1.8 Beta Update, Solstheim DLC hints - Thread #12

Post » Thu Oct 18, 2012 4:21 am

Because the DLC to add werebears was Dawnguard. :wink:

What is it with your private war against were-creatures?
I am no fan of them, but you seem fanatic about it. :D ;)
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Marnesia Steele
 
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Post » Thu Oct 18, 2012 6:40 pm

Guns would be pretty pointless. First, they'd have to be flintlock style or similar to fit into the rest of the tech. What that would mean is FIRE... okay, powder through a funnel, wadding, pack, bullet, pack, fuse... In the heat of battle? I think not. England lost their "gentleman's" type of warfare, and the States, precisely because of this. And precisely because of this, guerrilla type warfare, ambushes, just about any other means of fighting will always win over slow-load, single-shot fire arms. So... okay, sort of, but pretty pointless. Now, if the Dwemer happened to completely fall out of Nirn/Mundus, if they were transported to not just another universe, but another plane/brane, they could easily have advanced to a Steampunk-style world. IMO, Steampunk is sorely lacking representation in CRPGs and CGs in general. The last good Steampunk RPG I can remember was Thunderscape. I would LOVE to see TES span planes/branes to a new world, Steampunk style, completely apart from the existing TES lore. Skyrim's engine would be quite excellent for this, I think.
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Roisan Sweeney
 
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Post » Thu Oct 18, 2012 6:09 pm

Ok? How it was a vampire based DLC. Solstheim would fit the Werebear a 1000 times better.

A Vampire based DLC where they also did work on 'were' kind. A Dunmerized Solstheim with possible Hermaeus Mora ties most certainly does not fit 'werebears' a 1000 times better.

What is it with your private war against were-creatures?
I am no fan of them, but you seem fanatic about it. :biggrin: :wink:

The tears of Hircine's worshippers sustain me. :clap:
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Charlotte Lloyd-Jones
 
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Post » Thu Oct 18, 2012 11:38 am

You do realise that we are going to hype this dlc soo much that it cant possibly live up to our expectations, just like dawnguard...or hearthfire. I love Bethesda but most of the dlc they make excluding shivering isles are kinda lacklustre overall with features that could have worked but are implemented quite poorly, just take a look at the gimmicky vampire lord for instance. Although i'm sure the new landmass will be more interesting than the soul cairn, but that's not saying much. Sorry if i sound negative but this is usually what happens with all the overblown hype, disappointing is inevitable.
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Emily Shackleton
 
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Post » Thu Oct 18, 2012 7:18 am

You do realise that we are going to hype this dlc soo much that it cant possibly live up to our expectations, just like dawnguard...or hearthfire. I love Bethesda but most of the dlc they make excluding shivering isles are kinda lacklustre overall with features that could have worked but are implemented quite poorly, just take a look at the gimmicky vampire lord for instance. Although i'm sure the new landmass will be more interesting than the soul cairn, but that's not saying much. Sorry if i sound negative but this is usually what happens with all the overblown hype, disappointing is inevitable.
Aww come on have some faith. Beth might surprise us this time around. Time will tell of course, I'm not going to expect too much out of this DLC though. I don't expect it to be revolutionary.
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Danny Warner
 
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Post » Thu Oct 18, 2012 4:37 pm

You do realise that we are going to hype this dlc soo much that it cant possibly live up to our expectations, just like dawnguard...or hearthfire. I love Bethesda but most of the dlc they make excluding shivering isles are kinda lacklustre overall with features that could have worked but are implemented quite poorly, just take a look at the gimmicky vampire lord for instance. Although i'm sure the new landmass will be more interesting than the soul cairn, but that's not saying much. Sorry if i sound negative but this is usually what happens with all the overblown hype, disappointing is inevitable.

This.
But I can't help it, I am hopelessly overhyped. :ermm:

The tears of Hircine's worshippers sustain me. :clap:

Well... I will move over there right now and... please never talk to me again... :blink:

:wink:
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Yvonne
 
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Post » Thu Oct 18, 2012 2:35 pm

Was I alone in wanting something more unique to skyrim?
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Harry-James Payne
 
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Post » Thu Oct 18, 2012 7:33 pm

Guns would be pretty pointless. First, they'd have to be flintlock style or similar to fit into the rest of the tech. What that would mean is FIRE... okay, powder through a funnel, wadding, pack, bullet, pack, fuse... In the heat of battle? I think not. England lost their "gentleman's" type of warfare, and the States, precisely because of this. And precisely because of this, guerrilla type warfare, ambushes, just about any other means of fighting will always win over slow-load, single-shot fire arms. So... okay, sort of, but pretty pointless. Now, if the Dwemer happened to completely fall out of Nirn/Mundus, if they were transported to not just another universe, but another plane/brane, they could easily have advanced to a Steampunk-style world. IMO, Steampunk is sorely lacking representation in CRPGs and CGs in general. The last good Steampunk RPG I can remember was Thunderscape. I would LOVE to see TES span planes/branes to a new world, Steampunk style, completely apart from the existing TES lore. Skyrim's engine would be quite excellent for this, I think.

