Are Dungeons getting too Predictable? I say: Yes.

Post » Mon Nov 05, 2012 9:27 am

Simply put I think I am too old for that shxt I mean in the time it took me to do a friggin dungeon I could have done at least 3 I'm Skyrim. I like to think of myself as a hardcoe RPG gamer with over 100 games beat...but I think I no longer have the stomach for thses cyclopean dungeons full of dead ends and no frikking boss chests you know? I love Skyrim and now I feel like I was getting a bit mellowed out out of its friendly gaming, but after my little fling with a spike and leather whipped mistress called Daggerfall I am more than ready to be cuddled with some easy straightfoward honest to goodness gaming, where I might be challenged less but it is FUN

I actually find the easyness to be...boring. And the scaling of the entire world and fake difficulty slider (hey now you do less damage and take more, DIFFICULTYYYY) is just blah. Morrowind had great difficulty, running away as I get my ass handed to me, training on some tough rats and going back to defeat that angry Bandit who attacked me on that bridge for no reason is how I like my games. I like not being strong enough for everything. Killing a dragon in 2 shots is stupid. Remember the end of Skyrim? How anticlimactic. (no spoilers)
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Mon Nov 05, 2012 11:53 am

I'm fine with the Skyrim "dungeons" and combat.

If I wanted to wander around in pitch black dungeons designed with no apparent rhyme or reason, I'd still be playing the games from the 1980s that offered these.

But, I didn't care for those then and am not interested in playing them now.

As for combat, I'm a real basic combat person so the TES implementation suits me fine.
User avatar
Campbell
 
Posts: 3262
Joined: Tue Jun 05, 2007 8:54 am

Post » Mon Nov 05, 2012 11:20 am

More like Bethesda has about 5 different assets for dungeons in this game. If somebody went through and took a few screenshots of different dungeons, or even did short 2 minute videos, you probably wouldnt be ale to tell any of them apart, unless during that time he happened upon one of the rare "events" that actually make a dungeons different for about 30 seconds until it becomes all samey again. Having the same 4 enemies throughout every dungeon is another issue also. (Mods fix this).

I disagree with that big time, but tell you what. Name a game that does it better. Has to be as big as Skyrim is as well.
User avatar
Jade Muggeridge
 
Posts: 3439
Joined: Mon Nov 20, 2006 6:51 pm

Post » Mon Nov 05, 2012 11:55 pm

It is relevant. Think about how much time goes in to making the game already. Now think about how much time it would be to make a complex detailed combat system on par with games that focused on combat. You say there's no excuse for an rpg not to have great combat. (I still say TES combat is) I say there's no excuse for an rpg not to be as big and detailed as Skyrim. See? It doesn't work like that.
This right here^ :banana:
User avatar
Roisan Sweeney
 
Posts: 3462
Joined: Sun Aug 13, 2006 8:28 pm

Post » Mon Nov 05, 2012 10:58 pm

Skyrim just has terrible dungeons, they all feel copy paste and look the same, I actually got bored of Dawnguard about a half hour in because it looked the same as Skyrim and never touched it again (got in the beta). Morrowind was the most interesting for me mostly because it was more atmospheric. Oblivion had a few atmoshpheric dungeons, and many copy paste ones also.

I'm sorry Morrowind's dungeons svcked. All the hand placed loot in the world could make those interesting. Oh look another Dunmer tomb that consists of 3 rooms and a couple ghosts.
User avatar
Cat Haines
 
Posts: 3385
Joined: Fri Oct 27, 2006 9:27 am

Post » Mon Nov 05, 2012 10:09 pm

It is relevant. Think about how much time goes in to making the game already. Now think about how much time it would be to make a complex detailed combat system on par with games that focused on combat. You say there's no excuse for an rpg not to have great combat. (I still say TES combat is) I say there's no excuse for an rpg not to be as big and detailed as Skyrim. See? It doesn't work like that.

It's not like they used their time to not make their game a glitchy mess. Honestly I enjoyed Skyrim's combat, so I really dont have any quarrels with it. I think it fits on a high enough standard to match other games anyway.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Mon Nov 05, 2012 11:59 am

I like RPGs that have good combat, but combat can only hold the game up for so long before it all comes crashing down in a pile of [censored].
So you want different encounters...like lurking assassins, ambushes, giant slaughterfish in pits filled with water, etc?
Three, but it depends though. Some Shouts require you to go through a quest or questline, in order to get all the Words for that particular Shout.
Oh ok. I thought you meant a dungeon made you get a shout to be able to complete it.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Mon Nov 05, 2012 5:28 pm

I disagree with that big time, but tell you what. Name a game that does it better. Has to be as big as Skyrim is as well.

