[RELWIP] Armoury of Tamriel, Thread 6

Post » Sun May 20, 2012 1:05 am

And in my defense I worked on those while I was waiting for my morning coffee to cool down. :smile:
I read it too. I'm the worst run-on sentence maker ever.
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Marine x
 
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Post » Sun May 20, 2012 1:05 pm

I read it too. I'm the worst run-on sentence maker ever.

Ironically not a run-on sentence...
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adame
 
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Post » Sun May 20, 2012 12:03 pm

Ironically not a run-on sentence...
It would have been. If I did not go back and re-write it. Just like this post.
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kasia
 
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Post » Sun May 20, 2012 4:19 am

In regards to Daedric weapons. Should I make them all black with red runes? Like the "Wings of the Queen of Bats" only blacker. Or, should I keep them black and red?
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jesse villaneda
 
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Post » Sun May 20, 2012 1:05 pm

http://www.skyrimnexus.com/downloads/images/2933-2-1326406100.jpgis a demonstration of Daedric Script instead of of using Red & Black. The Daedric letting says on one side "Respect the Law" and on the other "The Emperor is Law". What do you guys think?

Here is my new http://www.skyrimnexus.com/downloads/images/2933-1-1326406099.jpg for those who have been concerned in the past.
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Heather M
 
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Post » Sun May 20, 2012 4:35 am

You guys need to wake-up and give me some feedback so I can continue in making weapon textures. :P
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Greg Cavaliere
 
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Post » Sun May 20, 2012 4:14 pm

I think black with red runes would probably look cleaner than black and red with red runes (and I really like "Wing's of the Queen of Bats") but I'd have to actually see the textures to compare. Looking at that example texture you posted, I think the runes should glow and be more saturated. If you want I can ask around to see what needs to be done to get glow maps to show up (or just experiment a bit myself.)
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Olga Xx
 
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Post » Sun May 20, 2012 3:35 pm

I do not like the runes with the daedric weapons. It feels a bit silly to me (just my opinion, everyone else entitled to like it if that's how they feel!). I prefer the deep red all across the blade or whatever.
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Justin Bywater
 
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Post » Sun May 20, 2012 1:09 pm

I'm up, and I like the blade of woe. not sure how I feel about the Daedric runes yet.

EDIT: for the spatha atleast the old non-runed texture feels better, sort of more dangerous.
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Mark Churchman
 
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Post » Sun May 20, 2012 5:11 am

Well, my newest iteration of Daedric weapons uses my Ebony texture and a new dried-blood coloured red steel. It's either that or the ebony with red Daedric script.
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Albert Wesker
 
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Post » Sun May 20, 2012 2:34 pm

This looks excellent.

Have you included sheaths with these swords?
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Jessica Colville
 
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Post » Sun May 20, 2012 11:31 am

Here are two examples of my new Black & Red Daedric weapons. http://www.skyrimnexus.com/downloads/images/2933-1-1326407075.jpg, http://www.skyrimnexus.com/downloads/images/2933-2-1326407077.jpg.

This looks excellent.

Have you included sheaths with these swords?

Whichever ones come with sheaths will still have them except for a few unique weapons that I've removed them from.
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Marquis deVille
 
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Post » Sun May 20, 2012 12:06 pm

Here are two examples of my new Black & Red Daedric weapons. http://www.skyrimnexus.com/downloads/images/2933-1-1326407075.jpg, http://www.skyrimnexus.com/downloads/images/2933-2-1326407077.jpg.



