» Sun May 20, 2012 8:59 am
The system I first drew up was pretty, but massively clumsy and didn't actually translate too well to real item stats.
So what I've done now is change it to a far simpler common senseTM system, where material and style just apply penalties or bonuses to each type of weapon for weight, speed and damge.
Essentially:
Base item stat (Calculated from whatever the iron version of that weapon is +1 damage*).
A bonus from the Material is then applied (e.g. Glass gives a bonus of +5 Damage, +.1 speed and -1 weight for daggers or +3, +.1, -1 for maces).
Then a bonus for weapon Style is applied over that (e.g. Weight: +1, Speed: -.1, Damage: +1 for Nordic or Weight: +2, Speed: -.2, Damage: +2 for Dremora).
In practice:
Basic Iron Longsword:
Dam 8
Speed 1
Weight 9
Basic Moonstone Longsword:
Dam 9
Speed 1.2
Weight 7
Dremora Iron Longsword:
Dam 10
Speed 0.8
Weight 11
I've got Daggers, 1H Swords, 1H Axes and Maces done so far and all of the major styles. Once wiz0floyd has the googledocs set up ya'll can start deciding on what the best stats for the materials/designs should be.
*Iron is oddly svcky compared to other materials in the base game, other materials are seperated by 1 damage, whilst iron is generally 2 lower than steel. Figure increasing the damage a little won't break the game, makes iron slightly less svcky and saves having to just plug an extra +1 onto all the other material stats.