Fallout 3.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Mon Nov 05, 2012 9:05 pm

Fallout 3.

:rofl: No.
User avatar
GabiiE Liiziiouz
 
Posts: 3360
Joined: Mon Jan 22, 2007 3:20 am

Post » Mon Nov 05, 2012 6:40 pm



The Beta was basically the final version of the demo, if it wasnt more copy paste of skyrim and actually offered something different to get me interested, I would have actually played the hell out of it. But unfortuntely,, the DLC was a failure and I'm glad I didn't waste my money on it. But I will buy it for PC, just because having the mods give me actual different content means Dawnguard wont be as bland. But this is off topic.
This is off topic but I have to say that my favourite part of this is how you justify lieing to get free contnet. It was an agreement where beth held up their part and you decided you could not do the same. I have to laugh at this otherwise I would be pissed
User avatar
Jerry Cox
 
Posts: 3409
Joined: Wed Oct 10, 2007 1:21 pm

Post » Mon Nov 05, 2012 9:27 pm

Fallout 3.
Fallout's not anywhere near the size of Skyrim. Neither is NV, and that's why they can fit so many little details into the games.
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Mon Nov 05, 2012 3:56 pm

? I dont know how to respond to that. Some peoples expectations are so frikkin high. Oh well, cant satisfy everyone.

Bethesda gave me these high expectations with phenomenal games like Fallout 3, Morrowind, and oblivion (all mods included), but that doesnt mean these games didnt have their own little nit picky things or problems that some people disliked. I just felt like Skyrim didnt have a many pros to the cons as the other games did. Something about this game doesnt click as much.
User avatar
Cathrine Jack
 
Posts: 3329
Joined: Sat Dec 02, 2006 1:29 am

Post » Mon Nov 05, 2012 9:53 pm

It's not like they used their time to not make their game a glitchy mess. Honestly I enjoyed Skyrim's combat, so I really dont have any quarrels with it. I think it fits on a high enough standard to match other games anyway.

If you really believe that, then I have nothing further to say to you. A game this big with this much content will NEVER be glitch free or even close to it. And for the most part, my game is pristine.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Mon Nov 05, 2012 8:20 am

So you want different encounters...like lurking assassins, ambushes, giant slaughterfish in pits filled with water, etc?
Oh ok. I thought you meant a dungeon made you get a shout to be able to complete it.
More like there is more to RPGs than combat and killing things.
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Mon Nov 05, 2012 1:37 pm

Bethesda gave me these high expectations with phenomenal games like Fallout 3, Morrowind, and oblivion (all mods included), but that doesnt mean these games didnt have their own little nit picky things or problems that some people disliked. I just felt like Skyrim didnt have a many pros to the cons as the other games did. Something about this game doesnt click as much.

To each their own I guess, but Dawnguard was excellent for its size. A comparable dlc would be knights of the nine, and DG blew that out the water.
User avatar
chloe hampson
 
Posts: 3493
Joined: Sun Jun 25, 2006 12:15 pm

Post » Mon Nov 05, 2012 3:20 pm

Fallout's not anywhere near the size of Skyrim. Neither is NV, and that's why they can fit so many little details into the games.

Only if you count "size" as a larger map with less to do in it. I actually much more enjoy Fallout 3 (i couldnt tell you about new vegas because the game repeatedly crashed my xbox). I'd gladly take a slightly smaller map (let's be honest fallout 3 is still huge) and have it more detailed, varied, and fun, than a larger, less detailed, blander game that over uses the copy paste buttons.
User avatar
gemma
 
Posts: 3441
Joined: Tue Jul 25, 2006 7:10 am

Post » Mon Nov 05, 2012 12:19 pm

If you really believe that, then I have nothing further to say to you. A game this big with this much content will NEVER be glitch free or even close to it. And for the most part, my game is pristine.
My game is pretty glitch free too. I love how people complain that Skyrim is the glitchest game ever, and I haven't had that many problems with it :shrug:
User avatar
Jay Baby
 
Posts: 3369
Joined: Sat Sep 15, 2007 12:43 pm

Post » Mon Nov 05, 2012 10:11 pm

The combat just gets better and better. I don't think I could go back to OB just because of the combat. That being said I expect really good combat at around TES VII
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Mon Nov 05, 2012 1:06 pm

Only if you count "size" as a larger map with less to do in it. I actually much more enjoy Fallout 3 (i couldnt tell you about new vegas because the game repeatedly crashed my xbox). I'd gladly take a slightly smaller map (let's be honest fallout 3 is still huge) and have it more detailed, varied, and fun, than a larger, less detailed, blander game that over uses the copy paste buttons.

