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Armoury of Tamriel, 0.5.3 UPLOADED!
All varieties of:
-Orcish Scimitar
-Akaviri Katana
-Breton Longsword
-Dunmeri Talwar
-Ornate Leafblade
-Redguard Cutlass
-Altmeri Leafblade
added to crafting!
That's 99 new crafting recipes already in-game!!!
Other minor, numerous and various tweaks here and there throughout. Bugfixes, description changes and such.
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So, I'm noticing on some of the materials (e.g. glass) that the texture fades to a white cutting edge... I'm not sure it would look better if it there were no gradient at all, but the white bothers me. I'd like it more if it were still very much whatever material the weapon is made of.
Also, I feel like the "colored" materials (orichalcum, glass, ebony, daedric... even dwemer maybe) could stand to be darker or more saturated or both.
[EDIT] From those pics, the Breton longswords look really good as far as saturation goes... I think the colored materials could still be a bit darker (sans dwemer, the dwemer looks great), and the nordic and altmer longswords should emulate the breton swords in terms of coloration. My first comments re: the white edges still stand.
You're not understanding the lighting in the screenshots. The white edges are due to the game's lighting. If the texture was nothing but entirely pure blackness the edges would still turn white under those lighting conditions. Try any weapon whether it be vanilla or a fan-made weapon and rotate it to the same angle I have rotated mine and there will be white edges.
There is no gradient used in any of these. It's literally a flat texture material being painted over a grey-scale version of the Bethesda texture. I've made sure there are no spots of white on the grey-scale images. Spots of white or near white do not display material painted over them.
Oddly enough there's absolutely nothing different about the materials used on the Breton longsword compared to the other models. The variation you're seeing is caused by in-game lighting because the Breton longsword is upside-down compared to the other swords.