Nope, all Baratan's work. Knock yourself out.
Not quite sure what you mean though, if you've gone through and changed all of the recipes for the new weapons so that they use the balance introduced in CCO, then it's even less compatible with other crafting mods as CCO has some rather drastic changes.
Anyway,
http://www.0-60mag.com/wp-content/uploads/2011/12/farnsworth-good-news.jpg
I've got all the balancing done, so it's time for a beta test!
All weapons are in game and replacing the vanilla items. As it is it's essentially completely playable, however crafting recipes haven't been balanced or made dependent on having the appropriate book yet.
Link: http://www.mediafire.com/?acuje64rzdy2so6
Take it for a spin and try out how it plays in game, then let me know of any bugs or balance problems you come across!
For a little help with how the different styles behave in game type
help "guidebook" 4
Then
player.additem XXXXX 1
Where x is the item code displayed after you've entered the help code.
Didn't get around to putting in a materials guide, but all you really need to know on that front is:
Orichalcum/Dwemer: Fairly equal, dwemer makes better blunt, orichalcum makes better axes.
Moonstone: Good damage for swords, low damage for blunt, however anything made from it also swings a lot faster.
Glass: As above, better at making swords than blunt, has a speed boost, but not as much as moonstone.