I would too. That's why I love Skyrim.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Mon Nov 05, 2012 12:03 pm

If you really believe that, then I have nothing further to say to you. A game this big with this much content will NEVER be glitch free or even close to it. And for the most part, my game is pristine.

Lucky for you then? Honestly when the fanbase is better at fixing your own glitches than you are, there is no excuse. What's it take, a few weeks and an unofficial patch comes out? It's almost to the point that Bethesda RELIES on this so they dont have to worry about it. And one of the more interesting quests that had me hooked was broken, so I was pretty butthurt over that. I was so into it and then BOOM glitch says you need to make a whole new character if you want to play this quest. -grumbles- The smaller glitches are less annoying than game/quest breaking ones.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Mon Nov 05, 2012 5:45 pm

Only if you count "size" as a larger map with less to do in it. I actually much more enjoy Fallout 3 (i couldnt tell you about new vegas because the game repeatedly crashed my xbox). I'd gladly take a slightly smaller map (let's be honest fallout 3 is still huge) and have it more detailed, varied, and fun, than a larger, less detailed, blander game that over uses the copy paste buttons.

I'm sorry but Fallout 3 didnt have nearly as much stuff to do and explore than Skyrim. And to your original point about Skyrims dungeons design looking the same...Fallout 3 was waaay worse with that.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Tue Nov 06, 2012 12:02 am

My game is pretty glitch free too. I love how people complain that Skyrim is the glitchest game game ever, and I haven't had that many problems with it :shrug:

3rd. I've not experienced one game breaking bug in the game.. and a handful of quest related bugs in 600 hours of gameplay.
User avatar
George PUluse
 
Posts: 3486
Joined: Fri Sep 28, 2007 11:20 pm

Post » Mon Nov 05, 2012 9:33 pm

Are those games in 1st person? If not then they are irrelevent. Comparing Skyrim's 1st person combat to any other game that is only 3rd person is pointless. Aplles and oranges.

Mount and Blade does have first person as for War in the North... honestly don't remember been a long time since I played the game. At any rate surely you see the point? I was giving examples of RPGs with great combat systems. I'm sure you can find a lot of first-person ones that do. A game being first-person does not automatically rule out great combat.

It is relevant. Think about how much time goes in to making the game already. Now think about how much time it would be to make a complex detailed combat system on par with games that focused on combat. You say there's no excuse for an rpg not to have great combat. (I still say TES combat is) I say there's no excuse for an rpg not to be as big and detailed as Skyrim. See? It doesn't work like that.

With the time, money and resources being pumped into a title as massive as TES, I can expect a good combat system. Both games I mentioned happen to be made by small/medium-sized studios. As for your last point, it makes no sense; there are different types of RPGs. For example Skyrim and Mount and Blade are open world while War in the North is not. It's different genres. Combat however applies universally; it's either good or it's not. And the amount of "detail" in Skyim can be argued (though I prefer not to pick at this aspect of the game).
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Mon Nov 05, 2012 3:45 pm

Only if you count "size" as a larger map with less to do in it. I actually much more enjoy Fallout 3 (i couldnt tell you about new vegas because the game repeatedly crashed my xbox). I'd gladly take a slightly smaller map (let's be honest fallout 3 is still huge) and have it more detailed, varied, and fun, than a larger, less detailed, blander game that over uses the copy paste buttons.
So Skyrim is less detailed? I fail to see the logic behind that post :mellow:
User avatar
Soph
 
Posts: 3499
Joined: Fri Oct 13, 2006 8:24 am

Post » Mon Nov 05, 2012 4:59 pm

My game is pretty glitch free too. I love how people complain that Skyrim is the glitchest game ever, and I haven't had that many problems with it :shrug:

People said that about New Vegas also, but my game crashed every time I got to New Vegas. Every. Time. Some people just get lucky. I literally could write a novel about my NV glitches, and i'd say a short story about skyrim ones. It just hurts so much more when interesting quest lines become unbeatable. I end up just reading the guide to see what i could have experienced.
User avatar
Kelsey Anna Farley
 
Posts: 3433
Joined: Fri Jun 30, 2006 10:33 pm

PreviousNext

Return to V - Skyrim