post » Mon Nov 05, 2012 11:39 pm

Well, since you wereso bored doing so, I doubt you took the time to look for the unique bits of each and every location. I also highly doubt that you did, since no one bored with a games dungeons would use a guide to find more of them. That sounds...well frankly it sounds like BS.

Or I was trying to get my money's worth out of this game by playing it and maybe finding something to WOW me like some of Oblivion's things did. (I think I'm still WOWed by certain parts of that game even when i replay it.) This game didn't have many WOW moments, except for that certain dungeon I talked about earlier, which was probably the most fantastic part of Skryim.
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joannARRGH
 
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Post » Mon Nov 05, 2012 11:30 am

You just like to be negative don't you? Damn, can't see the positives in anything

I find many positives in things Bethesda has done. Fallout 3 is by far the best game I have ever had the fortune to play. Morrowind and oblivion are also top on my list.
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Jennie Skeletons
 
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Post » Mon Nov 05, 2012 10:51 pm

How does Oblivion have "wow" moments and Skyrim not?.. :eek:
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no_excuse
 
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Post » Mon Nov 05, 2012 5:02 pm

You need to go play smaller games then, because glitches will always be here. Glitches are a part of TES as much as racism is. Fallout 3 had its fair share of annoying glitches as well.

Awesome job avoiding everything I said to make some pathetic argument. Get back on topic and argue about dungeons instead.
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Matt Fletcher
 
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Post » Mon Nov 05, 2012 9:38 am

Or I was trying to get my money's worth out of this game by playing it and maybe finding something to WOW me like some of Oblivion's things did. (I think I'm still WOWed by certain parts of that game even when i replay it.) This game didn't have many WOW moments, except for that certain dungeon I talked about earlier, which was probably the most fantastic part of Skryim.

Well, the truth of the fact is this game just isn't for everyone. I will say that searching for dungeons with a guide beats the point,and it shows your mindset when going in and why you didnt enjoy them, but it doesnt matter. You didnt like it. I do. As you said before, opinions. No one's right or wrong.
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hannaH
 
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Post » Mon Nov 05, 2012 7:39 pm

Awesome job avoiding everything I said to make some pathetic argument. Get back on topic and argue about dungeons instead.

I was on topic. I didnt avoid your argument. And you're the one who brought up glitches in the first place. And how is that pathetic? Its the cold hard truth that glitches will always be a part of TES. If you cant cope with it,then there's the door.
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Laura Cartwright
 
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Post » Mon Nov 05, 2012 9:44 am

How does Oblivion have "wow" moments and Skyrim not?.. :eek:

Even Skyrims storyline was pathetic compared to Oblivion. But maybe the "special" thing with Oblivion is the inclusion of the gates, which vastly varied the world and it was an extreme polar opposite to Cyrodil, which kept things going and varied the game. Skyrim doesnt have that sort of polar opposite in the game, it's all set in snow, with snowy dungeons that look the same. Maybe that's the issue. Morrowind was hugely varied, oblivon had...well oblivion, and Skryim..the entire world looks the same. (besides certain cities varied architecture here and there).

I think I just pinpointed the reason this game didn't click. It's bland in itself, so the rest of the blandness adds to it. (Which would explain why i enjoyed fallout 3 more, it had many varied environments, although the sewers were all samey but they were generally short and not frequently quested in as much as the Nordic ruins of skyrim).
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Sxc-Mary
 
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Post » Mon Nov 05, 2012 11:07 pm

I was on topic. I didnt avoid your argument. And you're the one who brought up glitches in the first place. And how is that pathetic? Its the cold hard truth that glitches will always be a part of TES. If you cant cope with it,then there's the door.
Hey KillaBee, I'm going to bed man. If this thread gets to max replies, then you can start the second one.
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Hannah Barnard
 
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Post » Mon Nov 05, 2012 2:42 pm

Even Skyrims storyline was pathetic compared to Oblivion. But maybe the "special" thing with Oblivion is the inclusion of the gates, which vastly varied the world and it was an extreme polar opposite to Cyrodil, which kept things going and varied the game. Skyrim doesnt have that sort of polar opposite in the game, it's all set in snow, with snowy dungeons that look the same. Maybe that's the issue. Morrowind was hugely varied, oblivon had...well oblivion, and Skryim..the entire world looks the same. (besides certain cities varied architecture here and there).

So stereotypical demon conquering the world is better than stereotypical evil dragon conquering the world? The main missions were pretty much equal. Every game'sMQ cant have a polar opposite. If it did, then they wouldnt be unique.
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Sarah Unwin
 
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Post » Mon Nov 05, 2012 12:38 pm

Hey KillaBee, I'm going to bed man. If this thread gets to max replies, then you can start the second one.

I dont think it needs a second, but I will for you anyway. Goodnight bud.
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Sylvia Luciani
 
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Post » Mon Nov 05, 2012 9:23 pm

Ok, as a huge Fallout 3 fan I must protest: Fallout's dungeons most definitely do NOT have more variety than Skyrim's. It was either cave (all looked the same), Vault (all looked mostly the same, interesting stories though), or building (looked the same). And everywhere it was the same set of enemies: raiders and ferals, raiders and ferals. There was SOME variety, especially in the vaults. There are some exceptions to this, but very few. Skyrim on other hand has some extraordinary dungeons. As for your complaints about them "all looking the same" in terms of architecture: well DUH! I find people like you silly some times. If everything isn't in-in-your-face different, with every cave being as different from the last as the Mona Lisa is from a Jackson Pollock, you whine over things being redundant. Variety on that level is just plain silly and inconsistent and would break the immersiveness of the world since it is supposed to have been inhabited largely by a set number of cultures (you know, those groups of people united in things like AESTHETICS)
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Roberto Gaeta
 
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Post » Mon Nov 05, 2012 10:11 pm

So stereotypical demon conquering the world is better than stereotypical evil dragon conquering the world? The main missions were pretty much equal. Every game'sMQ cant have a polar opposite. If it did, then they wouldnt be unique.

That's not what i meant. Skyrim was just a bland story that didn't intrigue, it wasn't even interesting. It had massive potential, but it just...didn't do anything with it. There were no twist and turns in the story, where oblivion had much more substance to it. In my opinion, obviously. Even the main choice of the story (no spoilers) was pretty shallow.
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Alberto Aguilera
 
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