Whichever ones come with sheaths will still have them except for a few unique weapons that I've removed them from.
personally I think that red Is alittle on the linght side, with your http://static.skyrimnexus.com/downloads/images/2933-1-1326308264.jpg being either just right or not dark enough.
Edit: that new red feels sort of wimpy Imo.
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Jennifer May
 
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Post » Sun May 20, 2012 8:32 am

personally I think that red Is alittle on the linght side, with your http://static.skyrimnexus.com/downloads/images/2933-1-1326308264.jpg being either just right or not dark enough.
Edit: that new red feels sort of wimppy Imo.
I thought my older one was a little too red. But, that's why we're having this conversation. :)
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Nicholas
 
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Post » Sun May 20, 2012 8:23 am

personally I think that red Is alittle on the linght side, with your http://static.skyrimnexus.com/downloads/images/2933-1-1326308264.jpg being either just right or not dark enough.
Edit: that new red feels sort of wimppy Imo.

I think I agree, darker and more saturated would be better. I'm not sure how I would incorporate a glow into either of those textures, but if the blood red were closer to what I'm picturing would be the glowing red, you could maybe add runes entirely via glow map.
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Greg Swan
 
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Post » Sun May 20, 2012 6:39 am

Well, my newest iteration of Daedric weapons uses my Ebony texture and a new dried-blood coloured red steel. It's either that or the ebony with red Daedric script.

Yeah, the former (which is what I meant, I think... I meant like the most recent screenshots) is my preference,..
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Danny Warner
 
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Post » Sun May 20, 2012 8:34 am

Everyone's OK with a more bloodier red-steel texture then instead of runes?
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Ashley Hill
 
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Post » Sun May 20, 2012 5:48 am

Everyone's OK with a more bloodier red-steel texture then instead of runes?
That gets my vote.
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Solina971
 
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Post » Sun May 20, 2012 2:08 am

Although I love the idea of having the daedric script on the blades I have to vote for the old darker red and ebony textures as well.

It's a good idea though, maybe it would work in addition to the current textures for larger weapons like the Dremora Greatsword?

And a complete non-sequitor, but I use the 'Peaceful' version of Doorn's http://www.skyrimnexus.com/downloads/file.php?id=5491 to tone down Skyrim's rather enthusiastic enchanted weapon glow, might be useful for making your unique weapon textures (like the blade of woe) more visible for screenshots.
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STEVI INQUE
 
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Post » Sun May 20, 2012 12:33 pm

And in my defense I worked on those while I was waiting for my morning coffee to cool down. :smile:

That works.
I read it too. I'm the worst run-on sentence maker ever.

Nope, that honor goes to my son.

In regards to Daedric weapons. Should I make them all black with red runes? Like the "Wings of the Queen of Bats" only blacker. Or, should I keep them black and red?

I'd leave out the runes.\
Here are two examples of my new Black & Red Daedric weapons. http://www.skyrimnexus.com/downloads/images/2933-1-1326407075.jpg, http://www.skyrimnexus.com/downloads/images/2933-2-1326407077.jpg.



Whichever ones come with sheaths will still have them except for a few unique weapons that I've removed them from.

Need to be a little darker red.

Everyone's OK with a more bloodier red-steel texture then instead of runes?

I agree with that.

Although I love the idea of having the daedric script on the blades I have to vote for the old darker red and ebony textures as well.



This is my opinion as well.
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Roanne Bardsley
 
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Post » Sun May 20, 2012 12:58 am

Thank you for saving me from the cursed double post. :smile:

Here's the google docs for weapon stat balancing:
https://docs.google.com/document/d/1GyKWT77Rw31-54D3Ef1DwCVZZHT01s6LHOeezlRebkA/edit

I've got draft stats for all the materials/style bonuses as well as examples showing the stats for all the Basic weapons using all material types.

Things to note:
Q. This daedric longsword swings almost as fast as an iron greatsword!
A. Not really. Speed stats effect the speed of a weapons animation, rather than determining the total speed of a swing. Two handed weapons have an animation which is naturally much slower than that of the one handed weapons, so at the same speed value the one handed weapon will still be faster.

Q. Why are Warhammers, Greatswords and Greataxes all the same speed?
A. They are in the default game, wheras there's a varience between the one handed weapon types (Speed 1 for Swords, 0.9 for Axes and 0.8 for Maces and 1.3 for Daggers) the two handers are all lumped at a default of 0.7.

