Are Dungeons getting too Predictable? I say: Yes.

Post » Mon Nov 05, 2012 2:56 pm

Oh yeah? So the dungeons are too predictable and easy? Hell boy come and join me playing some Daggerfall. I recently reinstalled it this weekend since my gaming pc is not available and from your post I think it will be the answer to yer prayers; I got my first quest killing a vampire in a dungeon and after spending almost 8 hours running arround and fighting zombies that killed me in 2 swings (hey no scaling here) a bunch of frikking liches (I am level 3) who killed each other trying to fry my axx, running for my life and hiding to heal (hey I got some spells, but I cannot even cast the starting level spells) using all my wits and resources, and after finaly making my way to the vampire (oh where my ebony dagger broke so I couldn't hurt him)finding out that he was simply too strong for me to kill...and since dungeons in Daggerfall reset no way I was going to go to town to repair my gear get some suplies and try again...because quests in Daggerfall have time limits too. Sorry to say but after playing the latest TES games I like their "non" challenge more tjan welcome
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Laura Tempel
 
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Post » Mon Nov 05, 2012 4:04 pm

Agreed. It just keeps improving.
Exactly. People complain that the combat in Skyrim isn't as good as the combat in hack'n'slash action games. What they do not realize is, Skyrim is an RPG (I know I'm going to be flamed for saying that. "Skyrim is the worst definition of an RPG, I remember when I first played Morrowind.........."). Combat isn't going to be as fleshed out as those type of games, because combat is not the sole focus of the game. Granted, just about all of the quests require you to kill something, one way or another. The point is, don't compare the combat of TES to the combat of Hack'n'Slash games, compare it to previous TES installments, and ask yourself, "Is the combat in this TES better than the combat in the last TES?
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M!KkI
 
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Post » Mon Nov 05, 2012 11:32 pm

I freakin hate that man. Especially if one of them has a Word of Power that I need and in order to get it, I have roleplay out of character. I'm looking at you Snow Veil Sanctum :verymad:.
How many dungeons do you need a word of power to do, really?
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Sarah Knight
 
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Post » Mon Nov 05, 2012 8:14 pm

Oh yeah? So the dungeons are too predictable and easy? Hell boy come and join me playing some Daggerfall. I recently reinstalled it this weekend since my gaming pc is not available and from your post I think it will be the answer to yer prayers; I got my first quest killing a vampire in a dungeon and after spending almost 8 hours running arround and fighting zombies that killed me in 2 swings (hey no scaling here) a bunch of frikking liches (I am level 3) who killed each other trying to fry my axx, running for my life and hiding to heal (hey I got some spells, but I cannot even cast the starting level spells) using all my wits and resources, and after finaly making my way to the vampire (oh where my ebony dagger broke so I couldn't hurt him)finding out that he was simply too strong for me to kill...and since dungeons in Daggerfall reset no way I was going to go to town to repair my gear get some suplies and try again...because quests in Daggerfall have time limits too. Sorry to say but after playing the latest TES games I like their "non" challenge more tjan welcome

This game sounds awesome. The graphics will put me off though.
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rebecca moody
 
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Post » Mon Nov 05, 2012 6:58 pm

Exactly. People complain that the combat in Skyrim isn't as good as the combat in hack'n'slash action games. What they do not realize is, Skyrim is an RPG (I know I'm going to be flamed for saying that. "Skyrim is the worst definition of an RPG, I remember when I first played Morrowind.........."). Combat isn't going to be as fleshed out as those type of games, because combat is not the sole focus of the game. Granted, just about all of the quests require you to kill something, one way or another. The point is, don't compare the combat of TES to the combat of Hack'n'Slash games, compare it to previous TES installments, and ask yourself, "Is the combat in this TES better than the combat in the last TES?

Well said Pompous, although the same thing can apply to dungeons as well. :tongue:
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Jessica Colville
 
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Post » Mon Nov 05, 2012 10:55 am

Skyrim just has terrible dungeons, they all feel copy paste and look the same, I actually got bored of Dawnguard about a half hour in because it looked the same as Skyrim and never touched it again (got in the beta). Morrowind was the most interesting for me mostly because it was more atmospheric. Oblivion had a few atmoshpheric dungeons, and many copy paste ones also.
Wouldn't say that all the dungeons in Skyrim are copy and paste, I would say that they generally have the same layout, which can get repetitive fast.
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Alycia Leann grace
 
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Post » Mon Nov 05, 2012 10:49 am

Wouldn't say that all the dungeons in Skyrim are copy and paste, I would say they generally have the same layout, which can get repetitive fast.

