Are Dungeons getting too Predictable? I say: Yes.

Post » Mon Nov 05, 2012 7:22 pm

I'm fine with the Skyrim "dungeons" and combat.

If I wanted to wander around in pitch black dungeons designed with no apparent rhyme or reason, I'd still be playing the games from the 1980s that offered these.

As for combat, I'm a real basic combat person so the TES implementation suits me fine.

This about sums it up for me as well, although I personally wouldn't mind having pitch black dungeons.. I might actually try that in a new playthrough soon. It is also true that the dungeons of Skyrim are somewhat the same where you enter, get to the end and either find an exit there or the dungeon takes a U-turn back to the entrance but I don't mind it myself.

In terms of actually getting scared in dungeons, I've never felt that way in any dungeon because these games don't have any scary elements (I never played Morrowind though), though I haven't gotten killed plenty of times in a few specific ones because of the types of enemies that were in them and the fact I was high level. I might get spooked here and there if I install a mod to make them darker but until I try something like that out, they don't come off to me as scary. :shrug:
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Carlos Rojas
 
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Post » Mon Nov 05, 2012 4:40 pm

Mount and Blade does have first person as for War in the North... honestly don't remember been a long time since I played the game. At any rate surely you see the point? I was giving examples of RPGs with great combat systems. I'm sure you can find a lot of first-person ones that do. A game being first-person does not automatically rule out great combat.



With the time, money and resources being pumped into a title as massive as TES, I can expect a good combat system. Both games I mentioned happen to be made by small/medium-sized studios. As for your last point, it makes no sense; there are different types of RPGs. For example Skyrim and Mount and Blade are open world while War in the North is not. It's different genres. Combat however applies universally; it's either good or it's not. And the amount of "detail" in Skyim can be argued (though I prefer not to pick at this aspect of the game).

I'll just have to chuck it up to your opinion, which is perfectly fine. I think Skyrims combat is great. You dont. Nothing further to discuss.
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Celestine Stardust
 
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Post » Mon Nov 05, 2012 3:21 pm

I'm sorry but Fallout 3 didnt have nearly as much stuff to do and explore than Skyrim. And to your original point about Skyrims dungeons design looking the same...Fallout 3 was waaay worse with that.

Opinions.
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carla
 
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Post » Mon Nov 05, 2012 1:25 pm

More like there is more to RPGs than combat and killing things.
Hm...then a diplomacy subtree in the speech skill tree mayhaps? Different perks that make certain groups n
Only if you count "size" as a larger map with less to do in it. I actually much more enjoy Fallout 3 (i couldnt tell you about new vegas because the game repeatedly crashed my xbox). I'd gladly take a slightly smaller map (let's be honest fallout 3 is still huge) and have it more detailed, varied, and fun, than a larger, less detailed, blander game that over uses the copy paste buttons.
I'm not saying its not fun...NV is actually number one on my list of games, but in terms of map size, the TES games are much bigger. Which is why they can't fine tune everything like the Fallout team can.

I like the bigger world with less detail sometimes.

edit: And I did have quite a few crashes later on in NV, crashes that were so bad I had to turn off my computer to get out of the black screen. But they only happened maybe once a day.
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Andrew
 
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Post » Mon Nov 05, 2012 5:15 pm

Lucky for you then? Honestly when the fanbase is better at fixing your own glitches than you are, there is no excuse. What's it take, a few weeks and an unofficial patch comes out? It's almost to the point that Bethesda RELIES on this so they dont have to worry about it. And one of the more interesting quests that had me hooked was broken, so I was pretty butthurt over that. I was so into it and then BOOM glitch says you need to make a whole new character if you want to play this quest. -grumbles- The smaller glitches are less annoying than game/quest breaking ones.

They're not better at it, its that they have the spare time to do it while Bethesda does not. Modders dont have to kick out cash or get their fixes certified like Beth does. Thats something people either dont realize or dont care about. And dont forget they only have to worry about the pc...
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Roy Harris
 
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Post » Mon Nov 05, 2012 8:45 am

Opinions.
Facts
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Genocidal Cry
 
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Post » Mon Nov 05, 2012 10:59 pm

Opinions.

And? Dur, thats what this whole thread is. Anyway, I'm starting to doubt that you explore much at all if you think F3 has better "dungeons" for lack of a better term.
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Jenna Fields
 
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Post » Mon Nov 05, 2012 2:03 pm

Hm...then a diplomacy subtree in the speech skill tree mayhaps? Different perks that make certain groups n
I'm not saying its not fun...NV is actually number one on my list of games, but in terms of map size, the TES games are much bigger. Which is why they can't fine tune everything like the Fallout team can.