I thought it was best to get people's opinions:
1. Is equal speed fine? They're already different in other ways (by weight, damage and weapon perks).
2. If not what should be slower? Should Hammers be slower than Axes? Axes slower than Swords?
3. Should any of them be faster than they currently are?

Q. There needs to be more variety! This weapon and this weapon do the same damage!
A. Not all of the weapons potential stats are listed. After the CK is out and Baratan knows what he can do with the weapon stats weapons could be further balanced with things like extra armour peircing damage, better critical hit chances etc. As it is Silver is the only one that has it built in, it may have base stats identical to steel, but remember that all Silver weapons do extra damage to the undead so it's not only superior, but possibly better than some of the later materials if you happen to be shoving it into the face of a draugr.

Q. These stats are terrible. You're terrible. You're worse than Hitler.
A. D:
But seriously, share opinions about how you think the materials/styles should work, everything that's currently written down has about as much forethough in it as what I ate for breakfast. I don't want the potential balance problems to be all my fault. :tongue:
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GRAEME
 
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Post » Sun May 20, 2012 1:39 pm

Thank you for saving me from the cursed double post. :smile:

Here's the google docs for weapon stat balancing:
https://docs.google.com/document/d/1GyKWT77Rw31-54D3Ef1DwCVZZHT01s6LHOeezlRebkA/edit

I've got draft stats for all the materials/style bonuses as well as examples showing the stats for all the Basic weapons using all material types.

Things to note:
Q. This daedric longsword swings almost as fast as an iron greatsword!
A. Not really. Speed stats effect the speed of a weapons animation, rather than determining the total speed of a swing. Two handed weapons have an animation which is naturally much slower than that of the one handed weapons, so at the same speed value the one handed weapon will still be faster.

Q. Why are Warhammers, Greatswords and Greataxes all the same speed?
A. They are in the default game, wheras there's a varience between the one handed weapon types (Speed 1 for Swords, 0.9 for Axes and 0.8 for Maces and 1.3 for Daggers) the two handers are all lumped at a default of 0.7.

I thought it was best to get people's opinions:
1. Is equal speed fine? They're already different in other ways (by weight, damage and weapon perks).
2. If not what should be slower? Should Hammers be slower than Axes? Axes slower than Swords?
3. Should any of them be faster than they currently are?

Q. There needs to be more variety! This weapon and this weapon do the same damage!
A. Not all of the weapons potential stats are listed. After the CK is out and Baratan knows what he can do with the weapon stats weapons could be further balanced with things like extra armour peircing damage, better critical hit chances etc. As it is Silver is the only one that has it built in, it may have base stats identical to steel, but remember that all Silver weapons do extra damage to the undead so it's not only superior, but possibly better than some of the later materials if you happen to be shoving it into the face of a draugr.

Q. These stats are terrible. You're terrible. You're worse than Hitler.
A. D:
But seriously, share opinions about how you think the materials/styles should work, everything that's currently written down has about as much forethough in it as what I ate for breakfast. I don't want the potential balance problems to be all my fault. :tongue:

Plus, there is a lot more we can do with invisible perks. :)
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Meghan Terry
 
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Post » Sun May 20, 2012 1:13 pm

Since I haven't commented here in a bit, might as well break the ice :P

I think you should actually do both styles of daedric weapons, if you're up to it. I think the black with daedric runes looks freaking awesome.
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Izzy Coleman
 
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Post » Sun May 20, 2012 8:36 am

Plus, there is a lot more we can do with invisible perks. :smile:

Whoever at Bethesda thought to add that keyword thing is a genius.
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Wayland Neace
 
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Post » Sun May 20, 2012 3:04 am

Whoever at Bethesda thought to add that keyword thing is a genius.
They essentially allow unlimited variables
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Jason White
 
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