The things I think could balance out guns if they were implemented (which I'm largely indifferent about, partially because I like the look of old flintlock guns) are:

Benefits:
1. More powerful than arrows or crossbow bolts
2. Guaranteed stagger at far away targets/knock down on enemies at close range
3. Slight fear effect on enemies not hit but close to you when fired (manifests as an area of effect stagger)
4. Ignore 75-100% of armor

Drawbacks:
1. Less accuracy at long range (intended more as a mid range weapon really)
2. Can't fire in the rain (if we actually had weather effects)
3. Utterly useless for stealth past the initial shot
4. Long reloading time

Like I said, not a big fan of guns one way or the other, but I don't hate them as much as other people seem to. I'd also be okay with Akaviri Hand-Cannons being introduced, perhaps as the Blades' answer to hitting dragons who refuse to land/hurting them enough to force them to land?
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Grace Francis
 
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Post » Thu Oct 18, 2012 4:13 am

What the heck do you have against Werebears? Why can't we have an extra Lycanthrope like Daggerfall?
My opinion in this is that Werebears are welcome IF you can encounter them in wilderness, hunt them down and get their disease by their bite. But if they comes in the game in similar limited way like werewolves came then I rather not to have them at all.
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Philip Lyon
 
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Post » Thu Oct 18, 2012 11:04 am

Like I said, not a big fan of guns one way or the other, but I don't hate them as much as other people seem to. I'd also be okay with Akaviri Hand-Cannons being introduced, perhaps as the Blades' answer to hitting dragons who refuse to land/hurting them enough to force them to land?

I find that handcannon idea intriguing. It would fit very well with the asian Akaviri style.
But how could you handle such a weapon ingame? Isn't it a bit... big?
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Alberto Aguilera
 
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Post » Thu Oct 18, 2012 10:27 am

My opinion in this is that Werebears are welcome IF you can encounter them in wilderness, hunt them down and get their disease by their bite. But if they comes in the game in similar limited way like werewolves came then I rather not to have them at all.

Considering how much the fan community tore into Bethesda for that the last time they did it, I'd like to think they are smart enough not to do it again.

Spoiler
Although the werewolves roaming the wilds in Dawnguard don't infect you...
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Katie Samuel
 
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Post » Thu Oct 18, 2012 1:34 pm

Yeah, I love Skyrim, DG and HF, so I have every reason to get hyped and excited. Especially because this looks like the first new land mass outside of Skyrim.

Not sure why people are telling others not to get excited, if you don't like it, then skip it, but please don't try to convince other people to share your pessimism.
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Charlie Ramsden
 
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Post » Thu Oct 18, 2012 3:01 pm

My opinion in this is that Werebears are welcome IF you can encounter them in wilderness, hunt them down and get their disease by their bite. But if they comes in the game in similar limited way like werewolves came then I rather not to have them at all.
I hope they do this as well, I want to contract the disease in the wild, and have lunar transformations as a result.
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Rhysa Hughes
 
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Post » Thu Oct 18, 2012 6:32 am

Bow.txt
BushAmbush.txt
GroundAmbush.txt
H2H.txt
IdleChieftain.txt
IdleChisel.txt
IdleDance.txt
IdlePraying.txt
IdleStopIdlePray.txt
Root.txt
Spear.txt
TreeAmbush.txt

why is no one talking about the big red bit???
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koumba
 
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Post » Thu Oct 18, 2012 5:35 pm

My opinion in this is that Werebears are welcome IF you can encounter them in wilderness, hunt them down and get their disease by their bite. But if they comes in the game in similar limited way like werewolves came then I rather not to have them at all.

I'd be fine with this. Even if they don't fit the theme the files suggest. :D
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Marcus Jordan
 
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Post » Thu Oct 18, 2012 5:15 am

Because the DLC to add werebears was Dawnguard. :wink:
Nah. Werewolves made Bloodmoon. I will bask in the blood of virgins, and kick puppies and punch kittens as I take a piss on the soul of those who worship Dwemer related content. Soon, your game will be glitched and your tears shall be the bath in which I will bath. :P

Anyways, Solshteim should add a bit of each and everything. I just don't like that's it named "Dragondorkborn
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bimsy
 
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Post » Thu Oct 18, 2012 3:36 pm

Not sure why people are telling others not to get excited, if you don't like it, then skip it, but please don't try to convince other people to share your pessimism.

Have you read all the ideas that popped up here?
I really like what was found so far in the code, I can even get warm with Dragon mounts.
But some things suggested in these threads are a bit... unrealistic.
If you want everything in one DLC you just can be disappointed.
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Charlie Ramsden
 
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Post » Thu Oct 18, 2012 5:49 pm

Bow.txt
BushAmbush.txt
GroundAmbush.txt
H2H.txt
IdleChieftain.txt
IdleChisel.txt
IdleDance.txt
IdlePraying.txt
IdleStopIdlePray.txt
Root.txt
Spear.txt
TreeAmbush.txt

why is no one talking about the big red bit???
OMG
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Dan Endacott
 
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Post » Thu Oct 18, 2012 2:26 pm


H2H.txt


why is no one talking about the big red bit???

Hand 2 hand? I can't think of anything else fitting that abbreviation.
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Paula Rose
 
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Post » Thu Oct 18, 2012 11:22 am

Edit.
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Taylah Illies
 
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Post » Thu Oct 18, 2012 4:09 pm


OMG

My reaction exactly ...
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Heather Stewart
 
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Post » Thu Oct 18, 2012 10:57 am

Hell, what do people have against guns? There was fricken dwemer satchel charges in Morrowind...

Guns will kill TES and then I shall quit TES. If you want Guns and Magic... Play Fable. Fable already been destroyed by guns and don't want the same to happened to TES.
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Benjamin Holz
 
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Post » Thu Oct 18, 2012 5:00 pm

After reading that text my hype meter is beyond healthy...
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Fam Mughal
 
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Post » Thu Oct 18, 2012 9:33 am

I hope we get new weapons as well. If they add spears, are they only going to add one kind? Or will they add one of every material?
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Kate Schofield
 
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Post » Thu Oct 18, 2012 4:47 am

Hand 2 hand? I can't think of anything else fitting that abbreviation.

Perhaps we will be having a heart to heart conversation with Hermaeus Mora.
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Lil Miss
 
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