Copy paste in the sense they all look exactly the same, and very few of them have surprises that mix things up (while still looking exactly the same). Only ONE dungeon sticks out to me at all, but idk if I can write it here because spoilers. It involves uh...a cage. and falling. And a word wall.
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Darian Ennels
 
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Post » Mon Nov 05, 2012 10:06 am

Oh yeah? So the dungeons are too predictable and easy? Hell boy come and join me playing some Daggerfall. I recently reinstalled it this weekend since my gaming pc is not available and from your post I think it will be the answer to yer prayers; I got my first quest killing a vampire in a dungeon and after spending almost 8 hours running arround and fighting zombies that killed me in 2 swings (hey no scaling here) a bunch of frikking liches (I am level 3) who killed each other trying to fry my axx, running for my life and hiding to heal (hey I got some spells, but I cannot even cast the starting level spells) using all my wits and resources, and after finaly making my way to the vampire (oh where my ebony dagger broke so I couldn't hurt him)finding out that he was simply too strong for me to kill...and since dungeons in Daggerfall reset no way I was going to go to town to repair my gear get some suplies and try again...because quests in Daggerfall have time limits too. Sorry to say but after playing the latest TES games I like their "non" challenge more tjan welcome
Well then........
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Hairul Hafis
 
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Post » Mon Nov 05, 2012 12:44 pm

Well said Pompous, although the same thing can apply to dungeons as well. :tongue:
True. Well said KillaBee :tongue:
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Flash
 
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Post » Mon Nov 05, 2012 6:40 pm

I'm a bit confused. I've neveronce walked into a dungeon in Skyrim and said "This dungeon is just like (insert example here)!" Sure they all end with an exit in the back, but I'd be so bold as to say not a single dungeon has the same layout as another. This ain't Dragon Age 2. And to the guy who said he liked Morrowind's dungeons better, please play it again, because honestly I thought Morrowinds dungeons were god awful and dull.
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Sammygirl
 
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Post » Mon Nov 05, 2012 11:15 pm

How many dungeons do you need a word of power to do, really?
Three, but it depends though. Some Shouts require you to go through a quest or questline, in order to get all the Words for that particular Shout.
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Elizabeth Davis
 
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Post » Mon Nov 05, 2012 8:40 am

Copy paste in the sense they all look exactly the same, and very few of them have surprises that mix things up (while still looking exactly the same). Only ONE dungeon sticks out to me at all, but idk if I can write it here because spoilers. It involves uh...a cage. and falling. And a word wall.

Well of course they look the same. They're Nordic gravesights. Its their architecture. What do you expect? Same for dwemer dwellings too. The layouts however are nothing alike. Skyrims dungeons couldn't be any less copy and paste.
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Jason White
 
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Post » Mon Nov 05, 2012 9:15 am

Exactly. People complain that the combat in Skyrim isn't as good as the combat in hack'n'slash action games. What they do not realize is, Skyrim is an RPG (I know I'm going to be flamed for saying that. "Skyrim is the worst definition of an RPG, I remember when I first played Morrowind.........."). Combat isn't going to be as fleshed out as those type of games, because combat is not the sole focus of the game. Granted, just about all of the quests require you to kill something, one way or another. The point is, don't compare the combat of TES to the combat of Hack'n'Slash games, compare it to previous TES installments, and ask yourself, "Is the combat in this TES better than the combat in the last TES?

There is literally no reason why an RPG cannot have great combat. Hell they could have just copied the combat from Mount and Blade or LOTR: War in the North (both RPGs in a sense). Both of those games have amazing combat and I can't see any reason why it would interfere with Skyrim game mechanics.
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Brandi Norton
 
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Post » Mon Nov 05, 2012 6:02 pm

I'm a bit confused. I've neveronce walked into a dungeon in Skyrim and said "This dungeon is just like (insert example here)!" Sure they all end with an exit in the back, but I'd be so bold as to say not a single dungeon has the same layout as another. This ain't Dragon Age 2. And to the guy who said he liked Morrowind's dungeons better, please play it again, because honestly I thought Morrowinds dungeons were god awful and dull.
Good point. I wasn't really nitpicking on the physical dungeon layout, just the formula used when you go through it and explore it.
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Dark Mogul
 
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Post » Mon Nov 05, 2012 11:07 pm

There is literally no reason why an RPG cannot have great combat. Hell they could have just copied the combat from Mount and Blade or LOTR: War in the North. Both of those games have amazing combat and I can't see any reason why it would interfere with Skyrim game mechanics.

Are those games anywhere near as big as Skyrim? Or do they have nearly as much content? And if you ask me, Skyrims combat is great. I enjoy it quite a bit. I even stopped playing AC3 to go back for Skyrim.
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Rach B
 
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Post » Mon Nov 05, 2012 6:15 pm

There is literally no reason why an RPG cannot have great combat. Hell they could have just copied the combat from Mount and Blade or LOTR: War in the North. Both of those games have amazing combat and I can't see any reason why it would interfere with Skyrim game mechanics.
I like RPGs that have good combat, but combat can only hold the game up for so long before it all comes crashing down in a pile of [censored].
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hannaH
 
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Post » Mon Nov 05, 2012 3:02 pm

Good point. I wasn't really nitpicking on the physical dungeon layout, just the formula used when you go through it and explore it.