I like the bigger world with less detail sometimes.
Yes I would very much like a diplomacy subtree for speech. Because as of right now, the Speech skill Skyrim is practically worthless outside of getting better deals when you buy or sell things.
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barbara belmonte
 
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Post » Mon Nov 05, 2012 6:55 pm

So Skyrim is less detailed? I fail to see the logic behind that post :mellow:

As stated before, Fallout 3 is lititered with more varied things and is more detailed in it's dungeons because the game is actually a bit smaller. Maybe that's the issue, they made Skyrim too large. fallout 3 is what I consider the epitome of bethesda's RPGs, even without mods. Opinions are opinions, but Fallout 3 was definitely more diverse in it's dungeons/random things in them. Constant quests and fun stories in them, while Skyrim is more, here's another samey dungeon with nothing but some crappy loot you dont want and the same 4 enemies you fight every 5 minutes in this game. Hint: Drauger with axe, Drauger with Sword, Drauger with Bow, Drauger with shouty powers.
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Dagan Wilkin
 
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Post » Mon Nov 05, 2012 8:24 pm

People said that about New Vegas also, but my game crashed every time I got to New Vegas. Every. Time. Some people just get lucky. I literally could write a novel about my NV glitches, and i'd say a short story about skyrim ones. It just hurts so much more when interesting quest lines become unbeatable. I end up just reading the guide to see what i could have experienced.

So because your game is buggy, everyones is? That is unfortunate that your copy is super bad, but that is not everyone.
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Dj Matty P
 
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Post » Mon Nov 05, 2012 5:04 pm

As stated before, Fallout 3 is lititered with more varied things and is more detailed in it's dungeons because the game is actually a bit smaller. Maybe that's the issue, they made Skyrim too large. fallout 3 is what I consider the epitome of bethesda's RPGs, even without mods. Opinions are opinions, but Fallout 3 was definitely more diverse in it's dungeons/random things in them. Constant quests and fun stories in them, while Skyrim is more, here's another samey dungeon with nothing but some crappy loot you dont want and the same 4 enemies you fight every 5 minutes in this game. Hint: Drauger with axe, Drauger with Sword, Drauger with Bow, Drauger with shouty powers.


:rofl: yea, you dont explore. I could say the same thing about fallout 3.

mutant. rubble. radiation. more rubble. raider. rubble. radiation. mutant. weapon. more rubble. radiation.
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ShOrty
 
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Post » Mon Nov 05, 2012 11:20 pm

:rofl: yea, you dont explore.
Right there with you man :rofl:
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Heather beauchamp
 
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Post » Mon Nov 05, 2012 10:06 am

They're not better at it, its that they have the spare time to do it while Bethesda does not. Modders dont have to kick out cash or get their fixes certified like Beth does. Thats something people either dont realize or dont care about. And dont forget they only have to worry about the pc...

PC fixes dont need to be certified, so your argument is irrelevant. They could literally pump out fixes for PC, get things working, and THEN pump out massive patches all at once, foregoeing the need for a lot of patches, and knowing that their patches would work from internal testing. If they would work with the PC crowd, they would make a much smoother transfer to consoles also. Honestly it seems like fixing glitches has never been the forefront of anything Bethesda does. Sometimes glitches are so wide spread they HAD to have known about it way before release. Also, irrelevant to the topic, let's end this discussion over glitches. It was just a point, which came from me still having no issue with skyrims combat. (i thought it was cool)
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trisha punch
 
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Post » Mon Nov 05, 2012 8:25 pm

As stated before, Fallout 3 is lititered with more varied things and is more detailed in it's dungeons because the game is actually a bit smaller. Maybe that's the issue, they made Skyrim too large. fallout 3 is what I consider the epitome of bethesda's RPGs, even without mods. Opinions are opinions, but Fallout 3 was definitely more diverse in it's dungeons/random things in them. Constant quests and fun stories in them, while Skyrim is more, here's another samey dungeon with nothing but some crappy loot you dont want and the same 4 enemies you fight every 5 minutes in this game. Hint: Drauger with axe, Drauger with Sword, Drauger with Bow, Drauger with shouty powers.

Dwemer ruins, bandit camps, Forsworn camps, vamp lairs, forts, groves etc.
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Grace Francis
 
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Post » Mon Nov 05, 2012 5:38 pm

So because your game is buggy, everyones is? That is unfortunate that your copy is super bad, but that is not everyone.

This reply doesn't even make sense and is irrelevant to everything in this topic.
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sam
 
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Post » Mon Nov 05, 2012 12:40 pm

Right there with you man :rofl:

:rofl: Just for the laughs.
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emily grieve
 
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Post » Mon Nov 05, 2012 7:15 pm

:rofl: Just for the laughs.
:rofl:
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Thema
 
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Post » Mon Nov 05, 2012 12:12 pm

PC fixes dont need to be certified, so your argument is irrelevant.

All patches need to be certified, so what are you talking about?
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lolli
 
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Post » Mon Nov 05, 2012 10:21 pm

Right there with you man :rofl:

Considering I ended up using the guide to find every single dungeon in skyrim and personally atack every single one, I've explored every dungeon. I ended up using the guide because i was so damn bored. I'm not as easy to please as people who enjoy raiding the same worthless dungeon every 3 days.
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lolli
 
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Post » Mon Nov 05, 2012 4:57 pm

This reply doesn't even make sense and is irrelevant to everything in this topic.
Its like you dont even know what you posted...
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Rudy Paint fingers
 
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Post » Mon Nov 05, 2012 6:33 pm

PC fixes dont need to be certified, so your argument is irrelevant. They could literally pump out fixes for PC, get things working, and THEN pump out massive patches all at once, foregoeing the need for a lot of patches, and knowing that their patches would work from internal testing. If they would work with the PC crowd, they would make a much smoother transfer to consoles also. Honestly it seems like fixing glitches has never been the forefront of anything Bethesda does. Sometimes glitches are so wide spread they HAD to have known about it way before release. Also, irrelevant to the topic, let's end this discussion over glitches. It was just a point, which came from me still having no issue with skyrims combat. (i thought it was cool)
But they can't just transfer coding from one console to the next...the results are completely different for a PC, Playstation 3, or Xbox 360 for the exact same equation. They would still need to test extensively for the 360 and PS3.
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Trey Johnson
 
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Post » Mon Nov 05, 2012 6:03 pm

All patches need to be certified, so what are you talking about?

They can release a patch for the PC game whenever they want, with no cost (besides employee pay obviously) on PC, unlike for the consoles which costs a retardedly expensive amount of money. bethesda is an embarassment when it comes to glitches, whether or not I'm on a forum of people who are going to defend this company like they are the bst company ever or not.
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Greg Swan
 
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Post » Mon Nov 05, 2012 8:01 pm

Considering I ended up using the guide to find every single dungeon in skyrim and personally atack every single one, I've explored every dungeon. I ended up using the guide because i was so damn bored. I'm not as easy to please as people who enjoy raiding the same worthless dungeon every 3 days.
You used the guide though. You completely missed the point of TES. I don't want to be told that there are x number of bandits in x dungeon and has x number of chests. I want to discover and figure that stuff out for myself.
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R.I.P
 
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Post » Mon Nov 05, 2012 10:13 pm



As stated before, Fallout 3 is lititered with more varied things and is more detailed in it's dungeons because the game is actually a bit smaller. Maybe that's the issue, they made Skyrim too large. fallout 3 is what I consider the epitome of bethesda's RPGs, even without mods. Opinions are opinions, but Fallout 3 was definitely more diverse in it's dungeons/random things in them. Constant quests and fun stories in them, while Skyrim is more, here's another samey dungeon with nothing but some crappy loot you dont want and the same 4 enemies you fight every 5 minutes in this game. Hint: Drauger with axe, Drauger with Sword, Drauger with Bow, Drauger with shouty powers.
That is interestimg considering I think FO 3 was the worst of this gen of consoles. It might jist be because I really like fanasy (especially game of thrones). Dungeons in Skyrim are all different (in layout not aesthetics) and are pretty fun especially when you get a good peice of loot from a random chest
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Toby Green
 
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Post » Mon Nov 05, 2012 1:21 pm

Considering I ended up using the guide to find every single dungeon in skyrim and personally atack every single one, I've explored every dungeon. I ended up using the guide because i was so damn bored. I'm not as easy to please as people who enjoy raiding the same worthless dungeon every 3 days.

So there is no difference between mines, barrows, caves, dwemer ruins, forts and camps? All of which have different designs.
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Matthew Barrows
 
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