I guess every single dungeon having an exit in the back is a bit much but boy do I like the convenience.
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Emma Parkinson
 
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Post » Mon Nov 05, 2012 1:12 pm

Skyrim just has terrible dungeons, they all feel copy paste and look the same, I actually got bored of Dawnguard about a half hour in because it looked the same as Skyrim and never touched it again (got in the beta).
Really? REALLY? You got into the beta, the beta where the point is, as it always is, to play a lot and try to break the game and you played for HALF AN HOUR? People like you were the problem with the beta. You should be ashamed of yourself and instead you say it openly? That really gets under my skin.

On topic though, I was ok with the dungeons because the little stories were great but I would like if these suggestions were implemented.
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Meghan Terry
 
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Post » Mon Nov 05, 2012 6:05 pm

Well of course they look the same. They're Nordic gravesights. Its their architecture. What do you expect? Same for dwemer dwellings too. The layouts however are nothing alike. Skyrims dungeons couldn't be any less copy and paste.

More like Bethesda has about 5 different assets for dungeons in this game. If somebody went through and took a few screenshots of different dungeons, or even did short 2 minute videos, you probably wouldnt be ale to tell any of them apart, unless during that time he happened upon one of the rare "events" that actually make a few dungeons different for about 30 seconds until it becomes all samey again. Having the same 4 enemies throughout every dungeon is another issue also. (Mods fix this).
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james kite
 
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Post » Mon Nov 05, 2012 6:31 pm

Are those games anywhere near as big as Skyrim? Or do they have nearly as much content? And if you ask me, Skyrims combat is great. I enjoy it quite a bit. I even stopped playing AC3 to goback for Skyrim.

Size and content are irrelevant; the same system is used throughout the game, not like they have to change the system for every dungeon. If what you're saying is that Skyrim's size and content compensates for it's bad combat then I agree to an extent; that's why I play the game.


I like RPGs that have good combat, but combat can only hold the game up for so long before it all comes crashing down in a pile of [censored].

Obviously, combat is not the only thing an RPG needs. However crappy combat makes it unplayable (reason why I quit Oblivion; Skyrim combat is bearable, and not bad to the point where the game isn't fun).
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Kevan Olson
 
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Post » Mon Nov 05, 2012 6:10 pm

There is literally no reason why an RPG cannot have great combat. Hell they could have just copied the combat from Mount and Blade or LOTR: War in the North (both RPGs in a sense). Both of those games have amazing combat and I can't see any reason why it would interfere with Skyrim game mechanics.

Are those games in 1st person? If not then they are irrelevent. Comparing Skyrim's 1st person combat to any other game that is only 3rd person is pointless. Aplles and oranges.
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Matthew Warren
 
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Post » Mon Nov 05, 2012 2:13 pm

Simply put I think I am too old for that shxt I mean in the time it took me to do a friggin dungeon I could have done at least 3 I'm Skyrim. I like to think of myself as a hardcoe RPG gamer with over 100 games beat...but I think I no longer have the stomach for thses cyclopean dungeons full of dead ends and no frikking boss chests you know? I love Skyrim and now I feel like I was getting a bit mellowed out out of its friendly gaming, but after my little fling with a spike and leather whipped mistress called Daggerfall I am more than ready to be cuddled with some easy straightfoward honest to goodness gaming, where I might be challenged less but it is FUN
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Emma louise Wendelk
 
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Post » Mon Nov 05, 2012 10:22 pm

Really? REALLY? You got into the beta, the beta where the point is, as it always is, to play a lot and try to break the game and you played for HALF AN HOUR? People like you were the problem with the beta. You should be ashamed of yourself and instead you say it openly? That really gets under my skin.

On topic though, I was ok with the dungeons because the little stories were great but I would like if these suggestions were implemented.

The Beta was basically the final version of the demo, if it wasnt more copy paste of skyrim and actually offered something different to get me interested, I would have actually played the hell out of it. But unfortuntely,, the DLC was a failure and I'm glad I didn't waste my money on it. But I will buy it for PC, just because having the mods give me actual different content means Dawnguard wont be as bland. But this is off topic.
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Emily Jeffs
 
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Post » Mon Nov 05, 2012 2:09 pm

Size and content are irrelevant; the same system is used throughout the game, not like they have to change the system for every Hold.

It is relevant. Think about how much time goes in to making the game already. Now think about how much time it would be to make a complex detailed combat system on par with games that focused on combat. You say there's no excuse for an rpg not to have great combat. (I still say TES combat is) I say there's no excuse for an rpg not to be as big and detailed as Skyrim. See? It doesn't work like that.
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Sakura Haruno
 
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Post » Mon Nov 05, 2012 10:58 pm

The Beta was basically the final version of the demo, if it wasnt more copy paste of skyrim and actually offered something different to get me interested, I would have actually played the hell out of it. But unfortuntely,, the DLC was a failure and I'm glad I didn't waste my money on it. But I will buy it for PC, just because having the mods give me actual different content means Dawnguard wont be as bland. But this is off topic.

? I dont know how to respond to that. Some peoples expectations are so frikkin high. Oh well, cant satisfy everyone.
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Quick Draw
 
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